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github.com/Warzone2100/warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
https://github.com/Warzone2100/warzone2100

cleaned the buildfiles a bit up:

- removed Gentoo fix from autogen.sh as it doesn't seem to be needed anymore
- converted "ugly ha...

f0f370917839b9d21878521e2bb100f4eda85fae authored over 18 years ago by Dennis Schridde <[email protected]>
Increase the maximum limit of polygons and vertexes for pie files from

256 to 512 as requested by Grim. I hope this is sufficient. Not tested.

git-svn-id: svn+ssh://s...

6b4479fe084d02363f6337914127ea66e00398ec authored over 18 years ago by Per Inge Mathisen <[email protected]>
Added a TODO file, listing bugs which are easy to fix.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@428 4a71c877-e1ca-e34f-864e-861f7616d084

dac683d9e11857e3b1575d5386e95c80196ac26a authored over 18 years ago by Dennis Schridde <[email protected]>
Added event CALL_VIDEO_QUIT at end of intel map screen.

Should make that damn transport arrive.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@427...

52c8e10ea41e039aa7e84175e890620471b03c7e authored over 18 years ago by Rodolphe Suescun <[email protected]>
correct signedness of unused palette size parameter..

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@426 4a71c877-e1ca-e34f-864e-861f7616d084

b3522f3596454829f5b42cf5f4e348628bd2af7c authored over 18 years ago by Angus Lees <[email protected]>
intelmap.c: Add new "seqtext" display for displaying the subtitles

from videos. Will do until we get proper video support.
intelmap.c: Temporarily disable the...

c0a561cfb1d66c453fc2f9fbea16c4d8ccccd3c3 authored over 18 years ago by Angus Lees <[email protected]>
fix some simple compile warnings (some of them would be bugs on non-i386)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@424 4a71c877-e1ca-e34f-864e-861f7616d084

ef21733bf003c812adcfddaa03bef1e717530b8d authored over 18 years ago by Angus Lees <[email protected]>
Removed the software terrain tile files (they're useless now).

Reverted C1 tileset to the original one. Grim's work will
be available as a mod.
Readded 2 missin...

e480791b8c1e65169bd2e56978ea31f47686abe4 authored over 18 years ago by Rodolphe Suescun <[email protected]>
Added code for modding.

Fixed Makefile.raw stuff.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@422 4a71c877-e1ca...

71c79af87d426f6e468d5140ad7c0ab25ced7e49 authored over 18 years ago by Rodolphe Suescun <[email protected]>
- Additional requirements for the AutoPackage.

- Incremented version number for next release.
- Removed creation of autopackage/default.apspec i...

e3dedfdce0624b4bebeb0146031271165db1944b authored over 18 years ago by Dennis Schridde <[email protected]>
Display scenario intelligence briefings as console messages. They are

often way too fast for users to read, but it is a step in the right
direction. Patch by Angus Lee...

e467933c797cc44901eeb6dcd2e3ce229d8eb79f authored over 18 years ago by Per Inge Mathisen <[email protected]>
The research items rotate too quickly, so slow them down to one

full rotation every 2 seconds, independent of frame rate. Patch
by Angus Lees.

git-svn-id: svn+...

67d648a2a2faf188bcad5b4c05e63b480e457e43 authored over 18 years ago by Per Inge Mathisen <[email protected]>
When you load a savegame where two (enemy?) units are adjacent(?) to each other, its

possible to hit a div by zero bug in visibility.c:visibleObject().

Problem occurs when rayCast()...

9bb74458c8631636ed5ee4204a4647dcbb7713ef authored over 18 years ago by Per Inge Mathisen <[email protected]>
Fix what I just broke... (Wrong includes, due to moved netsupp.h)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@417 4a71c877-e1ca-e34f-864e-861f7616d084

189ca8950f45f23733a07f647d8fed99869a6664 authored over 18 years ago by Dennis Schridde <[email protected]>
Finished the move from ivis02/v4101_stub.c to ivis02/v4101.c

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@416 4a71c877-e1ca-e34f-864e-861f7616d084

c9cd177b0d74aee70039307a8d5ad583cb56a6d2 authored over 18 years ago by Dennis Schridde <[email protected]>
- Cleaned up stubs

- Removed unused/outdated ivis02/Ivis02.dsp/.vcproj and src/mpdpxtra.[ch]
- Replaced src/mplayer...

40090410ac88fd0d25c1fd476b0ffe848eb0baaa authored over 18 years ago by Dennis Schridde <[email protected]>
- Drastically simplyfied mouse-handling.

Patch by Cybersphinx

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@414 4a71c877-e1ca-e34f-...

b84d79a576e1d932205b206368694f8d8a4db997 authored over 18 years ago by Dennis Schridde <[email protected]>
- Remove CD handling code, which is not used anymore.

Patch by Cybersphinx.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@413 4a71c877-e1ca-e34f...

daf32736ad570a50a2aac96781070ecb3f1bf76b authored over 18 years ago by Dennis Schridde <[email protected]>
lib/ivis_opengl/screen.c:

- G++ fix( PHYSFS_file ).

other:
- Simplify sound code.
- Make Warzone run with busy audio de...

628a06067baa2fd9689922621f6a722758c8a1bb authored over 18 years ago by Dennis Schridde <[email protected]>
Minor changes in menus (new audio config menu).

Prepared mod stuff.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@411 4a71c877-e1ca-e34f-...

045755e9a3ef432c58388fb5a288bf5f8f481f59 authored over 18 years ago by Rodolphe Suescun <[email protected]>
Merged all (useless, wicked) patches into data/mp directory.

Fixed button highlight problem in the map selection GUI (was
a very funny bug :) ).

git-svn-id:...

e82eebdf076e12acb40d64212663ad55d6a80f9b authored over 18 years ago by Rodolphe Suescun <[email protected]>
More fixes for autopackage, big thanks to Mike Hearn:

- Link libmad statically, as it is not provided in some distros.
- Automatically download physfs ...

5caab5b3ffd7b92549f1eb0c77fb043e9bddab05 authored over 18 years ago by Dennis Schridde <[email protected]>
Small fix for compilation under ubuntu...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@408 4a71c877-e1ca-e34f-864e-861f7616d084

2b5a1f76398d917945ad7cc3711de06c7e2f2618 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Fixed raw makefiles.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@407 4a71c877-e1ca-e34f-864e-861f7616d084

5d75bf62986dd7b94aba85e23eebdd790967d5b2 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
- Cleaned up iVis a bit by "commonalizing" it.

- Added a WZ_DEPRECATED macro (lib/framework/macros.h) to mark deprecated functions.
(See http:...

fe689a39ec8a3e95c302aae80e29bc7fae705b48 authored almost 19 years ago by Dennis Schridde <[email protected]>
- Removed autopackage/packages to increase update speed and because 1.1 seems to cause problems on systems with 1.0 installed.

Instead added a README with instructions what to do to build a package.
- Fixed a small typo in...

01665a8ed647c1cfd01ad6c2fda21de139d407af authored almost 19 years ago by Dennis Schridde <[email protected]>
Fix autoconf 'make install' which was installing in one 'warzone' directory too deep.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@404 4a71c877-e1ca-e34f-864e-861f7616d084

1fc13aa74893313469c830b71960b9d9a3149ead authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Quick crashfix for Windows, regarding datadir recognition.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@403 4a71c877-e1ca-e34f-864e-861f7616d084

06966cc158b0d5260036da9473c16232aa8d684c authored almost 19 years ago by Dennis Schridde <[email protected]>
Made necessary changes so that code can be compiled using g++.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@402 4a71c877-e1ca-e34f-864e-861f7616d084

e36796f6ce532aac276f68ca62139b1f3bf66cb5 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Added shadows as an option.

Alt-S (can be modified) to toggle.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@401 4a71...

aa3c7b4ff7045859a70a8534567dfda606d4ce9e authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Fixes some minor memleaks and marks the source of the big one in pie_PNGLoadMem.

Also big amount of whitespace changes, sorry for the inconvenience...

git-svn-id: svn+ssh://sv...

1e7edf9fa284bfe6b6ef612a0278c583b40da439 authored almost 19 years ago by Dennis Schridde <[email protected]>
Fixed problem in addon.lev file.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@399 4a71c877-e1ca-e34f-864e-861f7616d084

8d57e23a73f3f709f24ff97eafde36a1dd796b7e authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Slight visual improvement: Made the water on C1 tileset for the hardware-renderer a bit more transparent, so the ground of the lakes is visible a bit.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@398 4a71c877-e1ca-e34f-864e-861f7616d084

495f6ebaa6e3f44f1e02ba00e4356412d29bdd3a authored almost 19 years ago by Dennis Schridde <[email protected]>
Integrated new tileset from grimandmandy.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@397 4a71c877-e1ca-e34f-864e-861f7616d084

984de8f9c275f8742a83d373d95b2ff2d6b15bc3 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Fixed problem in data patch 05. Maybe all patches should be

merged...
Now filenames are case insensitive (will help using maps
created with Qamly's EditWorld...

f35669c212f193a5594894ad6c4735d28105c5f2 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Fixed data directory problem.

Fixed sound source destruction problem.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@395...

d72f0cdc02f63c480ee198803b7426be29aec41e authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Add extra sanity checks to soundtrack code. Patch by Scott Balneaves

with slight changes by me. See bug report #5168 for details.

git-svn-id: svn+ssh://svn.gna.org/...

398ca55ba04d071a3b771035eb1d5ce7dc17f1a2 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
added COMPILE.html

I've listed the dependencies - someone might wanna check that I got everything

git-svn-id: svn+s...

a613adfc61288696b31378ee55fab28b0cd5a1ba authored almost 19 years ago by Christian Vest Hansen <[email protected]>
Add helpful comments to command line parsing code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@392 4a71c877-e1ca-e34f-864e-861f7616d084

22a78c80bcb42be7d15173711717d217f227101b authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Even more PSX code removed. Will the horror never end?

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@391 4a71c877-e1ca-e34f-864e-861f7616d084

865ef8f6339dba27b3ddc883d94e0ac69f816eb2 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Fix data path problems under Windows created by previous autopackage patch. Make sure we

check for presence of gamedesc.lev before thinking a path is good. Add more data path
checks, an...

9aa3edda64085c6db4e9d7b169f11fda8b6ed19c authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Small change in water rendering code (will require changes

in tilesets).
Fixed 2 memory leaks.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@389 4a7...

62b605573298f926716c24e557b21a18a4659bec authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Comment out two debug logs that were spamming too much for comfort during normal play.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@388 4a71c877-e1ca-e34f-864e-861f7616d084

e03c5cc2f5d7c012b588072c89a9dccc74934b1a authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Reinstate patch loading on game start for now, so that people can play without crashing

on building limits menu. This should be fixed properly later. See bug#4968. Reported
first by dp...

45a97f42043afd48abcda10fe9838e439f642c01 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Make "Warning: Using colour depth of 32 instead of 24." message a debug log message

instead of a printf. Requested by Christian Vest Hansen <[email protected]> in
bug#4979.

gi...

68c879d8dea08d0862f5e3437c4c42c7819d4afd authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Add more info to command line option -help, patch by Christian Vest Hansen

<[email protected]>.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@385 4a71c877-e1ca-e...

5b6b5ecf785b11e8e1cad74247cd706a95053864 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Fix transparency issue that made buttons become empty of its icon on mouseover. Error

crept in during PCX -> PNG conversion.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@384 ...

161dbd2e2a07c2c7a1137ee87f9d2a76ef15d505 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Commandline options changed:

-datapath is now named -datadir to match the internal variables again.
Added -hel...

a166a71cc9f59f83583e87cb26d9398400ce1b47 authored almost 19 years ago by Dennis Schridde <[email protected]>
Fixes bug #4961

Thanks for this patch to Scott Balneaves <sbalneav>

git-svn-id: svn+ssh://svn.gna.org/svn/warzo...

d97c39b4074b354d5b2828a1e00d08b8db9d63bc authored almost 19 years ago by Dennis Schridde <[email protected]>
Added AutoPackage (http://www.autopackage.org/) support.

Show version in mainmenu.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@381 4a71c877-e1ca...

16fe51a87e11f75030d321ace9f715d9f3a2021d authored almost 19 years ago by Dennis Schridde <[email protected]>
Changes in the map selection GUI.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@380 4a71c877-e1ca-e34f-864e-861f7616d084

9a6e9fa9e2323a24125596b4191bc0415149d2e8 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Added support for *.addon.lev files in mods.

small fixes in the GUI (support for more maps etc.).

git-svn-id: svn+ssh://svn.gna.org/svn/warz...

12ad64f101d625ad01437633e37a5ab2c43f8728 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Add more descriptive error message for missing texture pages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@378 4a71c877-e1ca-e34f-864e-861f7616d084

8fbafa0f4b9ab9780e3bae15b272e5754b8300a6 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Added support for addons directory.

Small fixes in openGL renderer.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@377 4a71c87...

7cbcd91f70dbc1b433e88b24b43e401de8302071 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Converted remaining pcx files.

Tried to fix the patches-loaded-in-campaign-mode problem.
this fix must be tested now...
Fixed ...

458fa9841554c72d5ab237612d5599eb84171457 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Remove unused file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@375 4a71c877-e1ca-e34f-864e-861f7616d084

5c9ab850c1365d0e64bbdae381c6851acd12ce50 authored about 19 years ago by Per Inge Mathisen <[email protected]>
Support "make DESTDIR", needed apparently for Gentoo and autopackage builds. Thanks to

devurandom for notifying me of the problem.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk...

ca69e8eac4cfa9ee1978b1b2cd00910c4ed4fcab authored about 19 years ago by Per Inge Mathisen <[email protected]>
Now when typing the address for the host, you can hit TAB to paste

it from clipboard... Works under Linux, must be tested under
Windows.

git-svn-id: svn+ssh://svn...

bf980c02630ef7421f9ecb1a9378708e02a58b0c authored about 19 years ago by Rodolphe Suescun <[email protected]>
More Windows-related fixes.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@372 4a71c877-e1ca-e34f-864e-861f7616d084

e2226d927d9ca014a4f99291fa6cd521a13a6b9f authored about 19 years ago by Rodolphe Suescun <[email protected]>
Fix autotool build

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@371 4a71c877-e1ca-e34f-864e-861f7616d084

6e6a2fbf9a3524aceecf49044cba7bccbafe01b1 authored about 19 years ago by Per Inge Mathisen <[email protected]>
Integrated master server patch from Henri Valta.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@370 4a71c877-e1ca-e34f-864e-861f7616d084

9b001a71315ff8aa111c06ea7f4e4c3f60f613f3 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Generate audp parser/lexer using .y/.l files.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@369 4a71c877-e1ca-e34f-864e-861f7616d084

ec247d7501037e6fbcdf5e5948eb60b69a472709 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Drop the use of soon-to-be-deprecated function PHYSFS_setSaneConfig() and make the

default write directory warzone-2.0 for Windows and .warzone-2.0 for Linux under the
user's home...

8968b303634742041d3199a34ea2766e0ac341fe authored about 19 years ago by Per Inge Mathisen <[email protected]>
Fixed various file loading/saving in windows version (related to

using PHYSFS_getDirSeparator() to build paths).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/t...

d3629e24f97ae8df00f41599644c2def6d72fbee authored about 19 years ago by Rodolphe Suescun <[email protected]>
Decreased min camera distance (will be useful for artists).

Fixed paths for savegames and screendumps.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3...

f780a15b6dbcbcdb1a508a94179a3508ed8c50eb authored about 19 years ago by Rodolphe Suescun <[email protected]>
Fixed crash in sound lib.

Fixed shadow-related problem.
Fixed polygon flags (face culling and colour key related).
Added ne...

6fedcb3d4d475a2b2454dc6a7fb9236399738239 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Try to fix path problems in Windows, and add more debug logging of path operations for

easier future debugging. Problem reported by Grim.

git-svn-id: svn+ssh://svn.gna.org/svn/warzon...

6778317ddf9b1b4e83551ef64c9665d3c8a5e76d authored about 19 years ago by Per Inge Mathisen <[email protected]>
Adding some of the tools for this project, that never got added.

WorldEdit : only works on windows platform. Also needs ORIGINAL libs (inculded) to compile corr...

84ef68c532eb40d03bf8aa6b4fba68ebb33dbc3b authored about 19 years ago by Victor Qamly <[email protected]>
Backport infinite loop fix from branch.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@305 4a71c877-e1ca-e34f-864e-861f7616d084

5ca09c5cdbab3c2c841ee4c42abb5fc80b94419c authored about 19 years ago by Per Inge Mathisen <[email protected]>
Fix two cases of %s that should be %c in debug logging messages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@252 4a71c877-e1ca-e34f-864e-861f7616d084

31c99f9fc1b9814027520f53e64a4fee063c5fd8 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Fix another signedness warning in OpenAL code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@251 4a71c877-e1ca-e34f-864e-861f7616d084

e8c89f6a7cad825cf56eb4ce39945957d38c62c9 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Add configre check for ALut header, and include it if it exists. Also fix one signedness

warning in the openal code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@250 4a71c877-e1...

2ff998ca195d405ea45d72906135109474d0d86a authored over 19 years ago by Per Inge Mathisen <[email protected]>
- Fix a few warnings.

- Remove the shell command variables from CFLAGS.

git-svn-id: svn+ssh://svn.gna.org/svn/warzon...

603ed27fbae7c21e836be31b62713e05584b4a11 authored over 19 years ago by Christian Ohm <[email protected]>
Fixed the GNUmakefile/automake conflict. Invoke normal make build with "Make -f

Makefile.raw".

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@247 4a71c877-e1ca-e34f-864e...

99d9f6d5132405642c546996e42e629d6de0c1a2 authored over 19 years ago by Christian Ohm <[email protected]>
Fix some warnings, fix an error where a log message used %d where it should use %s.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@246 4a71c877-e1ca-e34f-864e-861f7616d084

34c30df060d6050a1f0c61b4c298d2f23a4f9f3c authored over 19 years ago by Per Inge Mathisen <[email protected]>
Use #undef instead of #define something FALSE for turning defines off, since the latter

is understood by gcc as the opposite of what it was meant for, effectively turning a lot
of debu...

469327f006d28df10de6680ee0b25ae17a7662ea authored over 19 years ago by Per Inge Mathisen <[email protected]>
Rename the Makefiles to GNUmakefile to not collide with the automake generated

Makefiles.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@244 4a71c877-e1ca-e34f-864e-861...

567749415cf9342f8c78a1b3be21e9856ce7a446 authored over 19 years ago by Christian Ohm <[email protected]>
Fix Makefile build.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@243 4a71c877-e1ca-e34f-864e-861f7616d084

ce9217bc3965fffb091f9afa55b1897554a6bdc9 authored over 19 years ago by Christian Ohm <[email protected]>
Update configure build with most recent changes. Pure makefile build

has to be updated separately. (Can someone _please_ rename those
makefiles?)

git-svn-id: svn+s...

574e62bd5a06d149e37dce9a743d1b17e6c06a2d authored over 19 years ago by Per Inge Mathisen <[email protected]>
bitimage.c, fbf.c, imdload.c and imd.c moved into lib/ivis_common/. All

warnings removed from ivis02, ivis_common and ivis_opengl. STRING set to
char, not unsigned char...

ed77b87a532a8032e09e510ef1f5622a1a5c2ce3 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Some dead engine code removed. Some warnings killed. Better logging added. Fix for

Makefile.am that solves a potential linking problem with ivis_common. Removed checking
for binar...

4f1ccb79319ac3eba45584c282f189ee7264faae authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove revision.h (autogenerated file) from revision control, as previously discussed.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@239 4a71c877-e1ca-e34f-864e-861f7616d084

abaa4fa350c1a2af5820411490597c2b19febac9 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Fix Makefile build.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@238 4a71c877-e1ca-e34f-864e-861f7616d084

cff2cec8d822e4e677425cf899cfa0a8ae1d6c78 authored over 19 years ago by Christian Ohm <[email protected]>
Files forgotten in the previous commit.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@237 4a71c877-e1ca-e34f-864e-861f7616d084

15c1f1eb319919ada7573c2b30e6bc4735d756ab authored over 19 years ago by Per Inge Mathisen <[email protected]>
Create lib/ivis_common/ which is code that is shared between software SDL and OpenGL

implementations. Start by sharing all identical header files, and bug.c for proof of
concept. Th...

d01c2360f7457ce918393703e78709ce0e85762c authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove unused DirectX check.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@235 4a71c877-e1ca-e34f-864e-861f7616d084

1bc281682e5bf9bb7c02e9d65a135c2dc8f7765d authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove some dead and unused DirectX code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@234 4a71c877-e1ca-e34f-864e-861f7616d084

6ba7942cb8c2cbafea1ef8d5ea2bce969de1176d authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove dead check for DirectX version.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@233 4a71c877-e1ca-e34f-864e-861f7616d084

e7eead3c7a4c62f96c3502d7479a91cd0cb8eeb2 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove last bit of AMD 3DNow code

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@232 4a71c877-e1ca-e34f-864e-861f7616d084

26afc339a4b4aea080944dfb3d604eaa74ef749a authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove the unused, outdated AMD 3DNow! code. Both SDL and OpenGL support 3DNow.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@231 4a71c877-e1ca-e34f-864e-861f7616d084

1c3458fe82b4805ba84ecc3fc08d528217eaee45 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Removed unneeded Alut.h include file.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@230 4a71c877-e1ca-e34f-864e-861f7616d084

dc6d7963c630744bb67b8c186a40ae492ea5826a authored over 19 years ago by Victor Qamly <[email protected]>
Adding the correct way to destroy the context according to the openAL SDK docs.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@229 4a71c877-e1ca-e34f-864e-861f7616d084

a4f67a427c8e8ee784e263e57bf0cf9c7bd202a7 authored over 19 years ago by Victor Qamly <[email protected]>
Fixes for .net compiler, and some other fixes in handling of wrapped variables & NOT wrapped functions that used those variables.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@228 4a71c877-e1ca-e34f-864e-861f7616d084

0dfb589fa098c5b853dca7f495efe134f02be6b1 authored over 19 years ago by Victor Qamly <[email protected]>
New debug logging code, replacing the old code. Use command line options -debugfile and

-debug to control debugging output. Use debug() instead of printf or DBPRINTF for debug
informat...

a9aa16de397c5df92c6e9a8fc95beede435879cb authored over 19 years ago by Per Inge Mathisen <[email protected]>
Properly reinitialize network-related variables. This should solve network problems

after the first time trying to connect which are "solved" by quitting and restarting the
game. P...

c5ecd8c3218793b92b906925cb97e44b6cc85ebd authored over 19 years ago by Per Inge Mathisen <[email protected]>
Reenable --enable-debug and make it compile. Patch by Dennis Schridde

<[email protected]>.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@225 4a71c877-e1ca-e34...

bbb9b995dbfd9293e162e3fa47627729759bc4a8 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Finally remove annoying printf that I added for debugging, and use safer snprintf to ensure that we never again go overwriting random memory here.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@224 4a71c877-e1ca-e34f-864e-861f7616d084

1fb0ececc37ef21a09a4a75f4598b416eb984bf6 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Revert previous repository revision number idea, since that could not possibly work. Put the previous work back with some changes to ensure builds are not silently broken when subversion command-line client not present.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@223 4a71c877-e1ca-e34f-864e-861f7616d084

3346f67917705c56f3008cc00aea122753e3f4a2 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove the old revision number hack.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@222 4a71c877-e1ca-e34f-864e-861f7616d084

ffec63477792f24c78e4a8fa0844b6385849a878 authored over 19 years ago by Per Inge Mathisen <[email protected]>
The keyword was case-sensitive...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@221 4a71c877-e1ca-e34f-864e-861f7616d084

dcaecafb4d77e68bf5bcf924b8a70c3a66e178ea authored over 19 years ago by Per Inge Mathisen <[email protected]>