Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/PrismarineJS/flying-squid

Create Minecraft servers with a powerful, stable, and high level JavaScript API.
https://github.com/PrismarineJS/flying-squid

sendRelativePositionChange needs to be async because of behavior use

not sure if that behavior thingy has its place in that function, I think 'move' is not really a ...

6ab320e3bcaf81e8ae1a25326ee4005681b39c40 authored about 9 years ago by Romain Beaumont <[email protected]>
Gona kill myself . . .

bb75c6c1a09e9799e7af2f196c4a5a7c3927acf0 authored about 9 years ago by azastrael <[email protected]>
Crying right now . . .

d334fc486cdba24b055da701e0ad0c53b178ac16 authored about 9 years ago by azastrael <[email protected]>
Try number 42.

3849de3aa3c3cbc6180b248c7d7c89fbf4bef069 authored about 9 years ago by azastrael <[email protected]>
Please ... love me whatever stupid things i do =(

284cdc73fa8635d11ef89992d273cfcef8e790cf authored about 9 years ago by azastrael <[email protected]>
The magic of 32.

844558dd8916090ca47c8d0c654d9ea5a0e88496 authored about 9 years ago by azastrael <[email protected]>
Fix a very bad bug.

b850d234969eb1700fbca7e4e01ab29c7fa8945b authored about 9 years ago by azastrael <[email protected]>
Add teleport ( aka. tp ) command.

01e0162d5949031ba9d38a354138b0c6e43a0e5b authored about 9 years ago by azastrael <[email protected]>
Merge pull request #140 from 109C/master

Fixed friction bug

843fdfb6fe0294fbcf7968a591caa3defa69f8f6 authored about 9 years ago by Romain Beaumont <[email protected]>
Fixed friction bug

46f1000bcf6e607729cf486448ddcd78dfaf7014 authored about 9 years ago by C109 <[email protected]>
add /attach <carrierId> <attachedId> to attach an entity on an other one

will be used to make a attach function and in vanilla uses later

04ab50b7d8f2efcfce4638f60861606e56a734c7 authored about 9 years ago by Romain Beaumont <[email protected]>
map 7 dragon parts to dragon when attacking the dragon, fix #109

57ff06a805ef981e8aeb76912373ec102079c737 authored about 9 years ago by Romain Beaumont <[email protected]>
entity should despawn even if animation=false

64c1a5921d78bac326cc4e8b0758f265959afe4e authored about 9 years ago by Romain Beaumont <[email protected]>
fix entity dying, add /killall commands, add entity.takeDamage method, remove despawnPlayers (same as despawnEntities)

c34ebb1f5e19d5606e69e71bccc5aa3ad89a293c authored about 9 years ago by Romain Beaumont <[email protected]>
stop extending prismarine-entity and add license field

959100ef7d403eb98200a57202eb514565968bc1 authored about 9 years ago by Romain Beaumont <[email protected]>
send equipment during spawn and fix some code style issues

e7952f386f92cd2ab37514aca3add43a89d1590b authored about 9 years ago by Romain Beaumont <[email protected]>
start fixing inventory equipments

c8ce897013ce94d867a22ac54c0522f4cf573a85 authored about 9 years ago by Romain Beaumont <[email protected]>
improve code with webstorm suggestion + split entities.js into spawn.js and other files

b5d22e57f93993325d8c96a28ca1ee6ab8a70173 authored about 9 years ago by Romain Beaumont <[email protected]>
fix createMCServer doc

a4c208ec5e911ae7d5bf2ffdb94713b057381ec7 authored about 9 years ago by Romain Beaumont <[email protected]>
API fixes

8f7185773dc056ccf2f4beafde989211d727387b authored about 9 years ago by mhsjlw <[email protected]>
Various updates to MCServer

1c4611cb86aa58b612ec7e810bf148bbcdf514f5 authored about 9 years ago by mhsjlw <[email protected]>
Update and rename history.md to HISTORY.md

5f0289917394b68e8fb95390574e6b1dd37dc024 authored about 9 years ago by mhsjlw <[email protected]>
Rename contribute.md to CONTRIBUTE.md

7c314a589c7d836b658500fd6c642458f02e60b4 authored about 9 years ago by mhsjlw <[email protected]>
Rename api.md to API.md

4b2915b23960fc66b70518843bee1e7d9283ae3b authored about 9 years ago by mhsjlw <[email protected]>
Update README.md

74ecfcd70d009c31de05494fb06370955162ad60 authored about 9 years ago by mhsjlw <[email protected]>
Update README.md

96ef26a21bc064cd60027b9590d90bc749e95a31 authored about 9 years ago by mhsjlw <[email protected]>
fix /command help message

f2889dd674d2d4b69cfe2155d38a029016d86196 authored about 9 years ago by Romain Beaumont <[email protected]>
try/catch acceptClick until everything is implemented

23094fd152c76a373871126fafc807fefc9ce3e3 authored about 9 years ago by Romain Beaumont <[email protected]>
fix place lime wool bug (use Item.fromNotch)

af3cfeda514c5fc3dc5eaa8d866606cf22dc394a authored about 9 years ago by Romain Beaumont <[email protected]>
convert coords to int, fix chunk unload bug (on node 0.10)

6d098deb23ee0a6c91be09f8527882aba1be3306 authored about 9 years ago by Romain Beaumont <[email protected]>
add a server setting view-distance, and take the min of that settings and the player settings to get the distance to send chunks

I experimented with vanilla, and its "MultiplayerChunkCache" indicates this behavior for a vanil...

7f47dacc60e2f441dbea60db36ade664e0d46724 authored about 9 years ago by Romain Beaumont <[email protected]>
unload chunks, progress on #127

fb5450e3ca8c8d19bc82d2d882e2882fa61c6669 authored about 9 years ago by Romain Beaumont <[email protected]>
close the server when the tests end

d1c1c9d77f66d206280300ddd9674f040b06e370 authored about 9 years ago by Romain Beaumont <[email protected]>
fix settings, cleanup logs (fix #125)

ddd38e148a6409f8c120c22412d8c7d4ae919c48 authored about 9 years ago by Romain Beaumont <[email protected]>
set a different port for the server with mineflayer test

fe3afd1ce04e9b86118167c1b21a99668cebdcdb authored about 9 years ago by Romain Beaumont <[email protected]>
add a few tests based on mineflayer

44d721d2a55560a2017dc08a6c8473120f9355a8 authored about 9 years ago by Romain Beaumont <[email protected]>
most objects don't despawn and don't get picked up, fix #121

82dbd722fd969c42a2e56fe4b30f31f5dacb6325 authored about 9 years ago by Romain Beaumont <[email protected]>
fix chunk sending, fix #124

f250e4b2a4ae448e9b06bba1d1a59c92272689cc authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #123 from 109C/master

Disable shift clicking

804ddee7c11869448d431548f47fd96c56b53106 authored about 9 years ago by Romain Beaumont <[email protected]>
Not even shift clicking works...

69379d75e4f62d89037eaac320708f6c856043c9 authored about 9 years ago by C109 <[email protected]>
Merge pull request #122 from 109C/master

No more crashes when using uniplemented windows.js features

77b326ffee0f087aa2f400bc3324bc1d8bad1bba authored about 9 years ago by Romain Beaumont <[email protected]>
No more crashes

d5a8acbe3b413d6816f21adabd4c8d02bdf1a3a3 authored about 9 years ago by C109 <[email protected]>
Merge pull request #116 from 109C/master

Add survival inventory handling for players

58193cb37e493348fe2f4eadc1c3a129a281dbf7 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #115 from demipixel/BEHAVIORS

A

5bff660bbea5cee64c00cabd354edf598305f2cb authored about 9 years ago by Romain Beaumont <[email protected]>
Fix crashing for module plugins

8d9eb3207310f557c832a97cae9a33c41ee31563 authored about 9 years ago by DemiPixel <[email protected]>
Added forceCancelDig and some other stuff

483269db4c0bd0562526ce5b913081504d74ba69 authored about 9 years ago by DemiPixel <[email protected]>
No more crashes, update API, add more stuff

0355195cd9fa6bd4458e19a245baf218ce92ba16 authored about 9 years ago by DemiPixel <[email protected]>
Add more to "dug" behavior and add "breakAnimation" behavior

6a9281c1953703d728873efc53614dc63860455d authored about 9 years ago by DemiPixel <[email protected]>
Items now stack

c01c0b9cb402e0475b6c0f4654885615422ab776 authored about 9 years ago by C109 <[email protected]>
Fix packages, add catch to commands

565309846b7787904249cf6de6b6dc9994d86f4e authored about 9 years ago by DemiPixel <[email protected]>
Change to async emits

a68b10bfa016fee013f0a179d1cd609b716827e3 authored about 9 years ago by DemiPixel <[email protected]>
Small fixes

fa99c915511968a490bb5e2edad835c5d67dbaec authored about 9 years ago by DemiPixel <[email protected]>
More skeletal code

06eda4e2fcf1a00aa3ec38fbbb95aa76264b9be3 authored about 9 years ago by C109 <[email protected]>
Skeletal code for survival inventory clicks

c1571c1bd3498ceb0d2e373976ec7eb02507f603 authored about 9 years ago by C109 <[email protected]>
Trying to fix sound, no success so far

de59be23ad177747b1f03cec370e76ec3d25e5d3 authored about 9 years ago by DemiPixel <[email protected]>
Adding behaviors

3ba46f0e97e24adc3dc479b46e85163e7c5553f2 authored about 9 years ago by DemiPixel <[email protected]>
Add behaviors, edit docs a TON (YOU'RE WELCOME)

93ab42152c8d8d954ab7fb4ac4e74058d6b07f14 authored about 9 years ago by DemiPixel <[email protected]>
Merge pull request #114 from 109C/master

Fixed sending malformed items, that caused the client to have visual bugs

00244db976c66421162823d616c6c0469bd47a3f authored about 9 years ago by Romain Beaumont <[email protected]>
Fixed sending malformed items, that caused the client to have visual bugs

44f96dde739faccb2a8324fa7424cb79c57e2c17 authored about 9 years ago by C109 <[email protected]>
Merge pull request #112 from 109C/master

Use mineflayer's window classes in player's inventory

c9ef10b223a1a3271883e6c8e198fdc7324c6be9 authored about 9 years ago by Romain Beaumont <[email protected]>
Implement player inventory using prismarine-windows and prismarine-item

* player can collect item

28343dc3d365034cd16f8792bf6330a2d5b0364b authored about 9 years ago by C109 <[email protected]>
add a plugins section in the README

6f7e7618ca53d6e219b25f28d60ae517b38fcbf1 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #110 from demipixel/newplugins

Come with me, and you'll be...

844c360163a4a3295192ba26338c3fba48a36101 authored about 9 years ago by Romain Beaumont <[email protected]>
Lots and lots and lots of changes... Plugins begin again!

cb88a5cbbb3137c93576840fe8cd2dd39e5940c2 authored about 9 years ago by DemiPixel <[email protected]>
remove player specific updateAndSpawn since this is already happening for all entities

808b5a01499cf9ee35f136aba42aff303efbc08f authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #108 from demipixel/behaviors

Just like how caterpillars will turn into butterflies...

4d267adb48cd050e32804bc57de421f795ac3dcf authored about 9 years ago by Romain Beaumont <[email protected]>
Last fixes

4d7f000b61def60bc095293cb19e1ad8a39a961c authored about 9 years ago by DemiPixel <[email protected]>
Fix a lot of communication things, added lots of semicolons, started on entity knockback (hehe, doesn't work well, needs improvement)

8215985f7f8829b92e5667656d210aeb42fba351 authored about 9 years ago by DemiPixel <[email protected]>
Fix stuff, add a small implementation of picking up blocks (doesn't go into inventory)

2a376626e6db6902c3480c0e0a132d5aeb23a857 authored about 9 years ago by DemiPixel <[email protected]>
Fixing metadata, almost done!

a02983c2bd861bfeac59658d46a1c134de0033fe authored about 9 years ago by DemiPixel <[email protected]>
Attempting to convert Player into Entity

180799e0455a545bcf138b376df64b3c512ca3aa authored about 9 years ago by DemiPixel <[email protected]>
fix /help <command>

8d7523a995b06789fdfb250977b28f6afeb185b6 authored about 9 years ago by Romain Beaumont <[email protected]>
fix block drop in node 0.10 : itemCount is not optional

f4a168cffb5f7224cf814f833356d27995668679 authored about 9 years ago by Romain Beaumont <[email protected]>
fix setBlock

da2457eae4fedc44b11021016821ce868b7f3279 authored about 9 years ago by Romain Beaumont <[email protected]>
improve ticking, fix #101

79e7d040b5036b131f2ab4badc8399ae063fbdd7 authored about 9 years ago by Romain Beaumont <[email protected]>
update to nmp 0.16.2

3f7853c95befc3e71354b87009f320a1385ab00a authored about 9 years ago by Romain Beaumont <[email protected]>
makes diamond_square a bit more rough

5282dd84a498325a32c5dc2d32ba1fcac91f02fa authored about 9 years ago by Romain Beaumont <[email protected]>
add a check in block_place : only place a block if you are holding a block, fix #104

6ea69796fb30b4044d053aa3f373d9d372d8fe8e authored about 9 years ago by Romain Beaumont <[email protected]>
properly build Vec3 from block_dig location, fix #103

477d5ff3b161a273826ae1b5e141baf77884c330 authored about 9 years ago by Romain Beaumont <[email protected]>
mark block dropping and entity basics as done

b25036a10a2210619323deb96c1df6b279efde98 authored about 9 years ago by Romain Beaumont <[email protected]>
get ticking back to server plugin (more efficient not to listen lot of time on an event)

5530f7b1de88a047ebe0e4e7d5e61ed3fae78703 authored about 9 years ago by Romain Beaumont <[email protected]>
improve entity movement a little bit

4cefdedf75e40684b930d733870a7beaf53564b0 authored about 9 years ago by Romain Beaumont <[email protected]>
fix respawn

ebed98d85f956f5024e4fa345028a91f7b9cbf2b authored about 9 years ago by Romain Beaumont <[email protected]>
fix missing serv in chat.js

4cfcfe9277fb899b5c91dd63158af7c578406193 authored about 9 years ago by Romain Beaumont <[email protected]>
add /spawnObject <id>

3b46fc348f1b5a524d29ec149fb15940769836b9 authored about 9 years ago by Romain Beaumont <[email protected]>
add /summon <entity_name> command

d87e9a3a31435d8986b038210e4fa79f1b6d989c authored about 9 years ago by Romain Beaumont <[email protected]>
use Vec3 correctly + move commands in the related plugins

f522dfac9709137d5f64bf241c1a455ed5b56bba authored about 9 years ago by Romain Beaumont <[email protected]>
serv, player -> player,serv because serv is often not needed

9bcbb991bbcca50f43b8addea2e9eebd2ac88fea authored about 9 years ago by Romain Beaumont <[email protected]>
move some of entities.js in other files

a1a260c1da88065952f2f5fae46546a97f6d9944 authored about 9 years ago by Romain Beaumont <[email protected]>
entity plugins

94a11951f4ca59024a3991d9213f9a8029df6f89 authored about 9 years ago by Romain Beaumont <[email protected]>
put together player plugins and server plugins

39dc37f94df5d4032a4fdfb7b06e9f9025a368f5 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #95 from mhsjlw/update_nmp

update to nmp 0.16

15350791df4f145916d0e6780d7499f168764d66 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #94 from demipixel/blockdrop

Entities and Physics

2a64559dc2e9dd7946c6019b404d5ff9ba41371b authored about 9 years ago by Romain Beaumont <[email protected]>
fix changing world

78149b646e8f06fef894076dc8b800757f8e1788 authored about 9 years ago by Romain Beaumont <[email protected]>
update to nmp 0.16

500616283de3e83b68dba1080845bb7976f7e692 authored about 9 years ago by Romain Beaumont <[email protected]>
Merge pull request #2 from rom1504/fix_blockdrop

fix block drop (use currentlyDugBlock instead of getting air)

738ac51ce25cf895c70dea5e59103de0b2de3a46 authored about 9 years ago by demipixel <[email protected]>
fix block drop (use currentlyDugBlock instead of getting air)

47b6e00d5ed9625edf630503bc2261a91036f600 authored about 9 years ago by Romain Beaumont <[email protected]>
Almost done with entities, needs some more finishing touches

f0c17d38b4f950f3f04af0315540a510fd56334e authored about 9 years ago by DemiPixel <[email protected]>
Trying to work on sending entities, fair amount of broken stuff

9c61b7b009ecd0dd84578b4fb7c7bb015cd942ff authored about 9 years ago by DemiPixel <[email protected]>
Remove debugging, fix flying blocks

687b8b971fa315437a7dad98be98a58672d8068d authored about 9 years ago by DemiPixel <[email protected]>