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github.com/Warzone2100/archived-3.1-branch

Archived 3.1 branch of warzone2100 repo. Not for development.
https://github.com/Warzone2100/archived-3.1-branch

Fix gcc4.7 compile error - function returning false instead of NULL.

392d00b41513bbd326dfd562062aa4fb4a29ceb5 authored about 13 years ago
update .gitignore

33f54edbcd128a015d27f3dfcbbf2d153e0d4d05 authored about 13 years ago
Update MSVC solution for building both SDL & Qt backends.

Note:
Highly recommend to use STLport, (www.stlport.org). MS's version is too slow.
Qt finally ...

193552de92ef3583f172ab18d75abafffb62ee84 authored about 13 years ago
Update ChangeLog.

6a1815d10568214c62bc834ea79e345389c11aad authored about 13 years ago
Fix possible memory corruption from writing over array of weapon modifiers.

14d869e515ab4ab2fafd2385d0ce3d92318229c3 authored about 13 years ago
Make the docs consistent.

Also make sure that the right line endings are used.

b70deb8538c52628b389da4a3dd82b75d706dd41 authored about 13 years ago
Update generated OS X docs.

68ca38f537c982b57f7d4f923e0183fa192cfadc authored about 13 years ago
OS X: Make docs a valid Help bundle, add menu.

f3d7b315a07487d9bca2b29dab3c1a2f46b2e256 authored about 13 years ago
Generate the quickstart guide and add it to the app bundle.

932d45244dd74dc61a208cf738be2b78e8a3b035 authored about 13 years ago
Qt: Don't set a window icon on OS X.

OS X apps only have window icons if they are
document-based, in which case they use the
icon of ...

431c7d82137ff8aed4f3dddafc93de6e8e33f995 authored about 13 years ago
SDL: Don't override the high-res OS X dock icon.

4cec36e9496f61c9fd94fc4490e345be6dd84f57 authored about 13 years ago
Merge remote branch 'origin/3.0'

Conflicts:
ChangeLog
po/es.po
po/hu.po

6093506036f5c35726e450e92afb8cd825620a1d authored about 13 years ago
Do not cross entire map to repair damaged objects because of said objects being unreachable.

Introduced in 011158728829a6491eb9d0cf74daf155583c212c.

9e6b7c31cbfbd2bc9a2169fac5b9b9d3b5ece75c authored about 13 years ago
Fix broken CALL_*_SEEN.

clustObjectSeen() now checks using hasSharedVision(), since clustObjectSeen() is called before D...

a4a10cf6ec99393d3cc7b941bcb51e8a17e8af55 authored about 13 years ago
Update ChangeLog.

7a3bfe119138583d9d80f81c7704c529310e3742 authored about 13 years ago
Hungarian translation update by mtomi78.

Closes #3025.

dd7e742d1684d8e26b9f415080dc174ff6fcc247 authored about 13 years ago
Update translations.

a27f64a681954a1852e0b48ec9be9abd947099aa authored about 13 years ago
Hungarian translation update by mtomi78.

Closes #3025.

1d77a69ae825c58d6c566625a01089cecfa08e37 authored about 13 years ago
qtscript: Add new function addDroid() for placing droids out of nowhere.

Currently does not support multiplayer.

374e15bd4d40d1cf51e3564087f87d8b662c2bd6 authored about 13 years ago
qtscript: Add idle trigger event. Port safeDest().

0fcdf3989ee96618849aee61de3fc0e9357a0ea6 authored about 13 years ago
semperfi js: Attack random enemy, for more fun.

ce950ddff3f88d2e5ceefa72c50fb3f9609ab038 authored about 13 years ago
Remove unused techs from multiplayer to reduce clutter.

b4b870cd09bbbd0cf08090600e3151fd38360cbb authored about 13 years ago
Spanish translation update by Saberuneko.

Closes #3021.

f10e0c534d13340ea20e7bfa9e8d348a7b038d69 authored about 13 years ago
Spanish translation update by Saberuneko.

Closes #3021.

3e982b66c85fd9f96d954c6b3e9f8c950eb4e0c5 authored about 13 years ago
Update ChangeLog.

a47b612c597581b06d9cbd76b3c71f7cde33aa16 authored about 13 years ago
Update ChangeLog.

6d32298016471062e410381dc607ed8621dc0810 authored about 13 years ago
Explicitly allow queueing multiple modules.

Queued modules are now for a specific module (e.g. F2/F3).
If clicking to build a module twice, ...

3dfc823394e39364f995efdee1af9f8fef688684 authored about 13 years ago
Add bugs to the js documentation

684d29761d93825d2ad3989de93feb7180ba5640 authored about 13 years ago
semperfi js/qtscript: Check templates against factory body size limit.

Handle multiweapon droids properly, and build them. Fix attack code.
Demolish unused research lab...

e7bcabc6553df9e08fc2264e8cdc87a86c82b580 authored about 13 years ago
Add the new Semperfi javascript AI as a separate AI choice

dee03072969ace5c07d9f80dd3b1732afd9b4dd1 authored about 13 years ago
semperfi js: Now builds attack droids, and sends them to attack occasionally.

Workaround bug where you cannot research stuff in the first few game ticks.

5a1411dd87264a549aaa3aa47ad6c553b58a13cc authored about 13 years ago
Save syncDebug format strings and parameters, instead of saving the resulting strings.

Apparently vssprintf was a bit slow.
Game now seems able to run twice as fast.

44ef14f4e97e5e4e4c49dabc6d4313fa25b7db40 authored about 13 years ago
Allow queueing of artefact/barrel pickup.

Fixes ticket:2725.

ade80e83c7e1b3eb9fc3da0207e908fb815885b0 authored about 13 years ago
Use Vector2i in blueprint and wall orientation stuff.

9ba84b1e2fb4ff91902a7ffd8991d4d71ac8d0c1 authored about 13 years ago
semperi js: Now builds cyborgs and VTOLs, and sort of defends itself.

0770df9855781afe111f452f82d3d43d2ac33e9b authored about 13 years ago
Disable building qslint for now.

a01eb2d8bc5287dfe81cc7ac36fe3733d4b60929 authored about 13 years ago
Add missing returns.

501f228dddfe192d4fafd90b552190a5664a6213 authored about 13 years ago
Activate SDL for the xcode builds.

8fcdd1babea04317d5afaf6f05b0d2a757453b9f authored about 13 years ago
Remove BACKEND_QT/SDL defines from config.h.

0b361bd393c4537faf2e6ace1a49f70c5da03bd8 authored about 13 years ago
Add proxy main function for correct SDL linking.

bc8f60155a120f2198b9deeaca98511cc99a61dd authored about 13 years ago
Load and save droid order queues.

Fixes ticket:2752 and ticket:3016.

c5de04d339c5fd59e7e2afd5b4ff3feda51045c9 authored about 13 years ago
Simplify orders a bit.

Droid orders are now contained in a DroidOrder structure, instead of order, orderX, orderY, orde...

8dc9d099042c2b603fca39a9a230de9dc5104b3c authored about 13 years ago
Fix enum comparison warnings.

1ec0d635d0d858c3695a118927d4dc17dfd2ac2f authored about 13 years ago
Fix damage calculation bug that doubled all damage dealt. Reported by cybersphinx. Reviewed by Cyp.

b57ccf45cf162f81358cff980a9bf6fba9ad04bc authored about 13 years ago
qtscript: Generalize attacked event to cover droids as well. Fire off droid built

event also if droids are built through cheating. Make trigger function names consistent.

f35de0d51304f68e104d1673d4e284e335472f99 authored about 13 years ago
qtscript: New trigger 'eventStructureBuilt'

2d304e1985e315cfae7507cbd6d2a421090e1807 authored about 13 years ago
qtscript: buildDroid() can now take preference lists of components, not just

individual component strings. You can use this to easily build the best
possible droid, without m...

efc9481beb8eba1d09b4002982858280ddba6dd6 authored about 13 years ago
Include wz2100icon.h in tarballs.

5b40d073c80aa0db8a3b3b6eeac4fef3d28030b5 authored about 13 years ago
Fullscreen toggling for SDL.

Uses SDL_WM_ToggleFullScreen, which is only supported on Linux.

Refs #2545.

8ad5fab03c26d6b4c2631c109f56dbb00939301f authored about 13 years ago
Default to SDL backend.

af98153dc06aa6286821d07b36ff89b391970829 authored about 13 years ago
Update the list of files to ignore when commiting to git

Closes ticket:3018.

74b3cae3fecfb4c907058cac10cb747f063034c6 authored about 13 years ago
Don't render muzzle flash too soon nor display negative frames.

ef23da31f199b21ab4ca155beb819b46c66bf06e authored about 13 years ago
Fix wzscript dead pointer cleanup.

Introduced in 8607441e64d02aa5d6d4089b3bb58a9600d4583d.

Fixes ticket:2490 and ticket:2775 and t...

e4048fef9016ebd0552db564c64b04d24c443cce authored about 13 years ago
Squelch compiler warning.

Warning triggered -Werror.

9a6a0fe308f075681656dc14a41055db2359ec26 authored about 13 years ago
qtscript: You can now pass a list of techs to pursueResearch. It will pick the

first one not already researched to pursue.

5dca124ba0375dcd43470b3508d6faf0f6f8da45 authored about 13 years ago
Merge branch 'master' of github.com:Warzone2100/warzone2100

cf4dc9c9adaa64d3d325001c2a7291988e14e289 authored about 13 years ago
qtscript: Add more documentation.

bca85c1cf3434a8fada651978f6a520fed21b9a0 authored about 13 years ago
Allow projectiles to face the camera.

Looks better than making projectiles cross-shaped, and less triangles to render.

Camera-facing ...

82e00bf7747af4962a32b67e4215d40298bbf9b3 authored about 13 years ago
Replace cross-shaped projectiles with flat projectiles that rotate to face the camera.

Number of triangles reduced by 75%.

Also, laser beams are no longer opaque.

11cd71892d86264e627a6f0050265ccf61981f44 authored about 13 years ago
qtscript: No longer exposing the template system to the AI. Each droid

is composed from its components each time instead. Some cleanup of design
function declarations.

ceaedde9ad180fc9cd53de3816251e31e280de49 authored about 13 years ago
Further improvements to the qtscript documentation.

ee5103479c67c3a3ead835c96e1058c4810a8ab8 authored about 13 years ago
Add autogeneration of PDF documentation for qtscript API using LaTeX.

30f9c0091f3cddc6958023fd4f9403cb6b0eb1a2 authored about 13 years ago
Make autorevision output a uri in more cases.

This does not change the form of the uri.

0945972f1ac9c0e6bc9960fa447304504c77f82a authored about 13 years ago
Render droid until the exact time the projectile hits and render explosion effects at that time.

Or in the case of multiple projectiles hitting, render until the last projectile in the projecti...

cb9504c9aba3d42464541f684495dab3a70a4a97 authored about 13 years ago
Don't turn indirect fire into direct fire, when at short range.

There's not much difference, anyway, since indirect fire doesn't randomly fire very high up in t...

06103788727a43566f978a95d34c80131574456b authored about 13 years ago
Make projectile fire rate precise.

Fire delay is no longer restricted to multiples of the game update interval (but
minimum delay i...

5d339a49759ced416fc7f0aa23867c39917e930d authored about 13 years ago
Calculate exact intersection of projectiles and terrain.

Projectile explosion effects should now be half-obscured by the terrain, instead of completely o...

59ea2962d1bf388cff3683f1631a68d91edd25c4 authored about 13 years ago
Make MG-type projectiles more consistent.

MG projectiles had a degenerate cross section (four of the triangles were degenerate).

MG: larg...

c93bfb237dc5850764ac0b123ca4ffe0e4f99ebe authored about 13 years ago
Make recoil animation smooth, and match firing times.

5e1f159d4bc3a1256db63cd6bacbcb18492fffd0 authored about 13 years ago
Do impact function immediately on impact.

Projectile explosions are now visible immediately on impact (and for 1ms, the projectile and exp...

eb997093587fca98db8300c15651a3c76f5a4e5b authored about 13 years ago
Create effects at the right time.

Smoke trails are now less jumpy.
Explosions now start when the projectile impacts, although the ...

4ae5df46c9f3a4b58565b66417158ea1bfdba82a authored about 13 years ago
Add more game speeds.

It's important to be able to fire a laser, get a cup of tea, and watch the laser hit.

d71b430fdc850499025752517d8fc0e192c89f01 authored about 13 years ago
qtscript: Also call the research trigger if research gained from something

other than the research lab. Now without crashing.

1d5e81c45ec3a46d413a5e85575f2f82a2455865 authored about 13 years ago
Add possibility of limiting weapons by body size by classifying them as

either light or heavy. Light weapons can only be added to light bodies,
while heavy weapons canno...

84a54e705fb7b0c1fb714358588078058dc9302a authored about 13 years ago
Do not write null zone info to savegames anymore. That stuff has not been read

in a very long time. Add assert to track saving corrupt gateway info.

da692c73515c0697e0041afdb57528ce6f0e4712 authored about 13 years ago
Fix crash if research is earned from something other than a research lab. Closes ticket:3015

1d55132f4a13c59969cd90b560958af624160426 authored about 13 years ago
Do random research in semperfi js, add framework for template design

2a7ec114838da2dbbf24254a5826ac30dcbe582b authored about 13 years ago
qtscript: Template functions sort of work now.

f993207fccccc05b76ad9324042db2c8918ad0dc authored about 13 years ago
qtscript: First baby steps for template handling code

46cfc343fb8b147fa5db4b9a4a3edea1a6b320dd authored about 13 years ago
qtscript: Add functions to handle research from AI scripts

a34be21c73695933dc0280dac5960e3d021618e1 authored about 13 years ago
Fix bugs in qtscript research code. Add trigger for research done.

58b482c4f5fc08d64e7196e4a1d58cab76c27e5c authored about 13 years ago
Fix more bugs in research qtscript code. Add support for random research topics in semperfi js.

a4e616151f3ea47d1ee8f9ed8e715655d134a00d authored about 13 years ago
semperfi.js: Now does basic research

6045537360eab7323b707d3b308e624bc0ded7c0 authored about 13 years ago
Update .gitignore.

b412744fb2ca085d9510aef863f464dd2a0ba8be authored about 13 years ago
Save/load structure reload status, instead of only loading it.

Fixes ticket:1438.

c7015df7142ba28515830559337b476ca4af44ea authored about 13 years ago
Improve homing behaviour, make HOMING-INDIRECT do something.

Homing projectiles now go at a constant 3D speed, instead of a constant horizontal speed.

To se...

35d3fec1469e9129e02461292c819251afac853d authored about 13 years ago
Allow line build from debug menu.

b03d458097b7d8a3519f5fea833c37b3f7df7685 authored about 13 years ago
Move WZ_THREAD, WZ_MUTEX and WZ_SEMAPHORE out of Qt/SDL ifdef.

272ca5d27a3a137de2cdb9c484d6230ff2c2cd67 authored about 13 years ago
Make behaviour, on mouse leaving window, consistent.

Qt: If dragging a box, the box shall not jump to the middle of the window, on mouse leaving wind...

bc34301ca309d8e3ac9cf1bc7ca8b33e5c2e770f authored about 13 years ago
Draw blueprints at maximum terrain height.

Instead of 1/10 of a tile above the terrain height at the middle of the blueprint.

Fixes ticket...

3e67f63153a639fdb454164519d58c83937721a3 authored about 13 years ago
Allow building structures in campaign.

Broken in 79d8d2251e07bba2c2dcb9ed2751841086663f89. Why is building limited to visible areas in ...

f8e4a4c9f65de7b529955579b9e5eebd2fea01a8 authored about 13 years ago
Make homing projectiles travel at a constant horizontal speed.

Homing projectiles previously behaved like expanding circles, where the projectile was drawn
at ...

e72787358112170b090efd341617ffe3743c973d authored about 13 years ago
Split code for projectile movement models.

Penetrating projectiles should be less quirky, homing projectiles shouldn't jump when the target...

01e8e2ebd40f2f61872d4783f7a8b445cd7c5b2b authored about 13 years ago
Move MOUSE_KEY_CODE enum out of Qt/SDL ifdef.

c2d5cb367cea4d7efc25195a00e1ede694c809f3 authored about 13 years ago
Move KEY_CODE enum out of Qt/SDL ifdef.

b6e99061e46ab8a150333c4c95082e4bc1ed9cc1 authored about 13 years ago
Update ChangeLog.

8dbc93ff49573fe292b99445558f9c65e32219a7 authored about 13 years ago
Synchronise stored templates.

Fixes ticket:3013.

4edc0d77a67f4db3b230f9d3089ee14efc9ad4bd authored about 13 years ago
Simpler render and state update scheduling.

1) If the game doesn't need to update yet (10 updates per second needed), render it. Else goto 2...

059758dff0e72cd7694dc48a2a683ac8f7c2526f authored about 13 years ago
Simplify validLocation.

Check against blueprints, instead of going through all droids and checking their build
queues (b...

79d8d2251e07bba2c2dcb9ed2751841086663f89 authored about 13 years ago
Don't forget second or second-last point when pathfinding.

ca0c37acfdbb4f495fb8ce4b52c6e0f32344bdd7 authored about 13 years ago