Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/PrismarineJS/flying-squid

Create Minecraft servers with a powerful, stable, and high level JavaScript API.
https://github.com/PrismarineJS/flying-squid

Add cool sounds, remove some debugging

cc072e24642471b7ed3d2442003b6fd8812430eb authored about 9 years ago by DemiPixel <[email protected]>
Added mobs, /spawn, fixed bugs, added many more

0684ff481f7026b392b39966b3e7969b4cb9681b authored about 9 years ago by DemiPixel <[email protected]>
Adding lots of cool stuff (spawnObject, entity physics, etc)

573c0e420001f98ac7a8c9f6b3afd916309fff8b authored about 9 years ago by DemiPixel <[email protected]>
properly implement gamemode change, make gamemode3 (spectator) work

3134633a87f35f968dd110fd39da9e3e64b55a1d authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #93 from demipixel/todo

Add stuff to TODO

5a7eae3b1dd456392bd9fdb64a9baf920f5c38d4 authored about 9 years ago by mhsjlw <[email protected]>
Every little detail

4ad8d3e675d64fbebcce8b7a54c0802db64c9a30 authored about 9 years ago by DemiPixel <[email protected]>
How did I mess this up

af9f7f1de882650b3109fd15fce91b9449dea9ad authored about 9 years ago by DemiPixel <[email protected]>
Updating this bad boy

aed13b8c41ebf22dd3339efa1d3d908f90b19d2e authored about 9 years ago by DemiPixel <[email protected]>
only wait between each chunk after the initial map was sent

12620716e7cb30554bc6380e33c8758576df340b authored about 9 years ago by Romain Beaumont <[email protected]>
implement skins (player properties)

591a4ed8df0fb968bd95de60364cefaa17bd0fd8 authored about 9 years ago by Romain Beaumont <[email protected]>
handle player set view distance, fix #76

d7aa0bca835da6f2cff36c423b3e55fb8084f4f9 authored about 9 years ago by Romain Beaumont <[email protected]>
send rest of the map only when the player has logged, fix #88

6b86cf5e9a7aa9f49f706d4d78ea41186428be5a authored about 9 years ago by Romain Beaumont <[email protected]>
fix respawning : fix #91

a647e34078d668a210664aa303e8c231199187fd authored about 9 years ago by Romain Beaumont <[email protected]>
use destructuring in more commands

010cda5c6e6c5a9e9a0417d261a143cc091be4e1 authored about 9 years ago by Romain Beaumont <[email protected]>
improve code of new commands : do the parsing in parse and use destructuring

41811c79b52031e7203fbf51b81e40c80b010cb8 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #89 from demipixel/sound

Sound and Particles!

6c5a392b2bc5778e792c8c4aa437f7177702f4e9 authored about 9 years ago by Romain Beaumont <[email protected]>
I love my docs

17ad68dced771d9e3ea7d37291bb28b0c6cfd8b2 authored about 9 years ago by DemiPixel <[email protected]>
Lots of stuff.

446dfa64d07d51557c8888abce6f44e0d9b0c8d4 authored about 9 years ago by DemiPixel <[email protected]>
Support sound basics

2955c5bcfd1a0214aedbf96db93bf922474b1909 authored about 9 years ago by DemiPixel <[email protected]>
Release 0.2.0

84369016a1c0b1ee541e49026d26a580e34e9568 authored about 9 years ago by Romain Beaumont <[email protected]>
update prismarine-world : now doesn't error when a region file doesn't exist

cbf04f1c01c4ad3d4c36e0bea5b146aeddb4d62d authored about 9 years ago by Romain Beaumont <[email protected]>
listen on server 'connection' to listen to non-PLAY errors, try to fix #85

20ff77bc1d8bb5d1ff367017d58ce4a20083f238 authored about 9 years ago by Romain Beaumont <[email protected]>
update setBlock doc

07b8eaf58c69ea8cbe18d6bd9a1f00393270775c authored about 9 years ago by Romain Beaumont <[email protected]>
add metadata when placing a block, progress on #9

81d6cca4f18d2f9e124a22614c5d1a4b16c48b74 authored about 9 years ago by Romain Beaumont <[email protected]>
Some things got done in the roadmap

I wouldn't say other dimensions or world generation are finished, but basic functionality is there.

f0808b36e1dbca6ba42904f8bd00f7446b3a5535 authored about 9 years ago by Romain Beaumont <[email protected]>
delete doc/README.md

ae0faf757f21b9f74fb0117fe252b5601eb64afb authored about 9 years ago by Romain Beaumont <[email protected]>
fix test

767a3bfba1a16c1ed9f046b48ca053f27064c34e authored about 9 years ago by Romain Beaumont <[email protected]>
use an es6 class for the player

73a18ef86365779ceb12d57ffd86ac987d6930be authored about 9 years ago by Romain Beaumont <[email protected]>
use a class for MCServer

733ca45a46a115c7ef6629a7c0f71b382ef928ee authored about 9 years ago by Romain Beaumont <[email protected]>
some more es6 arrows

888fa21b7bcbb7bb8e34eef0b645190a20e631c5 authored about 9 years ago by Romain Beaumont <[email protected]>
add back server.setBlock

accb742c7fbfe68e0fce58d72a67a19e89743783 authored about 9 years ago by Romain Beaumont <[email protected]>
use an es6 class for diamond_square generation

53c2bc776dd24fa3547cc01a77115e7843de5a34 authored about 9 years ago by Romain Beaumont <[email protected]>
more es6 refactoring : use destructing and more arrow functions

1a58da904ca32df3a2e6af144b92c078db68732e authored about 9 years ago by Romain Beaumont <[email protected]>
use more es6 arrow function, and directly define the player.f functions instead of defining the function then assigning it

a50642967bae2bd84336fb41adf10059fd6f17ea authored about 9 years ago by Romain Beaumont <[email protected]>
proper /changeworld overworld|nether command implemented

69819b880e86ce1025f0860228f8eeb99e8ea529 authored about 9 years ago by Romain Beaumont <[email protected]>
fix grass in diamond_square

939a4040500339e8efb12457340d838b8d3e2ae0 authored about 9 years ago by Romain Beaumont <[email protected]>
add player.spawnAPlayer, player.despawnPlayers, player.updateAndSpawnNearbyPlayers, automatically spawn and despawn players when getting closer or far

2a3b8a157bd101171faceb1f72af4525c427e6bd authored about 9 years ago by Romain Beaumont <[email protected]>
serv.setBlock -> player.setBlock

c2b14247431fc6c6d94892af76d1f2c124d4518e authored about 9 years ago by Romain Beaumont <[email protected]>
fix stuff related to changeWorld

* use writeOthersNearby everywhere
* create player.playerViewDistance
* put toFixedPosition in ve...

e3b7ad569b38d3bf7263e638667c51676be8ecc2 authored about 9 years ago by Romain Beaumont <[email protected]>
Maybe this works

7ac4653ea2341094c6554f9b1e81145419ef1427 authored about 9 years ago by DemiPixel <[email protected]>
Added lots of communication stuff

f0cce9fadb31feed19438c4631b4224ece086a1c authored about 9 years ago by DemiPixel <[email protected]>
Changed stuff, added seeds, etc

bb80bd7c44d777531af3db593b2df88a227daca1 authored about 9 years ago by DemiPixel <[email protected]>
Fail

c48dc8c2c07c6f5e825eb5a1c5117fa266d08b98 authored about 9 years ago by DemiPixel <[email protected]>
Update docs, small fix

afb75e4bea1e4501e5094418528194d4801a738b authored about 9 years ago by DemiPixel <[email protected]>
NOT FINAL VERSION, stuff still broken but some more fixes

1b739c33911de647ae9de63d133102c36f5f7aed authored about 9 years ago by DemiPixel <[email protected]>
Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.

cfa690efb36c86d98c94d2f11d8462669cc313ce authored about 9 years ago by DemiPixel <[email protected]>
Change serv.world to serv.worlds. Added playerPlugins/world.js and moved a lot of stuff from login.js there. Generating multiple worlds works and moving players there works as well. A few issues here and there.

1917165caf6ac6eda4aed4eab386808837a1a525 authored about 9 years ago by DemiPixel <[email protected]>
make the program crash in case of errors

24370e9d0f03e121a60903301ff05548f894b222 authored about 9 years ago by Romain Beaumont <[email protected]>
crash when there is an error during login

17b65f502183d20d555c03fc4e2380beeefb1373 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #84 from mhsjlw/world_loading

[WIP] anvil loading

b89ab41231dbf13d49e5461c231b020f10a284f9 authored about 9 years ago by Romain Beaumont <[email protected]>
use prismarine-world 0.3.0 : enable anvil loading

cde16a4d25cd629bc8ec0666e273151507d02269 authored about 9 years ago by Romain Beaumont <[email protected]>
anvil loading

8a93ffbdd9c33d82d7971a6485b3124c21aec288 authored about 9 years ago by Romain Beaumont <[email protected]>
send only one player_info packet, now that the problem has been solved: don't send the displayName

cf7b1e8fe54814e0e86608751ca511dd1262552c authored about 9 years ago by Romain Beaumont <[email protected]>
update example in README

710473b926e14347147e4f2a60d2e137bc76061a authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #72 from JWo1F/commands

fix #42

892199e4a38e70bb8270c9d1ed03b937a23c87fe authored about 9 years ago by Romain Beaumont <[email protected]>
move Command class to its own file, fix bugs in commands and improve info

c89c9e722e45709788d49020f4a295e762a5d73d authored about 9 years ago by Romain Beaumont <[email protected]>
disable modpe by default: important ram usage, buggy

18df789f1065d69ac2d1370e88083d4bb5bfff63 authored about 9 years ago by Romain Beaumont <[email protected]>
actually fix displayName by not putting it (the vanilla server does that)

82353ad13c84b583b8211a97d1305e3b94a83446 authored about 9 years ago by Romain Beaumont <[email protected]>
display name is a json chat

57a253565fecbeadbafd5fe99392be7ff3631278 authored about 9 years ago by Romain Beaumont <[email protected]>
disable broken world border

7b93432d7f1742cd302c9c1da6ca950df1519656 authored about 9 years ago by Romain Beaumont <[email protected]>
makes kick timeout configurable

d04e2b829b47f848cdfd3c53d5ddc18bdaccbed0 authored about 9 years ago by Romain Beaumont <[email protected]>
improve spawn point

50785a9e5e3db4507370ab04d44611b6e04a86f7 authored about 9 years ago by Romain Beaumont <[email protected]>
fix 2 bugs in login : send the update health packet + send named_entity_spawn as fixed point

c26b11bb74d3f4fa263fc283faf2068b61502fcc authored about 9 years ago by Romain Beaumont <[email protected]>
decrease kickTimeout back to its normal value

37db96d8a114230e6331d3e533f40a13c8bc05bd authored about 9 years ago by Romain Beaumont <[email protected]>
force compression

06770fc23f0f24704fdebca65b3e64451989e223 authored about 9 years ago by Romain Beaumont <[email protected]>
make map sending a bit more lazy, that way it's always instant to login in the game, even if some chunks are missing

0c738d1b74cc5fd5d6b404c31b9458f90a13307e authored about 9 years ago by Romain Beaumont <[email protected]>
fix basic.js, fix #74

86b83e4e8d856de9a21d42a778eacee92e7bf1d5 authored about 9 years ago by Romain Beaumont <[email protected]>
fixes

b51519e1389de3d26d80ae796e68efc6ac5d2270 authored about 9 years ago by JWo1F <[email protected]>
move code to inject section

19b5c9a9cc021ad68e4c061568028ebf23369260 authored about 9 years ago by JWo1F <[email protected]>
ping!

75f974ecc87976c808073d4eaa7b08287ef28186 authored about 9 years ago by JWo1F <[email protected]>
commands

0f5ce496109ee5cacaa40be4b7b955788aa1bba6 authored about 9 years ago by JWo1F <[email protected]>
add try catch for the modpe commands to avoid crashes

82067d1424421e881e2eec1b294a1c385a52da1c authored about 9 years ago by Romain Beaumont <[email protected]>
add _worldSync to implement modpe api

316ed6b49beb17c6d422f3606ba72b7a5e3adb02 authored about 9 years ago by Romain Beaumont <[email protected]>
add all_the_blocks generation

32c1368107a6ae4d3b980edf601dd4b47f36541d authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #67 from demipixel/mini-worldgen-change

Mini worldgen change

54e9e6b9797957b02eb0202fda276deb0d9b0740 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #70 from demipixel/ticks

Tick... Tick... Tick...

0448c19111a46a86846c245db37013b44f74c62b authored about 9 years ago by Romain Beaumont <[email protected]>
put modpe in its own command namespace (/modpe <command>), add the same /time command that minecraft has

51148036e492748fa5d923ae984d453ec10ecbbd authored about 9 years ago by Romain Beaumont <[email protected]>
clean dependencies

717dfc1b677f3272d4192192c220e1ba19771f09 authored about 9 years ago by Romain Beaumont <[email protected]>
Of course it breaks

7fd8e56d3eecd622b46dff539322b867f93ea24a authored about 9 years ago by DemiPixel <[email protected]>
Quick fixes, adding everything to api.md

7a028e7193c660e88310433204d16f933e5c1b59 authored about 9 years ago by DemiPixel <[email protected]>
Start of ticks, added daycycle, fixed inventory + chest things

e062e4d6a94c25a613f0847fc8e10276f44da491 authored about 9 years ago by DemiPixel <[email protected]>
fix lines in modpe.js

012f6e7c3069c0b9f2d34303a2da9718ab4f5396 authored about 9 years ago by Romain Beaumont <[email protected]>
generate an uuidv3 in offline mode, fix #68

3f0c099c42458e5b0b5b026d75d84ba2e194b117 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge

e6a739455483634eb9adda0daad0efbe64ea24c1 authored about 9 years ago by DemiPixel <[email protected]>
Added waterline + dirt/bedrock height

c72452da798f1311ed9a5d03e99a6228dd3a01f5 authored about 9 years ago by DemiPixel <[email protected]>
actually delete settings.json

fd6e2f97ab83ac798706fa7690087ff6f4d87cdb authored about 9 years ago by Romain Beaumont <[email protected]>
delete settings.json file

db25a2b9068d144375043e35b8334fe41f3a4953 authored about 9 years ago by Romain Beaumont <[email protected]>
create default-settings.json that shouldn't be edited, use settings.json for custom settings

99760fc11c7e80652256ebe0dde3c7f7eddd51b1 authored about 9 years ago by Romain Beaumont <[email protected]>
Added grass, fixed waterline to match the other commit

075fb7332fa690d7c420495e09f1c0ee40628641 authored about 9 years ago by DemiPixel <[email protected]>
Added waterline + dirt/bedrock height

a01108411944e8060540ff7887e0adf514eb6a41 authored about 9 years ago by DemiPixel <[email protected]>
Modpe support is merged, added flag for enabling modpe, added world edit

a4cae0c14354e4f212ad15de532322c6bea491de authored about 9 years ago by Ubuntu <[email protected]>
fixes and improvements

18a56b51b06a712c28c7452c941151c208a879d9 authored about 9 years ago by Creeplays <[email protected]>
fix inventory

76e5d006fc3f48fc83336f29ebbdf397a99f9bed authored about 9 years ago by Romain Beaumont <[email protected]>
Update modpe.js

59e00875aa7f4d186e5baeed96b7c757400c199f authored about 9 years ago by F6CF <[email protected]>
fix modpe dir

36465cf00dc19f2cc23bb7601f8ec46be4132b8b authored about 9 years ago by Romain Beaumont <[email protected]>
Return basic.js

6239d88431651b9133b928b5ddc98eb0e0798629 authored about 9 years ago by F6CF <[email protected]>
Add server favicon

5de808cca4233750c099799c15268fa4c81abd0d authored about 9 years ago by F6CF <[email protected]>
Create header.js

6ba4aaaa2ee3b961e5f1a8b376ad3173e600cb18 authored about 9 years ago by F6CF <[email protected]>
Create inventory.js

InventoryAPI

23126e1c6944c0d8f64e96a9a6838fca58e2cff9 authored about 9 years ago by F6CF <[email protected]>
quickfix

343d9e6828da8f59951ecfa6957b453499b9c7f5 authored about 9 years ago by Creeplays <[email protected]>