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github.com/Warzone2100/warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
https://github.com/Warzone2100/warzone2100

Hopefully fix ancient satlink crash bug.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1735 4a71c877-e1ca-e34f-864e-861f7616d084

1cc2b86251d171b37621f392e1b94ac0f30f0ad9 authored over 17 years ago
Simplify some dreadful code by adding the TILE_HAS_WALL(pTile) macro,

and reintroducing the pTile->psObject reference that was optimized
away to save memory on the PSX...

6a8abcb158cfbacdf54023b655c1bb899bb92efb authored over 17 years ago
- added Aivolution AI to the repository

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1733 4a71c877-e1ca-e34f-864e-861f7616d084

c2640060d64e7079962ef9c91d4c64f5206e9fe2 authored over 17 years ago
- fixed a bug with difficulty sliders re-enabling AIs after AIs were disabled by host

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1732 4a71c877-e1ca-e34f-864e-861f7616d084

089fe0b7f1b018f9e540e6d152bdf19ea11e18a8 authored over 17 years ago
- fix slider assert in multiplayer

- replace slider numbers spread out in the code with define

git-svn-id: svn+ssh://svn.gna.org/sv...

3dc727f70949f345abb364ad6f3222fa768f8bee authored over 17 years ago
Cleanup to find the build structure assert easier.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1730 4a71c877-e1ca-e34f-864e-861f7616d084

eb9ef856de15311d2025798882fa1e9a314f99f9 authored over 17 years ago
make -C po update-po

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1729 4a71c877-e1ca-e34f-864e-861f7616d084

85dc22e592757c5b1cbba9f14498160e1a4535b4 authored over 17 years ago
Fix signedness warning

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1728 4a71c877-e1ca-e34f-864e-861f7616d084

d7a003cac11cdf61ab69a029c42beb8280766ce2 authored over 17 years ago
* Use uint8_t instead of char since we depend on the precise size of this structure

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1727 4a71c877-e1ca-e34f-864e-861f7616d084

fb8094aae298a5726da3201d4b7630f3b0e65c53 authored over 17 years ago
Cleanup to aid tracking down assert in form.c

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1726 4a71c877-e1ca-e34f-864e-861f7616d084

c32d3b11b479b9b28b2f6cfcbfd04377f249fc9a authored over 17 years ago
- split a huge assignment for easier debugging

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1725 4a71c877-e1ca-e34f-864e-861f7616d084

a07a76db54720fa5c2cb8099553369668ec285b1 authored over 17 years ago
* Remove unused member Version from IMAGEHEADER

* Use PHYSFS_close after we've read from the image file

git-svn-id: svn+ssh://svn.gna.org/svn/w...

f9783ff29ff943f1d3ab1501aa812682c5a12b7f authored over 17 years ago
remove unused member PalID from IMAGEDEF

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1723 4a71c877-e1ca-e34f-864e-861f7616d084

575a78836abe6a4c271e78919d5664daf72377f6 authored over 17 years ago
* Remove redundant and unused string from IMG-header (PalFile)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1722 4a71c877-e1ca-e34f-864e-861f7616d084

b5154ae4a3cfbacfbddba53f6760a95a8cfb2993 authored over 17 years ago
Cleanup:

* Simply return the value we need (instead of using a pointer)

git-svn-id: svn+ssh://svn.gna.or...

9e520c844ba033d33ad16a55d41d2ca73e47187e authored over 17 years ago
Cleanup:

* Don't use MAKEFRACT for comparisons with floats
* Remove some commented out code which accomp...

384187eaa0533a29c6fc8629050158588963ae8a authored over 17 years ago
* now load resources of type "IMG" directly from their file rather than an intermediate memory buffer

* make definitions of IMAGEHEADER and IMAGEDEF safe for loading on systems with different sizes ...

cdea281ca67ff2e0c11ce0f2df0e2245b5f65b1f authored over 17 years ago
- replaced "=<" and "=>" with ">=" and "<=" respectively

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1718 4a71c877-e1ca-e34f-864e-861f7616d084

884f22a4af5fed0651d6a751970992675aacfa79 authored over 17 years ago
- modified the syntax of the last commit, no semantic modifications

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1717 4a71c877-e1ca-e34f-864e-861f7616d084

a343ea0eb82fc573b636fe27156480b68e016f7b authored over 17 years ago
- prevent wz from pausing in multiplayer when focus is lost

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1716 4a71c877-e1ca-e34f-864e-861f7616d084

b2bcb79c99055bed0f54e8e01eaebe9718c47c81 authored over 17 years ago
Move the condition we are asserting into the ASSERT-statement itself

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1715 4a71c877-e1ca-e34f-864e-861f7616d084

02c6705f6188656cfa03b97ca5d0cfb3b2e26303 authored over 17 years ago
- a fix (hopefully) for one of the mp asserts

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1714 4a71c877-e1ca-e34f-864e-861f7616d084

d948715572a8e3a9a462adcf9752aab8cd1ddfbd authored over 17 years ago
Repair the experimental moving shadows code. It remains disabled, however.

To enable, uncomment the call to findSunVector() in src/display3d.c and
uncomment the lighting = ...

10542cf278b45c8b42607d493d03147413e33f13 authored over 17 years ago
Remove unused parameter, define, and set more visually pleasing

ambient lighting for the disabled OpenGL lighting mode.

git-svn-id: svn+ssh://svn.gna.org/svn/w...

4cf37f5ddc6245fa16a4b35dae2ac460f30fd16f authored over 17 years ago
Remove misc dead code and make some functions static

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1711 4a71c877-e1ca-e34f-864e-861f7616d084

cbb0795bd35bd73eef629bbaaed0483bc738aacf authored over 17 years ago
Remove workaround for Direct3D bug

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1710 4a71c877-e1ca-e34f-864e-861f7616d084

2ec98482bab8b8bd67a52ae3c09385dbb3e1fda2 authored over 17 years ago
const and indent

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1709 4a71c877-e1ca-e34f-864e-861f7616d084

8efecd07b2a1d4737aad85d3fba7988fa22d7ea9 authored over 17 years ago
Load the object matrices by loading them and not by loading the identity and multiplying.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1708 4a71c877-e1ca-e34f-864e-861f7616d084

b29fad2da0edf9d7c207a2b0176a2a0018fb83c9 authored over 17 years ago
Move the calculation of the relative light position for shadows out of the ShadowDrawLoop, into Draw3DShape, so we don't need to calculate it twice for the front- and the backface.

Patch inspired by Watermelon.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1707 4a71c877...

3c2afc391e34435f28b83bdae5999506cb7639cf authored over 17 years ago
The Vector3 functions where not really const, since they operated on pointers.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1706 4a71c877-e1ca-e34f-864e-861f7616d084

2313b8d53efd79d4f4659c1e7cd1d69e74cc3e2b authored over 17 years ago
This should fix crashing projectiles as reported in http://wz2100.net/forum/index.php?topic=666.0

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1705 4a71c877-e1ca-e34f-864e-861f7616d084

4d96fb962de0527375a1b6479c891ae4b771faf8 authored over 17 years ago
It's probably safer with these types... (Because of the previous commits)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1704 4a71c877-e1ca-e34f-864e-861f7616d084

f29d7647f69b54d7c2eb11ce48fffed6da2ca51d authored over 17 years ago
More inlining and const

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1703 4a71c877-e1ca-e34f-864e-861f7616d084

9d4a007121e59342e1cf89e94fff37e33cdf97fa authored over 17 years ago
const const const

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1702 4a71c877-e1ca-e34f-864e-861f7616d084

52486bee8b3b2b0422098cd453d3c53038860023 authored over 17 years ago
Backport r1699 from branches/2.0 to trunk:

* Set fullscreen to be the default if no setting is found in the config file (to avoid confusion...

fe78e7670a17bb65c9df223ce216f0ab80156a3f authored over 17 years ago
* Use a forward declaration of `struct OggVorbisDecoderState` instead of a dual typedef (one typedef as void for external functions, one as the struct for the implementation file), only to allow us to take pointers to it

* Drop now unnecessary extern "C" declaration, since C++'s function overloading shouldn't cause ...

de4b91e2c3b4aff33a627430ca843cdb960e43bf authored over 17 years ago
* Fix usage of `new` which is both a) a keyword in C++, and b) an undescriptive variable name

* Make sure function overloading by a C++ compiler doesn't cause linker errors by declaring affe...

12078733b83ccbf5e43a1bb62b49c589bb48fec7 authored over 17 years ago
NO_SOUND was undefined...

Might want to consider backporting this fix to 2.0 as I think there were some people complaining ...

4c2128a0e68c0b6666fe5cdd5ef2fe3faa727f93 authored over 17 years ago
* Ignore scripts trying to use sound-stuff when sound is disabled

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1693 4a71c877-e1ca-e34f-864e-861f7616d084

856de7948e0f2434359898885faedd507eff5f27 authored over 17 years ago
Cleanup:

* Remove some forward declarations of deprecated, unused and undefined functions
* Remove some ...

856830a0e4af98b82ca91e77dfb07bcd998aa4ce authored over 17 years ago
Updated Xcode project for recently deleted file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1691 4a71c877-e1ca-e34f-864e-861f7616d084

7e3016e63f45ab4a9ffe9ba170e2395f73b6034e authored over 17 years ago
* Remove netusers_stub.c. Its only contained function was NETuseNetwork, which granted direct write access to global var NetPlay.bComms. This was camouflaged as a nice function call, so instead we now use it directly as it is: accessing/modifying a global variable.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1690 4a71c877-e1ca-e34f-864e-861f7616d084

b22dbc7fe543300c5b059f2f3e5e715f33de41af authored over 17 years ago
Code cleanup. There should be no behaviour changes.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1689 4a71c877-e1ca-e34f-864e-861f7616d084

ae736962de993252782d65e92dfc93e0a20b3029 authored over 17 years ago
* Add code to support the C99 bool type (fallback for non-C99 compatible compilers provided!)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1688 4a71c877-e1ca-e34f-864e-861f7616d084

b3a43af4d3cf28797d266719f69e7ac4aa948335 authored over 17 years ago
* Also add debug symbols to non-debug builds so that our .gdmp files won't be entirely useless (people who don't want these symbols can always strip their binary)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1687 4a71c877-e1ca-e34f-864e-861f7616d084

f315843682d1562494b1f2cb6b7c87f6a2c0cc33 authored over 17 years ago
Effects code cleanup

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1686 4a71c877-e1ca-e34f-864e-861f7616d084

241e1b02c3316bb897ae8329a8d66738b2cc60b6 authored over 17 years ago
Remove lots of duplicated code in effects.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1685 4a71c877-e1ca-e34f-864e-861f7616d084

669135f47208cd458e1f1600493425fe8837235c authored over 17 years ago
New map macro map_round() rounds map coordinates down to tile boundaries.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1684 4a71c877-e1ca-e34f-864e-861f7616d084

c0abb47655d9ac962a1cc1a6ac1eb5c293ad59f0 authored over 17 years ago
Make MSVC happier

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1683 4a71c877-e1ca-e34f-864e-861f7616d084

c0e9fa32117ba046e21295ad156c51140b77295d authored over 17 years ago
Make MSVC happy

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1682 4a71c877-e1ca-e34f-864e-861f7616d084

057f140b6c35b1c51c48888c66deb42dd8c66017 authored over 17 years ago
This should enable floating point precision in IMD (.pie) files.

It should even render them as floats. I wasn't able to see a difference after modifying some PIE ...

1014259054a69f757384656478d083535986e0f2 authored over 17 years ago
Cleanup. Note the FIXME!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1680 4a71c877-e1ca-e34f-864e-861f7616d084

7544470e35ff0e7d7723f967c1252a8c10cf50f8 authored over 17 years ago
More cleanup

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1679 4a71c877-e1ca-e34f-864e-861f7616d084

49f8259226b404e7fee1cf0f78abdeaa6befada7 authored over 17 years ago
Forgotten cleanup

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1678 4a71c877-e1ca-e34f-864e-861f7616d084

504126bda9a2df74a0ff754013cc1c6307062bc4 authored over 17 years ago
Cleanup IMD loader.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1677 4a71c877-e1ca-e34f-864e-861f7616d084

b8f038d37a3d63812c3c1f5f3620679aee2f3234 authored over 17 years ago
DOn't unnecessarily recurse into .svn folders.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1676 4a71c877-e1ca-e34f-864e-861f7616d084

5653727379b72dd9a58f11fcc996dd9135b80920 authored over 17 years ago
Updated to doxygen 1.5.2

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1675 4a71c877-e1ca-e34f-864e-861f7616d084

d4c81521b8b65908def9a7da7a6a15b42cf825ab authored over 17 years ago
- -Sint32 pie_RotateProject(SDWORD x, SDWORD y, SDWORD z, SDWORD* xs, SDWORD* ys)

+Sint32 pie_RotateProject(Vector3i *v3d, Vector2i *v2d)
This removes the necessity of the wra...

041e086d53033ac0c7d673980767445e3bdf966e authored over 17 years ago
* Move iteration interface out of class GameLobby into a new member class: GameLobby::iterator_interface

Previous implementation could hit a deadlock since every single const_iterator class attempted t...

a62d8fce624e2a3648a966f66b6b6f939b63ad1c authored over 17 years ago
use (u)intX_t types for structs send accross the network (for the size guarantees)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1672 4a71c877-e1ca-e34f-864e-861f7616d084

6e5038d237df5f78f20f9a4d0eb2f2998e261865 authored over 17 years ago
* Use C99 types for the *WORD typedefs instead of SDL's own types

NOTE: MSVC users don't get scared since SDL defines the C99 types for MSVC

git-svn-id: svn+ssh:...

0a25bfacb783dbc4f029ac04db861238f88ad0c1 authored over 17 years ago
Fix crash introduced in commit r1661 in function pie_RotateTranslate3iv,

where the y and z parameters were not switched, as they should be.

git-svn-id: svn+ssh://svn.gn...

c511ab63b648452008542367523837ff9745d095 authored over 17 years ago
A run of `astyle --suffix=none --brackets=break --indent-switches --pad=oper --unpad=paren --min-conditional-indent=0 --mode=c --indent-classes --indent-namespaces` on the lobbyserver's codebase with "Artistic Style <http://astyle.sourceforge.net/>".

It seems that "Artistic Style":
* somehow treats "lock" as a keyword, since it puts spaces behi...

f4abaf4efc178845ac8209fb1d3ba757cfe6e9fc authored over 17 years ago
* remove debug macro TEST_EW (EW as in something dirty perhaps?)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1668 4a71c877-e1ca-e34f-864e-861f7616d084

38b4c74abc2a7553aca37d75b37115d930f7f4aa authored over 17 years ago
Turn some sqrt() into sqrtf() where double precision is not needed.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1667 4a71c877-e1ca-e34f-864e-861f7616d084

01fea434fb8ebaf0cb60d3b37fb0a538802bc3c5 authored over 17 years ago
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1666 4a71c877-e1ca-e34f-864e-861f7616d084

df6397293d4e1aa49f485c62eb2bfc7763dde744 authored over 17 years ago
Add a STATIC_ASSERT which also works in global scope.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1665 4a71c877-e1ca-e34f-864e-861f7616d084

23e39b56dcae55d13673abb57f263a82a2d40549 authored over 17 years ago
Remove all mention of non-existent type iVector

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1664 4a71c877-e1ca-e34f-864e-861f7616d084

b620f3f25f13a48121bad1dc19ca5075d6f2c8ee authored over 17 years ago
2 small fixes in function declarations : () -> (void)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1663 4a71c877-e1ca-e34f-864e-861f7616d084

d30dcb15200a6e5d50da4b8c183a44614a67d017 authored over 17 years ago
Remove unused comments.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1662 4a71c877-e1ca-e34f-864e-861f7616d084

6a29f00101866835a0ac3d33d21e25ef37bde6d6 authored over 17 years ago
- Remove unused code

- Remove duplicated code/macros
- VECTOR3D->Vector3i
- Create float variants of normal functions ...

009b61447c6834d6715c961da6a290d0c2c5b923 authored over 17 years ago
Splint found mistakes.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1660 4a71c877-e1ca-e34f-864e-861f7616d084

6226dfe37c540af9c42548c173043fcaf3bf95e7 authored over 17 years ago
geometry.c : Simplification

main.c : mainLoop() should now behave exactly like before the cleanup

git-svn-id: svn+ssh://svn...

d1ce4ba663a3685774286a6ede2da41c693ff618 authored over 17 years ago
FRACT->float,[if]SQRT->sqrtf

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1658 4a71c877-e1ca-e34f-864e-861f7616d084

d1d55cc9770bedcba9dce34c55715b9a1ce2eaa1 authored over 17 years ago
main.c : Unused variables

gamelib/ : FRACT->float and simplifications
frame.c : Indent

git-svn-id: svn+ssh://svn.gna.org/...

7812d1635a8f25ec4ad14f1fb400be9b89143e63 authored over 17 years ago
GCC 4.2 compile fix (NULL is a pointer and thus shall not be "cast from pointer to integer of different size")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1656 4a71c877-e1ca-e34f-864e-861f7616d084

892287d4f4de9fbf7bf03d519d2f8acaf374e8b4 authored over 17 years ago
Weed out some deadwood from the multiplayer code, and fix a warning.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1653 4a71c877-e1ca-e34f-864e-861f7616d084

fc3d29124d134ff0f7f3bda8b8f44e6906f5524e authored over 17 years ago
* Set bugtraq properties on all directories in trunk which didn't have it yet

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1652 4a71c877-e1ca-e34f-864e-861f7616d084

0e3ea50f0876b3f47172812ee8e710d67d403ba2 authored over 17 years ago
* Use htonl and ntohl for conversion to and from network-byte order

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1651 4a71c877-e1ca-e34f-864e-861f7616d084

685af73e85868e5a275ba2ca14ad5347e3baa54e authored over 17 years ago
* Split out lobby code

* GameLobby::gameLock now has a separate file
* GameLobby::const_iterator now also has a sepa...

2a396b563a02e82d6e30bb71162909e8fc6b7056 authored over 17 years ago
Less PImpl, More Impl

* Add new class lobbyprotocol::requestHandler which deals with protocol specific tasks
* Move a...

9773356a67d01f1dadc38f05483b66fcc0c8f3cd authored over 17 years ago
* Cleanup of directory structure

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1648 4a71c877-e1ca-e34f-864e-861f7616d084

87d8648c8b0b12cdf72efb4ea83dfb367d969c85 authored over 17 years ago
* move function printGame to new file game.cpp

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1647 4a71c877-e1ca-e34f-864e-861f7616d084

94044a0e9ce062cd1c0cbdb1a2e49269d01bbde3 authored over 17 years ago
* set host IP on incoming game

* Modify class TCPServer to take a boost::asio::ip::tcp::endpoint for member-function listen ins...

8f66b5246b9329e932c20d45238810a9f8a74a0e authored over 17 years ago
* Add a lobby class

* handles incoming connections from TCPServer (functions properly now)
* uses an std::list to ...

d85d3178429427ad07d2bb998929a55b5828e14b authored over 17 years ago
* Add utility class: ReadWriteMutex;

This class allows multiple readers to obtain a lock at the same time. Until a writer attempts to...

831dbe0c1dfc00a445f16621ae227ec6033ba7d7 authored over 17 years ago
* Handle the "list" command in a proper way by answering with a dummy game

* Add asynchronous TCP server class: TCPServer
* Add comparison operators for SESSIONDESC and G...

aaac0278f57f526d487b12ab1cc51e41af2230a4 authored over 17 years ago
* Use EOF as connection and as such game termination

* move inclusion of definition of GAMESTRUCT to new header file game.hpp
* Allow game.hpp incl...

7a0457e6e05fa26d32431a4fe73aaf9dfa8e7bb6 authored over 17 years ago
* Add a "pretty"-printing function for printing games to a terminal (through std::cout)

* switch to using IPv4 instead of IPv6 (for testing)
* Use correct buffersize for retrieval of ...

771d1efa9e814d1d5e8e2183efdc994ac4b2e71e authored over 17 years ago
WZ_OS_MAC now no longer unsets WZ_OS_UNIX due to compatability update in

r1638. Exception handler still removed if WZ_OS_MAC is set.

git-svn-id: svn+ssh://svn.gna.org/...

e0872c90afbdf2e7b404760bbd8f1e93a7152e50 authored over 17 years ago
* Add _premature_ C++ testing lobby server

(one of my first, and probably ugly, versions, going to commit incrementally till the last)

git...

a2f477edcfdf3ab41c2117432f3b03ee6c16ff7f authored over 17 years ago
Use POSIX definitions for WZ_OS_UNIX.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1638 4a71c877-e1ca-e34f-864e-861f7616d084

290635ede800fbe89daf0efd46b091cf69c71295 authored over 17 years ago
Added note about the Mac OS X 'Debug' build

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1637 4a71c877-e1ca-e34f-864e-861f7616d084

7023d75bb7179ae0b4ecf2bd122a9144aca0fd4c authored over 17 years ago
* move function addIGTextButton from frontend.c to ingameop.c (since we don't care about what the playstation compiler does with our code!)

Thanks to Kim <lav-coyote> for noting the comment about the playstation compiler reason

git-svn...

a176a655fa002f70b4a2b96af4c84913f9514ade authored over 17 years ago
Mac OS X related improvements:

- WZ_OS_MAC && DEBUG implies --debug all so that Console.app can be used
to view debugging ou...

1ed4ff54e86790619a7768f0d433eee2a0d8b879 authored over 17 years ago
Updated Xcode project file to reflect deleted netaudio_stub.c file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1634 4a71c877-e1ca-e34f-864e-861f7616d084

f96b29201c187362546f33d6e1bd8358a83284c6 authored over 17 years ago
Tiny note about endian_xxword -> SDL_SwapXXXX

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1633 4a71c877-e1ca-e34f-864e-861f7616d084

26c42e1698e5efb2324f966823c230001dd7f516 authored over 17 years ago
* Update MSVC project file

Patch by vs2k5

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1631 4a71c877-e1ca-e34f-864e-...

d3374c5d99f33331c0e92c0ec0146e5545176279 authored over 17 years ago
* Fix wrong interpretation of number of games (only the first byte of the 32bit long unsigned integer was used)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1630 4a71c877-e1ca-e34f-864e-861f7616d084

48f37b22d987ca4d9fa9c9a9403262cfc444214f authored over 17 years ago
* Use network byte-order (big-endian) for size of game list as response to "list" command

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1629 4a71c877-e1ca-e34f-864e-861f7616d084

0a590a79afca25eed8d51792dd059701fa0dc5a3 authored over 17 years ago