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github.com/Warzone2100/warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
https://github.com/Warzone2100/warzone2100

hci/groups.h: Minor tweaks

bf683adb6828f55b23d226eca27bbb1fb12d46d9 authored over 1 year ago
option added to in game menu

13f7e82e5bc7a69c59c8c845f4b163825b3f8541 authored over 1 year ago
Groups UI: Ensure the selected group's page is displayed

Including when using keybinds to switch groups

33e84fcb7de5661445ba432424db58f130fad75c authored over 1 year ago
IntFancyButton: Add buttonBackgroundEmpty option

09eb246b2acde88a605641adb702d72003c6f129 authored over 1 year ago
Add iV_DrawImageTint()

5d4dd37d09ca09a895af0dbe1016b67af866a32f authored over 1 year ago
Improve relative centering of object form + power bar

6d133c4a9e86b42a58de41b96dd4478f1a73d2f6 authored over 1 year ago
Refactor groups UI state handling, throttle updates to only when changes occur

9956f9b538ce72f8c383552abe838fcdd9f9d28c authored over 1 year ago
[Vulkan] Support different swapchain compositeAlpha modes

Not all systems support VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR.
Add VK_COMPOSITE_ALPHA_INHERIT_BIT_KH...

2b43608c2d5683455f35c4ce52ffb7ce8d326a30 authored over 1 year ago
Allow EMP weapon subclasses to do actual damage

Also create a new stat "empRadius" to set the EMP blast radius instead of being reliant on "radi...

fa72ffe8c12d7c5030cbb6012c48e8d2c4c91ff9 authored over 1 year ago
Let research upgrade the mobile repair turret in campaign

Also bump the base repairPoints to half of the facility.

f410d021436be8ace64a3927f02994d4528ef298 authored over 1 year ago
Re-order Graphics Options menu items

13a0df15ae823b77ca0b44809db94f348be86840 authored over 1 year ago
piematrix.cpp: Partially revert default perspectiveZFar reduction

After: 9ebc6aa (Refactor pie_PerspectiveGet, cache multiple matrices, separate skybox getter)

9028bdce6f558a316d8f608c437012c0548b7bc9 authored over 1 year ago
Fix MSVC compiler warning

953d87c9b23f2344d75b3ed4d602482e4891b7ab authored over 1 year ago
Adjust MIN_PLAYER_X_ANGLE slightly to avoid visual flickering on structure bases

d8f3bebe284e59161879c5bfebf81051d0439f81 authored over 1 year ago
[Vulkan] Handle DeviceLostError in acquireNextSwapchainImage

f2bce012e3faa2f0539ae3a5a7a4dffafeb2eca2 authored over 1 year ago
Support velocity for droid dying animation effect

Based on droid's last movement direction and speed

d34be78a23c3c21871185d6f634b359e9e9ba7ab authored over 1 year ago
Handle droid dying animations as effects

Instead of keeping the DROID object around just to draw the death animation.

8770bde49459a57bd6cda3e3a60a99b72816756f authored over 1 year ago
drawShape: Pass timeAnimationStarted instead of BASE_OBJECT

8cf871801e0480971f8ebd625c51d623411f5759 authored over 1 year ago
[OpenGL] Adjust default depth texture

a1fc5764c886ee79d253b7f366707d061d50cba8 authored over 1 year ago
[OpenGL] Fix shader OpenGL ES compatibility

20191bb96ece5426ef21aa1c33709169df6d72bd authored over 1 year ago
gfx_api: Add sampler_type::bilinear_border

2841482287b02b08bafe2255afb7e17a1f54a848 authored over 1 year ago
[OpenGL] Create default depth texture

f93a790dcb729f2c4d388ee87c2e193e61fafb75 authored over 1 year ago
[OpenGL] Improve getSuggestedDefaultDepthBufferResolution()

db81d2422d748209616afc28a8ee209a76d7678b authored over 1 year ago
[OpenGL] Improve default precision specifiers for OpenGL ES

7cfefb8e3a40d8e243dbeeadc57f7fc619123fe1 authored over 1 year ago
Fix shadows on structure baseplates (when using instanced rendering + shadow mapping)

8db4dedc805355f7031ccea9657b26bc59ec4b6c authored over 1 year ago
[OpenGL] Minor tweaks

8ad682a7da1a50eee0639cb791fea307fe1ca3b6 authored over 1 year ago
configuration.cpp: Store / load new shadow settings

aca368b5d8d55f609232cd24dec0686ca8cbaf79 authored over 1 year ago
Improve determining default depth buffer resolution

7f41639704a8530a6e7575b235e8fdc9fecf3165 authored over 1 year ago
gfx_api: Clean-up

8bc347de02569d57e02278bb8e733a56fc85af0d authored over 1 year ago
Update terrain_combined_high.frag

Co-Authored-By: MaNGusT- <[email protected]>

b0631927bf9963cab4e2c6b1e0bf9246b684bcc8 authored over 1 year ago
[OpenGL] glad: Add gpu meminfo extensions

GL_ATI_meminfo, GL_NVX_gpu_memory_info

4340a8338411f421e8c41f4db4b02c4217bcfbd4 authored over 1 year ago
shadowcascades.cpp: Adjust calculations

1292f9a4c4397c3f43505b4c891067e0c6c07de3 authored over 1 year ago
Use bilinear_border instead of nearest_border for depth_map sampler

7ad6c5bd1a2953df2135ca554940b16e1c731fb0 authored over 1 year ago
Use texture array for shadow map, implement basic cascades

f8b36d3bdb43cc898aa28649fba6dfe0a0eed026 authored over 1 year ago
calculateShadowCascades: Tweak view and projection matrix

3c1fd7a675654d6fa2e4fd941d27407ec2e2a161 authored over 1 year ago
Clean up Draw3DShapeDepthOnly_Instanced

b20308d17e2c2906b9397fe5e1a92507fbc94639 authored over 1 year ago
[Vulkan] Performance improvement when skipping extra shadow taps

d24c218a97035a2fbf7bb101e1d9ad8d1ac8d7ad authored over 1 year ago
Improve shadow toggling (with new shadow mapping)

6a48bbd3c80960a2185803356dc2fca43b6969f9 authored over 1 year ago
gfx_api: Add setExtraShadowTaps, rebuild of pipelines that use this value

effbc5ebb286dc840d8ee11a1ba247ae9c4bd5a5 authored over 1 year ago
gfx_api: Always store pipeline creation info

39eb1e4e2cd8ac87ab87f78f2cd770d4c834853e authored over 1 year ago
[OpenGL] Performance improvement when skipping extra shadow taps

67da9fb593aa20aec8f7ad1b3634901c244e8ef8 authored over 1 year ago
Add shadow mapping cascade calculation, draw basic shadow mapping pass(es) for units

eddf0df38482c985e34ed21bf0576ff2abcaf843 authored over 1 year ago
Prep-work for multi-pass mesh rendering, and passing in shadowMVP

6340172ddc471c8aea40fa5997b31c95c27a10b9 authored over 1 year ago
Add terrain depth-only PSO

a130217952ac5d63f196d7cc2e73c719c456905e authored over 1 year ago
Split up terrain updates and drawing, prepare for passing in shadowMVP

54d8dd88d769bcf0225fc1558c390d666927492d authored over 1 year ago
New depth-only shaders for terrain and meshes

0a2a56737300d4ebbed6a23d5e0bf95e9437e37a authored over 1 year ago
piematrix: Add separate method to get UI perspective matrix

42ac0e0095297a2bd7dc58cd447b75346cf388dc authored over 1 year ago
Use shadow / depth map in terrain and tcmask shaders

45527c61c38f0520d28b7b18ce1f9e2118cc029a authored over 1 year ago
Add shadow mapping config options, use Optimized PCF algorithm

ca3cd24020b65f44918f110864247cacc38cbf45 authored over 1 year ago
[OpenGL] Basic #include directive support in shaders

c0bae43e334520538fbd61dc7b67eb1ee5fac527 authored over 1 year ago
Improve shadow setup init, handling lack of shadow mapping support

429656247d4e7ca7b33408c650354154ba2f5927 authored over 1 year ago
Update scbody.pie

Improve left arm texture coords

Co-Authored-By: MaNGusT- <[email protected]>

698470db46850ab307b32fba028ba423979b46aa authored over 1 year ago
Fixes to certain player building models

Co-Authored-By: MaNGusT- <[email protected]>

eddf3d5617ab669789a01b7e8e2154c6db1a52e2 authored over 1 year ago
Cyborgs and babas transparency fix

- Changed geometry for super cyborg left hand, added it to scbody.pie instead of weapons
- Added...

434f6f0397ef8aa8df6e5412d4b5264faca45b0f authored over 1 year ago
Improvements to classic player building models

- Created new atlas texture based on page-13 with edge padding
- Fixed transparency issues for H...

5689483c6f7063cf3cb4ebe2e33ac783927c1332 authored over 1 year ago
Update texpages submodule

e107f6063598ebe00161b4bc72e95c3239783056 authored over 1 year ago
[Snap] Default SDL_VIDEODRIVER in warzone2100-launcher.sh

10d244555f0401f89d14f73fef5e5c1b52f4c82b authored over 1 year ago
[Snap] Additional dependencies for SDL2

0a2483d1b25c0c5f62fad72604faf18b712456a4 authored over 1 year ago
[Snap] Set LIBDECOR_PLUGIN_DIR

e219a85bdd606bcc639eaeaff3f8af9b3fd33681 authored over 1 year ago
[Snap] Update SDL2 to 2.28.2

b99221a8a8ed9a0d68463a21ec776c9be149b66a authored over 1 year ago
[Snap] Comment out some packages provided by the gnome extension

19b2f59693e2fbd109baaa0c13d1502c68cd1e98 authored over 1 year ago
[Snap] Switch to graphics-core22 plug

275a83da4c011a97f7e89f8ebb6eccde8e292872 authored over 1 year ago
[Snap] Tweak warzone2100-launcher.sh

9c2dd7f374fafa221fc49b250c113aaeb8bb0fa8 authored over 1 year ago
[Snap] Use CMake to build SDL2

26ed9b47b2faf24743b71124b152ab2a58bf85b9 authored over 1 year ago
[CMake] Update IncludeFindCurl.cmake - better OpenSSL v3+ handling

b21dd483e31cfb2c4e6fc2c29ab2c54904b364ad authored over 1 year ago
[Snap] Update base to core22

acd4dfe3b7c6c892a909c61ce14d034303cc32af authored over 1 year ago
Some minor script improvements

abe1a333793a0b40e04e37ec8eccb292933cc959 authored over 1 year ago
Fix: loadSaveStructure2 production run invalid template handling

b804a5e2aaffa0a5c867ccfc157f1984351203f8 authored over 1 year ago
Fix: Faction blderik models should reference the appropriate animation model

ee5c26947910dbc4bf7cfd73a5803fce77990b13 authored over 1 year ago
Simplify faction IMD display

854afb1a74c9670fe18150ee9214879bf1ea22f4 authored over 1 year ago
Harden aiObjIsWall() against crashes

d00a6e2929c1ee97f430dbddc1f4e1884c1ae9be authored over 1 year ago
Fix libcampaign truck building orders after 814435aa62b11698848b7fa393c91e036c1e5066

2e9a0cc4b222781abf0bdfbc5eff0ef96593e79c authored over 1 year ago
Fix camSetVtolSpawnState() when the stop object label is passed

We want to set the state for all spawners and not only for the first one encountered.

42d337bf7672f7236362ab68f68c839dea6f888f authored over 1 year ago
Only attempt to play outro if user has videos to begin with

588bda8a5e26aa97600b229524ec86dd0a04fca1 authored over 1 year ago
Add NEXUS sound when absorbed factories produce units on Gamma 5.

aa9f6d323ce87670499009c5df91ab3069740bf1 authored over 1 year ago
Convert let to const for data/base where possible

Standardize everything to a new convention.

5feefe20a4b92f1e8af238e8c5a0bd2acf92005a authored over 1 year ago
Convert var to let for data/base where possible

Without causing save issues.

6ff8bed4f1f450b4a18f3c9544d9fd4479c654d1 authored over 1 year ago
Display remaining feature HP correctly in the console

56e96515d2a42d671ae51e4c2540f914182b4f0b authored over 1 year ago
Show total ranks/units correctly for LDS_MKEEP_LIMBO missions

The limbo list wasn't looped through at the end of these missions to count the true total units ...

3dbedc98eb3260163fa6104515588e033c61b84d authored over 1 year ago
Fix "Unit Destroyed" audio not playing properly (#3336)

* Fix "Unit Destroyed" audio not playing properly

Fixed a mistake (typo?) in the audio_QueueT...

fdc36c97727bc3ddfef3d9cb6b007a0973de0b90 authored over 1 year ago
wzmaplib: Add defenseStructures to stats

97d60388cdac1952f65344e764d44e776be14410 authored over 1 year ago
wzmaplib: Bump version to 1.2.2

2bcc995cda3fb21e566f813fd1d2623d729fb2f1 authored over 1 year ago
wzmaplib: MapStatsConfiguration: Only load structure sizes > 1x1

c7cb4bd59c24e81bdb4c1ed1243b1775687457bb authored over 1 year ago
wzmaplib: Add MapPackage::updateLevelDetails()

cb24a5a6ee338c0d58ece8b50cb039590c21b33d authored over 1 year ago
wzmaplib: Bump version to 1.2.1

334292d61b52798e97819e5bb6e501bcec921dc4 authored over 1 year ago
Expand addStructure() and changePlayerColour() functions (#3202)

* Expand js function capabilities

* Add comment over magic number

* A few small changes

...

6e5c9cf224578ca0d9c2f44ba6ff8b58821fd792 authored over 1 year ago
Add new repair droid suborder

c789e0c1c6e2d42d4ee7f5a0eeed97d87e3c824d authored over 1 year ago
Improve default units on Beta 1

393faf4c7c72e010f15a761db2935ad7931c7408 authored over 1 year ago
Fix Commanders disappearing from transporter group too early

If trying to use enumCargo() during an eventTransporterLanded the Commander was already removed ...

88298709cdcdc38042ed6055b1739e7272005c67 authored over 1 year ago
Improve default units on Gamma 1

6bc54e69ad176be062c6e165f287201013365f4a authored over 1 year ago
Allow setting propulsion types via chat command

Plus more tweaking to this functionality.

e5a1fede088ac0d836a9918ef716a5deb52b71ae authored over 1 year ago
Add experience system

ff23b6fe31d038a417a308289be102b298799188 authored over 1 year ago
Fix the campaign propulsion upgrade functions

61da26ecd2b8eac3d66a2a852c3b6097425a6823 authored over 1 year ago
loadSaveMessage: Improve failure handling

Handle additional failure case.
Do not use continue (as it'll skip the ini.endGroup(); call at t...

e1cd8c5c271e45a0e5002da99bafecc33419bb1b authored over 1 year ago
order.cpp: Remove special case for campaign

In orderDroid, orderDroidStatsLocDir, orderDroidStatsTwoLocDir

814435aa62b11698848b7fa393c91e036c1e5066 authored over 1 year ago
wzmaplib: MapStatsConfiguration: Load structure base sizes

fdd10613101b1701c5ada73f5f99be3ef2fc67e7 authored over 1 year ago
wzmaplib: Bump version to 1.2.0

c48d64f393be881bcce9f4e5fa4cc9bf152d1725 authored over 1 year ago
wzmaplib: Improve map preview generation

Better output of structures (based on structure size and direction).

9be285aa513997f4e8ecb81ab00dfc54519d5084 authored over 1 year ago
Fix loadSaveFeature2 for spectator-assigned features

8408aa2144fd8f89cfde73b4a29431d0e3bed8f5 authored over 1 year ago
wzmaplib: Provide player HQ positions in MapStats

767e1538ffe0eea0a848465f3d542befb34731a6 authored over 1 year ago