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github.com/Warzone2100/warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
https://github.com/Warzone2100/warzone2100

Split up water shaders

b323f3261383316fec55fb16a2d14374f3555c20 authored over 1 year ago by past-due <[email protected]>
Remove some branches in high water shader

10cd20bb21bb8a21ccdcea2cede75bd62a56d5fa authored over 1 year ago by past-due <[email protected]>
terrain.cpp: Cache some lightmap-related calculations

f57c9a38a162f111367a4a4aac19ed435221fbfb authored over 1 year ago by past-due <[email protected]>
Remove some branches in high terrain shader

06cdbaeedcc8827557a6b7083d7a278e40abca67 authored over 1 year ago by past-due <[email protected]>
cmdinterface: Fix handling of extremely long lines

668e81b534e8c3b6edbcaf006ee6018c570883fd authored over 1 year ago by past-due <[email protected]>
Support cmd interface with unix socket

Use command-line option:
--enablecmdinterface=unixsocket:path

2f8f0912b600345df010b67522718697867545c7 authored over 1 year ago by past-due <[email protected]>
cmdinterface: Add missing newlines

c7fe01f57c2b3be49623ec1c80a7990c2949c999 authored over 1 year ago by past-due <[email protected]>
cmdinterface: Ensure all buffered data is written to unix socket before quitting

ff87aa0fc21fad54ab4475904b8657fa2ed17a9d authored over 1 year ago by past-due <[email protected]>
cmdinterface: Retry on EINTR

697e318376db1fbcc69dae265f4f7655406c313d authored over 1 year ago by past-due <[email protected]>
Additional null checks for various baseIMDs

3ea024d7edc69fb23375124628974740ba10ecfa authored over 1 year ago by past-due <[email protected]>
Flatpak: Workaround to use crashpad handler

Use features=devel to enable ptrace, which is needed for breakpad / crashpad.

This same workaro...

03e08542e7d497d2ec04e94a7bc01ca88f71eb19 authored over 1 year ago by past-due <[email protected]>
Flatpak: Try breakpad handler for now

c5ebd7f849f2db0c665532201880a8267f23b780 authored over 1 year ago by past-due <[email protected]>
Update appstream description and release info

8b89b368d0a0ca3bed255f0992bc25e8caaa47f8 authored over 1 year ago by past-due <[email protected]>
Enhance appstream info

Include categories and keywords

b3e8559f62496c0699568e901974383ed8874ea8 authored over 1 year ago by past-due <[email protected]>
[CMake] Move prebuilt package dl info to separate file

9693d4a82096f41b8c72728e7205afb8a2a24034 authored over 1 year ago by past-due <[email protected]>
Flatpak: Use WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR

682446e0c4a01faab9dfe5a7b49991ec7656d29f authored over 1 year ago by past-due <[email protected]>
[CMake] Support optional WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR

b46a91c2839d96b65f00ce835635f43d2f020faa authored over 1 year ago by past-due <[email protected]>
multiint.cpp: Silence GCC Wstringop-overflow warning

4c3047122152f8ed1d4f5bb8e93cab34a8874a8e authored over 1 year ago by past-due <[email protected]>
Flatpak: Switch to fallback-x11

Now that freedesktop runtime 23.08 has SDL + libdecor (and thus Wayland actually has window deco...

1f0ff65295d0e8984057cfac963acf095313203a authored over 1 year ago by past-due <[email protected]>
[CMake] Disable -Warray-bounds on GCC 11-13+

764f678400ef2ce1bf5cd55722b7bf6e68ee4ea8 authored over 1 year ago by past-due <[email protected]>
[CMake] Clean old / invalid data packages

03fa529d3b51e37aa6e2fecf6445c0f8070755f5 authored over 1 year ago by past-due <[email protected]>
Flatpak: Update to 23.08 freedesktop runtime

f819608d6d692122aee52d68919a72afa9945c0b authored over 1 year ago by past-due <[email protected]>
Flatpak: Use WZPrebuiltPackages.cmake

372aec56842be786cb827ebae9d584ef5e249a3b authored over 1 year ago by past-due <[email protected]>
Terrain High shader: Tweak shadow visibility calculation

78d890c0d189c4ee42d799f7803ca5590d16f041 authored over 1 year ago by past-due <[email protected]>
fix getGridNormal for center point

a9d7606f17761d66cc45ede1b6c89bd392646931 authored over 1 year ago by Artem Melentyev <[email protected]>
Terrain High shader: Better match tile brightness / ambient occlusion with other modes

1abe67345974433caf1097c3f1ccf559ec659869 authored over 1 year ago by past-due <[email protected]>
updateLightMap: Dynamically adjust level when BITS_MARKED

7ab63dff938c8776a836a5eb2e2a7cca47a953f8 authored over 1 year ago by past-due <[email protected]>
renderGravitonEffect: Gravitons should cast shadows

1bfd00edc3bb49dfcd042dc57b2ef3b6e45cb0d7 authored over 1 year ago by past-due <[email protected]>
Terrain High shader: Increase shadow-mapping impact on terrain brightness

190e98caf4d1323612759feb627f0287a4e794fe authored over 1 year ago by past-due <[email protected]>
loadTextureArrayFromFiles: Fix file type checks

1b6b84ae0ed256f6a147f978a8adbcf508e057c9 authored over 1 year ago by past-due <[email protected]>
Terrain High shader: Use Blinn-Phong lighting

Co-Authored-By: MaNGusT- <[email protected]>

0d0350c2acb52466a87269a513e3caf92fa6ef67 authored over 1 year ago by past-due <[email protected]>
Terrain High shader: Increase shadow-mapping impact on terrain brightness

be0df661dbc51d1248dae77c22c23f3994591079 authored over 1 year ago by past-due <[email protected]>
Terrain High shader: Revamp how lightmap is handled - further adjustments

907cc4613a57a45f0cc6a3da54e941756cb8a61f authored over 1 year ago by past-due <[email protected]>
Terrain High shader: Revamp how lightmap is handled

56b4168f9a412d4f8fd19403675d61997487bf23 authored over 1 year ago by past-due <[email protected]>
[CMake] Add option to download prebuilt texture packages

Currently just terrain_overrides/high.wz

08685b3cd3f2dee9eb4ecccccd2665a2fb27aa6a authored over 1 year ago by past-due <[email protected]>
[GitHub Actions] Speed up certain workflows

6527ff5bdc5dff058b431634cb1c5696c424f973 authored over 1 year ago by past-due <[email protected]>
Clarify comments in ivisdef.h

be5d535516300aafe15e52fa137c1d51de3d013d authored over 1 year ago by past-due <[email protected]>
[CMake] Ensure the appropriate data output dirs are created at configure-time

5e42254cf4aabfda71728634d6041b460107d1ab authored over 1 year ago by past-due <[email protected]>
Mark a few additional properties display-only

57154e49dfe652bde9d8f5db50ae07f7d20fdcf1 authored over 1 year ago by past-due <[email protected]>
[CMake] Remove problematic CONFIGURE_DEPENDS

e03ec3d18cb3a69447710cfb1cb56fea6ea1e538 authored over 1 year ago by past-due <[email protected]>
[CMake] Add WZ_INCLUDE_TERRAIN_HIGH option

a4ed9eac0ef9931fb37d864fac9a989726fe2d50 authored over 1 year ago by past-due <[email protected]>
[CMake] Package high terrain_overrides pack

c5ac308a32844dc5f43870e37ac5409cde8ec2e2 authored over 1 year ago by past-due <[email protected]>
rebuildSearchPath: Only load terrain overrides once

And output the containing path

8a683461ac58c232b6c76e467bca61dfd0231b64 authored over 1 year ago by past-due <[email protected]>
texture.cpp: Fix loading decals from ktx2 files

c3845cc7cc425f7aca82bbf66b90c59940b65b98 authored over 1 year ago by past-due <[email protected]>
gfx_api: Fixes for loading normal maps, etc from ktx2 files

eefd2e699bbc3c60e85a850f1347999804819119 authored over 1 year ago by past-due <[email protected]>
Add iV_Image::compare_equal

a8e835b516691845cebff7e98eb0b7c7734dbac0 authored over 1 year ago by past-due <[email protected]>
Add terrain_overrides/high submodule

5dfd6e0e4a3c21ef51494da4f4a09fac26581850 authored over 1 year ago by past-due <[email protected]>
[CMake] Refactor basis encoding

92de36a289417843dcde71792118451b3b561e21 authored over 1 year ago by past-due <[email protected]>
Add --convert-specular-map command-line option

Convert a specular-map .png to a luma, single-channel, grayscale .png (using the exact same algo...

78f2bfa4be9cf47803978366b437b78d0d4ef40c authored over 1 year ago by past-due <[email protected]>
iV_LoadAndSavePNG_AsLumaSingleChannel

be167eff831747ca6b2031c3c0a7725744830b75 authored over 1 year ago by past-due <[email protected]>
imdload: Improve shadow points / polygons handling

c345d6e304f76397b9e7cb60f0bab80edbdf9e4b authored over 1 year ago by past-due <[email protected]>
Load textures from current graphics_overrides, if present

ffbc79bf673808ce0d8f54371703e454e4e321c6 authored over 1 year ago by past-due <[email protected]>
Split iIMDShape, separate game state data from display data

iIMDBaseShape is the base data that can be safely used for game state calculations, and is alway...

def808c0ac649c90a72b60de43a857d91f1983d8 authored over 1 year ago by past-due <[email protected]>
Support tileset TEXTURE overrides in PIE 4

The TILESET, TCMASK, NORMALMAP, and SPECULARMAP directives now support using the first parameter...

cefd833a80100314a0229055c24eccbf1abd04e9 authored over 1 year ago by past-due <[email protected]>
[GitHub Actions] Speed up certain workflows

c40d591ef81ca3d316f3a60a455f3358a2116082 authored over 1 year ago by past-due <[email protected]>
[CMake] Update various cmake_minimum_required directives

a29cd78c2b65478b2df277fafd86c153c83a551d authored over 1 year ago by past-due <[email protected]>
UI Help Screen: Add "Close Help Mode" button

e3032673122e99d867166f919d9f24505ef0ddfe authored over 1 year ago by past-due <[email protected]>
helpscreen.cpp: Silence GCC warnings

665835d30bf4bd7ab0dacfc15ad705c02a9089ac authored over 1 year ago by past-due <[email protected]>
KeyMappings tweaks

83c8335990cc0cf3ae84ed34a77b83258cb2e0e4 authored over 1 year ago by past-due <[email protected]>
Add UI Help Screen overlay

74481253130e23fd2deb8778248c013e65e193cd authored over 1 year ago by past-due <[email protected]>
Add animated indicator dot images

027d0c9194f5e0cfafc73697f55dc9c915f36155 authored over 1 year ago by past-due <[email protected]>
Add some UI widget help information

02a4c8a334736a52769a59e0a7d0e25d59528124 authored over 1 year ago by past-due <[email protected]>
widgets: Add missing getTip() to W_SLIDER

92574924d715929db5488a2f88740dadd27ffe80 authored over 1 year ago by past-due <[email protected]>
iV_DrawImageTint: Use floats for x,y

8f3f87774408742c635163be3a8b1a52534edc1a authored over 1 year ago by past-due <[email protected]>
Add WzRect::minimumBoundingRect

d32b4e3d833320704b433b4775d0cf637ca08dc9 authored over 1 year ago by past-due <[email protected]>
widgets: Add WIDGET::setGeometryFromScreenRect

Requires the widget to have a parent

622569e7cdb7d1097db982b0dab4c8fddd7bac22 authored over 1 year ago by past-due <[email protected]>
intAddTransporter: Adjust position based on groups UI position

d420892ae0b494767eccd74c04b10c323c7ffea3 authored over 1 year ago by past-due <[email protected]>
widgOverlaysScreenSizeDidChange: Use bottom-up ordering

44037ae13473d582a6cb614f44e2cb692cec23b8 authored over 1 year ago by past-due <[email protected]>
Fix MSVC compilation

cd414c209bdd3f36c7611243521c8e1c69769365 authored over 1 year ago by past-due <[email protected]>
widgets: Add support for WidgetHelp

Formatted help information for UI elements

7f757b5d6ac4083dd9c413f29cc61ff745e875fd authored over 1 year ago by past-due <[email protected]>
Remove returning transporters on Beta/Gamma 1

And any more potential missions like these in the future.

Transporters that dropped off units, ...

1371bcf4c89eb4fe2a88da411f0c6a647e77af27 authored over 1 year ago by KJeff01 <[email protected]>
Groups UI: Update when transporter groups change

fc904e509d7719af6c59c40c978720f9a2232541 authored over 1 year ago by past-due <[email protected]>
Show / hide groups UI appropriately

48c112afd573a718efa9076d66f1377fcb643be6 authored over 1 year ago by past-due <[email protected]>
stageThreeInitialise: Always refresh groups UI data

f4e780923622d59f46d06d471d295363f0ea9cc6 authored over 1 year ago by past-due <[email protected]>
Groups UI: Update with commander group changes

39d873d2123f5aed22dd2a737638570a960bf1fa authored over 1 year ago by past-due <[email protected]>
Groups UI: Include commander-assigned droids in the commander's group

601c1d8e459818faf6d53ed0bb0339563a30e2c8 authored over 1 year ago by past-due <[email protected]>
Disable groups UI for tutorial

3a8eaca10a227dd7d2715bbdf894771f5afabd88 authored over 1 year ago by past-due <[email protected]>
DynamicIntFancyButton: Check that click and release occur together

25f284aa4d9e267d181a831ed24560a3792082a4 authored over 1 year ago by past-due <[email protected]>
DynamicIntFancyButton: Add synthesized secondary click on primary click-and-hold

Exposes the ability to access the secondary click functionality even when a right mouse button m...

d8737c5841818281541ab59060257fc5af70a57e authored over 1 year ago by past-due <[email protected]>
W_CLICKFORM: Add clickHeld event

3759a9a5d93b329098ad4ddbe154f80a54536fc8 authored over 1 year ago by past-due <[email protected]>
[Vulkan] Fix the build with vulkan-header >= 1.3.260

Add detail:: namespace to throwResultException

65a351952cfac660925737829a35cacc2c7439ab authored over 1 year ago by Heiko Becker <[email protected]>
Groups UI: Add red glow tint depending on group damage / units lost

8571bcbf07cb4733cba3e40fc88717e7d32784ae authored over 1 year ago by past-due <[email protected]>
hci/groups.cpp: Add "Unit Groups" title, do not display question mark for empty groups

0e03ef053544e454e413060deab5fd08fa9d7873 authored over 1 year ago by past-due <[email protected]>
hci/groups.cpp: Ignore mouse on labels

a9925ae345b7a92d8f945b9b2844baab7270f284 authored over 1 year ago by past-due <[email protected]>
listwidget.cpp: Fix MSVC warning

14b9a99a2563f98eb3d45cb4f693ae1f1a326bdb authored over 1 year ago by past-due <[email protected]>
add defines for the group menu position

954774a352b571b7b3beba4a9cc34a7e21d003a0 authored over 1 year ago by jonathon <[email protected]>
IntListTabWidget: Add tab alignment support

77e951d601fab28a437e3ea571aa0baaa018555e authored over 1 year ago by past-due <[email protected]>
IntFancyButton::displayBlank: Make question mark configurable

cd4dd40c44c84dbd423bb43cdb4af36b42dca5bd authored over 1 year ago by past-due <[email protected]>
ListTabWidget: Add optional title

4df3e332381d90f244dddb30f17142c2e38992c4 authored over 1 year ago by past-due <[email protected]>
TabSelectionWidget: Add tab alignment support

026f904aec7a09d11e2dd3b0f34f98870110679b authored over 1 year ago by past-due <[email protected]>
group menu updates properly when it's enabled or disabled in the in game options

215143933707beb7186c0942e207e513f00d965d authored over 1 year ago by jonathon <[email protected]>
groupmenu setting is loaded / saved to the config file

171afefa9b652d65b140437faa9e429a430f0e6b authored over 1 year ago by jonathon <[email protected]>
hci/groups.h: Minor tweaks

bf683adb6828f55b23d226eca27bbb1fb12d46d9 authored over 1 year ago by past-due <[email protected]>
option added to in game menu

13f7e82e5bc7a69c59c8c845f4b163825b3f8541 authored over 1 year ago by jonathon <[email protected]>
Groups UI: Ensure the selected group's page is displayed

Including when using keybinds to switch groups

33e84fcb7de5661445ba432424db58f130fad75c authored over 1 year ago by past-due <[email protected]>
IntFancyButton: Add buttonBackgroundEmpty option

09eb246b2acde88a605641adb702d72003c6f129 authored over 1 year ago by past-due <[email protected]>
Add iV_DrawImageTint()

5d4dd37d09ca09a895af0dbe1016b67af866a32f authored over 1 year ago by past-due <[email protected]>
Improve relative centering of object form + power bar

6d133c4a9e86b42a58de41b96dd4478f1a73d2f6 authored over 1 year ago by past-due <[email protected]>
Refactor groups UI state handling, throttle updates to only when changes occur

9956f9b538ce72f8c383552abe838fcdd9f9d28c authored over 1 year ago by past-due <[email protected]>
Added missing preamble in src/hci/ files

418814c26cbd347d4133c7666f14736c9a39744f authored over 1 year ago by past-due <[email protected]>