Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/Warzone2100/archived-3.1-branch
Archived 3.1 branch of warzone2100 repo. Not for development.
https://github.com/Warzone2100/archived-3.1-branch
392d00b41513bbd326dfd562062aa4fb4a29ceb5 authored about 13 years ago
33f54edbcd128a015d27f3dfcbbf2d153e0d4d05 authored about 13 years ago
Note:
Highly recommend to use STLport, (www.stlport.org). MS's version is too slow.
Qt finally ...
6a1815d10568214c62bc834ea79e345389c11aad authored about 13 years ago
14d869e515ab4ab2fafd2385d0ce3d92318229c3 authored about 13 years ago
Also make sure that the right line endings are used.
b70deb8538c52628b389da4a3dd82b75d706dd41 authored about 13 years ago68ca38f537c982b57f7d4f923e0183fa192cfadc authored about 13 years ago
f3d7b315a07487d9bca2b29dab3c1a2f46b2e256 authored about 13 years ago
932d45244dd74dc61a208cf738be2b78e8a3b035 authored about 13 years ago
OS X apps only have window icons if they are
document-based, in which case they use the
icon of ...
4cec36e9496f61c9fd94fc4490e345be6dd84f57 authored about 13 years ago
Conflicts:
ChangeLog
po/es.po
po/hu.po
Introduced in 011158728829a6491eb9d0cf74daf155583c212c.
9e6b7c31cbfbd2bc9a2169fac5b9b9d3b5ece75c authored about 13 years agoclustObjectSeen() now checks using hasSharedVision(), since clustObjectSeen() is called before D...
a4a10cf6ec99393d3cc7b941bcb51e8a17e8af55 authored about 13 years ago7a3bfe119138583d9d80f81c7704c529310e3742 authored about 13 years ago
Closes #3025.
dd7e742d1684d8e26b9f415080dc174ff6fcc247 authored about 13 years agoa27f64a681954a1852e0b48ec9be9abd947099aa authored about 13 years ago
Closes #3025.
1d77a69ae825c58d6c566625a01089cecfa08e37 authored about 13 years agoCurrently does not support multiplayer.
374e15bd4d40d1cf51e3564087f87d8b662c2bd6 authored about 13 years ago0fcdf3989ee96618849aee61de3fc0e9357a0ea6 authored about 13 years ago
ce950ddff3f88d2e5ceefa72c50fb3f9609ab038 authored about 13 years ago
b4b870cd09bbbd0cf08090600e3151fd38360cbb authored about 13 years ago
Closes #3021.
f10e0c534d13340ea20e7bfa9e8d348a7b038d69 authored about 13 years agoCloses #3021.
3e982b66c85fd9f96d954c6b3e9f8c950eb4e0c5 authored about 13 years agoa47b612c597581b06d9cbd76b3c71f7cde33aa16 authored about 13 years ago
6d32298016471062e410381dc607ed8621dc0810 authored about 13 years ago
Queued modules are now for a specific module (e.g. F2/F3).
If clicking to build a module twice, ...
684d29761d93825d2ad3989de93feb7180ba5640 authored about 13 years ago
Handle multiweapon droids properly, and build them. Fix attack code.
Demolish unused research lab...
dee03072969ace5c07d9f80dd3b1732afd9b4dd1 authored about 13 years ago
Workaround bug where you cannot research stuff in the first few game ticks.
5a1411dd87264a549aaa3aa47ad6c553b58a13cc authored about 13 years ago
Apparently vssprintf was a bit slow.
Game now seems able to run twice as fast.
Fixes ticket:2725.
ade80e83c7e1b3eb9fc3da0207e908fb815885b0 authored about 13 years ago9ba84b1e2fb4ff91902a7ffd8991d4d71ac8d0c1 authored about 13 years ago
0770df9855781afe111f452f82d3d43d2ac33e9b authored about 13 years ago
a01eb2d8bc5287dfe81cc7ac36fe3733d4b60929 authored about 13 years ago
501f228dddfe192d4fafd90b552190a5664a6213 authored about 13 years ago
8fcdd1babea04317d5afaf6f05b0d2a757453b9f authored about 13 years ago
0b361bd393c4537faf2e6ace1a49f70c5da03bd8 authored about 13 years ago
bc8f60155a120f2198b9deeaca98511cc99a61dd authored about 13 years ago
Fixes ticket:2752 and ticket:3016.
c5de04d339c5fd59e7e2afd5b4ff3feda51045c9 authored about 13 years agoDroid orders are now contained in a DroidOrder structure, instead of order, orderX, orderY, orde...
8dc9d099042c2b603fca39a9a230de9dc5104b3c authored about 13 years ago1ec0d635d0d858c3695a118927d4dc17dfd2ac2f authored about 13 years ago
b57ccf45cf162f81358cff980a9bf6fba9ad04bc authored about 13 years ago
event also if droids are built through cheating. Make trigger function names consistent.
f35de0d51304f68e104d1673d4e284e335472f99 authored about 13 years ago2d304e1985e315cfae7507cbd6d2a421090e1807 authored about 13 years ago
individual component strings. You can use this to easily build the best
possible droid, without m...
5b40d073c80aa0db8a3b3b6eeac4fef3d28030b5 authored about 13 years ago
Uses SDL_WM_ToggleFullScreen, which is only supported on Linux.
Refs #2545.
8ad5fab03c26d6b4c2631c109f56dbb00939301f authored about 13 years agoaf98153dc06aa6286821d07b36ff89b391970829 authored about 13 years ago
Closes ticket:3018.
74b3cae3fecfb4c907058cac10cb747f063034c6 authored about 13 years agoef23da31f199b21ab4ca155beb819b46c66bf06e authored about 13 years ago
Introduced in 8607441e64d02aa5d6d4089b3bb58a9600d4583d.
Fixes ticket:2490 and ticket:2775 and t...
e4048fef9016ebd0552db564c64b04d24c443cce authored about 13 years agoWarning triggered -Werror.
9a6a0fe308f075681656dc14a41055db2359ec26 authored about 13 years agofirst one not already researched to pursue.
5dca124ba0375dcd43470b3508d6faf0f6f8da45 authored about 13 years agocf4dc9c9adaa64d3d325001c2a7291988e14e289 authored about 13 years ago
bca85c1cf3434a8fada651978f6a520fed21b9a0 authored about 13 years ago
Looks better than making projectiles cross-shaped, and less triangles to render.
Camera-facing ...
82e00bf7747af4962a32b67e4215d40298bbf9b3 authored about 13 years agoNumber of triangles reduced by 75%.
Also, laser beams are no longer opaque.
11cd71892d86264e627a6f0050265ccf61981f44 authored about 13 years agois composed from its components each time instead. Some cleanup of design
function declarations.
ee5103479c67c3a3ead835c96e1058c4810a8ab8 authored about 13 years ago
30f9c0091f3cddc6958023fd4f9403cb6b0eb1a2 authored about 13 years ago
This does not change the form of the uri.
0945972f1ac9c0e6bc9960fa447304504c77f82a authored about 13 years agoOr in the case of multiple projectiles hitting, render until the last projectile in the projecti...
cb9504c9aba3d42464541f684495dab3a70a4a97 authored about 13 years agoThere's not much difference, anyway, since indirect fire doesn't randomly fire very high up in t...
06103788727a43566f978a95d34c80131574456b authored about 13 years ago
Fire delay is no longer restricted to multiples of the game update interval (but
minimum delay i...
Projectile explosion effects should now be half-obscured by the terrain, instead of completely o...
59ea2962d1bf388cff3683f1631a68d91edd25c4 authored about 13 years agoMG projectiles had a degenerate cross section (four of the triangles were degenerate).
MG: larg...
c93bfb237dc5850764ac0b123ca4ffe0e4f99ebe authored about 13 years ago5e1f159d4bc3a1256db63cd6bacbcb18492fffd0 authored about 13 years ago
Projectile explosions are now visible immediately on impact (and for 1ms, the projectile and exp...
eb997093587fca98db8300c15651a3c76f5a4e5b authored about 13 years ago
Smoke trails are now less jumpy.
Explosions now start when the projectile impacts, although the ...
It's important to be able to fire a laser, get a cup of tea, and watch the laser hit.
d71b430fdc850499025752517d8fc0e192c89f01 authored about 13 years agoother than the research lab. Now without crashing.
1d5e81c45ec3a46d413a5e85575f2f82a2455865 authored about 13 years agoeither light or heavy. Light weapons can only be added to light bodies,
while heavy weapons canno...
in a very long time. Add assert to track saving corrupt gateway info.
da692c73515c0697e0041afdb57528ce6f0e4712 authored about 13 years ago1d55132f4a13c59969cd90b560958af624160426 authored about 13 years ago
2a7ec114838da2dbbf24254a5826ac30dcbe582b authored about 13 years ago
f993207fccccc05b76ad9324042db2c8918ad0dc authored about 13 years ago
46cfc343fb8b147fa5db4b9a4a3edea1a6b320dd authored about 13 years ago
a34be21c73695933dc0280dac5960e3d021618e1 authored about 13 years ago
58b482c4f5fc08d64e7196e4a1d58cab76c27e5c authored about 13 years ago
a4e616151f3ea47d1ee8f9ed8e715655d134a00d authored about 13 years ago
6045537360eab7323b707d3b308e624bc0ded7c0 authored about 13 years ago
b412744fb2ca085d9510aef863f464dd2a0ba8be authored about 13 years ago
Fixes ticket:1438.
c7015df7142ba28515830559337b476ca4af44ea authored about 13 years agoHoming projectiles now go at a constant 3D speed, instead of a constant horizontal speed.
To se...
35d3fec1469e9129e02461292c819251afac853d authored about 13 years agob03d458097b7d8a3519f5fea833c37b3f7df7685 authored about 13 years ago
272ca5d27a3a137de2cdb9c484d6230ff2c2cd67 authored about 13 years ago
Qt: If dragging a box, the box shall not jump to the middle of the window, on mouse leaving wind...
bc34301ca309d8e3ac9cf1bc7ca8b33e5c2e770f authored about 13 years agoInstead of 1/10 of a tile above the terrain height at the middle of the blueprint.
Fixes ticket...
3e67f63153a639fdb454164519d58c83937721a3 authored about 13 years agoBroken in 79d8d2251e07bba2c2dcb9ed2751841086663f89. Why is building limited to visible areas in ...
f8e4a4c9f65de7b529955579b9e5eebd2fea01a8 authored about 13 years ago
Homing projectiles previously behaved like expanding circles, where the projectile was drawn
at ...
Penetrating projectiles should be less quirky, homing projectiles shouldn't jump when the target...
01e8e2ebd40f2f61872d4783f7a8b445cd7c5b2b authored about 13 years agoc2d5cb367cea4d7efc25195a00e1ede694c809f3 authored about 13 years ago
b6e99061e46ab8a150333c4c95082e4bc1ed9cc1 authored about 13 years ago
8dbc93ff49573fe292b99445558f9c65e32219a7 authored about 13 years ago
Fixes ticket:3013.
4edc0d77a67f4db3b230f9d3089ee14efc9ad4bd authored about 13 years ago1) If the game doesn't need to update yet (10 updates per second needed), render it. Else goto 2...
059758dff0e72cd7694dc48a2a683ac8f7c2526f authored about 13 years ago
Check against blueprints, instead of going through all droids and checking their build
queues (b...
ca0c37acfdbb4f495fb8ce4b52c6e0f32344bdd7 authored about 13 years ago