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Warzone 2100

Server hosting for the open-source 3D real-time strategy game Warzone 2100. Also provides server hosting for the open-source turn-based strategy game Freeciv.
Collective - Host: opensource - https://opencollective.com/warzone2100 - Website: https://wz2100.net - Code: https://github.com/Warzone2100

Quick crashfix for Windows, regarding datadir recognition.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@403 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 06966cc158b0d5260036da9473c16232aa8d684c authored almost 19 years ago by Dennis Schridde <[email protected]>
Made necessary changes so that code can be compiled using g++.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@402 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e36796f6ce532aac276f68ca62139b1f3bf66cb5 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Added shadows as an option.

Alt-S (can be modified) to toggle.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@401 4a71...

github.com/Warzone2100/warzone2100 - aa3c7b4ff7045859a70a8534567dfda606d4ce9e authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Fixes some minor memleaks and marks the source of the big one in pie_PNGLoadMem.

Also big amount of whitespace changes, sorry for the inconvenience...

git-svn-id: svn+ssh://sv...

github.com/Warzone2100/warzone2100 - 1e7edf9fa284bfe6b6ef612a0278c583b40da439 authored almost 19 years ago by Dennis Schridde <[email protected]>
Fixed problem in addon.lev file.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@399 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8d57e23a73f3f709f24ff97eafde36a1dd796b7e authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Slight visual improvement: Made the water on C1 tileset for the hardware-renderer a bit more transparent, so the ground of the lakes is visible a bit.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@398 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 495f6ebaa6e3f44f1e02ba00e4356412d29bdd3a authored almost 19 years ago by Dennis Schridde <[email protected]>
Integrated new tileset from grimandmandy.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@397 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 984de8f9c275f8742a83d373d95b2ff2d6b15bc3 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Fixed problem in data patch 05. Maybe all patches should be

merged...
Now filenames are case insensitive (will help using maps
created with Qamly's EditWorld...

github.com/Warzone2100/warzone2100 - f35669c212f193a5594894ad6c4735d28105c5f2 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Fixed data directory problem.

Fixed sound source destruction problem.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@395...

github.com/Warzone2100/warzone2100 - d72f0cdc02f63c480ee198803b7426be29aec41e authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Add extra sanity checks to soundtrack code. Patch by Scott Balneaves

with slight changes by me. See bug report #5168 for details.

git-svn-id: svn+ssh://svn.gna.org/...

github.com/Warzone2100/warzone2100 - 398ca55ba04d071a3b771035eb1d5ce7dc17f1a2 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
added COMPILE.html

I've listed the dependencies - someone might wanna check that I got everything

git-svn-id: svn+s...

github.com/Warzone2100/warzone2100 - a613adfc61288696b31378ee55fab28b0cd5a1ba authored almost 19 years ago by Christian Vest Hansen <[email protected]>
Add helpful comments to command line parsing code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@392 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 22a78c80bcb42be7d15173711717d217f227101b authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Even more PSX code removed. Will the horror never end?

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@391 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 865ef8f6339dba27b3ddc883d94e0ac69f816eb2 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Fix data path problems under Windows created by previous autopackage patch. Make sure we

check for presence of gamedesc.lev before thinking a path is good. Add more data path
checks, an...

github.com/Warzone2100/warzone2100 - 9aa3edda64085c6db4e9d7b169f11fda8b6ed19c authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Small change in water rendering code (will require changes

in tilesets).
Fixed 2 memory leaks.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@389 4a7...

github.com/Warzone2100/warzone2100 - 62b605573298f926716c24e557b21a18a4659bec authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Comment out two debug logs that were spamming too much for comfort during normal play.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@388 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e03c5cc2f5d7c012b588072c89a9dccc74934b1a authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Reinstate patch loading on game start for now, so that people can play without crashing

on building limits menu. This should be fixed properly later. See bug#4968. Reported
first by dp...

github.com/Warzone2100/warzone2100 - 45a97f42043afd48abcda10fe9838e439f642c01 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Make "Warning: Using colour depth of 32 instead of 24." message a debug log message

instead of a printf. Requested by Christian Vest Hansen <[email protected]> in
bug#4979.

gi...

github.com/Warzone2100/warzone2100 - 68c879d8dea08d0862f5e3437c4c42c7819d4afd authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Add more info to command line option -help, patch by Christian Vest Hansen

<[email protected]>.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@385 4a71c877-e1ca-e...

github.com/Warzone2100/warzone2100 - 5b6b5ecf785b11e8e1cad74247cd706a95053864 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Fix transparency issue that made buttons become empty of its icon on mouseover. Error

crept in during PCX -> PNG conversion.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@384 ...

github.com/Warzone2100/warzone2100 - 161dbd2e2a07c2c7a1137ee87f9d2a76ef15d505 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Commandline options changed:

-datapath is now named -datadir to match the internal variables again.
Added -hel...

github.com/Warzone2100/warzone2100 - a166a71cc9f59f83583e87cb26d9398400ce1b47 authored almost 19 years ago by Dennis Schridde <[email protected]>
Fixes bug #4961

Thanks for this patch to Scott Balneaves <sbalneav>

git-svn-id: svn+ssh://svn.gna.org/svn/warzo...

github.com/Warzone2100/warzone2100 - d97c39b4074b354d5b2828a1e00d08b8db9d63bc authored almost 19 years ago by Dennis Schridde <[email protected]>
Added AutoPackage (http://www.autopackage.org/) support.

Show version in mainmenu.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@381 4a71c877-e1ca...

github.com/Warzone2100/warzone2100 - 16fe51a87e11f75030d321ace9f715d9f3a2021d authored almost 19 years ago by Dennis Schridde <[email protected]>
Changes in the map selection GUI.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@380 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 9a6e9fa9e2323a24125596b4191bc0415149d2e8 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Added support for *.addon.lev files in mods.

small fixes in the GUI (support for more maps etc.).

git-svn-id: svn+ssh://svn.gna.org/svn/warz...

github.com/Warzone2100/warzone2100 - 12ad64f101d625ad01437633e37a5ab2c43f8728 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Add more descriptive error message for missing texture pages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@378 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8fbafa0f4b9ab9780e3bae15b272e5754b8300a6 authored almost 19 years ago by Per Inge Mathisen <[email protected]>
Added support for addons directory.

Small fixes in openGL renderer.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@377 4a71c87...

github.com/Warzone2100/warzone2100 - 7cbcd91f70dbc1b433e88b24b43e401de8302071 authored almost 19 years ago by Rodolphe Suescun <[email protected]>
Converted remaining pcx files.

Tried to fix the patches-loaded-in-campaign-mode problem.
this fix must be tested now...
Fixed ...

github.com/Warzone2100/warzone2100 - 458fa9841554c72d5ab237612d5599eb84171457 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Remove unused file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@375 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 5c9ab850c1365d0e64bbdae381c6851acd12ce50 authored about 19 years ago by Per Inge Mathisen <[email protected]>
Support "make DESTDIR", needed apparently for Gentoo and autopackage builds. Thanks to

devurandom for notifying me of the problem.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk...

github.com/Warzone2100/warzone2100 - ca69e8eac4cfa9ee1978b1b2cd00910c4ed4fcab authored about 19 years ago by Per Inge Mathisen <[email protected]>
Now when typing the address for the host, you can hit TAB to paste

it from clipboard... Works under Linux, must be tested under
Windows.

git-svn-id: svn+ssh://svn...

github.com/Warzone2100/warzone2100 - bf980c02630ef7421f9ecb1a9378708e02a58b0c authored about 19 years ago by Rodolphe Suescun <[email protected]>
More Windows-related fixes.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@372 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e2226d927d9ca014a4f99291fa6cd521a13a6b9f authored about 19 years ago by Rodolphe Suescun <[email protected]>
Fix autotool build

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@371 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6e6a2fbf9a3524aceecf49044cba7bccbafe01b1 authored about 19 years ago by Per Inge Mathisen <[email protected]>
Integrated master server patch from Henri Valta.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@370 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 9b001a71315ff8aa111c06ea7f4e4c3f60f613f3 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Generate audp parser/lexer using .y/.l files.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@369 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ec247d7501037e6fbcdf5e5948eb60b69a472709 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Drop the use of soon-to-be-deprecated function PHYSFS_setSaneConfig() and make the

default write directory warzone-2.0 for Windows and .warzone-2.0 for Linux under the
user's home...

github.com/Warzone2100/warzone2100 - 8968b303634742041d3199a34ea2766e0ac341fe authored about 19 years ago by Per Inge Mathisen <[email protected]>
Fixed various file loading/saving in windows version (related to

using PHYSFS_getDirSeparator() to build paths).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/t...

github.com/Warzone2100/warzone2100 - d3629e24f97ae8df00f41599644c2def6d72fbee authored about 19 years ago by Rodolphe Suescun <[email protected]>
Decreased min camera distance (will be useful for artists).

Fixed paths for savegames and screendumps.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3...

github.com/Warzone2100/warzone2100 - f780a15b6dbcbcdb1a508a94179a3508ed8c50eb authored about 19 years ago by Rodolphe Suescun <[email protected]>
Fixed crash in sound lib.

Fixed shadow-related problem.
Fixed polygon flags (face culling and colour key related).
Added ne...

github.com/Warzone2100/warzone2100 - 6fedcb3d4d475a2b2454dc6a7fb9236399738239 authored about 19 years ago by Rodolphe Suescun <[email protected]>
Try to fix path problems in Windows, and add more debug logging of path operations for

easier future debugging. Problem reported by Grim.

git-svn-id: svn+ssh://svn.gna.org/svn/warzon...

github.com/Warzone2100/warzone2100 - 6778317ddf9b1b4e83551ef64c9665d3c8a5e76d authored about 19 years ago by Per Inge Mathisen <[email protected]>
Adding some of the tools for this project, that never got added.

WorldEdit : only works on windows platform. Also needs ORIGINAL libs (inculded) to compile corr...

github.com/Warzone2100/warzone2100 - 84ef68c532eb40d03bf8aa6b4fba68ebb33dbc3b authored about 19 years ago by Victor Qamly <[email protected]>
Backport infinite loop fix from branch.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@305 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 5ca09c5cdbab3c2c841ee4c42abb5fc80b94419c authored about 19 years ago by Per Inge Mathisen <[email protected]>
Fix two cases of %s that should be %c in debug logging messages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@252 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 31c99f9fc1b9814027520f53e64a4fee063c5fd8 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Fix another signedness warning in OpenAL code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@251 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e8c89f6a7cad825cf56eb4ce39945957d38c62c9 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Add configre check for ALut header, and include it if it exists. Also fix one signedness

warning in the openal code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@250 4a71c877-e1...

github.com/Warzone2100/warzone2100 - 2ff998ca195d405ea45d72906135109474d0d86a authored over 19 years ago by Per Inge Mathisen <[email protected]>
- Fix a few warnings.

- Remove the shell command variables from CFLAGS.

git-svn-id: svn+ssh://svn.gna.org/svn/warzon...

github.com/Warzone2100/warzone2100 - 603ed27fbae7c21e836be31b62713e05584b4a11 authored over 19 years ago by Christian Ohm <[email protected]>
Fixed the GNUmakefile/automake conflict. Invoke normal make build with "Make -f

Makefile.raw".

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@247 4a71c877-e1ca-e34f-864e...

github.com/Warzone2100/warzone2100 - 99d9f6d5132405642c546996e42e629d6de0c1a2 authored over 19 years ago by Christian Ohm <[email protected]>
Fix some warnings, fix an error where a log message used %d where it should use %s.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@246 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 34c30df060d6050a1f0c61b4c298d2f23a4f9f3c authored over 19 years ago by Per Inge Mathisen <[email protected]>
Use #undef instead of #define something FALSE for turning defines off, since the latter

is understood by gcc as the opposite of what it was meant for, effectively turning a lot
of debu...

github.com/Warzone2100/warzone2100 - 469327f006d28df10de6680ee0b25ae17a7662ea authored over 19 years ago by Per Inge Mathisen <[email protected]>
Rename the Makefiles to GNUmakefile to not collide with the automake generated

Makefiles.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@244 4a71c877-e1ca-e34f-864e-861...

github.com/Warzone2100/warzone2100 - 567749415cf9342f8c78a1b3be21e9856ce7a446 authored over 19 years ago by Christian Ohm <[email protected]>
Fix Makefile build.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@243 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ce9217bc3965fffb091f9afa55b1897554a6bdc9 authored over 19 years ago by Christian Ohm <[email protected]>
Update configure build with most recent changes. Pure makefile build

has to be updated separately. (Can someone _please_ rename those
makefiles?)

git-svn-id: svn+s...

github.com/Warzone2100/warzone2100 - 574e62bd5a06d149e37dce9a743d1b17e6c06a2d authored over 19 years ago by Per Inge Mathisen <[email protected]>
bitimage.c, fbf.c, imdload.c and imd.c moved into lib/ivis_common/. All

warnings removed from ivis02, ivis_common and ivis_opengl. STRING set to
char, not unsigned char...

github.com/Warzone2100/warzone2100 - ed77b87a532a8032e09e510ef1f5622a1a5c2ce3 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Some dead engine code removed. Some warnings killed. Better logging added. Fix for

Makefile.am that solves a potential linking problem with ivis_common. Removed checking
for binar...

github.com/Warzone2100/warzone2100 - 4f1ccb79319ac3eba45584c282f189ee7264faae authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove revision.h (autogenerated file) from revision control, as previously discussed.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@239 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - abaa4fa350c1a2af5820411490597c2b19febac9 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Fix Makefile build.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@238 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - cff2cec8d822e4e677425cf899cfa0a8ae1d6c78 authored over 19 years ago by Christian Ohm <[email protected]>
Files forgotten in the previous commit.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@237 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 15c1f1eb319919ada7573c2b30e6bc4735d756ab authored over 19 years ago by Per Inge Mathisen <[email protected]>
Create lib/ivis_common/ which is code that is shared between software SDL and OpenGL

implementations. Start by sharing all identical header files, and bug.c for proof of
concept. Th...

github.com/Warzone2100/warzone2100 - d01c2360f7457ce918393703e78709ce0e85762c authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove unused DirectX check.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@235 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1bc281682e5bf9bb7c02e9d65a135c2dc8f7765d authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove some dead and unused DirectX code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@234 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6ba7942cb8c2cbafea1ef8d5ea2bce969de1176d authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove dead check for DirectX version.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@233 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e7eead3c7a4c62f96c3502d7479a91cd0cb8eeb2 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove last bit of AMD 3DNow code

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@232 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 26afc339a4b4aea080944dfb3d604eaa74ef749a authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove the unused, outdated AMD 3DNow! code. Both SDL and OpenGL support 3DNow.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@231 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1c3458fe82b4805ba84ecc3fc08d528217eaee45 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Removed unneeded Alut.h include file.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@230 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - dc6d7963c630744bb67b8c186a40ae492ea5826a authored over 19 years ago by Victor Qamly <[email protected]>
Adding the correct way to destroy the context according to the openAL SDK docs.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@229 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a4f67a427c8e8ee784e263e57bf0cf9c7bd202a7 authored over 19 years ago by Victor Qamly <[email protected]>
Fixes for .net compiler, and some other fixes in handling of wrapped variables & NOT wrapped functions that used those variables.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@228 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0dfb589fa098c5b853dca7f495efe134f02be6b1 authored over 19 years ago by Victor Qamly <[email protected]>
New debug logging code, replacing the old code. Use command line options -debugfile and

-debug to control debugging output. Use debug() instead of printf or DBPRINTF for debug
informat...

github.com/Warzone2100/warzone2100 - a9aa16de397c5df92c6e9a8fc95beede435879cb authored over 19 years ago by Per Inge Mathisen <[email protected]>
Properly reinitialize network-related variables. This should solve network problems

after the first time trying to connect which are "solved" by quitting and restarting the
game. P...

github.com/Warzone2100/warzone2100 - c5ecd8c3218793b92b906925cb97e44b6cc85ebd authored over 19 years ago by Per Inge Mathisen <[email protected]>
Reenable --enable-debug and make it compile. Patch by Dennis Schridde

<[email protected]>.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@225 4a71c877-e1ca-e34...

github.com/Warzone2100/warzone2100 - bbb9b995dbfd9293e162e3fa47627729759bc4a8 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Finally remove annoying printf that I added for debugging, and use safer snprintf to ensure that we never again go overwriting random memory here.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@224 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1fb0ececc37ef21a09a4a75f4598b416eb984bf6 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Revert previous repository revision number idea, since that could not possibly work. Put the previous work back with some changes to ensure builds are not silently broken when subversion command-line client not present.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@223 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 3346f67917705c56f3008cc00aea122753e3f4a2 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove the old revision number hack.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@222 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ffec63477792f24c78e4a8fa0844b6385849a878 authored over 19 years ago by Per Inge Mathisen <[email protected]>
The keyword was case-sensitive...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@221 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - dcaecafb4d77e68bf5bcf924b8a70c3a66e178ea authored over 19 years ago by Per Inge Mathisen <[email protected]>
Make use of revision.h to find the SVN revision number instead of a "stupid hack" (not my words) in Makefile.am that will only work in some Unix environments with svn command line client properly installed.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@220 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c6bec7cd733bb2e4ec9f8b12c3ce8d1019009db6 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Set the 'Revision' keyword that tells Subversion to update and expand the $REVISION$ tag.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@219 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 2e02866a1e0827fbabfe728e3ea7e591733d7090 authored over 19 years ago by Per Inge Mathisen <[email protected]>
This header contains a define with the revision number of the repository, updated automatically by Subversion itself.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@218 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7f74704b2f3a95786b73bd02780bd9c8505c2b14 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Reinstate check for alut (needed for autoconf compiles on mingw32 since there alut is a separate library), and only set LIBS for all but mingw32 after doing all checks, so that error reporting during autoconf runs becomes correct.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@217 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - cd4d262cbf594a39f115fcd0a61f17de06baf4fb authored over 19 years ago by Per Inge Mathisen <[email protected]>
Remove -Wno-pointer-sign from CFLAGS. Sorry, I wasn't aware that's gcc 4 only.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@216 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8db3abcd2eac7c22cab10213c84b5b3861c92b07 authored over 19 years ago by Christian Ohm <[email protected]>
Remove check for ALUT, add check for libjpeg.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@215 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 30dc376b1f7b7c1002ec6a1849b879f58688fb72 authored over 19 years ago by Per Inge Mathisen <[email protected]>
frame.h must be included before config.h defines can be used.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@214 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 41dbf05e4bdfb6b37af974be6b8f7e58194d7d05 authored over 19 years ago by Per Inge Mathisen <[email protected]>
Relase date corrected. It will be done in a few hours, which is tomorrow.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@213 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 86d854152113fda84856fe8da1d9b2733b6aed82 authored over 19 years ago by Denis Dupeyron <[email protected]>
Preparing release 2.0 beta 0.2.2.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@212 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6a82c6b835d1caf3e6ffba8e129a8a84d764b78a authored over 19 years ago by Denis Dupeyron <[email protected]>
Copy of r208 to trunk, with Rodzilla's benediction.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@210 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 46dc176f9e25adf2e91d1cd7c4f6f3ace859aa7d authored over 19 years ago by Denis Dupeyron <[email protected]>
- Prepare for using the lex/yacc files instead of the generated c files.

Works only with the provided Makefiles. To use it, replace the
xxx_l.c/xxx_y.c lines in the Makef...

github.com/Warzone2100/warzone2100 - c146fef270ef1641a3849be9d24622571b50ca8b authored over 19 years ago by Christian Ohm <[email protected]>
- Fix a wrong function definition/call in multiint.c.

- Give the lex/yacc generated code unique variable names.
Those two changes now make it possible ...

github.com/Warzone2100/warzone2100 - 3a9f621a38d58d8bd0f2cec40f20cc811524038c authored over 19 years ago by Christian Ohm <[email protected]>
- Fix more compiler warnings.

- For that, removed lots of unused code, mainly from the lex/yacc generated
files.

git-svn-id:...

github.com/Warzone2100/warzone2100 - 6170f498a7f262c04a30d53b7a20a96a592d1791 authored over 19 years ago by Christian Ohm <[email protected]>
Add a missing "!" so the game actually runs again (I guess that was the

reason I couldn't sleep...).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@203 4a71c877-...

github.com/Warzone2100/warzone2100 - 6fdc00e9c303ce6963146aeee89c02aefde3abaf authored over 19 years ago by Christian Ohm <[email protected]>
Remove the last traces of stubs.c in both ivis directories (and thus fix

building the software renderer with automake).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/t...

github.com/Warzone2100/warzone2100 - 4fc0c26f6d44083dcb0ddd6beefffa9a36510fa2 authored over 19 years ago by Christian Ohm <[email protected]>
- Fix a crash with missing videos (by devurandom, slightly modified).

- Check if video mode could actually be set.
- Clean up the lex/yacc generated files a bit.
- War...

github.com/Warzone2100/warzone2100 - fd0ff3ccdbc9dfd8d3a971dfc7d009562385d11c authored over 19 years ago by Christian Ohm <[email protected]>
Change STRING to unsigned to avoid crash with international characters.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@199 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6cd530686f1fc90e726fcf4d9ddfe010e325b56b authored over 19 years ago by Christian Ohm <[email protected]>
trunk/crossplatform is the new place for stable crossplatform sources.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@198 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - fef9923a01c18f0d36ffcd02709324ad0f5cc0d2 authored over 19 years ago by Rodolphe Suescun <[email protected]>
Merged r24:51 from branches/noid/linux. Changes improve platform

independence. Summary follows:

* Ensure that all source files include an end of line character ...

github.com/Warzone2100/warzone2100 - 9337603e85f0cd28d36b9ad3d0fa640ac18632fa authored almost 20 years ago by Dion Mendel <[email protected]>
Updated version to 1.10a

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@16 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - bccde9c64386d66b934d586fb04b3f125b4d80b4 authored almost 20 years ago by Ben Russon <[email protected]>
Added Troman's script functions

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@15 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - edbd2aa0f6b228ddbaba7f589748fe0f1cac36a4 authored almost 20 years ago by Ben Russon <[email protected]>
increased pie polygon and points limit from 256 to 512

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@12 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 657192d9fd94c979d812df4f23f88b677035ed0e authored almost 20 years ago by Dion Mendel <[email protected]>
fixed wrong array index bug. Closes: #3100

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@11 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 61748ed78655a5320fb45f08c859f07588731da8 authored almost 20 years ago by Dion Mendel <[email protected]>
Multiplayer Unit limit now 300, Campaign unit limit still at 100 to prevent menu overload.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@10 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b45f073d02d1bbe30f04f5ac0bdc1adffc7df247 authored almost 20 years ago by Ben Russon <[email protected]>
debugging info is now saved to disk

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@9 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 47dc78773f9aa40a663b856cf20bdf471ea25929 authored almost 20 years ago by Dion Mendel <[email protected]>
Fixed a runtime debug error

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@8 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c5c2c968755cecf106111b5013a5ed162768c7a3 authored almost 20 years ago by Ben Russon <[email protected]>
Release mode now compiles

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@7 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 75cc34124bc767f6b3f86fd46738ee891440426f authored almost 20 years ago by Ben Russon <[email protected]>