Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

Warzone 2100

Server hosting for the open-source 3D real-time strategy game Warzone 2100. Also provides server hosting for the open-source turn-based strategy game Freeciv.
Collective - Host: opensource - https://opencollective.com/warzone2100 - Website: https://wz2100.net - Code: https://github.com/Warzone2100

* add gettext generation support to raw makefiles (is far from nice, but works)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1385 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e1a839ced56aaeb16c035d3e30df0604350cd72b authored almost 18 years ago by Giel van Schijndel <[email protected]>
"do we really need all files listed twice there?"

- No we don't
- Another update-po just to be sure

git-svn-id: svn+ssh://svn.gna.org/svn/warzone...

github.com/Warzone2100/warzone2100 - 0924497ba5c6767f0ec17f3bd8058655320f8212 authored almost 18 years ago by Dennis Schridde <[email protected]>
some additional translations for NL

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1383 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 99adbf501011dc7ec8c864f26e2c849db7bac77b authored almost 18 years ago by Giel van Schijndel <[email protected]>
* Update POTFILES.in to the deletion of pqueue in r1378 (btw, do we really need all files listed twice there?)

* Add Dutch translation

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1382 4a71c877-e1ca-...

github.com/Warzone2100/warzone2100 - b8cac46766bece35dbc976b3603c011001dddba7 authored almost 18 years ago by Giel van Schijndel <[email protected]>
Add the missing file without autoconf won't succeed. Problem reported by Giel.

If you find a different fix other than adding this file here: Feel free to revert.

git-svn-id: ...

github.com/Warzone2100/warzone2100 - c01ef9e12a976843c102a260aae1e0cb16872606 authored almost 18 years ago by Dennis Schridde <[email protected]>
* fix a compile error caused by a curly brace to many

* (probably caused because I was editing this file when r1377 was committed which probably was ...

github.com/Warzone2100/warzone2100 - a3ac39aa7de568861ee9d8b24223fc3bed8bfa8b authored almost 18 years ago by Giel van Schijndel <[email protected]>
* get rid of unused priority queue implementation (lib/gamelib/queue.[ch])

* remove an unused variable from lib/ivis_opengl/piemode.c
* some code refactoring to increase ...

github.com/Warzone2100/warzone2100 - de5510938e38d6d73907f0700f02baeffd92cfb8 authored almost 18 years ago by Giel van Schijndel <[email protected]>
Sound code: Some code cleanup and removal of unused code. Also fix an assert

that was broken in several ways.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1377 4a71c...

github.com/Warzone2100/warzone2100 - 640e7be2a9f1b4e61baebda5d3b0f4af3ac7b228 authored almost 18 years ago by Per Inge Mathisen <[email protected]>
- Purged English strings from Norwegian translation (Sorry if something is missing, I removed everything that looked english).

- Tiny update to german translation
- make -C po update-po

git-svn-id: svn+ssh://svn.gna.org/sv...

github.com/Warzone2100/warzone2100 - e8de4b99272d693a635b74ead8dd084fac4b936e authored almost 18 years ago by Dennis Schridde <[email protected]>
Danish translation by Karmazilla (Christian Vest Hansen).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1375 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6d0ddd3cdde9312a91f356bb7f8def87608422c1 authored almost 18 years ago by Dennis Schridde <[email protected]>
* remove some else branches to inrease code readability (code itself should function exactly the same)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1374 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a72ecb62fdfbdced3c90f1e90c1e3c740b366c50 authored almost 18 years ago by Giel van Schijndel <[email protected]>
Kills->Abschüsse (by Thomas Rast)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1373 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 2650c696a5d32be6674f8787baa1684b47d84992 authored almost 18 years ago by Dennis Schridde <[email protected]>
* document audio_SetTrackVals (doxygen)

* remove some unnecessary else branches in audio_SetTrackVals (the if respective if branches rea...

github.com/Warzone2100/warzone2100 - c80d5dba3cd2d4bd5e1332513f4c82cb615fcd48 authored almost 18 years ago by Giel van Schijndel <[email protected]>
Update Debian ruleset, patch by Jocke

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1371 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e499051623742da7786a7d508ff33259336dc23c authored almost 18 years ago by Dennis Schridde <[email protected]>
Move scriptlang.htm to where it can be found.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1370 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 4261c7e0aefbc09773d9a97de7a26f65aa182e7a authored almost 18 years ago by Dennis Schridde <[email protected]>
Small change to match branches/2.0

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1369 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6f332421c6e24d2fe1ff88c12d02fd5a6e122d59 authored almost 18 years ago by Dennis Schridde <[email protected]>
- Fix a typo in german Windows installer descriptions

- Fix DATADIR

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1367 4a71c877-e1ca-e34f-864e-...

github.com/Warzone2100/warzone2100 - e718c24567cf37a0f37830808ecb5fe6d9326ce6 authored almost 18 years ago by Dennis Schridde <[email protected]>
Remove the heap system from message.c and fix an assert about a message that could not be found.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1366 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a90d28305b1a0722ea66ef92f4507e1424db43b7 authored almost 18 years ago by Gerard Krol <[email protected]>
1. Now only transparent objects are rendered by the bucket sort. 2. Added some asserts to check if droids stay on the map.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1365 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - f887de8c8fd734f3c5e86b05beddf8e22fc97448 authored almost 18 years ago by Gerard Krol <[email protected]>
Fix some problems introduced in r1286: 1. flickering water edges 2. transparent water was not correctly drawn

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1363 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7d6382905d119e106b06c541e3f1a56e761010a3 authored almost 18 years ago by Gerard Krol <[email protected]>
1. Fix an assert when winning or losing a skirmish game. 2. Remove some debug messages 3. Now display the mission result screen on the end of a

skirmish/multiplayer game.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1359 4a71c877-e1...

github.com/Warzone2100/warzone2100 - b8c4065e154b48643b57261223e4d8bd6dda3ffe authored almost 18 years ago by Gerard Krol <[email protected]>
Add gettext.m4 for users who might now have it installed for some reason.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1358 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d19a616013ec0abe3fbe1a8494171d3db1ce8592 authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Remove the font.h header file (which had no implementation)

Remove all callers (which all were commented out)
The 'real' font implementation used lives in iv...

github.com/Warzone2100/warzone2100 - 8c517891ea9efd4d5f5e390df7d69ad49a00b24b authored almost 18 years ago by Stefan Huehner <[email protected]>
Remove some unused function prototypes.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1356 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7c9f1d19af4352873a6e1b937873ebc4ba36b37d authored almost 18 years ago by Stefan Huehner <[email protected]>
Convert some more strresGetString calls to using the

new gettext style. As per Mailinglist post
'Gettext - part2'

git-svn-id: svn+ssh://svn.gna.or...

github.com/Warzone2100/warzone2100 - fef987633f05ea40beac701487fe4f74d8a1c0aa authored almost 18 years ago by Stefan Huehner <[email protected]>
* change inlines of r1353 into static functions according to advice from Per and Stefan on the dev mailing list

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1354 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b42cbb0b948bb2fc57fc8c89ea509c99a6ba3ce8 authored almost 18 years ago by Giel van Schijndel <[email protected]>
* turn some macrofunctions into inlines

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1353 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 84bfec1742311234b5316882982ccd457279671b authored almost 18 years ago by Giel van Schijndel <[email protected]>
Remove a some "temporary" checks from defenseLocation that were causing asserts. The AI doesn't seem to care, and happily builds defenses.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1352 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 39b4a1da37f3370a395d96851d718106aa4a7332 authored almost 18 years ago by Gerard Krol <[email protected]>
The function asciiKeyCodeToTable from keymap.c was returning invalid table indices.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1351 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - aadc39945300fda0ccd9a5fe9448217ea554475e authored almost 18 years ago by Gerard Krol <[email protected]>
Autopoint removal by Per.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1350 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b2ca1a6825bf9f001cdb659b28cdb53d701eacb9 authored almost 18 years ago by Dennis Schridde <[email protected]>
Remove a debug statement that I left behind.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1349 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7f73a0b73040ee03f838d2f65811fccb8275cae1 authored almost 18 years ago by Gerard Krol <[email protected]>
* remove macro PTRVALID

* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
* remove asserts of style ASSERT...

github.com/Warzone2100/warzone2100 - 26f2672bfd38a04953e939f1713049721921988c authored almost 18 years ago by Giel van Schijndel <[email protected]>
Fix the E3 demo, which crashed by selecting a negative player number to follow a droid for.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1347 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 021b489038220fdfcc63aa697dd307d932eef0f1 authored almost 18 years ago by Gerard Krol <[email protected]>
fix the build.

Remove the block.c and mem.c lines from POTFILEs.in as
well, as these files where removed complet...

github.com/Warzone2100/warzone2100 - 0e396d1f6a2027c7ccc39f6cdf3e12b80ba51f1a authored almost 18 years ago by Stefan Huehner <[email protected]>
* enable libvorbisfile to seek into a file opened with PhysicsFS

* also allow this to be disabled on a per file basis (this code is basically taken from the sou...

github.com/Warzone2100/warzone2100 - 13c85370b93be99e08d7fb6da9aaf11781409f8e authored almost 18 years ago by Giel van Schijndel <[email protected]>
Fixes an assert when loading a map preview. (gateways were being calculated without the terrain types correctly set up)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1344 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 50effcd21294780a863d4251baa99831bcddd926 authored almost 18 years ago by Gerard Krol <[email protected]>
Per's removal of the memory heap system. Now MALLOC is just malloc, and not some wrapper around a wrapper that will allocate it from a specific pool.

The MSVC poject will need to be updated I guess, as some files were deleted.

git-svn-id: svn+ss...

github.com/Warzone2100/warzone2100 - 42ed587327f923e2852a9f8a80e76ca8f7db2f60 authored almost 18 years ago by Gerard Krol <[email protected]>
* apply patch found in bug #6953 by David Brettle

NOTE: this does not fix the issue of the close button not flashing, it does however make this sc...

github.com/Warzone2100/warzone2100 - fe90b5374aee8cd74c197f84d9d3e8c80fc8ee4f authored almost 18 years ago by Giel van Schijndel <[email protected]>
* set mime-types on data:

*.ogg -> application/ogg
*.jpg -> image/jpeg
*.png -> image/png
*.svg -> text/xml

git-sv...

github.com/Warzone2100/warzone2100 - a61dcf5a500a850dc65e50af65608ff0cebb82dd authored almost 18 years ago by Giel van Schijndel <[email protected]>
* allow viewing in any browser directly from the svn-http url ( http://svn.gna.org/svn/warzone/trunk/data/multiplay/skirmish/scriptlang.htm )

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1340 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 2465969014ebaf65104e21fc467121ce0fa921cb authored almost 18 years ago by Giel van Schijndel <[email protected]>
Sensor targeting fix by Thomas Rast

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1339 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 07f6c04ecd495d863e6660697e58067bb26af3d0 authored almost 18 years ago by Dennis Schridde <[email protected]>
fix raw makefiles

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1338 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0730665b1ea6e963acf04d7741f5a6b1e6cbabf1 authored almost 18 years ago by Giel van Schijndel <[email protected]>
A little bit more strings.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1337 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ea74165cecf32d537104d45ad98a0c2fd01b2030 authored almost 18 years ago by Dennis Schridde <[email protected]>
Very basic german translation.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1336 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 3867e71196caf7c11967840f5384e32ce4d83264 authored almost 18 years ago by Dennis Schridde <[email protected]>
Check separately for gettext, and give hopefully informative message when

only autopoint is missing. Also run autopoint with --force option to avoid
stupid errors.

git-s...

github.com/Warzone2100/warzone2100 - 2f6baa8b8acc05d4e808392d91796722f09c2f5c authored almost 18 years ago by Per Inge Mathisen <[email protected]>
- Remove unnecessary files in m4

- Fix autopoint detection in autogen.sh
- Require only gettext 0.14 in configure.ac

git-svn-id:...

github.com/Warzone2100/warzone2100 - f2eb836b61a58ec010665b42bef13dd1c1d20c0c authored almost 18 years ago by Dennis Schridde <[email protected]>
Add autopoint, autoconf and automake checks back in...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1333 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 874f421a25800c38812611d70645c0ede125a7e3 authored almost 18 years ago by Dennis Schridde <[email protected]>
- Remove unneeded gettext files and instead create them via autopoint

- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM...

github.com/Warzone2100/warzone2100 - 3b09a756df6e1798e11376725b613951635583ec authored almost 18 years ago by Dennis Schridde <[email protected]>
Bugfix: Can now properly save the game when sound is disabled. (this caused an assert)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1331 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 71b4cb283b589f64a5508da11f2088416cdd17aa authored almost 18 years ago by Gerard Krol <[email protected]>
Makevars had double content

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1330 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - bd9eda5a695bac3ca17212dabac43308479642c4 authored almost 18 years ago by Dennis Schridde <[email protected]>
Make NSIS uninstaller delete ChangeLog and Authors files

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1329 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - f2b9e42484cde82730549be973bdd26ce349d077 authored almost 18 years ago by Dennis Schridde <[email protected]>
Comply with the gettext manual and move path fallbacks to the common location

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1328 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0aa7cd1b8c3b7365c93312b7ed9fec9da087e6cd authored almost 18 years ago by Dennis Schridde <[email protected]>
Start removing unused droid program component code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1327 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6f32003a020aaf2984ad72ff5f66f9123b2c4d0b authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Add partial Norwegian translation. To test, make sure you do a "make install"

and use "export LANG=nb_NO" before running Warzone.

git-svn-id: svn+ssh://svn.gna.org/svn/warzo...

github.com/Warzone2100/warzone2100 - f87e320bca4f4cf1f3988279c0bdb2c821d63d66 authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Copy strings back into the C code, and make them translatable by gettext.

Thanks to Huehner for writing the script that transformed calls to strres
back into C strings.

...

github.com/Warzone2100/warzone2100 - c2326411199078df5bb3176283f1b49676442959 authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Fix warning

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1324 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0de1ff112468f817539a29e2a801ebe5e7ab148d authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Add autogen.sh checks for gettext, and assign the _() macro to gettext.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1323 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 69dd9fbdc52ba21d246745a09eafb36f5d407f37 authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Fixed naming inconsistency.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1322 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8e0c0f397cc31032411f4883b0f4d8ca59a2a0db authored almost 18 years ago by Roman C <[email protected]>
scrBitSet -> scrGetBit

The name was confusing

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1321 4a71c877-e1ca-e...

github.com/Warzone2100/warzone2100 - 7aa777d056b10dda3ddc674ef67558316feac5f6 authored almost 18 years ago by Dennis Schridde <[email protected]>
Prune some dead code

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1320 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a1d02fec76df0f7ff2e7c1b511deaad506b9301a authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Skirmish AI:

-AI chat messages are now visible to all allies, not only to the player messages are addressed to...

github.com/Warzone2100/warzone2100 - 3123e32370df47471806bc52d23abeb69f051a59 authored almost 18 years ago by Roman C <[email protected]>
Scripting Engine:

-fixed local string variables now being cleared between function calls
-implemented a setBit() sc...

github.com/Warzone2100/warzone2100 - 89f67fc187b590af0669931c8216757294ac961d authored almost 18 years ago by Roman C <[email protected]>
Port of r1315 (HKLM and updater)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1316 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - dcd8aa2eed54b242a6c5c427135d05de8855c37b authored almost 18 years ago by Dennis Schridde <[email protected]>
- Make make visit intl/

- Update dbghelp.h to Wine 0.9.34
- Sync with branches/2.0

git-svn-id: svn+ssh://svn.gna.org/sv...

github.com/Warzone2100/warzone2100 - 6180aab09d8707484c3807035d5acc17b2288059 authored almost 18 years ago by Dennis Schridde <[email protected]>
Enabled recursive function calls for scripts.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1311 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1c2ec5e07db8bc0563044f9d6fd7ee3205e58a14 authored almost 18 years ago by Roman C <[email protected]>
Gettext support (0.16.1 included)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1310 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c5e611767b3f0fb093420f8169373c4aa5492550 authored almost 18 years ago by Dennis Schridde <[email protected]>
Forgot in my last commit - ChangeLog again.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1309 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - fbb361f5a7cbae90d8080403fdb630b074f1cea8 authored almost 18 years ago by Roman C <[email protected]>
Updated ChangeLog.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1307 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7c7079c469c8052713fcfadc8f3771849d30855c authored almost 18 years ago by Roman C <[email protected]>
r1302 caused smoke to be nontransparent when viewed in front of the sky or fogbox. This is fixed by first drawing the sky and fogboxes and then

the terrain and other objects. (it was the other way around)

git-svn-id: svn+ssh://svn.gna.org/...

github.com/Warzone2100/warzone2100 - d775cc89629cfa38068d4e15608bcf1933d74521 authored almost 18 years ago by Gerard Krol <[email protected]>
Fix a bug introduced in r1302: Unit selection boxes were not shown or periodically disappeared.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1303 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - bbd1fc594fa13412e39034f2c7eedd18c5ef0740 authored almost 18 years ago by Gerard Krol <[email protected]>
A speed up for people who are fillrate limited: 1. The stencil buffer is no longer cleared each frame when shadows are disabled. 2. The color buffer

is no longer cleared each frame, but care is taken do draw on the entire screen so that no smeari...

github.com/Warzone2100/warzone2100 - 290fb5ebe265b7294bc2f8c4bf14f608f4f1fb21 authored almost 18 years ago by Gerard Krol <[email protected]>
Skirmish AI Update:

-a much faster unit production due to raised production effectiveness
-optimized construction of ...

github.com/Warzone2100/warzone2100 - bfa9d23e01b785c3e35663cb2c91fe1acb2c5844 authored almost 18 years ago by Roman C <[email protected]>
-swapped parameters for some scripting functions for consistency

-renamed some variables for the sake of clarity

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...

github.com/Warzone2100/warzone2100 - 086dfd8b1226b6aaa047575ee982833cfac30913 authored almost 18 years ago by Roman C <[email protected]>
- Include lib/gamelib in the includes list (audp_parser didn't compile anymore...)

- Use compiler_cc instead of custom compiler detection

git-svn-id: svn+ssh://svn.gna.org/svn/wa...

github.com/Warzone2100/warzone2100 - 4f63de35186d7e5cc671f218e9738fd2e1faab29 authored almost 18 years ago by Dennis Schridde <[email protected]>
-Rewrote scripting language manual and updated function listing

-Converted manual from .rtf to .htm

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1298 4a7...

github.com/Warzone2100/warzone2100 - 83b2fdb540fe388bbda45290c920b35766e1e7d4 authored almost 18 years ago by Roman C <[email protected]>
Another buildsystem update:

- Do not modify CFLAGS inside automake Makefiles
- Add NEWS and INSTALL to comply with GNU standa...

github.com/Warzone2100/warzone2100 - 410715659597625d7316f1ca4923fe9888767374 authored almost 18 years ago by Dennis Schridde <[email protected]>
Clean yacc headers properly

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1295 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8c2c3c97a88a7305e6d92c47c2ef2fb4e778bcee authored almost 18 years ago by Dennis Schridde <[email protected]>
Backport (from branches/2.0):

- ChangeLog for 2.0.6
- Exception handler

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1...

github.com/Warzone2100/warzone2100 - 6d5b7850c41de5d0b1a7a681634f7fbad1119ab0 authored almost 18 years ago by Dennis Schridde <[email protected]>
Oops, screwed up applying r1290. Broke the build by duplicating the whole function... This fixes it.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1291 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - baf02b66dfcfb80b6c70574352b2308845e11bd2 authored almost 18 years ago by Gerard Krol <[email protected]>
Patch by Watermelon: C89 compliant(MSVC) and removed the 'BOOL same', in the function compare_edge in piedraw.c

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1290 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 01ec2ae42285e5cc810cfeef93465a37fcce470d authored almost 18 years ago by Gerard Krol <[email protected]>
Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to

only compress the texure pages, and not backdrops and other textures. This this should give a fra...

github.com/Warzone2100/warzone2100 - 2fe34ce6ccee092248f5844c630681075b3348fc authored almost 18 years ago by Gerard Krol <[email protected]>
* move audio_id.[ch] to lib/sound (because the soundlib depends on it, and libraries shouldn't depend on the main source, i.e. src/)

* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_i...

github.com/Warzone2100/warzone2100 - d659136496179992c656f0b241075057a3690215 authored almost 18 years ago by Giel van Schijndel <[email protected]>
Warning fixes:

* NULL assignment to a non-pointer -> changed to assignment of 0
* remove unused variables
* r...

github.com/Warzone2100/warzone2100 - 902400c774903c2608d7c010eaf5ee9f147e97cb authored almost 18 years ago by Giel van Schijndel <[email protected]>
Tweaks and optimisations for CPU usage. Tiles are no longer added to the bucket sort, and the size of the bucket array is made smaller. The maximum

number of simultaneous effects is down from 2500 to 500 (a big fight has about 200 effects). The ...

github.com/Warzone2100/warzone2100 - ee76f4ce102676d5852e865ebb6ebfdf1c9951bd authored almost 18 years ago by Gerard Krol <[email protected]>
Bugfix: the framerate was always set to 30. Setting it via the config file now actually works.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1282 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8479fe1dadb3bd08e2658fabe12828554c0025f3 authored almost 18 years ago by Gerard Krol <[email protected]>
New shadow code, easier on the fillrate of your graphics card, but uses

more cpu time. Buildings have static shadows, the shadows of
components/droids get recomputed ev...

github.com/Warzone2100/warzone2100 - a4c540f24a37522005f3f0efad395acde068fc27 authored almost 18 years ago by Gerard Krol <[email protected]>
Set executable bit, makes running the script a bit easier.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1278 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0289e2664f66dc6766159e79b292cbb1ac9636ec authored almost 18 years ago by Giel van Schijndel <[email protected]>
Oops, in r1273 the fog mode was not applied correcly when it was loaded from the config file instead of set by the user. This fixes it the way it

should have been done in the first place.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1...

github.com/Warzone2100/warzone2100 - c6d06db292ad69b19c6bc6a97204adf5f346fed7 authored almost 18 years ago by Gerard Krol <[email protected]>
The distance fog (aka Mist) start and end is now dependent on the zoom level. This should greatly reduce the number of popping tiles that can be

seen.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1275 4a71c877-e1ca-e34f-864e-861f7616...

github.com/Warzone2100/warzone2100 - 9e3acc087c10efe9daea957ce8645411c21965fe authored almost 18 years ago by Gerard Krol <[email protected]>
* Initial upload of Python+JSON-RPC based lobby/master server.

I don't claim that this code is of outstanding quality >_>
It was, after all, just written as...

github.com/Warzone2100/warzone2100 - 521a12a00d7cd821d9ac62183eb1c86448c38772 authored almost 18 years ago by Christian Vest Hansen <[email protected]>
Quick fix to make the game honour the selected fog mode in both singleplayer and multiplayer.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1273 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b5ffa39b9a2105a33c2fce25c99ee658c52c5d4c authored almost 18 years ago by Gerard Krol <[email protected]>
* Fix bug #8758 (misspelling of "Thermal Amour") changed this to the correct US spelling ("Thermal Armor") for consistency's sake rather than the correct UK spelling ("Thermal Armour")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1272 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 575e5a1ac74125af2d5e6da49be02c0f232e65d6 authored almost 18 years ago by Giel van Schijndel <[email protected]>
Fix crash on empty or nonexistent config file.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1266 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6d4bbb8577d1b0341811b941b9eac49efb697991 authored almost 18 years ago by Gerard Krol <[email protected]>
set executable bit on debian/rules (special make script for the creation of debian packages)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1264 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 354bf5255ec789aa08d1034aa19ec8513f9d712b authored almost 18 years ago by Giel van Schijndel <[email protected]>
Better comments

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1263 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 689c30ae7d9ebac647b25facf12142c06318e8d4 authored almost 18 years ago by Dennis Schridde <[email protected]>
Move weaponROF(WEAPON_STATS *psStat) from design.c to stats.c

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1262 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8a2df06e166c66eea88210d4339707f70988849f authored almost 18 years ago by Gerard Krol <[email protected]>
The maximum weapon ROF that can be displayed by the design screen is now

(like all properties) determined on loading the stats file. A VTOL
weapon that reports a ROF of ...

github.com/Warzone2100/warzone2100 - 95552bad1676346911108c74a9428c97de1d6328 authored almost 18 years ago by Gerard Krol <[email protected]>
More clean up of function and variable declarations in display code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1260 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 4cbf5789ea37295268878df968b285dddb2dee1c authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Remove dead code from mapdisplay.c and clean up the function declarations in

display3d.c, making many static. Most unused functions marked WZ_DECL_UNUSED
rather than removed ...

github.com/Warzone2100/warzone2100 - ec4755b1811ba306df5e8ba0f09cc012d986fdfa authored almost 18 years ago by Per Inge Mathisen <[email protected]>
Remove unused header

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1258 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c0440f856156d28ec60231b6d59977bd578ed8c3 authored almost 18 years ago by Per Inge Mathisen <[email protected]>