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Warzone 2100

Server hosting for the open-source 3D real-time strategy game Warzone 2100. Also provides server hosting for the open-source turn-based strategy game Freeciv.
Collective - Host: opensource - https://opencollective.com/warzone2100 - Website: https://wz2100.net - Code: https://github.com/Warzone2100

updateSectorGeometry: Reduce allocations

github.com/Warzone2100/warzone2100 - 0cf0e60765b4be6fb3d6fd44df59b66e88bc256d authored about 1 year ago by past-due <[email protected]>
[SDL backend] keyScanToString: Display the *virtual* key name

github.com/Warzone2100/warzone2100 - 38f5cefb5623129fa395a095243dc27cddfe7153 authored about 1 year ago by past-due <[email protected]>
[SDL backend] Shortcut adding to buffer if text input isn't enabled

github.com/Warzone2100/warzone2100 - 57ec8bbf06cbfed8422a31a47134c3e54206589f authored about 1 year ago by past-due <[email protected]>
[SDL backend] Add virtual key codes to text input buffer (so CTRL+V et al is handled)

github.com/Warzone2100/warzone2100 - 567b17dc333791ee3e03e1b5f585cb97b0a0d848 authored about 1 year ago by past-due <[email protected]>
[SDL backend] Use virtual key codes for editing keys for text

github.com/Warzone2100/warzone2100 - e68e90c714941de095e69c0415e141a4195e8728 authored about 1 year ago by past-due <[email protected]>
[GitHub Actions] Flatpak: Always return the exit status of flat-manager-client push

github.com/Warzone2100/warzone2100 - 0c5417915280ec49c030fb7779aa10fb48ae52c5 authored about 1 year ago by past-due <[email protected]>
[GitHub Actions] Flatpak: Run flatpak-builder-lint

github.com/Warzone2100/warzone2100 - fd4786ca8372689bbe1d42ebf53844dac74325b9 authored about 1 year ago by past-due <[email protected]>
[GitHub Actions] Flatpak: Only run flatpak-builder-lint for x86_64

github.com/Warzone2100/warzone2100 - 8818abf374b058006dfab42b75b0ebf86fa8e73a authored about 1 year ago by past-due <[email protected]>
[GitHub Actions] Flatpak: Supply --build-log-url to flat-manager-client

github.com/Warzone2100/warzone2100 - 3a1432eaed977cbdb94e3988f4158f80d2631d79 authored about 1 year ago by past-due <[email protected]>
Hide other stats if they are not relevant

github.com/Warzone2100/autohoster-frontend - 7d9334e64207e6996b777b8b4033735e69a390c2 authored about 1 year ago by maxsupermanhd <[email protected]>
Fix null values in SQL queries

github.com/Warzone2100/autohoster-frontend - a187d81dc010e0ec4688a0313c49ba1977137b4c authored about 1 year ago by maxsupermanhd <[email protected]>
Fix a Repair Facility ID on Alpha 9

For the New Paradigm Repair Facility.

github.com/Warzone2100/warzone2100 - e81ca4f5e6d51dc26e66f427f5116f667ec0815f authored about 1 year ago by KJeff01 <[email protected]>
Remove artifact label from Alpha 3

Recent improvements to label loading showed an assert for a no longer existing artifact. Delete ...

github.com/Warzone2100/warzone2100 - 550ba340c4d6f2c26298355757dd5a0b26af097d authored about 1 year ago by KJeff01 <[email protected]>
piedraw.cpp: Always use fallback stencil shadows if instanced mesh rendering unsupported

github.com/Warzone2100/warzone2100 - 13061ccaf49ac5c0460b86cf50a57ab0226825f2 authored about 1 year ago by past-due <[email protected]>
Fix: Port stretch change to fallback tcmask shaders

From: Initial attempt: use lightmap in the object shader

github.com/Warzone2100/warzone2100 - 2e2bd49f711aa6ad447ceafa7cf96150430c15f1 authored about 1 year ago by past-due <[email protected]>
[OpenGL] Provide a visible fatal error if shader can't be read

github.com/Warzone2100/warzone2100 - 5fbd63116d427656c30bb92f1e2a8b6221912324 authored about 1 year ago by past-due <[email protected]>
[Vulkan] Tweak zero swapchain dimension logging

This is expected on certain drivers (ex. Nvidia on Windows when minimizing), so change it to LOG...

github.com/Warzone2100/warzone2100 - 3c565bc0ec656db0d8e8d6fba9b58f25936a27fa authored about 1 year ago by past-due <[email protected]>
piedraw.cpp: Fix fallback binding of index buffer

github.com/Warzone2100/warzone2100 - 93bac4427bf6d06d747725892141f67f261cca5c authored about 1 year ago by past-due <[email protected]>
Player muteChat state handling tweaks

github.com/Warzone2100/warzone2100 - edc449519d76ae3276d42714ea034d4daff15721 authored about 1 year ago by past-due <[email protected]>
Replace mINI with inih (v57)

github.com/Warzone2100/warzone2100 - 65728ec3302a5b9d2f9af1cc914647f087917e82 authored about 1 year ago by past-due <[email protected]>
Tweak Fedora m32 Dockerfile

Pin to Fedora 38 until odd errors with 39 image are resolved

github.com/Warzone2100/warzone2100 - 3b5af17028aeb896797dd8f7d1391aa39319dc9b authored about 1 year ago by past-due <[email protected]>
texLoad: Use default texture generator for missing decals

github.com/Warzone2100/warzone2100 - 150a57ff8d672b1ca6cd11e0defe4b35f1c069cf authored about 1 year ago by past-due <[email protected]>
NETallowJoining: Fix NETisMessageReady check

github.com/Warzone2100/warzone2100 - e11b8b82fe0e1d4c97f6f8de856425831180cd75 authored about 1 year ago by past-due <[email protected]>
gfx_api: loadTextureArrayFromFiles - support default texture generator in additional situations

github.com/Warzone2100/warzone2100 - c437364b274108ccfa76e822b55c64c666b5e8d6 authored about 1 year ago by past-due <[email protected]>
init3DView: Fix potential screenTriangleVertices leak

github.com/Warzone2100/warzone2100 - fd0f3f314c99e75c7abe9398df5dd23e73ceb1d6 authored about 1 year ago by past-due <[email protected]>
Fix potential crash in DROID_GROUP::remove

github.com/Warzone2100/warzone2100 - d714d50264709200e88883263ff24b8c2e40c42a authored about 1 year ago by past-due <[email protected]>
[OpenGL] GL_MAX_VERTEX_OUTPUT_COMPONENTS requires OpenGL 3.2+

github.com/Warzone2100/warzone2100 - e65dbe7d5f879d915322fc17849613693d6483e6 authored about 1 year ago by past-due <[email protected]>
texLoad: Additional null check

github.com/Warzone2100/warzone2100 - 5ea65884c839e0c2b4993530435bae869fee71ca authored about 1 year ago by past-due <[email protected]>
map.cpp: Additional validity checks

github.com/Warzone2100/warzone2100 - b50587de0d131e8cdd1d3e327eab6f7ac7f9897e authored about 1 year ago by past-due <[email protected]>
Keep up to 50 entries

github.com/Warzone2100/autohoster-frontend - 354e273cc2d9f0f6d3ee91e5decbd1911918c5ad authored about 1 year ago by maxsupermanhd <[email protected]>
Fix formatting of the lobby table

github.com/Warzone2100/autohoster-frontend - f7779daa1f65822d3cbe8a64722ad7790568c9ba authored about 1 year ago by maxsupermanhd <[email protected]>
Fix empty lobby table initialization

github.com/Warzone2100/autohoster-frontend - 15ad9f899b9c0d45f97b599ff16555c5b3360908 authored about 1 year ago by maxsupermanhd <[email protected]>
Update for 4.4.0

github.com/Warzone2100/stats-guide - bc6ab4957708379f95b13bc0cc4a92ac6a84c2a9 authored about 1 year ago by KJeff01 <[email protected]>
Temp: Hide Flathub links

github.com/Warzone2100/wz2100.net - 17e3b23bc6f62a6fa6bcd45da1c3456aec6c8150 authored about 1 year ago by past-due <[email protected]>
Snap stable build config for 4.4.0

github.com/Warzone2100/snap-stable-build - 52327ab2cc5742c2a006d6be2e7b3bea677c15b1 authored about 1 year ago by GitHub Actions <[email protected]>
Update config for Ubuntu packages

github.com/Warzone2100/wz2100.net - 8a43f74b40b7a815e70baf189e38c1c8bc63ba32 authored about 1 year ago by past-due <[email protected]>
Add news entry for 4.4.0

github.com/Warzone2100/wz2100.net - 8633df3e106ff74d1b57fdcd08dc5c34996417c2 authored about 1 year ago by past-due <[email protected]>
Add Flathub links + badge, tweak badge CSS

github.com/Warzone2100/wz2100.net - 831b43fb7564a8e8d190b631c49d64808c600d9c authored about 1 year ago by past-due <[email protected]>
Add Flathub link to footer

github.com/Warzone2100/wz2100.net - 4f15dc1d18fd8acab578d69942fd5298bdaa1548 authored about 1 year ago by past-due <[email protected]>
Automated update of GitHub Releases data: Mon Nov 6 21:27:30 UTC 2023

github.com/Warzone2100/wz2100.net - 46db44efb19681759a67892c42157d33474dfe53 authored about 1 year ago by wzdev-ci <[email protected]>
Turn off name supply because of pastdue

github.com/Warzone2100/autohoster-frontend - 53735f988c00f546a10a45dfec4e5fda2a6c5e26 authored about 1 year ago by maxsupermanhd <[email protected]>
Update ChangeLog for 4.4.0

github.com/Warzone2100/warzone2100 - 7f8ecac8f71e14090b1ba833d9a33e5aebe051e6 authored about 1 year ago by past-due <[email protected]>
New Crowdin updates (#3474)

github.com/Warzone2100/warzone2100 - c073465df513911c7547b78c22e9b4ed0a6cf8db authored about 1 year ago by wzdev-ci <[email protected]>
[GitHub Actions] Tweak Flatpak CI

github.com/Warzone2100/warzone2100 - 002065f50eb52912804a92a6e27989d7f95f3546 authored about 1 year ago by past-due <[email protected]>
Prevent campaign difficulty influencing skirmish in-game saveload

Loading skirmish saves from in-game would have bMultiPlayer as false before resetDamageModifiers...

github.com/Warzone2100/warzone2100 - e65aa099a74e1a9e7c7960ed5ebfe5df5e5da7e6 authored about 1 year ago by KJeff01 <[email protected]>
Update base translations

github.com/Warzone2100/warzone2100 - 4aaf5ecd9cdbeabaca0580d45aad279e346698ae authored about 1 year ago by github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
More classic model fixes

Co-Authored-By: MaNGusT- <[email protected]>

github.com/Warzone2100/warzone2100 - ae9d4f1fb4d72011584133f3579c18120d7deb8d authored about 1 year ago by past-due <[email protected]>
loadLabels: Tweak logging

github.com/Warzone2100/warzone2100 - c129ab0a4472eaf01cc664400cf6887077b08928 authored about 1 year ago by past-due <[email protected]>
Tweak medium terrain shader to better match the previous shader

github.com/Warzone2100/warzone2100 - 74b4cc999a9153c3c41f4c721853ca20c49b7953 authored about 1 year ago by past-due <[email protected]>
Automated data update: Sun Nov 5 12:34:11 UTC 2023

github.com/Warzone2100/wz2100.net - 1ac60e4aa133aed43010caa74162d62cc3af6315 authored about 1 year ago by wzdev-ci <[email protected]>
Change regular getStatsName() to fetch the raw name

github.com/Warzone2100/warzone2100 - d3619af4bdb4bc234aeb6face45eccd154cc1e1b authored about 1 year ago by past-due <[email protected]>
Add separate getLocalizedStatsName() macro

github.com/Warzone2100/warzone2100 - 1c998845846669848ed7cb0ea3fc54eb799c4da3 authored about 1 year ago by past-due <[email protected]>
[SDL backend] Use SDL physical key codes (scancodes) instead of SDL virtual key codes

This should keep the actual physical key consistent, irrespective of the current system keyboard...

github.com/Warzone2100/warzone2100 - 5040443f70c03776f3d4d294b5c942f171c205a6 authored about 1 year ago by past-due <[email protected]>
Add some padding to KeyMapButton::display()

github.com/Warzone2100/warzone2100 - 9b44fe55a61ac05838e77efb445a21981aa4f756 authored about 1 year ago by past-due <[email protected]>
[Vulkan] Additional logging / tweaks

github.com/Warzone2100/warzone2100 - 48442a41fc6ef186ce361546e4408ca1047bcc9f authored about 1 year ago by past-due <[email protected]>
intelmap.cpp: Fix some uses of psCurrentMsg

github.com/Warzone2100/warzone2100 - f8f25c83bbb87c3b2761080ee53f9b17db42415d authored about 1 year ago by past-due <[email protected]>
Use std::string for serverName

github.com/Warzone2100/warzone2100 - 93be7f5b1bcb713efae7626c3bcf4faf621521ee authored about 1 year ago by past-due <[email protected]>
configuration.cpp: Additional sanity checks

github.com/Warzone2100/warzone2100 - 545da52b4781876c48e915f91d1be861562e1696 authored about 1 year ago by past-due <[email protected]>
Add separate "Terrain Normals / Specular" quality setting

Controls the max texture size used specifically for terrain normal & specular maps. Turning this...

github.com/Warzone2100/warzone2100 - 96cf4dee4af105dc150328a82721768b7dcf342e authored about 1 year ago by past-due <[email protected]>
gfx_api: Add `dedicatedOnly` option to get_estimated_vram_mb

github.com/Warzone2100/warzone2100 - fb4a1133682489f8191693e67463722d0393704b authored about 1 year ago by past-due <[email protected]>
terrain: Improve determining defaults for quality options

github.com/Warzone2100/warzone2100 - 42dc134d5561632dcea6ec3897f2bb64e52214f3 authored about 1 year ago by past-due <[email protected]>
Change the new setting name to "Terrain Shading"

Also tweak config value names

github.com/Warzone2100/warzone2100 - 48ccf1f07c2f7eb0ed8b35e11bafa0e824127e4b authored about 1 year ago by past-due <[email protected]>
Refine starting designs for Beta/Gamma 1

github.com/Warzone2100/warzone2100 - bc082d26baad8c5681250bcf6e4d2565959de810 authored about 1 year ago by KJeff01 <[email protected]>
[GitHub Actions] Windows: Update to llvm-mingw 20231031 with LLVM 17.0.4

github.com/Warzone2100/warzone2100 - 3766fd6ca41d257abe7b801fcf48a0371c340850 authored about 1 year ago by past-due <[email protected]>
Obsolete some more tech in Gamma campaign

Flashlight obsoletes Assault Gun weapons. Flashlight Hardpoint obsoletes Assault Gun hardpoint.
...

github.com/Warzone2100/warzone2100 - 55a695d5f8599f9c1e3c7dc07307887b28e61895 authored about 1 year ago by KJeff01 <[email protected]>
Obsolete Hardened Flamer Tower with Inferno Emplacement

github.com/Warzone2100/warzone2100 - aada3aaff94af664a366da01774fd61e72535ad1 authored about 1 year ago by KJeff01 <[email protected]>
Allow demolishing departed ally structures

github.com/Warzone2100/warzone2100 - 52c563f8e279b77709e51f06139dc1422cb87938 authored about 1 year ago by past-due <[email protected]>
Allow transporters to gain bonuses from armor upgrades

Co-authored-by: Evolution01 <[email protected]>

github.com/Warzone2100/warzone2100 - d5b7444d1634cb5249d5e4cb1809b2b47fd47805 authored about 1 year ago by KJeff01 <[email protected]>
objmem: Add transferFlagPositionToPlayer

github.com/Warzone2100/warzone2100 - 4b38df6b87d4b0bdd1122fce19f094cd51900f99 authored about 1 year ago by past-due <[email protected]>
giftSingleStructure: Fixup functionality when transferring

github.com/Warzone2100/warzone2100 - 31b4484b315019f3f0be0a9429f734994edec603 authored about 1 year ago by past-due <[email protected]>
Fix the horrid VTOL Strike/CB rearming behavior

While using a single VTOL is fine on these sensors, problems arise when there are multiple.

If ...

github.com/Warzone2100/warzone2100 - 6b9557a07c5019c937632c31fe931a53484311b1 authored about 1 year ago by KJeff01 <[email protected]>
Fix: Sound playing from Intel menu topics can prevent successful saveload

github.com/Warzone2100/warzone2100 - 3669efb0a04120c80ae5b464dc03117035f8584f authored about 1 year ago by past-due <[email protected]>
Fix: addIntelScreen should be a no-op if the intel screen is already displayed

github.com/Warzone2100/warzone2100 - 5ddc88ccac416c03154b8168873a8dec56debf78 authored about 1 year ago by past-due <[email protected]>
[Vulkan] Additional logging

github.com/Warzone2100/warzone2100 - d61f533aa246adc26b32365da09b1b119bf539d0 authored about 1 year ago by past-due <[email protected]>
[OpenGL] Adjust getSuggestedDefaultDepthBufferResolution()

github.com/Warzone2100/warzone2100 - c635b331fc6b41505f352ebee1eb7ef98a81445b authored about 1 year ago by past-due <[email protected]>
[Vulkan] Adjust getVKSuggestedDefaultDepthBufferResolution()

github.com/Warzone2100/warzone2100 - 3b04c79729ad7dd7ef9bfe75eb57cd73cca4c2e9 authored about 1 year ago by past-due <[email protected]>
Fix: Initializing depth pass properties when starting with shadows disabled

Always call pie_setShadowMode() on init

github.com/Warzone2100/warzone2100 - 7082a4d8b6968252b2e27bafe6ebcdefc45aca58 authored about 1 year ago by past-due <[email protected]>
[OpenGL] Fixes to support a single depth pass

Just always use a texture array for the depth passes

github.com/Warzone2100/warzone2100 - 4721812e2925055cbbb32a47502f4c1545e3a3dc authored about 1 year ago by past-due <[email protected]>
[CMake] Use already-downloaded prebuilt packages if present

github.com/Warzone2100/warzone2100 - 007500e646b4e3deb013054e74ec9d130f9e40cd authored about 1 year ago by past-due <[email protected]>
[Vulkan] VkBuf::upload: Only update if data is not null

github.com/Warzone2100/warzone2100 - 1d01c2deaa934154f57484b8b6245927a111f7e1 authored about 1 year ago by past-due <[email protected]>
wzscriptdebug: Add Shadow Cascades option

github.com/Warzone2100/warzone2100 - d7dfbecb0c73e9c46dc3500adbde8b464525186e authored about 1 year ago by past-due <[email protected]>
piedraw.cpp: Support configurable shadow cascades count

github.com/Warzone2100/warzone2100 - 3da3648f98c6b6773e0ea9a0f13ae4b13a6913d2 authored about 1 year ago by past-due <[email protected]>
[OpenGL] Additional logging

github.com/Warzone2100/warzone2100 - d4f256ee134ecb57b07f008e338ef0d2e07084b1 authored about 1 year ago by past-due <[email protected]>
[OpenGL] Use GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX

github.com/Warzone2100/warzone2100 - bcae2b1bcd10ca3e24ab168bf40bc12dbe1478cc authored about 1 year ago by past-due <[email protected]>
[OpenGL] Adjust getSuggestedDefaultDepthBufferResolution()

github.com/Warzone2100/warzone2100 - 7cc6457edc8863a9b7112a95dfdb498c86fa39c9 authored about 1 year ago by past-due <[email protected]>
gfx_api: Don't abort if Vulkan backend is unavailable - return false to allow proper fallback handling

github.com/Warzone2100/warzone2100 - 1bbd9c81467f581e0a74ff471c023b94111a7f69 authored about 1 year ago by past-due <[email protected]>
Add gfx_api::buffer::current_buffer_size()

github.com/Warzone2100/warzone2100 - 866e733671878a95c22649ae1d0be41b43d76a60 authored about 1 year ago by past-due <[email protected]>
Heavy Plasma Launcher rebalance

damage 225->50
periodicalDamage 50->180
periodicalDamageTime 60->30

github.com/Warzone2100/warzone2100 - 9fd8ec4801cd9e2903a5f5a5b4515f75f23a7e80 authored about 1 year ago by Tipchik <[email protected]>
Count units inside transporters for mission end results

github.com/Warzone2100/warzone2100 - f19cf46a28ec98f0b474347423d845407d6acbd1 authored about 1 year ago by KJeff01 <[email protected]>
Cleanup proj_radiusSweep()

Doesn't need a droid object passed to it.

github.com/Warzone2100/warzone2100 - 48f1c60ebb19f2d0d4b770a5609328c5c5e93817 authored about 1 year ago by KJeff01 <[email protected]>
make news use html

github.com/Warzone2100/autohoster-frontend - 2c534a375938a1472fbb97b977fbd6e00b7cd704 authored about 1 year ago by maxsupermanhd <[email protected]>
Better first-run determination of default Terrain Quality

Based on system properties, determine a reasonable default (for performance reasons)

github.com/Warzone2100/warzone2100 - 2ec127a10c0d9db6c21e898b7d11f26f5b3dfb62 authored about 1 year ago by past-due <[email protected]>
gfx_api: Add get_estimated_vram_mb()

May return 0 if a value cannot be determined.

Can generally get a value on Vulkan.
On OpenGL, t...

github.com/Warzone2100/warzone2100 - b0dd72e65ebd8d4d0e1727ac52299e1bea265feb authored about 1 year ago by past-due <[email protected]>
Update for 4.4.0-beta1

github.com/Warzone2100/stats-guide - 0fb4e760a74bc654b685ddffe1a93d2df55d1d1a authored about 1 year ago by KJeff01 <[email protected]>
[Vulkan] Better logging of rateDeviceSuitability failures

github.com/Warzone2100/warzone2100 - ff7f04c27922da965f611fd37b3de59d71762587 authored about 1 year ago by past-due <[email protected]>
debug: Prevent FATAL error from being overwritten in popup

github.com/Warzone2100/warzone2100 - ff888e0d7f4f4519d8206055c4f884969445a0c2 authored about 1 year ago by past-due <[email protected]>
[Vulkan] Fix: Apply MSAA only to the scene framebuffer

github.com/Warzone2100/warzone2100 - fa3f24486354d2c2d6fcf57525cb6baf3e3567a6 authored about 1 year ago by past-due <[email protected]>
Update config.yaml

github.com/Warzone2100/wz2100.net - e0b243175481a0bae20486746c566e4c8d310062 authored about 1 year ago by past-due <[email protected]>
Update .gitignore

github.com/Warzone2100/wz2100.net - 588448aab8a5a66d47e30484948ec443892344ba authored about 1 year ago by past-due <[email protected]>
Add news entry for 4.4.0-beta1

github.com/Warzone2100/wz2100.net - 775b78a6607e9c364b0bfb246428e42a6cb9e1d9 authored about 1 year ago by past-due <[email protected]>