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github.com/Warzone2100/archived-3.1-branch

Archived 3.1 branch of warzone2100 repo. Not for development.
https://github.com/Warzone2100/archived-3.1-branch

Win32 cross build scripts: Add http://www.il.fontys.nl/~giel/warzone/devpkg/ as mirror for package archives

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9975 4a71c877-e1ca...

fafeb245d9b91d5d91bf3979a36debd0a2e84b98 authored almost 15 years ago
Don't use EPIPE when it doesn't exist

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9973 4a71c877-e1ca...

1ed72f87abf0793051dea02837c10db91b64add7 authored almost 15 years ago
Fix assert if socket set not allocated but socket needs to be deleted. Patch reviewed by cybersphinx and Giel.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9968 4a71c877-e1c...

21bd0ffdc39493b080639c487ed7cc633ee0ddd4 authored almost 15 years ago
Sync up network changes from 2.3

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9964 4a71c877-e1c...

9bbf6a655c2de0ee6c17ae6a3758992dde8d2b60 authored almost 15 years ago
Backport r9708, r9868, r9898, r9919 and r9948 from trunk into the qt branch:

All are win32 cross build related

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/w...

d4827bc74a0090b4a498e959893f9fa7f1fe5657 authored almost 15 years ago
Qt branch: Don't add Qt linker flags to the preprocessor flags

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt@9961 4a71c87...

d1563435a929c825c7e24a765bc35a90121633f2 authored almost 15 years ago
Make backtraces regarding FD_SET related crashes (see #1136) more useful

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9950 4a71c877-e1ca...

401723958cb61f2110e28ecf20b9622b2c84d3c9 authored almost 15 years ago
NetPlay refactoring:

* Rename addSocket to more descriptive SocketSet_AddSocket
* Rename delSocket to more descripti...

2c0902241218cc481927ca70b15376195a5e31d1 authored almost 15 years ago
Win32 cross build scripts: Apply revision 5375 from the SDL repository as a patch to SDL-1.2.14.

This fixes #1340, also reported as SDLBug:849.

git-svn-id: https://warzone2100.svn.sourceforge....

fa787fcc8041e782f487daa71fe0ca3aaaa3ac9d authored almost 15 years ago
Rebalance 0.7.0 - The cannon overhaul.

Cannons and rails have their original 1.10 HP levels restored.

- Heavy Cannon was moved later-g...

582962732dc2eb2863885997fca6b5f11654e08e authored almost 15 years ago
newnet: Fix po/POTFILES.in, so fresh builds work.

d162228e11939fedc55df313b65abaa019c3fb44 authored almost 15 years ago
Fix bug #1612 - ignore `turnOffMultiMsg` for sending droid deaths from HP loss, since they aren't handled by the caller of `turnOffMultiMsg`.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9943 4a71c877-e1ca...

9dbc31ade25b508fb269751e50eb66e80cff2a24 authored almost 15 years ago
newnet: Fix corner case which resulted in updating before all messages had arrived. Make NET_FIREUP start the game before processing more messages (fixes case where one client is running under valgrind, or is just very very slow).

36a6036b9f8ad5e73467bb29b027258e98add83d authored almost 15 years ago
Netcode, refactoring: move setting of (SOL_SOCKET, SO_NOSIGPIPE) to a function rather than duplicating code

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9939 4a71c877-e1ca...

d96986488fa15ac8aff3333f1df576bb917e51c2 authored almost 15 years ago
Use a decently named constant for passing to setsockopt(SOL_SOCKET, SO_REUSEADDR)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9938 4a71c877-e1ca...

2322e1f03d0a66e65c236d595cb2012371539cf8 authored almost 15 years ago
configure: Check for -fstack-protector and use it if available

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9936 4a71c877-e1ca...

f5f030a76373ab577d4dac98ec445cdb98a98025 authored almost 15 years ago
Netcode: slight refactoring, move connection status checking into a separate predicate function: connectionIsOpen

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9937 4a71c877-e1ca...

36cd206534f71379e4ae767282d5e1af258981ab authored almost 15 years ago
Updated Polish translation by Emdek.

Closes #1347.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@993...

c95d5071c0eb58176044d9c66084b700fc299a0b authored almost 15 years ago
Better handling of msgfmt dependancies.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9929 4a71c877-e1ca...

9e93356756c220eada6ffb178e26e5e279e5ecb9 authored almost 15 years ago
If we were in the middle of a file transfer, and we abort out, close filehandle.

If a file exists, but we can't read it (for whatever reason), then leave the game 'nicely', and ...

d03dbc0a87a142b2e63841af549be3389e82a813 authored almost 15 years ago
DyDo 2.0.5 debut, NSIS, Makefile.am and Makefile.win32 fixes for the mod.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9926 4a71c877-e1c...

b056e7184cf8ea64cee85cc6a554eba7d817a4c1 authored almost 15 years ago
If we are forced to quit the game, then we should do that, instead of hanging around in the lobby all by ourselves.

(2.3: r9924)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@992...

a549962a9eb2892e93cd2eb58e88052e898605d3 authored almost 15 years ago
Copy paste error, make sure to use the proper file descriptor

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9921 4a71c877-e1ca...

f02cd084d9ed07e1fee85f633426f0cfe73cd2eb authored almost 15 years ago
Win32 cross build script: Optionally downgrade to SDL 1.2.13

Use SDL 1.2.13 instead of 1.2.14 when asked for, SDL 1.2.14 has some
problems on Windows, see #1...

39afcf0604c565443819bc4c4a3e639618ae6a40 authored almost 15 years ago
Do our very best *not* to receive SIGPIPE:

When possible do:
* Set socket option SO_NOSIGPIPE
* Pass MSG_NOSIGNAL to send(2)

git-svn-id:...

4aa213a937af468e1ba6af6d81c45f7594f87767 authored almost 15 years ago
Socket API, writeAll: Detect disconnects *before* we're slapped in the face with SIGPIPE

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9913 4a71c877-e1ca...

d4b0ab8c217b8abd48ad0d8d96cb29d488c19dae authored almost 15 years ago
Be nice and act according to POSIX spec and check for EWOULDBLOCK as well as EAGAIN

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9912 4a71c877-e1ca...

cfaaf057f5920983d8fb71a648920c6af0c96928 authored almost 15 years ago
- Put Mines back and them + Scavenger Structures in Research.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9911 4a71c877-e1ca...

98717c39e85f0a8a3594be9d1a3d6335338abd4e authored almost 15 years ago
dumpinfo.cpp:

* Make sure that config.h is #included (for PACKAGE_DISTRIBUTOR)
* addDumpInfo: don't (explicit...

4bfa5e928d08cacd2e14d28fa5a57281e08eb124 authored almost 15 years ago
Make sure that we definitly won't allocate memory while in the exception handler

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9905 4a71c877-e1ca...

74f4f8a1e2031f1d1da63440a2c05375945bb66a authored almost 15 years ago
Merge remote branch 'origin/master' into qt

Conflicts:
lib/framework/frame.c
lib/framework/frame.h
lib/framework/frameint.h
lib/framewor...

cf03a6cdef0d1aa4f0879342baeef7eb01bb9da3 authored almost 15 years ago
Merge branch 'qtmerge' into qt

ad5ea1896bcdfaf0ba2041e986bac595c1563a7e authored almost 15 years ago
Win32 cross build script:

* Use `set -e` instead of `#!/bin/sh -e` as the former is portable, unlike the latter
* Use "$(...

02b24836bf6978704c0c8cf5a1c0b05f29ecff8f authored almost 15 years ago
This should hopefully fix the remaining power generator issues in the game. A base

value was added to a multiplier value in the case of power gens with power modules,
and the base...

37cc88403334fa1c018b04e08560abb8b9aea23e authored almost 15 years ago
Remove unused or duplicate power generator management code.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9895 4a71c877-e1c...

6ffc914e02f8dae7846318b00f527da7b46dc2eb authored almost 15 years ago
Remove never used how-much-power-left-in-oil derrick feature. See ticket:1589 for discussion.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9892 4a71c877-e1c...

4ecccf27a9460a4bf4541964322a0e3d0cf00230 authored almost 15 years ago
Fix power output of starting power generators in medium base starts, which was twice the correct

amount until the first power upgrade was researched. The power multiplier was not recalculated
af...

48a1bac97b33fecb9fbf6f21f939daffa7cf9ce8 authored almost 15 years ago
Add extra debug info for power generators and factories when clicked. Patch by Safety0ff in ticket:1469

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9889 4a71c877-e1c...

b124534b75676b7b8716adf32de8a7afff48eac8 authored almost 15 years ago
Fix indenting of structurePowerUpgrade()

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9888 4a71c877-e1c...

ca9c2448b6c170f2f9c08064cf9c9a089e285d08 authored almost 15 years ago
newnet: Sanity check that floating point is the same on all machines.

65196b0bd9ded61331820b603d99ce164196b177 authored almost 15 years ago
newnet: Move checking for NET_ and GAME_ messages from the middle of an update to before deciding whether to update, fixes doing half of an update too soon on some clients. Fix droid synch messages going out of synch.

A few groups of patrolling trucks belonging to different players, and bumping into each other al...

8c5712e6cbb97f04ac4d1a735932e0f2bd0b182e authored almost 15 years ago
2.3: Commit patch #1612: Unify commander levels - fixes a bug relating to commander levels that allowed commanders to be assigned, for instance, 8 units out of a max of 6.

Commanders now give MAX(level+1, commanderLevel) to their assigned units. They also have skirmis...

49f10d7b93a32a98da176838eeb679d76cd27449 authored almost 15 years ago
Remove unused dead terrain code. From ticket:1616 by i-NoD.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9886 4a71c877-e1c...

232a070ce2c4a7aa2697789814c8ff263c9c1026 authored almost 15 years ago
Return 0 in the various _lex_destroy int functions.

Original patch by Seismo (WarningC4716(_2).patch).

git-svn-id: https://warzone2100.svn.sourcefo...

d6416c34eb1e62da5686e0c6447057936ceced9b authored almost 15 years ago
Don't return a value in void function.

Patch by Seismo (WarningC4098.patch).

git-svn-id: https://warzone2100.svn.sourceforge.net/svnro...

a0f08bff1dff00dc2c343634bc97be99a5a4c4df authored almost 15 years ago
Updated Croatian translation by KukY.

Closes #1367.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@988...

9f8722d2ff88b6a9db8bcec920999541747fa897 authored almost 15 years ago
Installer: use the *.gmo files from ${TOP_BUILDDIR}

The *.gmo files won't be placed in ${TOP_SRCDIR}.

git-svn-id: https://warzone2100.svn.sourcefor...

e4dd2951fe193ef95137e316e1dee1eb4bd886f9 authored almost 15 years ago
Update po/POTFILES.in and po/*.po

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9875 4a71c877-e1ca...

77b16f76d67b163fa70f41a1ac5d10a5a518c679 authored almost 15 years ago
po/update-po.sh: Change directory relative to the script instead of $PWD

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9871 4a71c877-e1ca...

1b30058f750897ac33ce62bad82dd8d457595c2f authored almost 15 years ago
po/update-po.sh: Search C++ files for translatable messages as well

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9873 4a71c877-e1ca...

04eb3e1e06561c7ff6f7e289a922c56c7f8e1a98 authored almost 15 years ago
#undefine NOMINMAX before #defining it

Prevents warnings about #redefining previously #defined macros

git-svn-id: https://warzone2100....

60c55e40095c56e3bc16e6931e7cf6ff27da7bb5 authored almost 15 years ago
Win32 crossbuild script: Make sure that win32/builds/libs exists

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9868 4a71c877-e1ca...

384e87976d3e0676883f687545622f32d8304f21 authored almost 15 years ago
Add move status to `showorders` info.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9867 4a71c877-e1ca...

f8754addc67ce32b4ec86563b39b3c90f5217d8c authored almost 15 years ago
- NTW Mod: none Versions Number anymore

- Less hit Points for Artillery (coz Artillery hit bug is removed) they are all on 25-35% now
- M...

595d94c4d9dac767a335d893117887b29ec133ad authored almost 15 years ago
Use list of damaged objects instead of single damaged object, to avoid damaging the same pair of overlapping objects twice.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9863 4a71c877-e1ca...

a2dc1ffcde9a89772f38386dd5c114f34f33b476 authored almost 15 years ago
Unify the treatment of the bTargetted hack, which displays crosshairs for enemy objects targetted

by your sensor droids, and also removes duplicate feature tracking of object born time. Patch
rev...

478ed169ee432215b806811c3ea22330c6e1bbd4 authored almost 15 years ago
Contrary to base definition, the inFire variable is not a boolean. It is used a triple state variable.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9856 4a71c877-e1c...

2d57f9cfd4f55741f242395a1218533623c96e0f authored almost 15 years ago
Remove unused tileVisBits - now superseded by tileExploredBits.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9855 4a71c877-e1c...

8fb38ab09483ecca02fc5824c4bb2d1649017215 authored almost 15 years ago
Add backend support for gates using new REF_GATE structure type. See ticket:1179 for more info.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9854 4a71c877-e1c...

9632b1bf5026ad79a3f87dc797920f0906970abb authored almost 15 years ago
Allow loading maps of with erroneously placed features if asserts are turned off.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9848 4a71c877-e1c...

5a1271be4ca1212945213c077c680398087fb415 authored almost 15 years ago
Fix ticket:1604

limiter_tex.wrf is still needed by trunk.

git-svn-id: https://warzone2100.svn.sourceforge.net/...

0146f4e75192ff895027bfb38fb3b19c1a05bbfb authored almost 15 years ago
Workaround for texture corruption bug on Ati Mobility Radeon HD 2400 (R610) open source radeon + mesa drivers.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9845 4a71c877-e1c...

a981dbf6100e60d7c6c29cad51a7dd546d7c4a5b authored almost 15 years ago
ln -s .gitignore .bzrignore

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9846 4a71c877-e1c...

3e7dd5ebcfbc92998d9859d577f1f5d548b8aacf authored almost 15 years ago
Correct typo (actually, c&p error) in r9842

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9844 4a71c877-e1ca...

2f13ea644fa27fa7e1ff3777fdc833441645f7c4 authored almost 15 years ago
When player drops, and we were transferring a map to them, abort the send.

Reported by themac on IRC.

Show the progress of the map being sent, of each player, to the host....

6850d05a78fa7e09d1c2c2405efea708baf938ee authored almost 15 years ago
Fix deity mode ("deity" cheat and ctrl+g cheat) not revealing entire map.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9841 4a71c877-e1ca...

608c53730f7b77e879da39b21f339d4cb5eb680a authored almost 15 years ago
Fix host kicking people when the host selected the limiter while hosting, and not before hosting.

Thanks to Michal (on forums) for finding the reason for these rare kicks.

Fix memory leak in in...

3a4251917c80d23e442ff3bca6ca54aa99d85ad7 authored almost 15 years ago
semperfi: When AI has enough initial factories, send off initial trucks on a truck rush in an

attempt to achieve total map control. First the closest unprotected oil resource to the enemy
is ...

a960ffb42fa9f7ce672cef51badc27af3b502d26 authored almost 15 years ago
If we cancel a build order, check if we have more orders queued up that can be started instead.

Also notify the AI scripts if a build order fails due to various common failure modes.

git-svn-...

106eeefb085bd3506d8515a4b0f028ca415e2d4a authored almost 15 years ago
Step 1 of X in getting translations working on the mac.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9835 4a71c877-e1ca...

a3f8200327e4dc9b227604a0401abb5c1b7f5070 authored almost 15 years ago
newnet: Fix the host mixing up broadcast messages with messsages to the host, by making NetQueue even more message-oriented. Use -Wall -Werror on C++ files too, and fix the corresponding werrors. Don't use gameRand() from scripts, since the scripts are apparently only executed on the host. Add syncDebug() log function, which is only printed, if it would print different things on different clients.

f978943eb682141a354504b6178a596643b04103 authored almost 15 years ago
semperfi: Be a bit more proactive about poaching oil resources.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9834 4a71c877-e1c...

e943eb0ff7af0ad3c70ea3dcf3a4e5683646c7ca authored almost 15 years ago
Give AIs implicit knowledge of defense building threats that other players start the game with.

This makes them avoid making silly mistakes that human players would not.

git-svn-id: https://w...

197a9b0594e54bec709ff835e19484d6543ac987 authored almost 15 years ago
Updated the German translation

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9832 4a71c877-e1c...

782268f1aaa3c36ec050b63cdbd4f07a1b857a8d authored almost 15 years ago
Updated Brazilian translation by tucalipe.

Closes #1583.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@982...

3a2389a7e06959db7233d0fbcb97357649c5e6ac authored almost 15 years ago
Updated Spanish translation by Saberuneko.

Closes #1567.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@982...

a20207b0082f9ad6e0677c7df1e8c6f21078081a authored almost 15 years ago
Updated Ukrainian translation by olexandr1986.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9827 4a71c877-e1ca...

131720ded28124b836a5fad8019f52779795d843 authored almost 15 years ago
Add LangDis to the makefile.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9823 4a71c877-e1ca...

1f2b4f201ac2b4811d10290e18194b6ede76a053 authored almost 15 years ago
Fix some unused code.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9822 4a71c877-e1c...

5047c508481b28da5ed98b4e98f2f6084f3c67cc authored almost 15 years ago
Add a file listing all disabled translations for the mac (translations are not working yet but might be soon).

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9821 4a71c877-e1ca...

5bc553c3c0ae0d0042a3a6b1643119ede6ae18ae authored almost 15 years ago
newnet: Use deltas to stop GAME_CHECK_DROID from breaking things that aren't already broken.

75b06b330a27bcd41014e5cb0171fbe81c08f8b3 authored almost 15 years ago
newnet: Use deltas to stop GAME_CHECK_STRUCT from breaking things that aren't already broken.

529884479709736d8d228ae1bff7daa46ff48355 authored almost 15 years ago
newnet: Process own GAME_ARTIFACTS messages (and remove the corresponding duplicate code).

1b41da254b047501b0916de7abfd8a287fc70bd1 authored almost 15 years ago
newnet: Use deltas to stop GAME_CHECK_POWER from breaking things that weren't already broken.

08fc464a8048f0000f2cb520339c9f524bae1a30 authored almost 15 years ago
newnet: Rename all messages that go into game queues from NET_BLAH to GAME_BLAH, remove unused messages, and assert that the right messages go into the right kinds of queues.

33790b11a2f7d6b92ef0796da4099da1c5ba3705 authored almost 15 years ago
newnet: Make main thread block on second call to fpathDroidRoute. This makes the code more deterministic, improving synch a lot.

Also, merge most of fpath.c from Qt branch, fixes a useless delay before pathfinding starts and ...

6cdde8d607aa871c9a18e3e54290967ed0918d28 authored almost 15 years ago
newnet: Don't wait for dropped players to send NET_GAME_TIME. Add more comments and cleanup.

864b830a4426b93ca1a3bb9f41ae8f2863966eff authored almost 15 years ago
newnet: Change popped too much assert to warning, since the queue might have been cleared if a player disconnects. May still wait for NET_GAME_TIME messages from the player that no longer exists.

1943e08ba8ff6059135f9b09e0b970a9677e0d47 authored almost 15 years ago
newnet: Remove extra game queue, added due to misunderstanding.

d1ba8c087b153a5063802e9bbbd46cd2679f3cae authored almost 15 years ago
newnet: Change NetQueue into a message queue instead of a byte queue and fix some things. Take into account that NETbeginDecode isn't always matched with NETend, just most of the time.

Apart from each player playing a completely different games, multiplayer seems to work now. The ...

7e18c645335c98caf572cc9413c542ba876a894f authored almost 15 years ago
newnet: Synch game queues, and play them back at the same rate on all clients. Multiplayer now "works" as it did before, with the advantage that it will be possible to remove the bMultiMessages hacks and implement real multiplayer support.

I even tested that campaign, skirmish, saving and loading still works.

e9e30bcb27153e8475b9e4ce5abb591da42fba66 authored almost 15 years ago
newnet: Convert NET_DROIDINFO, NET_DROIDMOVE, NET_GROUPORDER and NET_SECONDARY. A pair of trucks can now patrol for 10 seconds or so, before going out of synch (was previously 1 second).

a8dae49113489957f8642bef0e2d814e5bd7e59d authored almost 15 years ago
newnet: Replace use of NETMSG with NetQueue. Breaks multiplayer, which never really worked, anyway. Compiles, links and runs, but freezes in multiplayer.

8991ed6e761aaa6cf06e2e45874bbe69fa3fb1a7 authored almost 15 years ago
newnet: Rename lib/netplay/nettypes.c to lib/netplay/nettypes.cpp.

a336d6455db662e3e9c7816c2785e63c12a7e43d authored almost 15 years ago
newnet: Add NetQueue class.

9635b01ef0ebc55f88694d00ced81aba7e3ad3cf authored almost 15 years ago
make: Better (hopefully) hack to fix broken dependency files.

Probably closes ticket:1590.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzon...

e1bfee9a4c0a496d7869fd0863a995b590e78295 authored almost 15 years ago
Replace ''all'' usage of BOOL in lib/framework with bool instead

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9812 4a71c877-e1ca...

946c9965f218ee883987a780a24eaac5ec5040a1 authored almost 15 years ago
Fix saving water level heights. Existing savegames with wrong heights remain wrong.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9815 4a71c877-e1c...

47beb57842be38ad559101b785f64b9c1321ab8a authored almost 15 years ago
More encoding fixes and fix some names.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9816 4a71c877-e1ca...

5fc308b749749b3773254e0b0677d55a9eccc2b4 authored almost 15 years ago
Replace some BOOL usage with bool

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9811 4a71c877-e1ca...

b3ea108ccef3bca21e2dddc0b04ec162cbeda7f2 authored almost 15 years ago