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github.com/ChimeraOS/gamescope
SteamOS session compositing window manager
https://github.com/ChimeraOS/gamescope
35a0eff0c40914554d06150015e383f90d0ac6f1 authored over 3 years ago by Simon Ser <[email protected]>
da58d14ddafe5e0da97adb79d1157baee8176703 authored over 3 years ago by Simon Ser <[email protected]>
epoll doesn't offer any benefit for our use-case. select is old.
Let's just make things consiste...
9a6b72f712fe3c2f2cdcc49738be3d5b1a1f66cf authored over 3 years ago by Simon Ser <[email protected]>
This format is used for the cursor. Regressed by 8b7063799874 ("Use
VK_FORMAT_B8G8R8A8_UNORM no ...
We were stopping at the primary plane, but we can also scanout
on the overlay planes.
8828f7218bd60bb18d3f62b759f1851b87865efd authored over 3 years ago by Simon Ser <[email protected]>
We use this as an input not as the output so we can just use the DRM format as this exactly with...
8b7063799874fc5f1968cfdd985722357aba3d5d authored over 3 years ago by Joshua Ashton <[email protected]>DRM formats are not endian-dependent, therefore we should not use the PACK32 formats for this.
860f4d6384324bad3107ed6991c1344156265fce authored over 3 years ago by Joshua Ashton <[email protected]>
We'll add multi-output support in the future, so we'll need to pick
a mode for an arbitrary conn...
References: https://github.com/Plagman/gamescope/issues/211
e5e0ebf5a4339f00392336622975aaf85c135f87 authored over 3 years ago by Simon Ser <[email protected]>52063b385871b8dfda62472d9348df9fc3c86a90 authored over 3 years ago by Simon Ser <[email protected]>
A headless backend will always pass this check.
96346bd5f12834985eb856704da03ec1a786ff32 authored over 3 years ago by Simon Ser <[email protected]>ebfdad512f6b57dc0deef12412ec46df0d82e811 authored over 3 years ago by Simon Ser <[email protected]>
11927253d5cc7b923dc56b749713e398e2bf92d6 authored over 3 years ago by Simon Ser <[email protected]>
593fe90695ce5159dd5d8f311f5a996b09d70480 authored over 3 years ago by Simon Ser <[email protected]>
637e5341d4d1ec48b30ace0dcba3b8f1d10e6fe3 authored over 3 years ago by Simon Ser <[email protected]>
69caa325c4d5b222fc442aa8020120c60ac895b9 authored over 3 years ago by Simon Ser <[email protected]>
b2f016dfe5f2ecbe7d1ce6985d1701863d82049c authored over 3 years ago by Simon Ser <[email protected]>
97853e2ecb276db9e6976fd03f27831e73fc8e1f authored over 3 years ago by Simon Ser <[email protected]>
defd14d39d0a42dfc5a8a1e9453791f2fcd07eae authored over 3 years ago by Simon Ser <[email protected]>
d5097e2a216250b6358da41e3eb15e0ca755cfcf authored over 3 years ago by Simon Ser <[email protected]>
Just pick one, simplifies our logic. Now that we disable all CRTCs
on startup, we don't risk ste...
c9af23c75097b95e70386367b51720efea816ea2 authored over 3 years ago by Simon Ser <[email protected]>
We need to fetch the props anyways to select the right objects.
930ceb271b8e5fbbbcf53978acb7adc6b1960869 authored over 3 years ago by Simon Ser <[email protected]>
The return type is uint32_t so we can't return -1. 0 is a perfectly
fine error guard since DRM o...
f021460c90356e5ea6dea1395ea0c13373df23bb authored over 3 years ago by Simon Ser <[email protected]>
a691f08171e009577d5af9d0d47def0cf31bbb94 authored over 3 years ago by Simon Ser <[email protected]>
0c33a70f11a0b7bcd9c64d3322e4d3413f5c72d1 authored over 3 years ago by Simon Ser <[email protected]>
bfd02dc5505dd220402eb8cd54e56431669be5f9 authored over 3 years ago by Simon Ser <[email protected]>
09980c11fdad837c63d607e54c676f9df60819d1 authored over 3 years ago by Simon Ser <[email protected]>
This allows users to more easily control how dependencies are
looked up. By default, a subprojec...
17ba657dd62bd43f6d9c922be3eebea04d177a64 authored over 3 years ago by Simon Ser <[email protected]>
References: https://github.com/Plagman/gamescope/issues/206
b380f3fbf24e78a039e9acfe0181f996238b2ddc authored over 3 years ago by Simon Ser <[email protected]>
This will allow us to store a custom mode there, instead of a
mode that comes from the EDID.
This allows the best mode to be selected even if a constraint is
specified (such as the width or...
g_nOutputRefresh is not set by CLI flags.
a3144601c37645a22c3d138716e4a67b01012eeb authored over 3 years ago by Simon Ser <[email protected]>17edd12b3faad3ada915478e8e326731a1c07010 authored over 3 years ago by Simon Ser <[email protected]>
953c5ec3772b4e7cf1401fae3517e9e4f4150f50 authored over 3 years ago by Simon Ser <[email protected]>
We'll change these at runtime, so let's stop taking them as init
args. They were unused.
getopt() will eat the "--" separator if there's one. Rely on the
value of optind after the getop...
4cc32ca8a6e0018e3d1ed1562a80ddde4cb21aba authored over 3 years ago by Simon Ser <[email protected]>
97ae60154d2cb3712640b2dbe8e394deabb8c923 authored over 3 years ago by Simon Ser <[email protected]>
The file descriptions are only equal to each other if the producer
has dup'ed the same FD.
eb5972ccf61707c9549cea7d2551ed8f904158fb authored over 3 years ago by Simon Ser <[email protected]>
A client can call SetInputFocus at arbitrary times and some do, like Chrome webviews.
9842f2f807dd9e5a4fa8747ee10c3d64fea622c1 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>45c801e0acdc0a4c8344313ace68c55f430ece4f authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
f7e1cb2e2e594c367aac5d6e1d9b3bf51ec2ac1a authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
The HIDDEN state was originally just a hint for Panorama windows. It can confuse
other clients. ...
Dependent on latest Mesa for my commit to support unnormalized ycbcr:
https://gitlab.freedeskto...
00622fff62da98f782ab480d78521f1a4180815a authored over 3 years ago by Joshua Ashton <[email protected]>Less hastle going forward for stuff promoted, and we don't want to be running on stuff that does...
39fff770f482b7a363adc1e525a0accbecaef5ee authored over 3 years ago by Joshua Ashton <[email protected]>d176770c151e99d226c0fc4194d16b5cc9bbd957 authored over 3 years ago by Simon Ser <[email protected]>
f8fbd06af4c9319a0fcb8bbe8b79fc00807a80e6 authored over 3 years ago by Simon Ser <[email protected]>
5e201b3c0836ccea55d84e7a3a8e384fd66e55b5 authored over 3 years ago by Simon Ser <[email protected]>
If the CRTC we've selected is being used on another connector,
our modeset fails.
Makes it clearer what the values mean.
3e17ea2e6f7459309fa2d9df45c844893d287120 authored over 3 years ago by Simon Ser <[email protected]>
The previous commit stopped using the X11 server for nudging the
XWM. Thus g_XWLDpy has been dro...
Avoids the roundtrip through the X11 server. Avoids having to connect
to the X11 server from mul...
0194432185b89d8b87c31e8537013d86e12d7fdc authored over 3 years ago by John Schoenick <[email protected]>
d187c2241e33db612f0bf91e684567562004b01d authored over 3 years ago by Simon Ser <[email protected]>
Closes: https://github.com/Plagman/gamescope/issues/167
24b561147831fafc00f65e16a858c0eff5efef1f authored over 3 years ago by Simon Ser <[email protected]>
Instead, use a pipe. Check if the pipe is readable in the
steamcompmgr event loop.
This avoids ...
470756029dcfb440bcf721718d5c33f8833d975c authored over 3 years ago by Simon Ser <[email protected]>d8dacddaeab228221ffa9c63d41b1023e1d2a1f3 authored over 3 years ago by Simon Ser <[email protected]>
03d14fd67d1b13ca6c57ad2fb6044566b164a827 authored over 3 years ago by Simon Ser <[email protected]>
7c3dff8d57aedfd81c85c82e16d477f1baaf5e99 authored over 3 years ago by Simon Ser <[email protected]>
df6b48776eb9a10a1e6fbaa27de31a2a83966fff authored over 3 years ago by Simon Ser <[email protected]>
8123bc4f36eea4977a1c69e8247a33c4ca355b3c authored over 3 years ago by Simon Ser <[email protected]>
bd9590506ae48d0669259d9c08f3634a8a2980fd authored over 3 years ago by Simon Ser <[email protected]>
References: https://github.com/Plagman/gamescope/issues/201
f51a05b2dcfbae0b807547c2d24c708ce7caddca authored over 3 years ago by Simon Ser <[email protected]>Also prctl subreaper tweaks from smcv
08f41f2046b4f392656de6a3ccd4fffb1999b812 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>Closes: https://github.com/Plagman/gamescope/issues/26
93ab1ada2ffd32ca31adbfca007a8b8e5adcb80a authored over 3 years ago by Simon Ser <[email protected]>It's possible no layers get drawn due to no contents.
e4798e27c9035d9cdac319f00a44ca66548794f9 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>Was erroneously using base layer size even if overlay had touch input focus.
0396468a1d0deb3de9ad7deaf8dbf293f59edf86 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>9a20f630ad08ebe0bec2a7f428c3fc131557c78b authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
9d40b616456e6f1d5085c9431e40f20783ebeace authored over 3 years ago by Simon Ser <[email protected]>
Make renderer_texture_from_dmabuf a no-op, since we handle client
DMA-BUFs with Vulkan. We're us...
7adcd2fb205a6c9e11659002fb68c92f1bf7f351 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
6dc6ff83fee385bd4ad2f6c49b74f9d9f3e9079c authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
d053a5582efad3ebf4fc0c991a8605cd5c5b2ffd authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
5c0e1ff4c7f81206d45e4e74f8207e49ef38656d authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
a9216b398b39f4e2b045f33ffb52e0b9e5eec762 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
Would just sit there if only the video underlay committed.
7e27bacc06902940b429da4934041bd0aa0f5b01 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>now-unused test code
0b92aee977fd17b524a63c748ef0cfb84d28d351 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>It preserves original order like the old logic.
f4db52a3fa738d3b8c04e38b4cadd0e5c8fd03b2 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>d4c93c3b06ea675c9d3cdc95f396122102542670 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
Closes: https://github.com/Plagman/gamescope/issues/190
fa433a3ebc61d578512a8bd8d127b35344b5778a authored over 3 years ago by Simon Ser <[email protected]>but not really
756b3a6afc6b6670c2c874adeb9c10997a690c2c authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>fe4501c63350b9b28b14c7849b4b58076a6aac24 authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>
177205dca43dd1ae9a83916b92cd941fae3bf388 authored over 3 years ago by Simon Ser <[email protected]>
An overlay going away wasn't getting considered. Steam also doesn't
set the 'games running' prop...
It'll split its YUV and RGB content into two windows. YUV one uses a
content override.
Doesn't make sense now that we poll() the DMA-BUF fd directly. We can
do that directly from stea...
We should also set the focus to something else that makes sense, which
means there's another bug...
This caused a read past the array end on anv.
a4f3a19480bcb6a113a709d1c0f6a0eec7ca8faa authored over 3 years ago by Simon Ser <[email protected]>Allow just changing the default variable value to enable rotation.
b6f5471b6252bde3da50688b4fe3fda053a6e8a7 authored over 3 years ago by Simon Ser <[email protected]>
It wasn't actually causing crashes and the memory stomp is fixed.
The option only existed for a ...
In case we can't get it proactively from the app process.
580a17d46222ab0289f6c5a94e1f28d1b969971b authored over 3 years ago by Pierre-Loup A. Griffais <[email protected]>8afb3c3f30e73f5f8be94784aaac3dfd3d46de43 authored over 3 years ago by Joshua Ashton <[email protected]>
Produces better code as the shader compiler can load
multiple layers with a single buffer_load a...
Cleans up the composite shader significantly as well as it uses
arrays of descriptors/samplers n...