Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/Warzone2100/archived-3.1-branch

Archived 3.1 branch of warzone2100 repo. Not for development.
https://github.com/Warzone2100/archived-3.1-branch

Some tweaks for MSVC 2008 project:

- STL debug was disarmed (very high performance impact), can be re-enabled when truly needed
- re...

43e3379f9f10e6e7aa94053216c5a2211de4906d authored almost 15 years ago by i-nod <[email protected]>
Exorcise target.c and target.h from all build systems.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9631 4a71c877-e1c...

6f95d916dcc7654830bd89624d7ccff772790601 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Clear buffers on start and exit.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9633 4a71c877-e1ca...

d6113fa149f1ac638b019ebbf80bf380fa0f7d0e authored almost 15 years ago by Christian Ohm <[email protected]>
Fix truck texture glitches in trunk by turning on face culling. Patch by Safety0ff. Closes ticket:1503

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9628 4a71c877-e1c...

d21f071e8cdddfcee63ad2cdb8ac294024ad5bd8 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Fix texture disapparance act in hudless mode. Patch by Safety0ff. Closes ticket:1421

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9629 4a71c877-e1c...

4b008a7f674641c8a5c197ff5c90a99fb0d06337 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Remove target system, since all the function calls did absolutely nothing.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9630 4a71c877-e1ca...

d6aa3aa986b66ba46ef49f95e1560f2deed5b69c authored almost 15 years ago by Cyp <[email protected]>
When rendering structures, always pass player colour to model rendering code.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9622 4a71c877-e1c...

90cdd7860244e510b5817c437bd7975447aa1af7 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Translate/rotate component after finding health bar location instead of before, to avoid health bars being displayed on wrong oil derrick or cyborg component.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9625 4a71c877-e1ca...

a5bb6acfc8390895cf4e76600ff45e18f8dd415c authored almost 15 years ago by Cyp <[email protected]>
Remove duplicate template loader from savegame code that did not work. Closes ticket:1540 Patch reviewed by cybersphinx.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9624 4a71c877-e1c...

066b57586ff4ec2a196d798024df68ed32632c96 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Hack to fix old savegames. Closes ticket:1541

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9626 4a71c877-e1c...

7fbb31a5616e152bc6b8a75d58a7db1f6e184732 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Add rendering support for the TRANS_FILTER transparency mode.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9621 4a71c877-e1c...

5799b53f99fc02b81bc0d0a171de867d82c134f9 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Clean up the definitions of the rendering modes.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9620 4a71c877-e1c...

6f5a49387f0917956f3e2386a5722dfabaca55b5 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Random dead code removal and style cleanup in savegame code.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9617 4a71c877-e1c...

7432b844b769e357b46da86296196277616fe1a6 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Clean up MAPTILE definition, and slash 56 bits off each tile to save memory.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9618 4a71c877-e1c...

53c3107fd185b8a040b0383290ca49940385406e authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9619 4a71c877-e1c...

6120368424f5609cead7dfade0c8f8d867bd7da7 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Updated Estonian translation by Erlando.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9612 4a71c877-e1ca...

143d7fb331834948c15391710d68728f4bcfe4b7 authored almost 15 years ago by Christian Ohm <[email protected]>
Set alliancebits visibility sharing info on loading skirmish saves. This fixes shared vision when loading games for teams.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9610 4a71c877-e1c...

46e245c11d9f4d5c7ab9db9fe65b026a8388f1b1 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Fix some AI unit templates which had multiple turrets, but shouldn't have.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9604 4a71c877-e1ca...

aa2e8fd0f586484522e438de9f17ff84cea662a3 authored almost 15 years ago by Thomas Barlow <[email protected]>
Fix data integrity kick that was broken in r9425

Also add more debug statements for LOG_NET

git-svn-id: https://warzone2100.svn.sourceforge.net/...

2ca94bec9c02c41c4b854921f48e7b8d0a9d7d74 authored almost 15 years ago by Buginator <[email protected]>
Remove client socket from socket set when a client unexpectedly disconnects, and let other

clients know about this event. Patch reviewed by Cyp_. Closes ticket:1515

git-svn-id: https://...

b28f8d36e040e03eecca96c6cbb27fa49aa98a25 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Fix template loading for the 8 human player case by storing static AI templates in a special

linked list for that purpose alone. These templates are not saved to savegames, and the ID
matchi...

0cc7c315db4b1b80048e9a45839cdbde5900f698 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Fix for 64bit compilers.

Reported by atis_home (thanks!)

closes ticket:1523

git-svn-id: https://warzone2100.svn.source...

726655250558546fb797267c6f507d48880f6113 authored almost 15 years ago by Buginator <[email protected]>
lib/netplay/netplay.c: Change two more don't-while loops into do-while loops.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9598 4a71c877-e1ca...

4e72da7a2a4f0f0694fe561b2cf8c16457328de0 authored almost 15 years ago by Cyp <[email protected]>
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().

This fixes the scoreboard so all sides have the correct score.
*NOTE* If you cheat then your sco...

ceacb7d6ae7d318c59fada0c876a5a475b622268 authored almost 15 years ago by Buginator <[email protected]>
Updated Ukrainian translation by olexandr1986.

I've added the missing plural marker, should work with poedit now.
Closes #1522.

git-svn-id: ht...

50d2c5973d51256f046d82b0aa82e86f77dc586e authored almost 15 years ago by Christian Ohm <[email protected]>
src/component.c: Fix cleanup again, same as last fix, in another place.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9595 4a71c877-e1ca...

db16e17ddae89ea123206fe652c034aeff7a5d19 authored almost 15 years ago by Cyp <[email protected]>
Use #define NOMINMAX to disable the min / max macros in windows.h

instead of r9562
The other option was to use (std::max) as in, you have ( ) around min/max

git...

3a5f7d556b9b6ab00d1a7bb56110b7f5cbd603a9 authored almost 15 years ago by Buginator <[email protected]>
Remove a useless macro parameter.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9580 4a71c877-e1ca...

5b3b144994e52e9d94e76f4e20dc88469a6c1e2b authored almost 15 years ago by Christian Ohm <[email protected]>
reverse merge r9578

"Sorry, since working on other issues in multisync.c, was forced to revert r9579 because it was ...

0ce19c3b19a7d8cf9492963fa7c81dd414b6b1b1 authored almost 15 years ago by Buginator <[email protected]>
lib/netplay/netplay.c: Change don't-while loop into do-while loop.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9582 4a71c877-e1ca...

c491a4b315f0db6b2182c15eb7bc289abd382a1b authored almost 15 years ago by Cyp <[email protected]>
Update MSVC project file for release build and fix iniparser DebugInformationFormat.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9588 4a71c877-e1c...

dc8cb98ad9f72fed5f3df6c0eb71c5ea4691bd74 authored almost 15 years ago by Buginator <[email protected]>
Merge r9584/9585

"Add sync counters to more accurately keep track of what is being synced and what isn't.

This i...

46ea38f8d58c9afca93e76eb790c3266ffa26f00 authored almost 15 years ago by Buginator <[email protected]>
Add wavecast.cpp and wavecast.h.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9565 4a71c877-e1ca...

3a800c09a3ae06c7590e810a8e127e90aa7c10cf authored almost 15 years ago by dak180 <[email protected]>
Fix offscreen updates, they were only setting droid pos.x and pos.y for most orders, and those are

promptly overwritten next frame by sMove.fx and sMove.fy which are not updated. So I rewrote the ...

6f052e0ed903fa5226aa57b1f15e8ad32c27cc0a authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Two new cheats to investigate sync issues in MP: "sync me" to force sending sync checks for

selected units, and "power info" to print out the power for each player.

git-svn-id: https://wa...

16aa6298b2ab91b0b7bc26b6ca0baaa182e76af6 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Workaround for Microsoft bugs such as #defining random words such as min and max.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9562 4a71c877-e1ca...

8f034fe834f67d25c5a88ad67c9bb6fab9ba7fdb authored almost 15 years ago by Cyp <[email protected]>
ai.c: Increase target weight, so droids aren't too lazy to target anything.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9563 4a71c877-e1ca...

515618464468aeb9e2d3f59992513364bbd2c649 authored almost 15 years ago by Cyp <[email protected]>
Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9559 4a71c877-e1c...

8f517430628bca2817550e3cff79f1114425fbd4 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Add back the isMPDirtyBit hack, and prevent kicking on data problems in debug mode.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9561 4a71c877-e1ca...

f5ded2909862c1ff57d230001aadc4c41adb3765 authored almost 15 years ago by Guangcong Luo <[email protected]>
bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9556 4a71c877-e1ca...

2f896b3f1bf983c2d611899b2a5c36762ad8bda3 authored almost 15 years ago by Cyp <[email protected]>
Updated Spanish translation by Saberuneko.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9557 4a71c877-e1ca...

3ad0b8dbc05957ab3e8ef9d6008d1757988eaa13 authored almost 15 years ago by Christian Ohm <[email protected]>
Make human players have super cyborgs and cyborg engineers again.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9553 4a71c877-e1c...

bc633df81ac99d06fe1e692c97ff65552e3667f1 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Updated Russian translation by Maxim.

Closes #1497.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@954...

1e418f3f2890f2e0c80605b958ca30cdc94bd4ff authored almost 15 years ago by Christian Ohm <[email protected]>
Do not crash by freeing stack allocated variable when finding a duplicate template.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9550 4a71c877-e1c...

c6fdcd99332583760e01640de4a644f5a56048cc authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Add the "void" in "processVisibility(void)" to compile with --enable-debug=yes.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9546 4a71c877-e1ca...

1da4d6e731ac01b56fae9bb89bc2cd18d6d46c60 authored almost 15 years ago by Cyp <[email protected]>
Set visibility variables properly to remove random visibility bugs.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9547 4a71c877-e1c...

46a987621e64a4d3d30c70a92723f23df318320c authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Fix a few graphical off-by-one errors.

Put the bottom left menu one pixel to the right, so the distance to both bottom
and left edge is...

1c26f7ddd5dcd36a903561d03343c405abe3a60f authored almost 15 years ago by Christian Ohm <[email protected]>
Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything).

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9545 4a71c877-e1ca...

2c900bbc398207970ea749c45675a596631023e7 authored almost 15 years ago by Cyp <[email protected]>
visibility: Cast terrain visibility as sectors instead of rays.

Previous algorithm had a surprisingly high asymptotic runtime. (Insertion into unsorted sets.)
T...

e095e8d80e3001367b9cdc23b1747bfd67c6782f authored almost 15 years ago by Cyp <[email protected]>
Clear team selection when loading saves from in-game.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9540 4a71c877-e1c...

faba60b3fa4c421a4018e9bddfc7d18734cb5650 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
visibility: Make object-object visibility less weird and less inefficient.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9544 4a71c877-e1ca...

a19eb86fdab942aadcdf46faa0d9d3c5f2b714f7 authored almost 15 years ago by Cyp <[email protected]>
Remove some duplicate code for determining a structure's display brightness, and in the process

make animated buildings (ie oil derrick) pulse when selected and darken with true fog of war as w...

f703e92962b2b1c97229a5f411a32c431de6693c authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Deactivate reached oil resource script when human player is playing. Bug reported by cyp_.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9532 4a71c877-e1c...

eb5f9d4395bd1bb43becadcee920329eb50a9694 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
2.3: Fix bug #1444 - crash upon exit - patch provided by Safety0ff.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9527 4a71c877-e1ca...

9723bbb44bf33a54b1d794cba13871ad59baa64c authored almost 15 years ago by Guangcong Luo <[email protected]>
structure.c: Fix crash in hqReward on campaign start.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9529 4a71c877-e1ca...

0d956bb81bc449970491cc56c802f77cb4d7eea2 authored almost 15 years ago by Cyp <[email protected]>
Fix bug #1483 - unbuilt structures and walls shouldn't confer visibility.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9536 4a71c877-e1ca...

850cc41653e3514b2558833b3efdd5ddb43578bc authored almost 15 years ago by Guangcong Luo <[email protected]>
Fix typo in AI script

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9535 4a71c877-e1c...

21d38e3685fed80dceefe1b8ce14dd15d6cd5a85 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Fix uninitialised variable in aiStructHasRange, making it random whether sensors were in range.

This removes a warning in optimised builds.

git-svn-id: https://warzone2100.svn.sourceforge.net/...

c597cba2140d33c49a16e3dfb427e6027b2eddc3 authored almost 15 years ago by Cyp <[email protected]>
Workaround for bug that makes the AI stop researching.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9533 4a71c877-e1c...

f4aba9fb28c0c80655461a74fb3b8a0ad290f79c authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Add Warzone Guide code into /trunk/tools/guidecode/.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9522 4a71c877-e1ca...

23b3d52c46da47b18ba2b51def0f4c28935b0e8f authored almost 15 years ago by Guangcong Luo <[email protected]>
Add persist library to Guidecode.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9524 4a71c877-e1ca...

518bd1bf7931e18140b113bc2feecb6603302a1c authored almost 15 years ago by Guangcong Luo <[email protected]>
Delete cms.php - it appears to be superfluous.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9525 4a71c877-e1ca...

3cb6835e5c97a578125a7922bd2d18bc549172f5 authored almost 15 years ago by Guangcong Luo <[email protected]>
Fix typo in guidecode readme.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9523 4a71c877-e1ca...

cd8fc32f0e9193567f67444c35e8efd99d59a90f authored almost 15 years ago by Guangcong Luo <[email protected]>
Commit Trac mini plugins (which we use):

* TracPhpBBCookieAuth
- Considers users that are logged in on PhpBB to be logged in on Trac as...

84dffec0b12942f4e73fff6aa153085f344f5599 authored almost 15 years ago by Giel van Schijndel <[email protected]>
On advice from Zarel, make AI build scorption body hover trucks instead of cobra.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9515 4a71c877-e1c...

42a023a592faeff97424a1b3fc8c677d9db84613 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Update translations.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9510 4a71c877-e1ca...

539d03f3708f8e6f06227a31d1eaad3cb53db104 authored almost 15 years ago by Christian Ohm <[email protected]>
Fix a bug (caused by a hilarious off-by-one error) letting players see oil resources when allied with an AI.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9519 4a71c877-e1ca...

627fe71e8a6088f0f49d3cc19a3e624b206f3ca5 authored almost 15 years ago by Guangcong Luo <[email protected]>
Make use of bitfields to reduce the number of conditional branches inside critical

visibility loops, and give each player their own explored status for each tile.
(One of these da...

1fa11735d0fae78039c6a60b3dd9ce644c61f8d5 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Updated Estonian translation by Erlando.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9509 4a71c877-e1ca...

97bc6918b179fffc29d97908519d50140415b22c authored almost 15 years ago by Christian Ohm <[email protected]>
Mark a research string as no-c-format for translations.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9507 4a71c877-e1ca...

0cd52a643be34c2881e290dafb0876b6d075bec6 authored almost 15 years ago by Christian Ohm <[email protected]>
In certain corner cases, buildings could end up not being seen by sensors in true fog of war.

This makes sure that all tiles on which we have buildings are properly seen by sensors.

git-svn...

3a783743a4d67fac06ac7d1755f726018ac015c5 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Do some more precalculation of alliances and redefine aiCheckAlliances() as a macro. This achieves

approximately 8% speedup on some large games.

git-svn-id: https://warzone2100.svn.sourceforge.n...

7d210588c3a7587e3ce7fec4e5460455ae11af72 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Updated Spanish translation by Saberuneko.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9508 4a71c877-e1ca...

07934754daca927952062355c2ffe0e8eb09767b authored almost 15 years ago by Christian Ohm <[email protected]>
Make AI build cobra hover trucks when it is able to, instead of the ordinary starting trucks. This

allows the AI to access areas of certain maps that are blocked by water. On these maps, this make...

1aae810a220fb21952f2a6cbd3a6a7c5bfac8506 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Change script function isStructureAvailable() to also check structure limits. This closes ticket:773

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9498 4a71c877-e1c...

eed19043334d515b1cd9fba5d2256ca34def1d4f authored almost 15 years ago by Per Inge Mathisen <[email protected]>
If any player in fixed teams mode got sat uplink, all players got to see entire map. Fixed.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9497 4a71c877-e1c...

3156a4d9b4e2135b89b8afcbd0a95a853a1ea5b4 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Clean up the fetch scripts.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9495 4a71c877-e1ca...

8a97aa2393fe0353b6e4371e47d4e7eb51982cf6 authored almost 15 years ago by dak180 <[email protected]>
150 warnings from Warzone in Xcode, 150 warnings in Xcode... Take several down, cast a whole bunch of things passed as "%i" to (int), 46 warnings from Warzone in Xcode!

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9488 4a71c877-e1ca...

56295f9360c655d8d070456a4590a61a50f33aa7 authored almost 15 years ago by Guangcong Luo <[email protected]>
Fix crash updating DORDER_PATROL.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9487 4a71c877-e1ca...

ccef0c4b47346976800b4ec734bb3213a1753611 authored almost 15 years ago by Guangcong Luo <[email protected]>
46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall!

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9493 4a71c877-e1ca...

dbd9be9a5acda7710bbd6e0e301245be3639e232 authored almost 15 years ago by Guangcong Luo <[email protected]>
152 warnings from Warzone in Xcode, 152 warnings in Xcode... Take one down, fix an unsigned/signed comparison warning in mapgrid.cpp, 150 warnings from Warzone in Xcode!

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9486 4a71c877-e1ca...

bac704a7cffa7fb4d0c72fe1a8774012597c768d authored almost 15 years ago by Guangcong Luo <[email protected]>
Add key mapping to toggle the trap cursor setting.

Alt-t by default, won't be active until the keymap is reset.

git-svn-id: https://warzone2100.sv...

4072a3cac0d01f0e24f035327591e7cb37f76ea4 authored almost 15 years ago by Christian Ohm <[email protected]>
Update translations.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9475 4a71c877-e1ca...

5d3cdc66dd1012008da375862353b1ffd42617e6 authored almost 15 years ago by Christian Ohm <[email protected]>
Remove accruePower(){return false;} function, which is no longer used.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9478 4a71c877-e1ca...

f1e0c95dd321fff5d191aabab69e80800ba2ab59 authored almost 15 years ago by Cyp <[email protected]>
Make VTOLs roll more when turning, and smoothly.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9473 4a71c877-e1ca...

826f3fde0cfaaefa7032d069bd3430df644f4e12 authored almost 15 years ago by Cyp <[email protected]>
Add Croatian translation by 13KukYNexus666.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9474 4a71c877-e1ca...

36acdc554b981c68f7760437be28753aada47f53 authored almost 15 years ago by Christian Ohm <[email protected]>
Sometimes psDroid->pName is not set for some reason when loading templates. Hack it to use aName instead to avoid a crash.

Seems to happen during campaign changes.

git-svn-id: https://warzone2100.svn.sourceforge.net/sv...

bae4d0a0563da1f553237392dc5310f18f5c8e2b authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Updated Spanish translation by Saberuneko.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9468 4a71c877-e1ca...

0b54babb5a2bf5c3fa2d1234db612c429ea361d1 authored almost 15 years ago by Christian Ohm <[email protected]>
Updated Polish translation by Emdek.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9469 4a71c877-e1ca...

8fc2196f14337cf0695f316fb85bc0d3413cdce0 authored almost 15 years ago by Christian Ohm <[email protected]>
Fix VTOLs flying at strange angles. Patch by Safety0ff.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9472 4a71c877-e1ca...

f9e3b1eb85a42d56718bc150b0d98e62842319b2 authored almost 15 years ago by Cyp <[email protected]>
Style, indent and dead code cleanup.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9463 4a71c877-e1c...

cb3c9bcf8868903688c299f63c541b448c281a07 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Forgot to remove a log error message in previous commit

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9465 4a71c877-e1c...

f29597696afb9cd2f8551139387a2bfa9b807e0e authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Fix progress bars, reenable sound test, move variable, remove magic number, comments and spelling. Patch by Safety0ff.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9466 4a71c877-e1ca...

e0ba7eb4ff4cbd631adeb48f564090e89cd86479 authored almost 15 years ago by Cyp <[email protected]>
Correctly calculate frameTimeFraction2 - fix bug #482, among many other bugs.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9461 4a71c877-e1ca...

255506d4b6e187ea1d0cdd7fcd7aed0162a7f26b authored almost 15 years ago by Guangcong Luo <[email protected]>
New script function bool getPlayerStartPosition(index, ref x, ref y) that finds the start position of any player.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9464 4a71c877-e1c...

daceec3fd9e88bfaa8a791a829b758f59a394397 authored almost 15 years ago by Per Inge Mathisen <[email protected]>
Bring Xcode inline with warnings..

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9458 4a71c877-e1ca...

e8eaac514eb9102120cd53d68f996ebc3d8eac35 authored almost 15 years ago by dak180 <[email protected]>
Replace deprecated libpng variables.

Refs #1471.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9455 ...

f4de16db774f35ca318da89ba2774ce90cb96f3b authored almost 15 years ago by Christian Ohm <[email protected]>
Don't treat ".svn" as a mod, even if it is in the autoload dir.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9454 4a71c877-e1ca...

683c03f99911eae4f5de351576f154bab37a472a authored almost 15 years ago by Guangcong Luo <[email protected]>
Turn -Werror off to keep Zarel sane.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9459 4a71c877-e1ca...

2d5847991e69cda4f13fc4845f04c85739dd3d91 authored almost 15 years ago by dak180 <[email protected]>
Really turn -Werror off this time.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9460 4a71c877-e1ca...

525c32491afd4a573c357f7e8236442ccc31460b authored almost 15 years ago by dak180 <[email protected]>