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gitlab.com/veloren/veloren

Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
https://gitlab.com/veloren/veloren

Address review on !3971

599e25c9c6db8033fd5c35970dc8699ba50182dd authored over 1 year ago by Imbris <[email protected]>
rebase fix

9a12de5fcf39c3ef7f08c255a9f9aace943881bc authored over 1 year ago by Imbris <[email protected]>
Update TODO after re-reading code and seeing that it was slightly inaccurate

b72bf745635318b23bb46841356eaf0ac2b81610 authored over 1 year ago by Imbris <[email protected]>
Adjust tests to match changes

b96e7e1b26b27348b4dcacd14e6620ba2e2d23c9 authored over 1 year ago by Imbris <[email protected]>
Fix conditions on some error logging spots

ea77a443a23b3d2c6b07e4b22f2b9d4f5ea9356b authored over 1 year ago by Imbris <[email protected]>
Use new id mappings to improve `lookup_actor` function

77e1b1919a0034fc9bab54b8f529a928f8001222 authored over 1 year ago by Imbris <[email protected]>
Update changelog

ab946a0d600798e10543942565c0ba190c3f3d10 authored over 1 year ago by Imbris <[email protected]>
Some random changes and a fmt

c60f994c7fb20faefbd77167aba3658fac022fae authored over 1 year ago by Imbris <[email protected]>
Replace u64 with Uid in some places and add/modify some comments

62abed1eeca24e57041ab01b196ec2b23c6a7bdc authored over 1 year ago by Imbris <[email protected]>
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to

uid_entity.

Also made more progress on changes in common/src/uid.rs

(does not compile so don't ...

40948879974ab098ddf875ddcaa20ea7f4c486a1 authored over 1 year ago by Imbris <[email protected]>
Rename retrieve_entity_internal to lookup_entity

3277d1826500265f80a7796455634e55dfba20bd authored over 1 year ago by Imbris <[email protected]>
Address/cleanup a couple TODOs, mainly comment improvements

01df87bdb4081c98ac8573b12e11f52ac92432dd authored over 1 year ago by Imbris <[email protected]>
fmt after rebase

a976aa3f400322e6800c1f72f26fe305de261cb5 authored over 1 year ago by Imbris <[email protected]>
Add RtsimEntity mapping if it is included as a component on a newly

created npc.

Also, improve wording of a comment.

42ba445ea2a0b41b51dbe7a10b53a7ff533b8758 authored over 1 year ago by Imbris <[email protected]>
Steps towards properly synchronizing when a client exits in-game to

return to the character screeen. And other related improvements.

* Uid now optional when removin...

65efa779b513dab7ad6c34b2104746de5c29a702 authored over 1 year ago by Imbris <[email protected]>
Remove potential for client to delete its own entity.

Also:
* Fix some clippy warnings
* Remove unused clippy allow
* Document semantics of `DeletedEn...

b8af76deff3073e674b7f14278650844f722731d authored over 1 year ago by Imbris <[email protected]>
Fix compilation errors from recent changes

a8fbfc026acf58fdced3af03ac5a803990df479d authored over 1 year ago by Imbris <[email protected]>
Adapting various things to the new interface, fixing compilation errors,

and progressing on half done things. Also, added a few TODO comments.

f11baed9fa5cc989e0fbf5de59de32eb688212c4 authored over 1 year ago by Imbris <[email protected]>
Avoid using return for skipping respawn events

996f58ebd26421487865467523dba401e7151aa7 authored over 1 year ago by Imbris <[email protected]>
Start refactoring UidAllocator to contain mappings for different Id

types.

* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
Rts...

35922866a8a36e9013aef8cd7eefb946f4cd2884 authored over 1 year ago by Imbris <[email protected]>
Cleanup UidAllocator and Uid a bit:

* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Chan...

ea725fffde0c173a80f2fe4ec44fba2a8b4dd9b5 authored over 1 year ago by Imbris <[email protected]>
Merge branch 'master' into 'master'

updating fr_FR translations

See merge request veloren/veloren!3966

d90926e4a362e4ccb4a78e2a1e8e06b47bde6ee8 authored over 1 year ago by Justin Shipsey <[email protected]>
Merge branch 'isse/rtsim-work' into 'master'

Various rtsim related stuff

See merge request veloren/veloren!3950

c4d24d20593d490ebbe9a7c769d6102875816149 authored over 1 year ago by Isse <[email protected]>
Various rtsim related stuff

a884e0e058a3ac474f296b2afbd330654690cfeb authored over 1 year ago by Isse <[email protected]>
Merge branch 'cyclops_and_dullahan_tweaks' into 'master'

npc_attack_tweaks

See merge request veloren/veloren!3969

272d57b4fabafe983cfa1cd404d74999a857faf4 authored over 1 year ago by Samuel Keiffer <[email protected]>
npc_attack_tweaks

53288d0b224ba667a780448fe7735b1526b64c67 authored over 1 year ago by flo <[email protected]>
Merge branch 'quadruped_low_anim_fix' into 'master'

quadruped_low anim fix

See merge request veloren/veloren!3957

6071fe0adb9d78da58eda1e8e2047fe2959f8982 authored over 1 year ago by Samuel Keiffer <[email protected]>
quadruped_low anim fix

0657df80a17e6e5d80aa3b9645e362c5207eb82d authored over 1 year ago by flo <[email protected]>
Merge branch 'plant_creatures' into 'master'

plant creatures

See merge request veloren/veloren!3937

e6fe8c6520057f5ef35c60c42aebfc21d59c8503 authored over 1 year ago by Samuel Keiffer <[email protected]>
plant creatures

16d58c6b4e8388f47e70267e4a41bae9261497a3 authored over 1 year ago by flo <[email protected]>
Merge branch 'floppy_savannah_hut' into 'master'

savannah_hut

See merge request veloren/veloren!3872

dc2afe8236e4059612ccae2cb5e07e65dd4494a5 authored over 1 year ago by Joshua Barretto <[email protected]>
savannah_hut

22854cbea28f363ca65a352164c3e9caa223edd5 authored over 1 year ago by flo <[email protected]>
Merge branch 'tormod/worldgen-refactorings' into 'master'

Make sure location hint calculation is only done once

See merge request veloren/veloren!3967

f7688462a11ec0eb07d21dbf567c3686febd966e authored over 1 year ago by Joshua Barretto <[email protected]>
Pass SiteKind by reference.

4f2548fe78f861112de877c7dbd8767970524fa3 authored over 1 year ago by Tormod G. Hellen <[email protected]>
Make sure location hint calculation is only done once.

Location hint calculation is expensive and should not be done
in a hot loop.

This is a fixup fo...

1d0329cfa7a1248f7260f999b11c734c00744693 authored over 1 year ago by Tormod G. Hellen <[email protected]>
adding fr_FR translations

7e7017d70502dbc39b6e1a0140f1331e6a133f73 authored over 1 year ago by Thomas S <[email protected]>
Merge branch 'zesterer/damage-fixes' into 'master'

Make items vanish after 5 minutes

See merge request veloren/veloren!3963

e71eee0cd209861ed9cfb475bfbe1cd395a7047f authored over 1 year ago by Joshua Barretto <[email protected]>
Updated changelog

6bb65bd9ec62016b384920888b237040e500a4f6 authored over 1 year ago by Joshua Barretto <[email protected]>
Make items vanish after 5 minutes

ec3a7d18988915b108ca563c4eb681a65db5a172 authored over 1 year ago by Joshua Barretto <[email protected]>
Merge branch 'zesterer/damage-fixes' into 'master'

Fixed weird fall damage application

See merge request veloren/veloren!3962

bcc6b84e48a1c3320e739c9aea8a0dc112b39780 authored over 1 year ago by Joshua Barretto <[email protected]>
Apply fall damage even after a block-hop

3a383050d58fe5cd7d2caf655d9e2eb65b0a28f6 authored over 1 year ago by Joshua Barretto <[email protected]>
Remove print

174dac9206bc81444f5b8663d0fcbf3584b017cc authored over 1 year ago by Isse <[email protected]>
Merge branch 'remove-print' into 'master'

Remove print

See merge request veloren/veloren!3961

3fa724b90f8dc931578a2bd1d9176ab94ca6e705 authored over 1 year ago by Isse <[email protected]>
Fixed weird fall damage application

f00f96636c1f261a2e5ac377bacf16982876967e authored over 1 year ago by Joshua Barretto <[email protected]>
Merge branch 'bump-rtsim' into 'master'

Bump rtsim version for frost gigas

See merge request veloren/veloren!3960

65c0e224a66654fe1560f5345599d32e8b85f2bc authored over 1 year ago by Isse <[email protected]>
Bump rtsim version for frost gigas

a4f2a744270a64d2b85f5043ea45272471d69efa authored over 1 year ago by Isse <[email protected]>
Merge branch 'doiska/i18n-pt_br' into 'master'

Add all missing pt_br translations

See merge request veloren/veloren!3959

cda21beedb96d93a2199d7f9fd5e9e914654d0bb authored over 1 year ago by Marcel <[email protected]>
Add all missing pt_br translations

25c3fe3657ce79004f3ee5eaf8718bbecd25e15b authored over 1 year ago by Pedro H <[email protected]>
Merge branch 'zesterer/experimental-shaders' into 'master'

More experimental shaders

See merge request veloren/veloren!3958

21075638bd77c8db19cdaf439068a34e24937ecc authored over 1 year ago by Joshua Barretto <[email protected]>
Added color dither

2064ad5d8007975e8f0a148ac3a88040ff7fc288 authored over 1 year ago by Joshua Barretto <[email protected]>
Draw distinction between bilinear filtering and nearest neighbour

2a9e43b84797cd7aa635e8d51b967eb1d8789462 authored over 1 year ago by Joshua Barretto <[email protected]>
More experimental shaders

b2051767ffbee16fcb1686e4d1e4a8f18bc8dc86 authored over 1 year ago by Joshua Barretto <[email protected]>
Merge branch 'frost_gigas_spawn' into 'master'

spawn frost gigas

See merge request veloren/veloren!3948

a1e0351c234104be16024a0c94e060d0c20ed695 authored over 1 year ago by Isse <[email protected]>
spawn frost gigas

40832456f275c5ffb2d7759a3c407d290f187ee0 authored over 1 year ago by flo <[email protected]>
Merge branch 'walpo/update-readme' into 'master'

Update README.md

See merge request veloren/veloren!3951

c36e3693be2c7ccba960aa4ccffb6ccb2b98d44a authored over 1 year ago by Marcel <[email protected]>
Update README.md

2801456b162455ee292b8d39588ce3d50a1e916b authored over 1 year ago by walpo <[email protected]>
Merge branch 'xMAC94x/anonymize_ip_addr' into 'master'

remove the complete ip address from the logs in case they are gonna made public.

See merge requ...

0135b17588d00b28b0cbacf84542d44c7b4d00cb authored over 1 year ago by Marcel <[email protected]>
remove the complete ip address from the logs in case they are gonna made public.

First we though about hashing it together with the username, but we dont have the username. hope ...

53151a67bf7f05d1cd66e4e9c19c4b507488b393 authored over 1 year ago by Marcel Märtens <[email protected]>
Merge branch 'vasco-steam' into 'master'

Italian translation

See merge request veloren/veloren!3949

b5c4b435fffded3f79fc6ee542b248c04b009552 authored over 1 year ago by Marcel <[email protected]>
Merge branch 'tygyh/Update-swedish-translations' into 'master'

Update swedish translations

See merge request veloren/veloren!3929

5b7005f8f43f9d3070e6b7b52f4d36b7944884cb authored over 1 year ago by Marcel <[email protected]>
Update swedish translations

fc4e1c8a87c71df88b63982c33f22ad9c0d61444 authored over 1 year ago by Jonathan Berglin <[email protected]>
Merge branch 'zesterer/various-fixes' into 'master'

Rebalanced masses, dimensions, swim thrusts, and made various improvements to...

See merge requ...

0f25de1dfe55c6f20ac76fadbe365bc8408d6930 authored over 1 year ago by Joshua Barretto <[email protected]>
Transform surface normal to account for voxel entity orientation

96b84dcbaa0e8d1e77d14643c1bd3d27126318eb authored over 1 year ago by Joshua Barretto <[email protected]>
Fixed volume mount orientation

4fa799e7c7916f52f1309775f7f79b48b2530c17 authored over 1 year ago by Joshua Barretto <[email protected]>
Account for surface normal when calculating collision damage

9127d6cbf2454f493fae619827fac1e2289b563b authored over 1 year ago by Joshua Barretto <[email protected]>
Better turning

8e85ff98a63730593f6a1509a836728ed3fc04f8 authored over 1 year ago by Joshua Barretto <[email protected]>
Better wheeled ship movement

b086b43a88fbe019437232b44929a9ebd81bd086 authored over 1 year ago by Joshua Barretto <[email protected]>
Better orientation, axels

f986e0793dcd02db03ef6f75f164e9098b1bb32d authored over 1 year ago by Joshua Barretto <[email protected]>
Everything damage

6a2796dc179ce6b1e3ccec3d0d56c89a58ef34e4 authored over 1 year ago by Joshua Barretto <[email protected]>
Added carriage

8a8a5526f14e95496cfdb05f0e345a2deac39fe3 authored over 1 year ago by Joshua Barretto <[email protected]>
Correct for orientation movement on voxel entities

465a62a0723f9595b94cfb5a836a507e094a9235 authored over 1 year ago by Joshua Barretto <[email protected]>
Simplified replacement drag logic, special-case volume entities to improve movement

610d1d8497d3070169a0809e44b8bd67c93a115d authored over 1 year ago by Joshua Barretto <[email protected]>
Cleaned up and documented voxel collider code

a09dbf039625dc8f1f6634b073ee95ee77398f4f authored over 1 year ago by Joshua Barretto <[email protected]>
Use non-physical mode for liquid drag

7b4bb2de99b1764f72286e3310c9293e614f2818 authored over 1 year ago by Joshua Barretto <[email protected]>
Better skiff

c2d04501fe8b19bd234bcd53f7fac238424608e8 authored over 1 year ago by Joshua Barretto <[email protected]>
Added skiff

3c1cfe574d2578db07ad21a426d87cf8e35af18b authored over 1 year ago by Joshua Barretto <[email protected]>
Added sprites to ship models

74d4fc8e64f5044a8d03bf70f4fc80b42b74ad01 authored over 1 year ago by Joshua Barretto <[email protected]>
Fix ground_vel parameter

623ab099b831d3e1dec33ec12644e5d7ba8949fa authored over 1 year ago by Joshua Barretto <[email protected]>
An underwater thing

04687aa0b20b9155bf5d7b4a8b7e70376b381df1 authored over 1 year ago by Joshua Barretto <[email protected]>
Added body kind argument to /airship and /ship

dbcbd43b8f45c3fd803e60f2cc65cc12f1c22865 authored over 1 year ago by Joshua Barretto <[email protected]>
Balanced quad_low swim thrust

b6a7401cd956c5dfb398ffdb895f9d4d60d9824e authored over 1 year ago by Joshua Barretto <[email protected]>
Rebalanced ships

dfbd9e81328fe514664ea1fc5fad80f64647d16b authored over 1 year ago by Joshua Barretto <[email protected]>
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.

96bf86dae03d1c7414367997fc75d97c1dc446a5 authored over 1 year ago by Joshua Barretto <[email protected]>
Fixed non-dismounting teleportation

5988237b3d879db580a5ccb2955b500697318e3c authored over 1 year ago by Joshua Barretto <[email protected]>
Italian translation

713533da0bd86d6f289490c30d4a2838e199788f authored over 1 year ago by Francesco Vasco <[email protected]>
Merge branch 'seachapel_rework' into 'master'

seachapel_rework

See merge request veloren/veloren!3856

68491dde556b6b5d9736061d1728817b9d3c5eb2 authored over 1 year ago by Isse <[email protected]>
seachapel_rework

a55276ea7386bf0514994e5875d1f0771ef18833 authored over 1 year ago by flo <[email protected]>
Merge branch 'tormod/worldgen-refactorings' into 'master'

Refactor various stuff in worldgen

See merge request veloren/veloren!3939

b1321849bbc2e1f776f98b07515920a5ecaedeaf authored over 1 year ago by Isse <[email protected]>
Merge branch 'lioncat2002/fix_time_command' into 'master'

Fix: the `/time` command has been fixed in accordance to issue #1622

See merge request veloren/...

f997f11a66752861495a97dfc93866013e3dbe69 authored over 1 year ago by Isse <[email protected]>
Fix: the `/time` command has been fixed in accordance to issue #1622

9eb4931822eb471ede53ff624e24f8197fcdeb51 authored over 1 year ago by Kittycat <[email protected]>
Merge branch 'maxicarlos08/dura-free-area' into 'master'

Durability free areas

See merge request veloren/veloren!3936

19342daa8d083d47eca355e42d2c9c6550660201 authored over 1 year ago by Joshua Barretto <[email protected]>
Replace SquareLocationRestriction with Aabr<i32>.

This is a fixup for 1572a5a759dcd6b9cd30922fce26596f56d7ef0e

a2ecd0b4030636fcf402f968127ea6d1bd3e6476 authored over 1 year ago by Tormod G. Hellen <[email protected]>
adressed review comments

777a69e576c474b291a4ef0e6dc68e9ceb641d5e authored over 1 year ago by Maxicarlos08 <[email protected]>
no_dura -> no_durability

fbe32a90475e6672c6c57b0185646220354eacd1 authored over 1 year ago by Maxicarlos08 <[email protected]>
update changelog

713f5afdfad03b6bcd9294a47415cd8b71871d52 authored over 1 year ago by Maxicarlos08 <[email protected]>
made tests work

8ed311c5a97796f7213a6c774d697a28b9094ed9 authored over 1 year ago by Maxicarlos08 <[email protected]>
durability free areas

174f75dc63ab8d04deb481fcd8b292fd0a228bd4 authored over 1 year ago by Maxicarlos08 <[email protected]>
Get rid of the old and clunky loc_suitable_for_site function.

af080016ab21285579d98759d453b44a4c153f98 authored over 1 year ago by Tormod G. Hellen <[email protected]>
Consolidate SiteKind impl.

a58b589c1a43c596d02c497f13740358ff8d62e7 authored over 1 year ago by Tormod G. Hellen <[email protected]>
Add location hint optimization.

1572a5a759dcd6b9cd30922fce26596f56d7ef0e authored over 1 year ago by Tormod G. Hellen <[email protected]>