Ecosyste.ms: OpenCollective
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github.com/ChimeraOS/gamescope
SteamOS session compositing window manager
https://github.com/ChimeraOS/gamescope
Closes: https://github.com/Plagman/gamescope/issues/247
0536dc0bb0d49411539a7837639330bfc7c13c82 authored over 3 years ago by Simon Ser <[email protected]>This was checking if the cursor has no blue before, when it should be checking the alpha.
7812e0a726186e65ba936563f6f85207beff856a authored over 3 years ago by Joshua Ashton <[email protected]>This was ABGR before, when it should be ARGB.
76292f01cb38a4c14ad2318e6d4efae67a5f6a1c authored over 3 years ago by Joshua Ashton <[email protected]>39c44a9e3c7dc48a3c7d5fc486caf1f8d85ba3c0 authored over 3 years ago by Simon Ser <[email protected]>
Instead of having to maintain two lists of options, just generate
one from the other.
This will allow us to introduce new long options which don't have
any short option equivalent.
These print something like "invalid option 'foo'". Previously
disabled because of the split main...
38b65a8b2207892be6fc3f330f51832d2f3b85f0 authored over 3 years ago by Simon Ser <[email protected]>
f18723d489a68ae6b217deb99ab872022e375388 authored over 3 years ago by Simon Ser <[email protected]>
Closes: https://github.com/Plagman/gamescope/issues/241
b230ec29ab3b2885b264343d9e77cf7d4cb6bbb6 authored over 3 years ago by Simon Ser <[email protected]>3c11ea20c3165d82dd8768997ab5bcea6ae4d8e4 authored over 3 years ago by Simon Ser <[email protected]>
When a buffer is being copied by the steamcompmgr thread, we
shouldn't destroy it immediately in...
b2679838ab7eedee0792ecf22e92ad2a0e515aad authored over 3 years ago by Simon Ser <[email protected]>
56d3629b9be4c0fd9b7a2a0959287c38816fe7eb authored over 3 years ago by Simon Ser <[email protected]>
030fab39c9072bc1b4ccfced633f3d2400223210 authored over 3 years ago by Simon Ser <[email protected]>
5c42a6ee60cd02ca99ad01b336f6a0a60ff05cd3 authored over 3 years ago by Simon Ser <[email protected]>
5f4e6fb980b3fc737abf46b0a8066e2f016dc955 authored over 3 years ago by Simon Ser <[email protected]>
bb3d5a4edbac7ef82c0ba67fb248a9ebfb56456e authored over 3 years ago by Simon Ser <[email protected]>
d6510dd931d6908432ce5f5d8ca1c9487166929f authored over 3 years ago by Simon Ser <[email protected]>
d2befe211aa17366abe7cbe099115402d946032d authored over 3 years ago by Simon Ser <[email protected]>
Can be tested with:
https://git.sr.ht/~emersion/gamescope-pipewire-demo
ef64b60cec5cc39f5c1c3e0df00fc92b50d5af24 authored over 3 years ago by Simon Ser <[email protected]>We'll re-use the same logic for PipeWire.
501eff233e4f28ab4c75348407c6c667b32e6dc6 authored over 3 years ago by Simon Ser <[email protected]>
This allows detecting when a buffer becomes available if we've
run out of buffers.
e075ac065f645c88da9a0a81b9aec5af72a8a153 authored over 3 years ago by Simon Ser <[email protected]>
82ef0372d52e512653521e41500224cb149a53b0 authored over 3 years ago by Simon Ser <[email protected]>
4b7890594a94ac240ea6216efadca88dbae8e675 authored over 3 years ago by Simon Ser <[email protected]>
c41dd74ef544dc7717974b3315da586508a3a8e6 authored over 3 years ago by Joshua Ashton <[email protected]>
5422061746573e667381383f67236dc038a80986 authored over 3 years ago by Joshua Ashton <[email protected]>
3b14c21afc90884f7cbe8f5205cfe76af86528db authored over 3 years ago by Simon Ser <[email protected]>
c3079f7f6cc031ec095e6f8a10e52a5bce89d6fc authored over 3 years ago by Simon Ser <[email protected]>
c876abfa757fa148b33fbc88f2b213fb9bf52dec authored over 3 years ago by Simon Ser <[email protected]>
7cee2120856fad0908fb7caf547b9b25fd6e924c authored over 3 years ago by Simon Ser <[email protected]>
a54b5c9ee010c1c87dfc4c3c0b9c2d04297d60da authored over 3 years ago by Simon Ser <[email protected]>
e.g. `-O DP-1,VGA-1` will use DP-1 if possible, then fallback to
VGA-1, then to any other connec...
cba189d389c42dbeb0a18a5072def97ac89179b5 authored over 3 years ago by Simon Ser <[email protected]>
8f733a415540131b3bd62501bf6767400010c049 authored over 3 years ago by Simon Ser <[email protected]>
7bdb4555ff3ad76633033726baf54e668bb820ce authored over 3 years ago by Simon Ser <[email protected]>
It's used by both wlserver and steamcompmgr.
5b776be6d2909bd9ac2b6b8fc4c10031ba107ff8 authored over 3 years ago by Simon Ser <[email protected]>It's written to from multiple threads.
24bea3406a1f08e8af082c10cd21c0474306c283 authored over 3 years ago by Simon Ser <[email protected]>
Make sure to wake up steamcompmgr when all children are gone.
Otherwise the steamcompmgr thread ...
a038e881c2361d798503ed8b09e122401a3bda94 authored over 3 years ago by Simon Ser <[email protected]>
Closes: https://github.com/Plagman/gamescope/issues/233
ae66c6037b84ae37e10cd2bbd9882378b4aca177 authored over 3 years ago by Simon Ser <[email protected]>
src/cvt.cpp:23:10: fatal error: 'backend/drm/cvt.h' file not found
#include "backend/drm/cvt.h"...
5c358cef71353d2316d44d8b39ae472f5e169db7 authored over 3 years ago by Simon Ser <[email protected]>
ca75f213aa6e23249adbf1f93c1d5ac4a7794994 authored over 3 years ago by Simon Ser <[email protected]>
f1a340b029cea5f9caa4093eb3bad1d52d7bcf1a authored over 3 years ago by Simon Ser <[email protected]>
4bc7b4952b9e541c5d5627ab23f86523418a6848 authored over 3 years ago by Simon Ser <[email protected]>
538610154c594fe3c509bfac27fd35bdc03e2ec4 authored over 3 years ago by Simon Ser <[email protected]>
The headless backend forces a wlroots renderer to be initialized.
Stop using it, so that it's ea...
ee96a669ef22ee687f7b907a0288747441015ef9 authored over 3 years ago by Simon Ser <[email protected]>
2597c25ec6ddec19859dec069f4d75be0a828589 authored over 3 years ago by Simon Ser <[email protected]>
Apparently there's a race that makes Steam unhappy and fail with:
libGL error: failed to cre...
0034d492d84122ff7dc8703c861c7909b2a6cd5f authored over 3 years ago by Simon Ser <[email protected]>
Refresh connector status and mode list on hotplug event. Then
execute the connector selection lo...
This causes a KMS import failure on Intel. A 1x1 buffer never seems
to be flippable there.
Clos...
15b4eb04eca3dc77e0e3f37d52962629840fb53e authored over 3 years ago by Simon Ser <[email protected]>bedef214749157a06d16dd01c6e03ed1a84768f5 authored over 3 years ago by Simon Ser <[email protected]>
5f31d7ed79c4f8b36febe18d95a5e2e10fe7860a authored over 3 years ago by Simon Ser <[email protected]>
References: https://github.com/Plagman/gamescope/issues/158
694f6b14e8656d934607b087d5a4c6af3f7dc91c authored over 3 years ago by Simon Ser <[email protected]>4dac8c0c1f967225c430fa41e9d3d6f7cbbbb737 authored over 3 years ago by Simon Ser <[email protected]>
d2bca1c440e3bad858c2cd69e729d1e65cc707ef authored over 3 years ago by Simon Ser <[email protected]>
fa779c0ed2d16c94be3413c9169d77c796a33a36 authored over 3 years ago by Simon Ser <[email protected]>
802d86c4bc65d96414abd686b9e8ed223ba2f6a7 authored over 3 years ago by Simon Ser <[email protected]>
It'll get re-used when handling hotplug.
82897e1fbf07713e246726b6e11bc0ba8389a6b7 authored over 3 years ago by Simon Ser <[email protected]>a314c3f0ba161a063e24b942ffb9b248595f958d authored over 3 years ago by Simon Ser <[email protected]>
a7ab8e7a1a3461c5de370b8869618d789a09e588 authored over 3 years ago by Simon Ser <[email protected]>
For consistency with find_connector.
94706f0f0ec417ab6ab8ee855a24476240426b5e authored over 3 years ago by Simon Ser <[email protected]>6c24e829aed25a8a020baccea178374f48cf7992 authored over 3 years ago by Simon Ser <[email protected]>
f15aafe478eef065281e4d64353b39fecf95711b authored over 3 years ago by Simon Ser <[email protected]>
041c0dad1ba4f4bc8ad0f22c9e87155bf3ca93d7 authored over 3 years ago by Simon Ser <[email protected]>
3cbf958680cdc0193f8467b377bfe455b1290611 authored over 3 years ago by Simon Ser <[email protected]>
1b4231e33b50dfc11c63b3e6d2d86782ee64e1f3 authored over 3 years ago by Simon Ser <[email protected]>
a978c54fff38c0233bb2054e684a9318aaf6d8e2 authored over 3 years ago by Simon Ser <[email protected]>
c9b8ff38542e9548d70c964f066eed039c26fabf authored over 3 years ago by Simon Ser <[email protected]>
f1eb06d9b782f262e2c1e3d8353a7cd5d04d587c authored over 3 years ago by Simon Ser <[email protected]>
Instead of being stuck when modesetting is not possible, rollback
the changes and give up.
3ffd29c23a80dbb38deb731ac7ae9b925bd26b57 authored over 3 years ago by Simon Ser <[email protected]>
24fe84c40293bac5fa71a4f7ec2a81a6e104e1bc authored over 3 years ago by Simon Ser <[email protected]>
fae6bfc4110b6cf64f7c77f626fa3122ef3f95e1 authored over 3 years ago by Simon Ser <[email protected]>
This allows tracking whether we've previously disabled a CRTC.
2b975d14af14659a0779ac22d0c4dd7caa91eac9 authored over 3 years ago by Simon Ser <[email protected]>A property can be attached to multiple objects.
df6091a3b43887cba894c5ca87d0595231000c1d authored over 3 years ago by Simon Ser <[email protected]>c0c005278c8f44975ed52283da8d998603a984ab authored over 3 years ago by Simon Ser <[email protected]>
Allows to easily switch the output resolution.
590d7129aab49f27b5abd8c4ec2cddbe8cc82099 authored over 3 years ago by Simon Ser <[email protected]>
Let's prevent other threads from directly accessing it. Helper
functions can be introduced as ne...
d79530d13b01f79875e0f6201f18b076e2a402a6 authored over 3 years ago by Simon Ser <[email protected]>
e678e0c0b2753c623ae1aa4cb3ac6c46fa67b140 authored over 3 years ago by Simon Ser <[email protected]>
7ff26668abce23ccbd3205cb1428987e3ed701b8 authored over 3 years ago by Simon Ser <[email protected]>
82c89fdff965d90ebab6759a9abc5dcd0a60cc7a authored over 3 years ago by Simon Ser <[email protected]>
f44db16b1bd0c05a1f261c8d5b0bddcdae4b8e06 authored over 3 years ago by Simon Ser <[email protected]>
Pause/resume our frame submission on VT switch.
Closes: https://github.com/Plagman/gamescope/is...
c33ad217e1e3b2c44c5b0babbbbe726c7a1fb770 authored over 3 years ago by Simon Ser <[email protected]>cc309681e3423a10ac5f02ec71ea5814b23dce57 authored over 3 years ago by Simon Ser <[email protected]>
EACCES is returned by the kernel when we're VT-switched away.
e125a8291471e5efedb67c8c59dfaaf26cc22a09 authored over 3 years ago by Simon Ser <[email protected]>
This allows proper integration with logind/seatd. When switching
VTs, gamescope now dies with EN...
ba79953e4e5c989ec03ff55edb9cbeb916682870 authored over 3 years ago by Simon Ser <[email protected]>
5f638dd780f961a469695597f93affca6b590100 authored over 3 years ago by Simon Ser <[email protected]>
f33b040ba7866cc18f6d53c2776a8777a7cdb941 authored over 3 years ago by Simon Ser <[email protected]>
We''l be able to move some init bits out of wlserver with this.
0f0489b455561727930d342fde8ba940dd85af63 authored over 3 years ago by Simon Ser <[email protected]>25b036a2d60a1b7e7d23de484402c8564b00a908 authored over 3 years ago by Simon Ser <[email protected]>
5c6ab5a730939026abc4b8463bf69b9511ef5019 authored over 3 years ago by Simon Ser <[email protected]>
fc31fcf359c48cae2dc703eb51cb7a0e72965bba authored over 3 years ago by Simon Ser <[email protected]>
d5d3efe30345926bc401f31d771c1acbd60d924d authored over 3 years ago by Simon Ser <[email protected]>
999673e56b7da0e43b762206c3ef54ac4c9ac5dd authored over 3 years ago by Simon Ser <[email protected]>