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Warzone 2100

Server hosting for the open-source 3D real-time strategy game Warzone 2100. Also provides server hosting for the open-source turn-based strategy game Freeciv.
Collective - Host: opensource - https://opencollective.com/warzone2100 - Website: https://wz2100.net - Code: https://github.com/Warzone2100

The assertion alone should suffice

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1813 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8144a45d6f82a9f0407b30fedd43dd52fcd668f9 authored over 17 years ago by Giel van Schijndel <[email protected]>
* added an additional function to lib/widget's interface: `widgSetTipText(WIDGET* psWidget, const char* pTip)`

* intdisplay.c now uses the widget interface to set tooltips on its widgets (which is the const-...

github.com/Warzone2100/warzone2100 - 376323c9dcbafbf51287ca48bf89d594f981b441 authored over 17 years ago by Giel van Schijndel <[email protected]>
Updated Xcode project to use '--std=gnu99'

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1811 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6e3ff3d1eef4d9bc5906b4f2813ecfac87a40fdf authored over 17 years ago by Ari Johnson <[email protected]>
* Widget functions now copy the different strings they're passed into their widget's object-struct (This takes the memory management burden of these strings from the client code into the widget-library code)

* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually ...

github.com/Warzone2100/warzone2100 - 85ecafd1decf1f513d88691ab60a3b8cbd698c12 authored over 17 years ago by Giel van Schijndel <[email protected]>
Reverted changes from r1775 and r1779 that used 'bool' instead of

'BOOL' and thereby prevented the code from building

git-svn-id: svn+ssh://svn.gna.org/svn/warzo...

github.com/Warzone2100/warzone2100 - d411264e17dd8b0937778bcf7a14a5ce5ea4afc4 authored over 17 years ago by Ari Johnson <[email protected]>
Increase default number of allowed power generators per player to 8, since a power generator can only have 4 oil derricks attached (30 derricks allowed).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1808 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c227835d6a60880003769c0b92b4e9fdbd98773f authored over 17 years ago by Roman C <[email protected]>
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')

* Remove usage of widgCopyString

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1807 4a71c...

github.com/Warzone2100/warzone2100 - 704c6bc653792a07f18304f9e419e7f7a4a5a840 authored over 17 years ago by Giel van Schijndel <[email protected]>
Accidentialy removed %.tab.h from the .y rule. See bug#9275.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1806 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a4046c2cd4776dcf545af312076a84faf4b0f813 authored over 17 years ago by Dennis Schridde <[email protected]>
Leave the memory management up to the memory management functions!

That is:
* Don't use a custom memory heap implementation anymore
* Remove all usages of HEAP co...

github.com/Warzone2100/warzone2100 - c5cb9608d1ac185b60877024fa26b338bc169f76 authored over 17 years ago by Giel van Schijndel <[email protected]>
Leave the memory management up to the memory management functions!

That is:
* Don't use a custom memory heap implementation anymore
* Use malloc & free for memory...

github.com/Warzone2100/warzone2100 - a381013dc6784c416f963f830a6f24137a63423b authored over 17 years ago by Giel van Schijndel <[email protected]>
* Fix wrongly triggered error messages about OpenAL audio contexts

(The error state simply wasn't cleared before calling a function that could produce an error)

Pa...

github.com/Warzone2100/warzone2100 - d1336810a96b735fd277b842becdd967e955a3ca authored over 17 years ago by Giel van Schijndel <[email protected]>
* Go back to using INT_MAX instead of INT32_MAX (this partially reverts r1786)

* Now actually #include <limits.h> so that we can be sure INT_MAX is defined

git-svn-id: svn+ss...

github.com/Warzone2100/warzone2100 - b6a27628bad43637f785e69f6256dc351f54bd6e authored over 17 years ago by Giel van Schijndel <[email protected]>
- increase default number of allowed power generators from 5 to 6 to match the default number of allowed oil derricks (30)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1801 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 68a29653909c1859accb912e0a9ef11ae3c6259e authored over 17 years ago by Roman C <[email protected]>
* move CHECK_DROID assertion up, such that it appears _before_ the return statement; this will ensure that this assertion actually gets executed!

* Don't use two definitions for CHECK_DROID; a debug, and empty non-debug variant. This because ...

github.com/Warzone2100/warzone2100 - 39829e9ff3bb285bd3e1057707ae1dd89b17062d authored over 17 years ago by Giel van Schijndel <[email protected]>
Partially revert r1797

* I.e., do change inline function check_droid back into macro CHECK_DROID. But keep the increase...

github.com/Warzone2100/warzone2100 - 090e5e17a447c944cd0093b7b6d6eefdabc07f2c authored over 17 years ago by Giel van Schijndel <[email protected]>
* turn some usages of WinAPI types (*WORD) into their native C counterparts (e.g. int, unsigned int, etc.)

* make integers unsigned at places where we never, ever use signed values for their values
* mo...

github.com/Warzone2100/warzone2100 - dcb2c3350f59035758bf8982aaba75c50c5cd36e authored over 17 years ago by Giel van Schijndel <[email protected]>
* Change macro CHECK_DROID into static inline function check_droid

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1797 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8e2837ab97f0bc1d5579c7755d5cd0a5d722ae5b authored over 17 years ago by Giel van Schijndel <[email protected]>
static

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1796 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - bb61dd2eb057c406ee0053bf194eff672f843e15 authored over 17 years ago by Dennis Schridde <[email protected]>
+ const, - unused

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1795 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6fa36aa0e97151373ca2228f7f6174516dbfec85 authored over 17 years ago by Dennis Schridde <[email protected]>
Updated ChangeLog

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1794 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a8a091a604bce0c001188c77694dfc2ae4dd9002 authored over 17 years ago by Roman C <[email protected]>
Balance Changes

LasSat weapon:

-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increas...

github.com/Warzone2100/warzone2100 - 16b247dd6d8847134a7816b32cea22d6b308972e authored over 17 years ago by Roman C <[email protected]>
- Constification

- POINT -> Vector2i
- changed internalformat = getPixelFormat() to GL_RGBA in one place
- removed...

github.com/Warzone2100/warzone2100 - 68e56823e1f0227953151874a1927a821c5d813d authored over 17 years ago by Dennis Schridde <[email protected]>
- added balancing changes overview back to the ChangeLog

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1791 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a6b56ed7e9bdb1182edbe4fc8b55ad73c48fb139 authored over 17 years ago by Roman C <[email protected]>
Add helpful comments from patch #730 by Watermelon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1790 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 2f03ccf5cd60b98f030c42efe32479e9904ee37f authored over 17 years ago by Per Inge Mathisen <[email protected]>
Add a new assert collection CHECK_DROID(psDroid) and sprinkle it over

the droid code. More carefully initialize some droid variables. Remove
a ton of unused droid code...

github.com/Warzone2100/warzone2100 - 0ebf1e22789920968e6085c94ebfe300d38f9982 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Oops. I accidentially turned on a gateway illustration debug feature. Turning it back off...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1788 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b18c40d58ae782ba4428cb8fe79339def5bbd044 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Exorcise hard-coded texture size numbers, so that we can now change the size of

the terrain texture atlas pages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1787 4a71c...

github.com/Warzone2100/warzone2100 - dc71f601f9e0bee730a0df26f925e29920b02b25 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Remove unused TILE_BITMASK and use INT32_MAX instead of possibly undefined INT_MAX.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1786 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 3bc52689dc1ea747892c28094f7f78784bd46ce1 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Close bug #6897 reported by Dennis. Fix two asserts with edit window's

demolish command, and also add the feature of allowing this demolish
command remove map features...

github.com/Warzone2100/warzone2100 - b532b1cc60dcab8517b3e0850185841ea7914e1e authored over 17 years ago by Per Inge Mathisen <[email protected]>
Better fix for move.c droid turning floating point bug. Code is now more

reliable, cleaner and will give better error report should it fail again.

git-svn-id: svn+ssh:/...

github.com/Warzone2100/warzone2100 - 10cfe3c0659ff042a5134746b1167a1c68b1b069 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Fix possible mp crash in armed transporter code. Patch by me and Watermelon.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1782 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 39006530467dd0b136aa00f109a6c0ecd8f56215 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Revert r1780

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1781 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7355ad466fd5e72c6fab05a63d53ccfaf503324f authored over 17 years ago by Dennis Schridde <[email protected]>
Added Troman's balacing changes from r1778 to the ChangeLog. (I.e. Kreuvf might be interested.)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1780 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - f9cb796b4ece5daaa01f6b022d571e211a78f931 authored over 17 years ago by Dennis Schridde <[email protected]>
Fix two issues with LasSat: You can no longer drag-build it (this would cause

an assert), and you can now build it and other multi-tile defense structures
over walls (plural) ...

github.com/Warzone2100/warzone2100 - 6eecf830bad667e52337563379105eaa181495ef authored over 17 years ago by Per Inge Mathisen <[email protected]>
Balance Issues (better late than never):

Light Cannon:
- weapon damage raised from 25 to 37
- weapon chance hit increased from 20 to 25
-...

github.com/Warzone2100/warzone2100 - 81812b89b4b49e9318f55a2e3a8773fad63331b3 authored over 17 years ago by Roman C <[email protected]>
Aivolution Update:

- fixed a bug preventing AI from building a factory when playing with no-bases settings
- impleme...

github.com/Warzone2100/warzone2100 - 2019b3f08d0ab653ed8de1fda553f222fb638acc authored over 17 years ago by Roman C <[email protected]>
Aivolution AI Update:

- fixed a bug preventing AI from locating its base
- improved base location routine

git-svn-id: ...

github.com/Warzone2100/warzone2100 - fd9dd2a93d14eb81e58e9e6c497da41432c20f26 authored over 17 years ago by Roman C <[email protected]>
* Use native C types (rather than the ancient WinAPI types, we inherited)

* Declare variables at the most localized scope

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/...

github.com/Warzone2100/warzone2100 - 9c15ebad8161efbd6c6eb8c76fbc31db6698790d authored over 17 years ago by Giel van Schijndel <[email protected]>
* Fix compiling with MSVC (variable declarations at the start of the function)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1774 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1faab1bc895caac341e6f9c8af06852f845a5e74 authored over 17 years ago by Giel van Schijndel <[email protected]>
More verbose SVMESH members:

- s[xyz] -> screen, w[xyz] -> water
- Beware: Besides the name both are (probably) in screenspace...

github.com/Warzone2100/warzone2100 - 1ba7327b0cda30a661cec32be96f496d617cce07 authored over 17 years ago by Dennis Schridde <[email protected]>
Fix STATIC_ASSERT to not produce "unused variable" warnings.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1772 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d56e96c52e9c5b741d3100b3a4fe23dcd31840ce authored over 17 years ago by Dennis Schridde <[email protected]>
Simplify code, mX -> mouseXPos (like in input.c)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1771 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - eca9d2bab6e5a1adf37ac76f4a478bd655f108be authored over 17 years ago by Dennis Schridde <[email protected]>
More constiness and documentation

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1770 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - db49a55df09216bb6a276c9af67b147e9725c53c authored over 17 years ago by Dennis Schridde <[email protected]>
Make trig* functions const, which should be safe since they only depend on arrays which are setup on startup.

Also rename "count" to "i", since it really only is a loop iterator.

git-svn-id: svn+ssh://svn....

github.com/Warzone2100/warzone2100 - 98cb1153c020e0934220283c55d5578790aa1fed authored over 17 years ago by Dennis Schridde <[email protected]>
* make inQuad const correct

* remove several unused and essentially no-op functions

git-svn-id: svn+ssh://svn.gna.org/svn/...

github.com/Warzone2100/warzone2100 - 7af99e564509f2bea5403ba02f20cf1ff3640113 authored over 17 years ago by Giel van Schijndel <[email protected]>
Use special events structs for event handling.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1767 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 9c6a4b29dbb828139d6623ab65f360918e637c21 authored over 17 years ago by Dennis Schridde <[email protected]>
Reorder initialisation/output of main()

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1766 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 58040a0af6102a79d86a476cf59a4e281cebb66b authored over 17 years ago by Dennis Schridde <[email protected]>
* Attempt to fix floating point imprecision from triggering annoying asserts

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1765 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1360756487c510021f4be23b1013b43b139e2095 authored over 17 years ago by Giel van Schijndel <[email protected]>
Undo sat uplink fix because it broke lassat. Sorry :(

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1761 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e963c1873127307664ce95b944bb9dd529cf0e6a authored over 17 years ago by Per Inge Mathisen <[email protected]>
* Now load the "STR_RES" resource type directly from a file rather than an intermediate memory buffer

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1760 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6cb536c0d123543edd9551fdb9e793ff90678f54 authored over 17 years ago by Giel van Schijndel <[email protected]>
Fix satlink bug for real this time

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1759 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 9cecbdcb0daded8d8423770f3b8fb624d49a86ba authored over 17 years ago by Per Inge Mathisen <[email protected]>
* Fix assertion messages (the function names used there where incorrect, probably a copy&paste error)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1758 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 31d16a09bd2856a7ba5205fac86403145c26634f authored over 17 years ago by Giel van Schijndel <[email protected]>
Aivolution AI:

- cleaned up debug messages

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1757 4a71c877-e1...

github.com/Warzone2100/warzone2100 - fb6e1cbfd127cd23558cd1aaef241881dcd04dd2 authored over 17 years ago by Roman C <[email protected]>
1.10 AI update:

- implemented "autogame on" and "autogame off" to be used in wz debug mode
- rewrote event activa...

github.com/Warzone2100/warzone2100 - 2e5aa11c29c63311294159661c099d1c5ef5fb02 authored over 17 years ago by Roman C <[email protected]>
Turn disabled asserts into warning log messages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1755 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 898afb4920549fe81375b7f0f4c7046e4fd1cb14 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Disable research assert that happens with "give all" cheat.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1754 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - dffa00c7bcd2bd230dce78ef2c8c93af58cae102 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Remove a ton of unused code

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1753 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 5646aaf47a37940e85c1fd21d51052ba496575b6 authored over 17 years ago by Per Inge Mathisen <[email protected]>
No longer cast UDWORD visibleYTiles to an SDWORD if the other variable we compare it to is an UDWORD as well

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1752 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 24b444c1a19f86d93eeb0e7e6085cfda0c0e06d7 authored over 17 years ago by Giel van Schijndel <[email protected]>
* Remove old resource handler "TERTILES", was both undefined and unused (this used to be the texture loader for the software renderer)

* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not...

github.com/Warzone2100/warzone2100 - 44d4aed7d9ebca341572b899957dfa0bd54795f1 authored over 17 years ago by Giel van Schijndel <[email protected]>
Fix compile warning. Remove unused bit field defines.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1750 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a79e474d98a77eda1a490cb5a2190ad3110ca2fe authored over 17 years ago by Per Inge Mathisen <[email protected]>
_ISOC99_SOURCE is a libc macro, we now use WZ_C99 instead (which gets defined via __STDC_VERSION__)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1749 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 58e8bda3a922b8a9e8638a8a3bed8db692cf6370 authored over 17 years ago by Dennis Schridde <[email protected]>
Aivolution AI update:

- implemented "autogame on" and "autogame off" commands in debug mode
- cleaned up whitespaces

g...

github.com/Warzone2100/warzone2100 - e3c15e4a23890f9767d3d5e87396519051e4d4de authored over 17 years ago by Roman C <[email protected]>
- implemented debugModeEnabled() scripting function to find out if game debug mode is on

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1747 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b4fc0b8a414dcaa6db14f6c679f4f9c2c7f30dc9 authored over 17 years ago by Roman C <[email protected]>
- fixed "mapTile: y coordinate bigger than map height" bug

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1746 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 508bc685c46c7520deb07c753c4f849d503cfb8b authored over 17 years ago by Roman C <[email protected]>
Update to previous commit: Also ignore the activeevent in multiplayer games.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1745 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d34ab4655589399ea9bf14200719406988708d4d authored over 17 years ago by Dennis Schridde <[email protected]>
- (__STDC_VERSION__ >= 199901L) -> defined(_ISOC99_SOURCE)

- Tune lighting and enable by default (This doesn't seem to affect the terrain)
- Declaration upd...

github.com/Warzone2100/warzone2100 - fde0d680826082dab9af17e354fea834ace66de7 authored over 17 years ago by Dennis Schridde <[email protected]>
* soundDataBuffer.bufferSize now indicates the size of soundDataBuffer.data (as it should)

* previously this indicated the size of soundDataBuffer + soundDataBuffer.data instead (which wa...

github.com/Warzone2100/warzone2100 - 7241d5f1e8e9705a4bd8b3106811e5183911edf9 authored over 17 years ago by Giel van Schijndel <[email protected]>
- fixed getPlayerColourName() which was returning wrong color names

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1742 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 3708cb6bc5c0d24de552859f29c9232b02ab45a5 authored over 17 years ago by Roman C <[email protected]>
* Add failsafe to OggVorbis PhysicsFS seek callback to deal with invalid "whence" values

* Use tabulated code indentation for oggvorbis.[ch]
* Move curPos and fileSize into a more loca...

github.com/Warzone2100/warzone2100 - 73cf341da5f2d5235462a10b8e1dc9c706428077 authored over 17 years ago by Giel van Schijndel <[email protected]>
* Use PHYSFS_close on every point of exit in iV_LoadImageFile

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1740 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 721a32314f48bc2736674e375ccd23509d1104d3 authored over 17 years ago by Giel van Schijndel <[email protected]>
* Update ignore lists (for bison/flex generated files)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1739 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7ed46ee763edecc578e8c08d61d5955e9e14f6bd authored over 17 years ago by Giel van Schijndel <[email protected]>
Cleanup:

* remove commented out functions (which where only used by commented out code if they where used...

github.com/Warzone2100/warzone2100 - 2d85204f137f51518a07bb5d527dcb452781184b authored over 17 years ago by Giel van Schijndel <[email protected]>
Cleanup. Fix indentation. Use enum on structure types to help prevent bugs like

the satlink bug from creeping back in.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1736...

github.com/Warzone2100/warzone2100 - 34b1ca108f8ec35b4bd1ef57d1fea9dfec037da3 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Hopefully fix ancient satlink crash bug.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1735 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1cc2b86251d171b37621f392e1b94ac0f30f0ad9 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Simplify some dreadful code by adding the TILE_HAS_WALL(pTile) macro,

and reintroducing the pTile->psObject reference that was optimized
away to save memory on the PSX...

github.com/Warzone2100/warzone2100 - 6a8abcb158cfbacdf54023b655c1bb899bb92efb authored over 17 years ago by Per Inge Mathisen <[email protected]>
- added Aivolution AI to the repository

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1733 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c2640060d64e7079962ef9c91d4c64f5206e9fe2 authored over 17 years ago by Roman C <[email protected]>
- fixed a bug with difficulty sliders re-enabling AIs after AIs were disabled by host

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1732 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 089fe0b7f1b018f9e540e6d152bdf19ea11e18a8 authored over 17 years ago by Roman C <[email protected]>
- fix slider assert in multiplayer

- replace slider numbers spread out in the code with define

git-svn-id: svn+ssh://svn.gna.org/sv...

github.com/Warzone2100/warzone2100 - 3dc727f70949f345abb364ad6f3222fa768f8bee authored over 17 years ago by Roman C <[email protected]>
Cleanup to find the build structure assert easier.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1730 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - eb9ef856de15311d2025798882fa1e9a314f99f9 authored over 17 years ago by Per Inge Mathisen <[email protected]>
make -C po update-po

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1729 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 85dc22e592757c5b1cbba9f14498160e1a4535b4 authored over 17 years ago by Giel van Schijndel <[email protected]>
Fix signedness warning

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1728 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d7a003cac11cdf61ab69a029c42beb8280766ce2 authored over 17 years ago by Per Inge Mathisen <[email protected]>
* Use uint8_t instead of char since we depend on the precise size of this structure

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1727 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - fb8094aae298a5726da3201d4b7630f3b0e65c53 authored over 17 years ago by Giel van Schijndel <[email protected]>
Cleanup to aid tracking down assert in form.c

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1726 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c32d3b11b479b9b28b2f6cfcbfd04377f249fc9a authored over 17 years ago by Per Inge Mathisen <[email protected]>
- split a huge assignment for easier debugging

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1725 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a07a76db54720fa5c2cb8099553369668ec285b1 authored over 17 years ago by Roman C <[email protected]>
* Remove unused member Version from IMAGEHEADER

* Use PHYSFS_close after we've read from the image file

git-svn-id: svn+ssh://svn.gna.org/svn/w...

github.com/Warzone2100/warzone2100 - f9783ff29ff943f1d3ab1501aa812682c5a12b7f authored over 17 years ago by Giel van Schijndel <[email protected]>
remove unused member PalID from IMAGEDEF

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1723 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 575a78836abe6a4c271e78919d5664daf72377f6 authored over 17 years ago by Giel van Schijndel <[email protected]>
* Remove redundant and unused string from IMG-header (PalFile)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1722 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b5154ae4a3cfbacfbddba53f6760a95a8cfb2993 authored over 17 years ago by Giel van Schijndel <[email protected]>
Cleanup:

* Simply return the value we need (instead of using a pointer)

git-svn-id: svn+ssh://svn.gna.or...

github.com/Warzone2100/warzone2100 - 9e520c844ba033d33ad16a55d41d2ca73e47187e authored over 17 years ago by Giel van Schijndel <[email protected]>
Cleanup:

* Don't use MAKEFRACT for comparisons with floats
* Remove some commented out code which accomp...

github.com/Warzone2100/warzone2100 - 384187eaa0533a29c6fc8629050158588963ae8a authored over 17 years ago by Giel van Schijndel <[email protected]>
* now load resources of type "IMG" directly from their file rather than an intermediate memory buffer

* make definitions of IMAGEHEADER and IMAGEDEF safe for loading on systems with different sizes ...

github.com/Warzone2100/warzone2100 - cdea281ca67ff2e0c11ce0f2df0e2245b5f65b1f authored over 17 years ago by Giel van Schijndel <[email protected]>
- replaced "=<" and "=>" with ">=" and "<=" respectively

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1718 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 884f22a4af5fed0651d6a751970992675aacfa79 authored over 17 years ago by Roman C <[email protected]>
- modified the syntax of the last commit, no semantic modifications

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1717 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - a343ea0eb82fc573b636fe27156480b68e016f7b authored over 17 years ago by Roman C <[email protected]>
- prevent wz from pausing in multiplayer when focus is lost

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1716 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b2bcb79c99055bed0f54e8e01eaebe9718c47c81 authored over 17 years ago by Roman C <[email protected]>
Move the condition we are asserting into the ASSERT-statement itself

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1715 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 02c6705f6188656cfa03b97ca5d0cfb3b2e26303 authored over 17 years ago by Giel van Schijndel <[email protected]>
- a fix (hopefully) for one of the mp asserts

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1714 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d948715572a8e3a9a462adcf9752aab8cd1ddfbd authored over 17 years ago by Roman C <[email protected]>
Repair the experimental moving shadows code. It remains disabled, however.

To enable, uncomment the call to findSunVector() in src/display3d.c and
uncomment the lighting = ...

github.com/Warzone2100/warzone2100 - 10542cf278b45c8b42607d493d03147413e33f13 authored over 17 years ago by Per Inge Mathisen <[email protected]>
Remove unused parameter, define, and set more visually pleasing

ambient lighting for the disabled OpenGL lighting mode.

git-svn-id: svn+ssh://svn.gna.org/svn/w...

github.com/Warzone2100/warzone2100 - 4cf37f5ddc6245fa16a4b35dae2ac460f30fd16f authored over 17 years ago by Per Inge Mathisen <[email protected]>
Remove misc dead code and make some functions static

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1711 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - cbb0795bd35bd73eef629bbaaed0483bc738aacf authored over 17 years ago by Per Inge Mathisen <[email protected]>
Remove workaround for Direct3D bug

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1710 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 2ec98482bab8b8bd67a52ae3c09385dbb3e1fda2 authored over 17 years ago by Per Inge Mathisen <[email protected]>
const and indent

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1709 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8efecd07b2a1d4737aad85d3fba7988fa22d7ea9 authored over 17 years ago by Dennis Schridde <[email protected]>