Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/Warzone2100/warzone2100
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
https://github.com/Warzone2100/warzone2100
Should there be no pads they'll return to base instead.
1648951a80cb12be316de0161091d24a26931a62 authored about 1 year ago by KJeff01 <[email protected]>61d5cf2ad3052c60219726a383eac4a6b9aaf0a4 authored about 1 year ago by KJeff01 <[email protected]>
d6e45ca34dd886962f6852d3af395e2002f9e4fd authored about 1 year ago by KJeff01 <[email protected]>
36229e062672f3f82584866c12d581ae2087cb45 authored about 1 year ago by Stephen Angelico <[email protected]>
050649de0c7577d266fb7714d78ec8936db6421c authored about 1 year ago by past-due <[email protected]>
c9aaedf87300ed064df67c7382adc8db365bf53d authored about 1 year ago by past-due <[email protected]>
aaa75fb8d996c4ad882e23d986d43bd550d5566e authored about 1 year ago by past-due <[email protected]>
50ed2f89ab86302309cb9fb095280733fa0e74fc authored about 1 year ago by past-due <[email protected]>
Especially desyncs that only happen in replays.
(Use the new --debug-verbose-sync-logs-until=<g...
c3248a302f5427fe9855b3727f9be1354ff817cb authored about 1 year ago by past-due <[email protected]>f8c473735bf0763f81b60f65642aaf87619f6acd authored about 1 year ago by past-due <[email protected]>
25804d340442bca7b115f4797c54bf549cf32742 authored about 1 year ago by past-due <[email protected]>
066f965612344a95858a2a7e8bf2c5f9f1ca3efa authored about 1 year ago by past-due <[email protected]>
19fa67f13f2b4a2f93c93ca88acc357ec77df6ce authored about 1 year ago by past-due <[email protected]>
0cf0e60765b4be6fb3d6fd44df59b66e88bc256d authored about 1 year ago by past-due <[email protected]>
38f5cefb5623129fa395a095243dc27cddfe7153 authored about 1 year ago by past-due <[email protected]>
567b17dc333791ee3e03e1b5f585cb97b0a0d848 authored about 1 year ago by past-due <[email protected]>
e68e90c714941de095e69c0415e141a4195e8728 authored about 1 year ago by past-due <[email protected]>
57ec8bbf06cbfed8422a31a47134c3e54206589f authored about 1 year ago by past-due <[email protected]>
fd4786ca8372689bbe1d42ebf53844dac74325b9 authored about 1 year ago by past-due <[email protected]>
3a1432eaed977cbdb94e3988f4158f80d2631d79 authored about 1 year ago by past-due <[email protected]>
8818abf374b058006dfab42b75b0ebf86fa8e73a authored about 1 year ago by past-due <[email protected]>
0c5417915280ec49c030fb7779aa10fb48ae52c5 authored about 1 year ago by past-due <[email protected]>
For the New Paradigm Repair Facility.
e81ca4f5e6d51dc26e66f427f5116f667ec0815f authored about 1 year ago by KJeff01 <[email protected]>Recent improvements to label loading showed an assert for a no longer existing artifact. Delete ...
550ba340c4d6f2c26298355757dd5a0b26af097d authored about 1 year ago by KJeff01 <[email protected]>13061ccaf49ac5c0460b86cf50a57ab0226825f2 authored about 1 year ago by past-due <[email protected]>
93bac4427bf6d06d747725892141f67f261cca5c authored about 1 year ago by past-due <[email protected]>
From: Initial attempt: use lightmap in the object shader
2e2bd49f711aa6ad447ceafa7cf96150430c15f1 authored about 1 year ago by past-due <[email protected]>This is expected on certain drivers (ex. Nvidia on Windows when minimizing), so change it to LOG...
3c565bc0ec656db0d8e8d6fba9b58f25936a27fa authored about 1 year ago by past-due <[email protected]>5fbd63116d427656c30bb92f1e2a8b6221912324 authored about 1 year ago by past-due <[email protected]>
edc449519d76ae3276d42714ea034d4daff15721 authored about 1 year ago by past-due <[email protected]>
65728ec3302a5b9d2f9af1cc914647f087917e82 authored about 1 year ago by past-due <[email protected]>
Pin to Fedora 38 until odd errors with 39 image are resolved
3b5af17028aeb896797dd8f7d1391aa39319dc9b authored about 1 year ago by past-due <[email protected]>150a57ff8d672b1ca6cd11e0defe4b35f1c069cf authored about 1 year ago by past-due <[email protected]>
e11b8b82fe0e1d4c97f6f8de856425831180cd75 authored about 1 year ago by past-due <[email protected]>
b50587de0d131e8cdd1d3e327eab6f7ac7f9897e authored about 1 year ago by past-due <[email protected]>
fd0f3f314c99e75c7abe9398df5dd23e73ceb1d6 authored about 1 year ago by past-due <[email protected]>
c437364b274108ccfa76e822b55c64c666b5e8d6 authored about 1 year ago by past-due <[email protected]>
5ea65884c839e0c2b4993530435bae869fee71ca authored about 1 year ago by past-due <[email protected]>
e65dbe7d5f879d915322fc17849613693d6483e6 authored about 1 year ago by past-due <[email protected]>
d714d50264709200e88883263ff24b8c2e40c42a authored about 1 year ago by past-due <[email protected]>
7f8ecac8f71e14090b1ba833d9a33e5aebe051e6 authored about 1 year ago by past-due <[email protected]>
c073465df513911c7547b78c22e9b4ed0a6cf8db authored about 1 year ago by wzdev-ci <[email protected]>
002065f50eb52912804a92a6e27989d7f95f3546 authored about 1 year ago by past-due <[email protected]>
Loading skirmish saves from in-game would have bMultiPlayer as false before resetDamageModifiers...
e65aa099a74e1a9e7c7960ed5ebfe5df5e5da7e6 authored about 1 year ago by KJeff01 <[email protected]>4aaf5ecd9cdbeabaca0580d45aad279e346698ae authored about 1 year ago by github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-Authored-By: MaNGusT- <[email protected]>
ae9d4f1fb4d72011584133f3579c18120d7deb8d authored about 1 year ago by past-due <[email protected]>74b4cc999a9153c3c41f4c721853ca20c49b7953 authored about 1 year ago by past-due <[email protected]>
c129ab0a4472eaf01cc664400cf6887077b08928 authored about 1 year ago by past-due <[email protected]>
1c998845846669848ed7cb0ea3fc54eb799c4da3 authored about 1 year ago by past-due <[email protected]>
d3619af4bdb4bc234aeb6face45eccd154cc1e1b authored about 1 year ago by past-due <[email protected]>
9b44fe55a61ac05838e77efb445a21981aa4f756 authored about 1 year ago by past-due <[email protected]>
This should keep the actual physical key consistent, irrespective of the current system keyboard...
5040443f70c03776f3d4d294b5c942f171c205a6 authored about 1 year ago by past-due <[email protected]>48442a41fc6ef186ce361546e4408ca1047bcc9f authored about 1 year ago by past-due <[email protected]>
f8f25c83bbb87c3b2761080ee53f9b17db42415d authored about 1 year ago by past-due <[email protected]>
93be7f5b1bcb713efae7626c3bcf4faf621521ee authored about 1 year ago by past-due <[email protected]>
Also tweak config value names
48ccf1f07c2f7eb0ed8b35e11bafa0e824127e4b authored about 1 year ago by past-due <[email protected]>42dc134d5561632dcea6ec3897f2bb64e52214f3 authored about 1 year ago by past-due <[email protected]>
fb4a1133682489f8191693e67463722d0393704b authored about 1 year ago by past-due <[email protected]>
Controls the max texture size used specifically for terrain normal & specular maps. Turning this...
96cf4dee4af105dc150328a82721768b7dcf342e authored about 1 year ago by past-due <[email protected]>545da52b4781876c48e915f91d1be861562e1696 authored about 1 year ago by past-due <[email protected]>
bc082d26baad8c5681250bcf6e4d2565959de810 authored about 1 year ago by KJeff01 <[email protected]>
3766fd6ca41d257abe7b801fcf48a0371c340850 authored about 1 year ago by past-due <[email protected]>
aada3aaff94af664a366da01774fd61e72535ad1 authored about 1 year ago by KJeff01 <[email protected]>
Flashlight obsoletes Assault Gun weapons. Flashlight Hardpoint obsoletes Assault Gun hardpoint.
...
52c563f8e279b77709e51f06139dc1422cb87938 authored about 1 year ago by past-due <[email protected]>
Co-authored-by: Evolution01 <[email protected]>
d5b7444d1634cb5249d5e4cb1809b2b47fd47805 authored about 1 year ago by KJeff01 <[email protected]>31b4484b315019f3f0be0a9429f734994edec603 authored about 1 year ago by past-due <[email protected]>
4b38df6b87d4b0bdd1122fce19f094cd51900f99 authored about 1 year ago by past-due <[email protected]>
While using a single VTOL is fine on these sensors, problems arise when there are multiple.
If ...
6b9557a07c5019c937632c31fe931a53484311b1 authored about 1 year ago by KJeff01 <[email protected]>3669efb0a04120c80ae5b464dc03117035f8584f authored about 1 year ago by past-due <[email protected]>
5ddc88ccac416c03154b8168873a8dec56debf78 authored about 1 year ago by past-due <[email protected]>
3b04c79729ad7dd7ef9bfe75eb57cd73cca4c2e9 authored about 1 year ago by past-due <[email protected]>
c635b331fc6b41505f352ebee1eb7ef98a81445b authored about 1 year ago by past-due <[email protected]>
d61f533aa246adc26b32365da09b1b119bf539d0 authored about 1 year ago by past-due <[email protected]>
1bbd9c81467f581e0a74ff471c023b94111a7f69 authored about 1 year ago by past-due <[email protected]>
bcae2b1bcd10ca3e24ab168bf40bc12dbe1478cc authored about 1 year ago by past-due <[email protected]>
866e733671878a95c22649ae1d0be41b43d76a60 authored about 1 year ago by past-due <[email protected]>
d4f256ee134ecb57b07f008e338ef0d2e07084b1 authored about 1 year ago by past-due <[email protected]>
7cc6457edc8863a9b7112a95dfdb498c86fa39c9 authored about 1 year ago by past-due <[email protected]>
d7dfbecb0c73e9c46dc3500adbde8b464525186e authored about 1 year ago by past-due <[email protected]>
3da3648f98c6b6773e0ea9a0f13ae4b13a6913d2 authored about 1 year ago by past-due <[email protected]>
Just always use a texture array for the depth passes
4721812e2925055cbbb32a47502f4c1545e3a3dc authored about 1 year ago by past-due <[email protected]>Always call pie_setShadowMode() on init
7082a4d8b6968252b2e27bafe6ebcdefc45aca58 authored about 1 year ago by past-due <[email protected]>1d01c2deaa934154f57484b8b6245927a111f7e1 authored about 1 year ago by past-due <[email protected]>
007500e646b4e3deb013054e74ec9d130f9e40cd authored about 1 year ago by past-due <[email protected]>
damage 225->50
periodicalDamage 50->180
periodicalDamageTime 60->30
Doesn't need a droid object passed to it.
48f1c60ebb19f2d0d4b770a5609328c5c5e93817 authored about 1 year ago by KJeff01 <[email protected]>f19cf46a28ec98f0b474347423d845407d6acbd1 authored about 1 year ago by KJeff01 <[email protected]>
Based on system properties, determine a reasonable default (for performance reasons)
2ec127a10c0d9db6c21e898b7d11f26f5b3dfb62 authored about 1 year ago by past-due <[email protected]>May return 0 if a value cannot be determined.
Can generally get a value on Vulkan.
On OpenGL, t...
ff7f04c27922da965f611fd37b3de59d71762587 authored about 1 year ago by past-due <[email protected]>
fa3f24486354d2c2d6fcf57525cb6baf3e3567a6 authored about 1 year ago by past-due <[email protected]>
ff888e0d7f4f4519d8206055c4f884969445a0c2 authored about 1 year ago by past-due <[email protected]>
bbfc6da8f8613fc8d43df14466d2bd94e0d58fc6 authored about 1 year ago by KJeff01 <[email protected]>
68a9fa34b6c12a8393a6259623908dee54aaf977 authored about 1 year ago by wzdev-ci <[email protected]>
4de14b705cb9df3e25d81a7a362e610f04db6f88 authored about 1 year ago by past-due <[email protected]>
99ced687ba77764afb1e036070712bdb4a0a57a7 authored about 1 year ago by past-due <[email protected]>
7cf88192adc36f9ff8da40ba83c80f001e71d5e3 authored about 1 year ago by past-due <[email protected]>
fef226b6e3bf07eec6fbb05b02213a1acaa5ac4b authored about 1 year ago by past-due <[email protected]>
fc01de13d9c11fdeb62ec55c34680b5d60aa4d42 authored about 1 year ago by past-due <[email protected]>