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github.com/Warzone2100/archived-3.1-branch
Archived 3.1 branch of warzone2100 repo. Not for development.
https://github.com/Warzone2100/archived-3.1-branch
The fpathTileLOS call seemed useless, since if the path is blocked, there's not much chance
that...
b9200fddfb0ab191f2a541160697ae3ee4938199 authored about 13 years ago
0b86ed145bf1d065401bf9f18f7b163b2622fd76 authored about 13 years ago
2ba2ba4ad02864a4c48e895a5c57a86a8a365d91 authored about 13 years ago
Introduced in a5ad6ef0e94a353f84cae03dd2305dd2ef1311ac, d'oh.
Fixes ticket:3006.
aeb3634720bd74be2cadc70194b7675394c0d63f authored about 13 years ago7481b39a77f2c3e9f68d8014a15f9227577996ec authored about 13 years ago
c45293239af002c27a1266e6efc7531b27171fb7 authored about 13 years ago
Closes #3001.
39040429f5c506f0e7c596f305203bd84239e09f authored about 13 years agoCloses #1347.
89a282ba9bfe2c16701d270c082c8c0311c618bf authored about 13 years agob287d9fb352b6fc017298b13bde9560bcfc6f077 authored about 13 years ago
4f1b79d3d95a8624cd151b016126f20559468ad7 authored about 13 years ago
962bb6d2193468fba091f7114fe1c40c9abd44a9 authored about 13 years ago
13885c0d07fe0bd558e1e1fd354de63f272213c9 authored about 13 years ago
7b87b2671627d88a19c0061bc27dcc40a6e46614 authored about 13 years ago
e3a981c4f8a92b054d9962ef0073d2f603e7655e authored about 13 years ago
not anything else.
95bdafdffb78826b217860356d7ee546654d67b4 authored about 13 years agoFix template store on removing store-ness. Do not store default values.
4e66209506342112987b9085358dd1835a31c7f3 authored about 13 years agoto disk for every change, since Cyp prefers to close down the game by killing it.
add866851b5a58e38004a9cb816a22aedc1e10d9 authored about 13 years ago579e1502cb20cb4ffdd1b669837ee921a6deb2fe authored about 13 years ago
281dfd0d240908d1b8da219691c21294f60f540f authored about 13 years ago
ceb339939edfd494974820a9e036421c8a53e742 authored about 13 years ago
f248a4c61dfc969c2e1e9660fa1438145829adcb authored about 13 years ago
a5ad6ef0e94a353f84cae03dd2305dd2ef1311ac authored about 13 years ago
8d04e51f267b17cc93a61f220953eaafef7bb588 authored about 13 years ago
5d3b2654fb9ea9d8806691146259a7f9e8383af0 authored about 13 years ago
3e1a7a9c11289168c5c976a368ac982598fafccc authored about 13 years ago
d19681daab8d8dafd56067830293565637fe7d48 authored about 13 years ago
on original patch by EvilGuru. Closes ticket:1946.
a6fa286dcf463d4c6d74e8a874e70f671f3d5018 authored about 13 years agocde2208ca5b8fd64ff7dc65177070a1870bdaeb3 authored about 13 years ago
Closes #2989.
e879fbd712eb911bcfd569b596a0d5cab35d80c9 authored about 13 years ago7638364f419e7b0606b4884db08ee6a297d75557 authored about 13 years ago
Fixes make distcheck.
93493f9b1d3b8faf861b255aead69072bbe70f0e authored about 13 years ago7d2d70d89392ea3b6a21f38ded10ded4fa260ce5 authored about 13 years ago
Closes #2987.
c38ce8f039b464bf6031c367f228b392afd5d22b authored about 13 years agoProjectile flight time was calculated in seconds, instead of milliseconds.
Also, assume ground ...
acd0587f829bfdde0dc7aa30dcab5fafe8875d9b authored about 13 years agoIntroduced in 9534b4c0bdef54164c8db941d50139048758676d.
e9bdbdf331682eb132ff4760df34acd8d09fa7f5 authored about 13 years ago7e3c8e4f4eecb8b2648e06f0a549b22dcc1fecc2 authored about 13 years ago
Avoids a corner case where the power is a nice round number like 1300, but displayed as 1299.
fb7245c7d2ca0b4d63ca8101c3c72e9ee695d3f3 authored about 13 years agoMovement should be slightly more precise.
d6e55a2c4746973047b643e75420b9f3c50165e4 authored about 13 years agoAcceleration/deceleration is no longer instant.
14234a6a07b5d8bf2a382e4445c4c28d313277c6 authored about 13 years ago32a687fde8301b5f96c1cde767aa5038c42971d4 authored about 13 years ago
f8509ee7defc1dd332d22b36fd17ac7961d27138 authored about 13 years ago
17e4e8febe2e57724f3fc754cbc95652a903412b authored about 13 years ago
ce4547e9b6c6ac9e4e25a69111318086af2ece6d authored about 13 years ago
d31836ccac964243af90c5763f407b89ea77e7f7 authored about 13 years ago
a8d8d4b50e18361c0307a544bbd8af796347976f authored about 13 years ago
b9a23ef98f2388f07eb905ff2ecd2de86517b5d8 authored about 13 years ago
Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
is not the same as current, but since few play with that anyway, we can take some time to
think a...
9f47504584af61bcb27fee8e75af36ccf7fc1310 authored about 13 years ago
c52b5488cc95895ea11868b5582f214a257047e0 authored about 13 years ago
7b66301950aa566978c71fc04104ff18c297183a authored about 13 years ago
a75f645a10d4321e14e58a2c76daf9779ba4699e authored about 13 years ago
This way, unloading a transporter is less likely to result in the droids getting unloaded some r...
1646499fcbda8dc08e54df8fce7db233ffa40b84 authored about 13 years ago66e4291b1b8ffa72e19594c1108569579ac6e4ed authored about 13 years ago
8bd21a6ed97a50300e3138074960b6d55cef89ff authored about 13 years ago
9534b4c0bdef54164c8db941d50139048758676d authored about 13 years ago
6c8e465bc5197e39d870ef3903bc20b3d4f70887 authored about 13 years ago
Also fix up some build rules.
Refs #2986.
1e03b2760f456de1dd3320a2a49913b315f1f740 authored about 13 years ago542a0f52feab40e9a93f82a5f59a654e8b032fd8 authored about 13 years ago
for units on tiles we want to build structures. This prevents the AI from making
poor building pl...
6c6259c0d6160300eb4848eaa32590f68649683f authored about 13 years ago
b7b5da782f1d3c6397e1fdcba2d7a8a3adeaf683 authored about 13 years ago
Now runs, and is at least a bit usable.
8c7c110c2495ce308a0c949985ca3fdafb5d7f4c authored about 13 years ago8e1c6578a171a3722e58ecc70b3e35958f652888 authored about 13 years ago
7cfc7b7fc72412a0eb141c434afe68ad10e3b927 authored about 13 years ago
ed4fffd9d3707dad82a31c5ee4d902613da99611 authored about 13 years ago
It now compiles, links and even starts under SDL, even if it doesn't run for more than ¼ of a se...
40aa61f276763342a269d6c86b03d0dd49b0bc75 authored about 13 years agoAlso some #if and #include clarity.
7965939cc774088b024fb0650b7d710b31f6f3dc authored about 13 years ago0ee5bb35470eeef6b0f0cc9b79240278e2b25484 authored about 13 years ago
8f047f71fda4648c61834306272d658b4fc6524e authored about 13 years ago
cc662f9ac9e4abf1f75a5844b1c522fe29c98ba7 authored about 13 years ago
fa5e6c73d3cd29f74a70a8715051d95a3a5d2804 authored about 13 years ago
432b9a65893d40a8051b7f78802bff437c148436 authored about 13 years ago
d35b8b41116fd4b9f80dc01079c80cdd54bcbda4 authored about 13 years ago
529e28530d685782b3ca21e803f2b85a7c835de0 authored about 13 years ago
94f88b677aebe9ae1f07e03612b6870b2777ff29 authored about 13 years ago
1e2c71cccd8b8d04312d56ad19c022c801dabb0a authored about 13 years ago
Droids should now go to the nearest point instead of a point which might not even be accessible,...
0119eda53f11d2aa5d3e3ccc82203c6657812039 authored about 13 years ago322bbc616376337700334b6f0138e8fa1792440d authored about 13 years ago
Some additional changes to set up support SDL for mac builds.
f6d963963ce01fcc1d5255a7cf7725e34b6af89b authored about 13 years agoFixes ticket:2977.
4b355aa06011689440b21a7dccc7e409799c5ae8 authored about 13 years ago
Droid animations should not affect game state...
Even if you're melting scavengers with lasers o...
85974cab80890ae668219ddc5354f80bc1a63185 authored about 13 years ago
The _c was a leftover from the good old days, when this was written in C and everyone used RFC 1...
675ddce69e935842cadf180e50da7f76d4c3a71a authored about 13 years ago53beded9028843709eedc3b3cfcb8a0c30d223e8 authored about 13 years ago
And restored scrap.cpp into lib/sdl/.
692b7f4207e18deb82cda8a0e426c8e42372d8c0 authored about 13 years agoBased on patches by Emdek and Beliar. Closes #748.
fec056d409baeec02459d8788c64568d69945ac9 authored about 13 years agoFound by clang's analyzer. Closes #2970.
8d309f5b223f293aa3667c48af25788ef46819cb authored about 13 years ago1206639cf8b167ad7da6348bb2f8977918774047 authored about 13 years ago
Allows maintaining game speed when the GPU can't keep up.
e50368114dc9a687cf3d15156cc006b5ac223c91 authored about 13 years ago69f6dc222cc3077e137ed1f3f9f73c3f500e019c authored about 13 years ago
74261ad65283f75f7190975fc877a36a13eecb77 authored about 13 years ago
063fc636299391c7732c7d70a87e9d2f3de73417 authored about 13 years ago
Probably couldn't break synch, since all floats always contained exactly representable integers.
829fc68ea0a680b8a310eb51202c0c1c3c954944 authored about 13 years agounless they were created beforehand. This is an ugly hack.
db2feed5f68084ecfd266068cb8adad4eb193a0d authored about 13 years agoCloses #2967.
075e18828c5a8873fa4157e9c47958ddb1547870 authored about 13 years agoValgrind appeared to be warning about a bad free() in _vgnU_freeres(), but the warning appears a...
6993b16c2c931961e05529b1a08340f610444b86 authored about 13 years agoFlipping !psPosition->selected && !blueprint to !blueprint && !psPosition->selected helps since ...
23475069a9562c19940b6399538eefb1c5350a53 authored about 13 years ago
info |12:05:14: [orderDroidBase] Mini-Rocket Array Viper Hover cannot construct things!
info ...