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gitlab.com/veloren/veloren

Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
https://gitlab.com/veloren/veloren

Mostly working train tracks.

08a50afd9fc06ee30ebf90efc987b7d83f93d6f1 authored over 2 years ago
Flee if attacked even if attacker is not close.

3d4ad29d1d76ff899039c9bf1ddb601860adbc30 authored over 2 years ago
Merge branch 'holychowders/dont_just_stand_there_when_attacked' into 'master'

Flee if attacked even if attacker is not close.

See merge request veloren/veloren!3669

7cb701e469b483957f0ee619afeb66da59d714e2 authored over 2 years ago
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2

3f3f8605afae2d28e5d227472b6c0fc52ae4ef95 authored over 2 years ago
Refer to the fully aware state of an agent as "alert".

442697205759e4e374ac8239938a32dfa1e8f274 authored over 2 years ago
lang(pl_PL): update polish translations

92465bfe599f13ef98a830b71a3c097a69953dbb authored over 2 years ago
Merge branch 'sword' into 'master'

Sword

See merge request veloren/veloren!3662

dda62b998dbdf4c98095ea8afb3ca799f9804b64 authored over 2 years ago
Changelog

b090467f197c7598111c392ae25e4773eca3270b authored over 2 years ago
Sword AI now randomly rolls again

70223506932d982357df0c2d56847a3172b4f3a2 authored over 2 years ago
Addressed feedback from testing

0fe073fcdcc1006d59ad1e5ad2214923f2730ac3 authored over 2 years ago
Rebase commit

d60839010a66f33c71635b1904a8589ed3e3c140 authored over 2 years ago
Addressed review comments

b5682c4682dd45dae98766d192d7574f208068a9 authored over 2 years ago
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.

a44c36432e8e2ffe89362604529997efe6e81a9b authored over 2 years ago
Fixed sword AI after contextualized sword abilities.

e1f76e012770c4f80d72b6ccc8d89670aefd11a7 authored over 2 years ago
Address UX issues of contextual abilities.

178240867674607934a11c1170fa840ec2407e12 authored over 2 years ago
Fixed inability to use abilities while in a stance

172c9e06897d5e1f955681970c44eb9b1f431e55 authored over 2 years ago
Removed unneccessary term in skill point cost calculation

07d273aa09fd352bf314ccb777dbc006ea9b079e authored over 2 years ago
Activated abilities can now be contextualized

8cfe62e6dc63d1db95b8cd0dc622f5297201f5c2 authored over 2 years ago
Changed exp/sp progression for sword skill tree

5674923a54f7c0e2c372c354448aa598d17f0b6f authored over 2 years ago
Fix unit tests

273949369f483a0116bf717d8735f84f510cedf3 authored over 2 years ago
Tweaked sword component stats

a21ce80daf0f48a25955ab6a9ad391e945f63b21 authored over 2 years ago
Initial balance pass on sword ability stats

38ce87d80bd2a3225db3667b58367b07829de741 authored over 2 years ago
Stances now require a small amount of time to enter them

2e8ad9612178dda0dfb229c4b47eb6907fd00f56 authored over 2 years ago
Heavy stance AI

9b4dcbfddee366c9679ee439acf42bc92caa48d2 authored over 2 years ago
Reaching stance AI

eb67cc2cf7ec34d91cbd8ed6cb68ccfe48d9a1eb authored over 2 years ago
Cleaving stance AI

df9ef691fd8517c6e4ddd89794fa195d60f2d5d7 authored over 2 years ago
Parrying stance AI

43a5a2a93a09c0ab5297dd108ddd681886fedac4 authored over 2 years ago
Crippling stance AI

5358016ba0f7374ec8ce98bc4d0551983cc1cc2c authored over 2 years ago
Mobility stance AI

c7d3aa19e4dc1fa8742e567ee0f73760948fec35 authored over 2 years ago
Balanced stance AI

4ab3abfc07764759ec052411575fb02442e5c8f2 authored over 2 years ago
Sword AI for offensive abilities

7dcb3582e6e37ddb3d3fd645eb65618fd06bdbe1 authored over 2 years ago
Defensive stance AI

c97bfdfb947cc1aa332af9b98c8854c73b9f5895 authored over 2 years ago
Made animations when dual wielding less bad

937db8706c99dd76ccf24ee43a418885fb3875bb authored over 2 years ago
Sword AI can now choose their abilities

221b0aff5f50780b1c872a8d971ef961d2d465f1 authored over 2 years ago
Made combo melee more ergonomic to use when it is a stance

8d3567b6b291ffc1be58aa0e023bf0af09e0a251 authored over 2 years ago
New ability icons

bc8f7943097351ddc1031128e81b166baa21d1c1 authored over 2 years ago
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return

21dedb54b9d40247bd0f2f352484c2357c5b4c84 authored over 2 years ago
Parries now correctly return to their stance.

21aabb5663f0ba73da88d392c68ad79741a73c1c authored over 2 years ago
Fixed issue where you could cancel combo melee 2 mid strike

b3a15f61aafb0ffb96f34dc6d7cc9b70edddc82a authored over 2 years ago
You can now leave a stance by using the corresponding ability input

5974646a3cb7ce56a1fbd517eef8a603cff55e66 authored over 2 years ago
Abilities are now more expensive when in a mismatched stance if that stance is not the balanced stance.

5757b0bdf0746417643eb417a754b3ccbf692e82 authored over 2 years ago
Buffed cleaving spin

d3a52bd63b7865156ff1c1de57afb94a83cdb1ab authored over 2 years ago
The currently active stance shows as a buff

191174aa307ed6d5f29274ce83565810850e1043 authored over 2 years ago
If you were in a stance when you used an ability, return to that stance after the ability is complete.

a2242b28f4ec95ffac54be1b2bdeaaa88051b6a2 authored over 2 years ago
Added animations for recover section of all abilities

ac2e2fd7240543d0a7b48107f6a8719e0acc4c92 authored over 2 years ago
Dive melee now scales its attack off of the entity's vertical speed.

Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s...

a8212d6f416ced95438d3b5b1574371c01048d4a authored over 2 years ago
Animation for reaching flurry, tweaked animation for balanced combo.

b09b0222c405a3cbaffa2f22c0e7d7ce84454d25 authored over 2 years ago
UI for sword skill tree.

356c26cc66e281b138fab3015c13c3d5a14eeeef authored over 2 years ago
Animation for reaching skewer

2e5dfd86de61e81c4cf307fc5e65e826dd15c785 authored over 2 years ago
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.

9091d4655437420a10e1e9ea60f284dab6994576 authored over 2 years ago
Animation for reaching combo

035f9135d6f82e5c49a374b9b80faf19134d073b authored over 2 years ago
Animation for mobility feint

73a36235fc4c26b96a9b69cfc95b6e94390564b0 authored over 2 years ago
Animation for mobility agility

77f891dc99f340669f6be241b562647175ff5b5e authored over 2 years ago
Animation for heavy fortitude. Tweaked animation for defensive bulwark.

1621521232d926bbc8bd0e984988fd60f05dc6e0 authored over 2 years ago
Animation for mobility combo

09de0ec48318af12a25c83b794d80f74fcf80e8c authored over 2 years ago
Combo related skill icons

871d48063918da83ff11f86046adf6387e18486a authored over 2 years ago
Animation for heavy finisher

eb7c2337dddef06c1a5d92f5419e19b1ccf8d32d authored over 2 years ago
Animation for parrying counter

d7a0a6e7438cd958a2e840aa6b741660b56f5951 authored over 2 years ago
Animation for heavy combo

ba4c28e83a43b30f9475becdefaa81eb9599b4b3 authored over 2 years ago
Animation for heavy pommel strike

be3f2dca9255346ae3f303f050d064aa887a9b40 authored over 2 years ago
Animation for parrying riposte

632941e99df4ac4b0a69225a63e678348a4942ee authored over 2 years ago
Animation for parrying parry

7c228470097f33372aec4296c10f80b4b0321c46 authored over 2 years ago
Defensive retreat animation

0c8480ac92eca836d3a8572581d7d19101219e3e authored over 2 years ago
Animation for defensive bulwark

571c64a4bb6dfc2d5e20797e0b191ee4f8c6bdd4 authored over 2 years ago
Animation for parrying combo

dd37a699c0ba01d1e02104ca85807058603a7b3c authored over 2 years ago
Animation for cleaving dive

0dea91e57f803a57f7c6cf2cc0931050f178045d authored over 2 years ago
Animation for defensive combo

19948ad6fd7dd2d5f7ebda95fd1c9ad987f93259 authored over 2 years ago
Animation for cleaving finisher

d907cd5e5112b8a6a04b96f6b1372e69a508f023 authored over 2 years ago
Animation for cleaving spin

83829d1e1ba8e2679cdf0fb124c18d575773d66d authored over 2 years ago
Crippling gouge animation

43b2e6bb70cb42613d925c59ced0d33edf0767e7 authored over 2 years ago
Animation for crippling strike

36287b746914cab60792a842396d269314a5eb40 authored over 2 years ago
Cleaving combo animation

8d252b716806f42afb34c0eb9d1f8b26e703e786 authored over 2 years ago
Crippling finisher animation

4bbd7da929d8836e5a0edacff676698d370aa0bd authored over 2 years ago
Animation for crippling combo

919e515098f84d09ba467b59b6dc96a26ef27c9c authored over 2 years ago
Offensive advance animation

894710d8c6c5029c3cdc6c7c92ccd9b385afcd7e authored over 2 years ago
Offensive finisher animation

2bfc2227938349667f4e1e31f29c6e2cef941c12 authored over 2 years ago
Animation for offensive combo

1e959706a54e8fd9b95f181ab3602408408abf6f authored over 2 years ago
Animations for balanced abilities

a64895d8c58b8a2490edbbd5c9e2ba3648e878e6 authored over 2 years ago
Fixed unintentional recovery from preceding strikes

67fa03dc23db5a1c3b14fd421f918fe029f9185d authored over 2 years ago
Removed air slash stance and abilities

da21e1cb02c8b32a0e1db16cb0fc6877a9d442a1 authored over 2 years ago
Combo melee tweaks

e03e13779307345defb44451b221442f655bb613 authored over 2 years ago
anim testing

1ae230c1946e54ee9dff40b4f1187f151cc990cd authored over 2 years ago
Fixed consecutive strikes carrying animation over

4f2b1d37f8d8cac050b65b02732186481f2f0aca authored over 2 years ago
animation setup

0c054837f918dea9c8fed277fccf90ea3c38aebd authored over 2 years ago
Animations should use the state from the previous strike

c4987c3c4804a231a5e6b0805f952a52b023d11b authored over 2 years ago
Skill point prerequisites and costs

eacbdefb7570a346535c760bdd752ee47dbcee8b authored over 2 years ago
Bin program to generate dot files for skill trees

2116842d302ef0ead4324f98c0b17be9f3c463c7 authored over 2 years ago
Hot anim fix

ea287136cf89ccbe1b6d939bc420050b6efc0044 authored over 2 years ago
Minor tweaks

5d5fbde291cbba65a6435fd94efad114cd52531f authored over 2 years ago
Riposte anim

20dea211d1972d5eb88514801ddc0ff12e8644a6 authored over 2 years ago
Air slash abilities

2fcd876e3f2220b117097e0ec8710ff34a9e07f2 authored over 2 years ago
Mobility abilities

5d643f430a323768c20f4fdf32d9e925609bfa28 authored over 2 years ago
Reaching abilities

7a8653e8f847ca9f895085daf957ff7514cf7f99 authored over 2 years ago
Parrying abilities

8a578bf3f6b22158b87ed4d603c5b83f92410150 authored over 2 years ago
Heavy abilities

500e0ae3d0a0084baee8e9519f413aaf1e7a1be9 authored over 2 years ago
Cleaving abilities

ec03bd7032fcaec3f609184b50db1c7b9912a7a9 authored over 2 years ago
Defensive abilities

d99eddb483520fab073b776b6c1ed16cec1e9954 authored over 2 years ago
Offensive abilities

2051d45d2f27afcd7c817b97cdcaedf10de6c2a8 authored over 2 years ago
Crippling abilities

a4d3de48332540a5854ced297b457fff772b0969 authored over 2 years ago
Combo melee can now optionally not function as a stance

014a8cce619f87b667e2ba2be4c65a7038310669 authored over 2 years ago