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github.com/ChimeraOS/gamescope
SteamOS session compositing window manager
https://github.com/ChimeraOS/gamescope
Allows us to fit more layers in push constants. We never use anything other than 0/1 anyway.
89b145dbcae6cbf3d5f4970c83183d5d9a98372e authored about 3 years ago by Joshua Ashton <[email protected]>583714cffa08d2a3876d8da9213e2eb8de209948 authored about 3 years ago by Joshua Ashton <[email protected]>
610483bd2319c596c6ac084d47a39082b9df0175 authored about 3 years ago by Trigg <[email protected]>
f65884ee4ed821a69a641fb9322b7488c45b0e26 authored about 3 years ago by Joshua Ashton <[email protected]>
b9cfd6dd219c69e529813499056823afc3afb629 authored about 3 years ago by Joshua Ashton <[email protected]>
Replaces the old implicit notification mode logic with something much more explicit.
We don't w...
a8e3a40a03c9ab015a50e9769231717be612bbc8 authored about 3 years ago by Joshua Ashton <[email protected]>This was doing 90deg logic here, not 270deg.
68a68e6bb25c48377bbdd812637faf69f451f91f authored about 3 years ago by Joshua Ashton <[email protected]>7c94fc3437a1c56cc2971091421cd6837f39c58a authored about 3 years ago by Georg Lehmann <[email protected]>
2accc343f8e4d28c7efda176ab0e9caf9e484fa7 authored about 3 years ago by Joshua Ashton <[email protected]>
We hold onto base commits now -- no need to fhis logic when we can just test the layer count.
b8f66db4960c178198e6fb24e54f28c1e7dc4472 authored about 3 years ago by Joshua Ashton <[email protected]>
Less awkward to use and also fixes a texture leak because the shared_ptr
to the texture is no lo...
Makes it so that we don't forget about any required modesets we need to
undertake, and makes mod...
* Update SDL window title from the focused window's title.
Instead of using the default "game...
bbfbf0dd8d457861a06fa939719df74b360d16c6 authored about 3 years ago by badsectoracula <[email protected]>c1958be1d94dab714c6fece80d4e3d978210e94c authored about 3 years ago by Simon Ser <[email protected]>
11f89c1b15eb8cf30cacfef42b092ef11808babb authored about 3 years ago by Simon Ser <[email protected]>
072995467478247ba1a9f4c4448391a752d92bc1 authored about 3 years ago by Georg Lehmann <[email protected]>
exit() would get stuck running exit handlers for global locks.
eba963b9fa53ca68d09ff46632f81f19de09854b authored about 3 years ago by Pierre-Loup A. Griffais <[email protected]>Fixes a case where we can get 0 layers.
6f284f2cce1232a7b1b4d8342e4f0ee9b05560be authored about 3 years ago by Joshua Ashton <[email protected]>589fd61d580f1d8cc83f1cccc16296798defadd1 authored about 3 years ago by Joshua Ashton <[email protected]>
ee91053acc491aa179bb156f1139a4e6541902b3 authored about 3 years ago by Joshua Ashton <[email protected]>
50ee71242982a593cf494d1949e4c6e46e0e5d71 authored about 3 years ago by Joshua Ashton <[email protected]>
No point wasting cycles copying then freeing when we can just transfer ownership
d87fe5a00d5cac7889d86ecced7bae78810185ff authored about 3 years ago by Joshua Ashton <[email protected]>This is solved by holding onto the base commit now so this isn't a problem.
Avoid situations wh...
8ad367948ff755debdc223a7947e3cc82f2f10a1 authored about 3 years ago by Joshua Ashton <[email protected]>
Ref this properly -- this can happen when a window is recreated sometimes
it seems.
This is the right thing to do given a vulkanTexture could refer to muliple commits.
0e7ef385d528dfbf0155ecf0c24e35ea3afae85a authored about 3 years ago by Joshua Ashton <[email protected]>Need to use our queueFamilyIndex as the src.
ec92dc75e5c2df268e1cf540d29744f4bd6c6dc8 authored about 3 years ago by Joshua Ashton <[email protected]>a7b484135d886a64a66ec3f562be280c51722017 authored about 3 years ago by Pierre-Loup A. Griffais <[email protected]>
We want to scale to remote play main UI plane even when we skip it, since
that's the one that pr...
Annoying to have the cursor moving around or the game view having a moment when we're not focuse...
8f67acdeb3d6404d5ae6209263441c84960d06ab authored about 3 years ago by Joshua Ashton <[email protected]>Only should try to find overrides if we have a focus (ie. focusing the right appid) and only of ...
4b48c80ed3a81d87780ed5ce5b65cfa41d6ed24b authored about 3 years ago by Joshua Ashton <[email protected]>ced63bf255d442cefbea8db337b3b5df03b403fd authored about 3 years ago by Joshua Ashton <[email protected]>
c102e49c2f5e3271d6016fd2cc7b686dc0a1f058 authored about 3 years ago by Joshua Ashton <[email protected]>
023948e22d458d896bda2066b56aa8d5fc473eef authored about 3 years ago by Joshua Ashton <[email protected]>
That's what Remote Play uses, we can add metadata to pick eventually but that'll
work for now.
99e7ccf74de99a69b9515babed769b102ab1498d authored about 3 years ago by Pierre-Loup A. Griffais <[email protected]>
c85de4a59c0338981b8f1202f3daa094be7c6d4b authored about 3 years ago by Joshua Ashton <[email protected]>
e6726ccc3ac245c7b4fcb3aaa94215811986127e authored about 3 years ago by Joshua Ashton <[email protected]>
Otherwise we can get BadWindow errors as the window may have been destroyed later in the event l...
966439e84b8d07c61ccd594369550ca717d3b0cc authored about 3 years ago by Joshua Ashton <[email protected]>Seems to be common across X compositors to do this from what I have seen.
ad244097db3de85b06396d8be7ec9fb8b8c4b18a authored about 3 years ago by Joshua Ashton <[email protected]>ec5881326860d82f8bf9c18e539bae1f062eaf6f authored about 3 years ago by Joshua Ashton <[email protected]>
We could still have these hanging out in the commit queue after import doing nothing.
2019359448bd6688a08675a26e83e9e3ea1957e0 authored about 3 years ago by Joshua Ashton <[email protected]>Enables testing held commits, etc better.
bb3fd430ebb93666fae52001f364e658b66f8100 authored about 3 years ago by Joshua Ashton <[email protected]>Fixes a bug with zpos ordering.
5eec694ac0f2b4fbe7dfe04752fc250a01d9f451 authored about 3 years ago by Simon Ser <[email protected]>src/steamcompmgr.cpp:270:41: error: implicit instantiation of undefined template 'std::array<com...
9553362865bb629064d986721c6be66b7615a26b authored about 3 years ago by Jan Beich <[email protected]>Fixes black frames when focusing new windows without commits yet.
06cb10683aac113f0d03f3084f99f983493802c0 authored about 3 years ago by Joshua Ashton <[email protected]>95baa301c7d5ca6afc1765c5a5e8cf322ac23b5c authored about 3 years ago by Joshua Ashton <[email protected]>
We want this for fades.
8a84b4d7e62914c2b83103677bfa53f55984a0e6 authored about 3 years ago by Joshua Ashton <[email protected]>We check for this below, we should check it here too otherwise it's pointless
dd22f8db76aa9726b64d7a21095d669aec3b3732 authored about 3 years ago by Joshua Ashton <[email protected]>Allows controling the fade out duration without recompiling the whole compositor.
cf20a692d88115613b9725961e336cb783ca528c authored about 3 years ago by Joshua Ashton <[email protected]>296a3d498d02c1277e4de7ed2e67ad537b1d3553 authored about 3 years ago by Joshua Ashton <[email protected]>
0252f44ffe50e25cc4ff9f2d0228eda3d989375a authored about 3 years ago by Joshua Ashton <[email protected]>
Very rarely we can see a deadlock between import_commit and destroy_buffer where:
- destroy_buf...
a5af1a78c1b12f32464da13145c81ec5de74c01e authored about 3 years ago by Joshua Ashton <[email protected]>The PNG spec says that alpha is not premultiplied, so we need to do that.
(Although there are s...
952949f1a1f1fed26f3c26dc3d05e6f9ff53fc16 authored about 3 years ago by Joshua Ashton <[email protected]>Allow setting the hotspot for the custom cursor.
93e4d94a78c1d371f1e2112c6386fe3dfd085bb9 authored about 3 years ago by Joshua Ashton <[email protected]>We must blend in linear space, not SRGB space or we get these horrible browns.
Gets us closer t...
23430084e2245e226f27dbe1882bd30633a1d50c authored about 3 years ago by Joshua Ashton <[email protected]>The surface should already have premultiplied alpha.
Gets us to how we look with planes.
4ee56a1e75a043c6f317ea2f71c96b2061e85cf5 authored about 3 years ago by Joshua Ashton <[email protected]>
Otherwise the double access on destruction could be very messy. The
default for all these operat...
It could be accessed both in the pageflip handler and in the main
thread.
Couldn't find a wlr_buffer creation callback, so doing some
work on commit.
Only locks the map itself, the lifetime of the texture itself has
still to be known to be valid.
Also split lock/unlock from import/drop in drm, because we still
need the lock/unlock semantics ...
6697abc766c366f3cec8c887d30aadbb5b76f2a8 authored about 3 years ago by Joshua Ashton <[email protected]>
If our input focus is ever a child window, we need to account for its X/Y offset in the check fo...
6402b5cd40c78e0972348133ffe1a57cedbb807c authored about 3 years ago by Joshua Ashton <[email protected]>584215dc47fc51a3269a1cfc01b04347d36a236e authored about 3 years ago by Joshua Ashton <[email protected]>
7fd1f3c9305e96addd17cedacd54446a8eeeb321 authored about 3 years ago by Joshua Ashton <[email protected]>
Fixes dropdowns in Origin.
5d9ace2b00cc89fdc09a226f78f1cfb30e5e01ce authored about 3 years ago by Joshua Ashton <[email protected]>Use for-each to make things much easier to follow here.
df781455cfcba90cef43f3e0d840f18189d4aeaa authored about 3 years ago by Joshua Ashton <[email protected]>Super rarely we see bugs when the zposes differ from these values.
For now, let's workaround th...
d4c8880bdfdd911e304031ebb59b8c47c87a05e2 authored about 3 years ago by Joshua Ashton <[email protected]>623c4577213c9ee05c395a40aebc31b32f9382ec authored about 3 years ago by Joshua Ashton <[email protected]>
Fixes some black frames in some seamless boot on Deck as of 39574a86b6d54d786f057a7a1951e690ca49...
72bc8ec56fc28a4c3b86c982c0b1035afe073859 authored about 3 years ago by Joshua Ashton <[email protected]>Adds a --composite-debug flag for displaying frame markers on alternating corners of the screen ...
dbdf1095f8e9581149cf201600fffab436e37502 authored about 3 years ago by Joshua Ashton <[email protected]>8be45451d96e7b55869b171c25cfc18d420537dd authored about 3 years ago by Simon Ser <[email protected]>
Helps with launchers like FO:NV and other games where we end up having the visuals disjoint from...
10dd0322d4459f83528f44d7c1a7e12074e60d6d authored about 3 years ago by Joshua Ashton <[email protected]>e8dab4efe068745c7f5af0469eb2cb0779b555e7 authored about 3 years ago by Simon Ser <[email protected]>
1a2fbd5fea2a3d1432ed88d9d829438356cdf0f5 authored about 3 years ago by Simon Ser <[email protected]>
This'll repaint an empty texture we don't want in a lot of cases.
Reverts part of 7796ffc130381.
6831e6df2c53d36f4de37f833ea906af56204312 authored about 3 years ago by Pierre-Loup A. Griffais <[email protected]>If we don't have -e, everything will have a fake gameID to get focus.
5e7dcd30f8d4de2e21fea7c92e9def8589fba187 authored about 3 years ago by Pierre-Loup A. Griffais <[email protected]>Depends on https://github.com/swaywm/wlroots/pull/3289
b3b8d60c006a0e59bf6275803c424ff12732e074 authored about 3 years ago by Simon Ser <[email protected]>78a2496386d37d759ac09f0a3192d726f745c687 authored about 3 years ago by Simon Ser <[email protected]>
6be82ccabb3b8c013c840d67a503b4d0ca8d48dd authored about 3 years ago by Simon Ser <[email protected]>
e80e4393dea845079456908ac94fa89a428bbe1a authored about 3 years ago by Simon Ser <[email protected]>
We need to keep the screneshot textures around if they are still
ref'ed when we re-make the swap...
1b9c554f3265e59cb92cc08373b3ed4d10dfeb72 authored about 3 years ago by Simon Ser <[email protected]>
Closes: #291
dd5de82c7eedd7d9161f9598334e1b6245a8b274 authored about 3 years ago by Joshua Ashton <[email protected]>Fixes hangs/stutters when taking screenshots.
Should be trivial to extend to pipewire too.
0aa6761157dfd97c1c83e809e6e56cf0ecb7def3 authored about 3 years ago by Joshua Ashton <[email protected]>c7a22d47777d6acd09115fcec2455721e765af80 authored about 3 years ago by Joshua Ashton <[email protected]>
Unfortunately the name length is limited to 15 characters, and the
executable name is dropped fr...
Makes it easier to spot it in drm_info, among other things.
cabba8c9212897efd0c783bbceb872568e77d2e2 authored about 3 years ago by Simon Ser <[email protected]>Otherwise we get this warning:
WARNING: Project specifies a minimum meson_version '>=0.54.0...
93bd0e6740e60501f509b2df14c5bdf0d75af836 authored about 3 years ago by Simon Ser <[email protected]>d3496fd719c3a0c18bef1c44e0656653ae6f97e0 authored about 3 years ago by Simon Ser <[email protected]>
dd45be8eec7c954740d8e42b2682ccc07860a0d5 authored about 3 years ago by Simon Ser <[email protected]>
Otherwise if all of the windows in the new situation never redraw
we never update to show the ne...
26aeebf11d2d195fd2fa75f0d85d11dcd3ee5e69 authored about 3 years ago by Pierre-Loup A. Griffais <[email protected]>
This fixes SteamOS' virtual keyboard.
ad26899b20e766f367e268b929e745715d455b71 authored over 3 years ago by Simon Ser <[email protected]>
This allows a Wayland client to send arbitrary UTF-8 text to the
currently focused X11 client. U...
Some clients (Chromium…) assume keycodes are always coming from
evdev, and interpret e.g. KEY_ES...
2ba6eefad82cc35ac80be5452b18c5e6155c04a3 authored over 3 years ago by Simon Ser <[email protected]>
This works around Chromium issues.
6f26dae77e2a36998b4962feafa39da9c91a4158 authored over 3 years ago by Simon Ser <[email protected]>
We'll implement some more features on top of input-method, so let's
incubate our own protocol fo...
It seems like xkb_keysym_get_name behaves as expected now.
97623694dc3a51aaba6d93f113903149a67fafd0 authored over 3 years ago by Simon Ser <[email protected]>