Ecosyste.ms: OpenCollective

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gitlab.com/veloren/veloren

Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
https://gitlab.com/veloren/veloren

Merge branch 'infrandomness/waypoint_binding_customization' into 'master'

Add waypoint binding customization code

See merge request veloren/veloren!3122

b8df17080d391986bda6ab8d7c4f6e484290d177 authored almost 3 years ago by Joshua Barretto <[email protected]>
Merge branch 'ubruntu/chest-sprite-names' into 'master'

Fix chest display names

See merge request veloren/veloren!3125

c0e3f0abef55d2dd4a6fb974f43b292e51e18b9a authored almost 3 years ago by Joshua Barretto <[email protected]>
Fix chest display names

1d0c861e19170fcaf11543008925a8f6ff674f51 authored almost 3 years ago by ubruntu <[email protected]>
Added proper refraction to water surface

9a9c32d31127a81e590ddae90fdb19ffef43c671 authored almost 3 years ago by Joshua Barretto <[email protected]>
Fix for translucency blocking clouds

31b9cd0565e0ad611df43ae5a14f925a3dda305a authored almost 3 years ago by Joshua Barretto <[email protected]>
Sprite and figure attenuation

d2d4ca33c9ddd5b34501b5a04dfbc00027a2218d authored almost 3 years ago by Joshua Barretto <[email protected]>
Stopped caustics appearing in bad places

b3bf06b07dc0c052ac69d455bd34b7ccb5c856e2 authored almost 3 years ago by Joshua Barretto <[email protected]>
Improved underwater lighting on low shader settings

3b347a2aa36d7942ead72a3880ce6dffd9d0820c authored almost 3 years ago by Joshua Barretto <[email protected]>
Merge branch 'sam/fix-possess' into 'master'

Fix possession bug

See merge request veloren/veloren!3123

a00ac11e252f17996069c28652828eb72a15653e authored almost 3 years ago by Samuel Keiffer <[email protected]>
Use correct ray direction underwater

2263bcbf7c566da56530ef967bfa04930521e798 authored almost 3 years ago by Joshua Barretto <[email protected]>
Handle underwater sunlight and moonlight

261fdf17a2e8f36e2684d1143722642e5b58e206 authored almost 3 years ago by Joshua Barretto <[email protected]>
Better caustic movement

51323cde38090e956b2cbe5c5cfc48d71fe3ae22 authored almost 3 years ago by Joshua Barretto <[email protected]>
Fixed caustics

63f6af0621aaebf98b638509f9e49f34902fed5c authored almost 3 years ago by Joshua Barretto <[email protected]>
Fixed shader compilation error

c17abb93f15eec3cbc59b4456d545a4b0004e906 authored almost 3 years ago by Joshua Barretto <[email protected]>
Significantly improved underwater shaders

5b606f0d502126f3b0af3fd43e0097cd206ec251 authored almost 3 years ago by Joshua Barretto <[email protected]>
Fixed interaction between bloom and point glow

c2644d8e715b13d3965b74785fc0d903178cb2a0 authored almost 3 years ago by Joshua Barretto <[email protected]>
Merge branch 'name_areas_based_on_biome' into 'master'

fix Swamp-naming

See merge request veloren/veloren!3124

9601462f6c4d8f84d02925ad987a711927e140a3 authored almost 3 years ago by Joshua Barretto <[email protected]>
- fix Swamp-naming

d47e06baac644d5361a910b74da408183f6df27d authored almost 3 years ago by floppy <[email protected]>
Can move around, so character state system runs

Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2

fe1db1e9e0cac7a6b41f9bd012c9c5402bc7b7b0 authored almost 3 years ago by Sam <[email protected]>
Merge branch 'name_areas_based_on_biome' into 'master'

name_areas_based_on_biome

See merge request veloren/veloren!3115

4f181c936db499e0e20cc7f949f58fa5d6423b2b authored almost 3 years ago by Joshua Barretto <[email protected]>
change algorithm for biome-naming to weigh chunks evenly

8f0ad56d2523d0628fe76ac5a4209384d3529ddb authored almost 3 years ago by floppy <[email protected]>
civ/mod.rs - replace duplicate code

9f0664c73bda79423e7de08b2cb2590b2aaea038 authored almost 3 years ago by floppy <[email protected]>
Added point glow slider

5a7cd39625d171f8892b177f730dcfb5122447f0 authored almost 3 years ago by Joshua Barretto <[email protected]>
Preventing gliding when mounted, allowed dancing

f8783487a8c49b3ddfb8b524c0d8ec3f7bc08c1c authored almost 3 years ago by Joshua Barretto <[email protected]>
Don't allow interaction with mounted entity

89cd58b1acf55df424c7c4ef4029d843e08dd819 authored almost 3 years ago by Joshua Barretto <[email protected]>
Fix ghost item when trade gets declined

2a65d4950de0d46edde260d1c3fc9457a6d0fd2f authored almost 3 years ago by threadexception <[email protected]>
Merge branch 'fix' into 'master'

fix arthropod crash

See merge request veloren/veloren!3120

edb0c87c29b53c11cbd5bda6dc279a36856d35e5 authored almost 3 years ago by Justin Shipsey <[email protected]>
fix crash

136555dbbe6529cb26dc585ca70b4abfda656ba8 authored almost 3 years ago by jshipsey <[email protected]>
Merge branch 'zesterer/experimental-shaders' into 'master'

Added point glow, more experimental shaders

See merge request veloren/veloren!3118

2f45f08ef48c168e408ab8f233a8f6146ac797a3 authored almost 3 years ago by Imbris <[email protected]>
Affixed remap/clear button

3e198c5195fc7d21a50b3971020e6173fddb49d6 authored almost 3 years ago by ninefox <[email protected]>
Fixed moving procgen LoD shader

fd4c4adae954688fbcab0d6d6b62890bdfa368fe authored almost 3 years ago by Joshua Barretto <[email protected]>
Tweaked lantern offsets

53574bb6ec92aa963371bfa5c6d290a1dcb8111e authored almost 3 years ago by Joshua Barretto <[email protected]>
Addressed review comments, fixed perf issue

1ccbaac314840b9a0c5b0b93913366bd6690958f authored almost 3 years ago by Joshua Barretto <[email protected]>
Fixed point glow with no clouds

fcd25648fe4f7339624c7e13200471c7ed5cb253 authored almost 3 years ago by Joshua Barretto <[email protected]>
Updated changelog

c7717c165e257090d411686f1a590bbc85e08a7b authored almost 3 years ago by Joshua Barretto <[email protected]>
Upped bloom default

dea540222f01a54ebdb4a3b5da1ff0abc05755a7 authored almost 3 years ago by Joshua Barretto <[email protected]>
Added procedural LoD detail shader

7506dc2a4140385006f8a53db7640aad614cb95e authored almost 3 years ago by Joshua Barretto <[email protected]>
Added point glow

391d1f6bf4297ff213e0f13340168405d02dd827 authored almost 3 years ago by Joshua Barretto <[email protected]>
Merge branch 'snowram/arthropods' into 'master'

Snowram/arthropods

See merge request veloren/veloren!3071

7052aad11bf8f192d8bc2ef92bfea0b2e0f18b65 authored almost 3 years ago by Samuel Keiffer <[email protected]>
Stunned and jump anims, stats, spawns, more IA work

a6e396e29ad8f62bc591e7bfa651bfb4cd1c6baf authored almost 3 years ago by Snowram <[email protected]>
Merge branch 'infrandomness/remove_utility/bomb_pile' into 'master'

Remove bomb pile item

Closes #1184

See merge request veloren/veloren!3114

907b1576ca486f4127c1dc5a45dc730971a4724b authored almost 3 years ago by Imbris <[email protected]>
Remove bomb pile item

dabae7ece828bf91ab6461054b8dcb113a0adc0e authored almost 3 years ago by InfRandomness <[email protected]>
Arthropods spawns and loots

f6d7ba33efd7fa7e135121737f0174f7d8b47398 authored almost 3 years ago by Snowram <[email protected]>
spit anim

82df5f23c38fc1f00bed73f0c630546fc4d03ade authored almost 3 years ago by jshipsey <[email protected]>
summon an

269b1fcd00f58e241d7458f5495a2afcc2b98731 authored almost 3 years ago by jshipsey <[email protected]>
More arthropod animations

fd3ed89899851077cc989f006754281ee47e86e6 authored almost 3 years ago by Snowram <[email protected]>
Arthropod jump attack, hitboxes

6da42e61ab1efa41a9719f0cbb83df7ea7eba49e authored almost 3 years ago by Snowram <[email protected]>
Arthropod basic attack

38bbd60fd22ca09fcc4a503a143c7fb7fa523823 authored almost 3 years ago by Snowram <[email protected]>
Arthropod charge

1e6ead4005d681c31a615c7f57b03754c8661d61 authored almost 3 years ago by Snowram <[email protected]>
More arthropod work

02ed6ffd60cd2f4891f4e806fbc18495ecea45e6 authored almost 3 years ago by Snowram <[email protected]>
Adds poisoned debuff (energy change over time)

ae71f2e4f0444e59548efcb99e72098c59b4dc1b authored almost 3 years ago by Snowram <[email protected]>
Arthropod run

2871fa83bcfc6024ab1bb6633040b2c1ed959936 authored almost 3 years ago by Snowram <[email protected]>
Adds new arthropod species

fa549eece72e8ff7494a703cfb2a24b74018f0b2 authored almost 3 years ago by Snowram <[email protected]>
Adds arthropod skeleton

f67bf2a539062681c6cceffc2ef1df82f6fa6075 authored almost 3 years ago by Snowram <[email protected]>
Merge branch 'imbris/component-sync' into 'master'

Sync some components only from the client's own entity.

See merge request veloren/veloren!3108

59d195b9bc9e89e8b9c38dafe02f75730c97a453 authored almost 3 years ago by Imbris <[email protected]>
Merge branch 'sam/melee-constructor' into 'master'

Melee Constructor

See merge request veloren/veloren!3111

c3e92b6c7a036773c8d810631378f95da8339e19 authored almost 3 years ago by Samuel Keiffer <[email protected]>
Addressed review comments.

f93b85368d1a2e66f53bb70bde7afb6a7115f347 authored almost 3 years ago by Sam <[email protected]>
Rename SyncFrom::AllEntities to SyncFrom::AnyEntity for more clarity, add more comments for component syncing code, address MR comment

13d970bf6f4779b3a8d2a064527e5fb521415bd2 authored almost 3 years ago by Imbris <[email protected]>
Sync SkillSet from all entities for now since it is needed for some things in voxygen, fix character_behavior system always triggering energy and density modification flags

5494bd31f2fca63fabc00ded1891ca9cb5f35ba4 authored almost 3 years ago by Imbris <[email protected]>
Fix health last change time not being set properly

fa42be75b8889dc9f5a1e253b93d2ac036ae62f1 authored almost 3 years ago by Imbris <[email protected]>
Add ability to plot component update counts each tick in tracy, controlled by the PLOT_UPDATE_COUNTS env var

7f7dc5ff8a004ff6ba298d00877c502b3abe3122 authored almost 3 years ago by Imbris <[email protected]>
Reduce extra energy updates

cc40058ae2c1e56d489bdb9b743e20ab8d96c9b3 authored almost 3 years ago by Imbris <[email protected]>
Sync some components only from the client's own entity. Vastly reduce the amount of places to modify when adding/removing a component from network syncing.

aa122c1a18e17040532c853f3b5643019577c9be authored almost 3 years ago by Imbris <[email protected]>
Small comment fixes

374bd10e5dc093c51241f63dc3eb420899c24e51 authored almost 3 years ago by Imbris <[email protected]>
Make Combo also only sync for the client's entity

b19f780d9f59891e6e3658ad024a97f89c89b8a3 authored almost 3 years ago by Imbris <[email protected]>
Address review comments

3beb3c82052f87ef9ff0d184abadc5281260ad59 authored almost 3 years ago by Imbris <[email protected]>
Fixed code quality issues

973b392e389579d194dfaeb179c06494111f31ec authored almost 3 years ago by ninefox <[email protected]>
Changed how the lantern swap is caught

8ca627342acf04d8e0c5aa67b9af71b75e10135f authored almost 3 years ago by ninefox <[email protected]>
in terrain.mod.rs, return name as Option in fn name

51356d5fad02ac3333d67d7bb487f6a5f22d3612 authored almost 3 years ago by floppy <[email protected]>
Merge branch 'zesterer/experimental-shaders' into 'master'

Fixed minor shader issues, added curved world effect

See merge request veloren/veloren!3112

c4706078c463655fe57e528d4597d2f7cb8190b0 authored almost 3 years ago by Joshua Barretto <[email protected]>
Improved glow lighting

2f3b14f2e1a10970049a67d68a2454470af79977 authored almost 3 years ago by Joshua Barretto <[email protected]>
Merge branch 'juliancoffee/remove_equiprating' into 'master'

Add lower cap to equip_time from weapon CR calculation

See merge request veloren/veloren!3116

d40e4d3df9613870d508020d34e30bbca8d4c2eb authored almost 3 years ago by Samuel Keiffer <[email protected]>
Change equip_time CR weapon calculation

14cf272c8ed526951f34d2abfd140bb7fb1667b9 authored almost 3 years ago by juliancoffee <[email protected]>
-remove line breaks from biome names

-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands...

ceb3507e500e60f7834e1d170db726abb0328606 authored almost 3 years ago by floppy <[email protected]>
Don't add unnecessary biome pois

40580578a04e8f026326ffcfe7b890ae1eee0f55 authored almost 3 years ago by IsseW <[email protected]>
tweak biome icon

28a7b004451b48e24143bb76b5ce078bb688a908 authored almost 3 years ago by floppy <[email protected]>
tweak biome icon

dcf36df781b575c943f108f7dba237eec69a4319 authored almost 3 years ago by floppy <[email protected]>
update/add namegen-bricks for forest and grassland

4a8c428a3fe41b81a9a718356e3ca86a99965a6d authored almost 3 years ago by floppy <[email protected]>
Merge branch 'roidujeu/fix_combat_rating' into 'master'

changed the combat rating equation to a simpler one, which results in a better combat rating ove...

e20c98189f5f0cf1bece692a13d92a2eaf94cc06 authored almost 3 years ago by Samuel Keiffer <[email protected]>
changed the range of CRs

7da9f7dd47bb8e09b0eecdba275966e2b355fb09 authored almost 3 years ago by roidujeu <[email protected]>
let fmt/clippy do it's thing

85965b71612eda188df486023f3fe130d3f2df91 authored almost 3 years ago by roidujeu <[email protected]>
made stats separate and gave them different weights

3f43610cfd1d3361e8c471bfbbae11c40d6c9f32 authored almost 3 years ago by roidujeu <[email protected]>
gave speed more weight, reduced equip_time_weight, etc

a6a825a97f243b323899e2646350707322eeff59 authored almost 3 years ago by roidujeu <[email protected]>
included other stats, gave constant definition for some constants

reduced weight for poise
refuced weight for equipment time

13b0ad8c0e6de7cb47b0ff2c585b9e62c6a3b450 authored almost 3 years ago by roidujeu <[email protected]>
reverted accidental change

d6ca1bfd936068a9f404fb43c39d5345727e5caf authored almost 3 years ago by roidujeu <[email protected]>
normalised crit_chance, zeroed out some stats(for now)

f77baeac4bc81b4b9a9e520ae9a0fa2e08f32e42 authored almost 3 years ago by roidujeu <[email protected]>
fixed equip_time reverse logic, dimished effect_power's effect on CR

dcc6b75c1cfa8db1a8b80e1b94023a5c573faff1 authored almost 3 years ago by roidujeu <[email protected]>
changed the combat rating equation to a simpler one, which results in a more accurate weapon ranting.

773bf9d9fd7c7f7a1d8f3354c85c93eb90e0d559 authored almost 3 years ago by roidujeu <[email protected]>
Merge branch 'james/agent-cleanup' into 'master'

Move agent code into separate files

See merge request veloren/veloren!3102

a6877d3a60ec395fb845a198fbdaa2957ab216e1 authored almost 3 years ago by Samuel Keiffer <[email protected]>
Move agent code into separate files

ac6f53922f8315918c6bab85b50fbd853de9b956 authored almost 3 years ago by James Melkonian <[email protected]>
Fixed minor shader issues, added curved world effect

b85aac6e233672f17681c0017d7b979a3c402eb1 authored almost 3 years ago by Joshua Barretto <[email protected]>
Melee attacks are now created through a melee constructor.

b0644ca767c0bdb936fad4369e01e630cc537322 authored almost 3 years ago by Sam <[email protected]>
length comparison to zero in /civ/mod.rs

warning: length comparison to zero
--> world/src/civ/mod.rs:482:15
|
482 | while ...

1a5c1ae3195a0b9a978fac9bd676be8a354fb12e authored almost 3 years ago by floppy <[email protected]>
Merge branch 'zesterer/experimental-shaders' into 'master'

Added support for experimental shaders

See merge request veloren/veloren!3110

bb21dc2708c5e327a6832b818ae38ea2eea0774e authored almost 3 years ago by Joshua Barretto <[email protected]>
allow enabling/disabling biome names on map

fd920cea1d728eeaebd3e9b19e0db4b996052b18 authored almost 3 years ago by floppy <[email protected]>
allow enabling/disabling biome names on map

a836b61190ed47960b9639aee69bed9b7f9482a7 authored almost 3 years ago by floppy <[email protected]>
Updated changelog

1a0c5c17731f89bf021ee7da97dcad00aba623d9 authored almost 3 years ago by Joshua Barretto <[email protected]>
Added support for experimental shaders

cd428d92676848efe7078ee9295e6b8f8d2b1f91 authored almost 3 years ago by Joshua Barretto <[email protected]>
Switched to using existing `swap_lantern` function

Removed unnecessary function

64f6faece5605ac644ece6f66c261540099a71df authored almost 3 years ago by ninefox <[email protected]>
add synonyms for biomes

0c97a6e91a16eb3240ca5870537d31844f9f307e authored almost 3 years ago by floppy <[email protected]>