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Warzone 2100

Server hosting for the open-source 3D real-time strategy game Warzone 2100. Also provides server hosting for the open-source turn-based strategy game Freeciv.
Collective - Host: opensource - https://opencollective.com/warzone2100 - Website: https://wz2100.net - Code: https://github.com/Warzone2100

* Lets use the built-in bool-type instead of a dirty macro!

* replace [Bb][Oo][Oo][Ll] with bool
* replace TRUE with true
* replace FALSE with false...

github.com/Warzone2100/warzone2100 - 579e952cb8e659c5c23f0a3bd8ba1d9cfa291b5f authored over 17 years ago
* Replace all instances of ''_snprintf'' with ''snprintf''

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2608 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8cd7f8fd5bd739eaccde63b675a1177ff20575be authored over 17 years ago
* Fix #include directives so compiling becomes yet a bit closer to possible

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2607 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 3344b5b01cc2db945cfe92ef8ca8d3b0c1805611 authored over 17 years ago
* Add a ''very'' simple Makefile for compiling PieToaster

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2606 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0bb24b12c2498f95582e5df34a54f35f6810b2d1 authored over 17 years ago
* set svn:keywords

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2605 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b2a7dd13476bf3888b01008e45563b5dce87bb30 authored over 17 years ago
* Link PieToaster's sources to the repository history

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2604 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c6392febca62e519ba2578f4f83b80657a7880b6 authored over 17 years ago
* Add initial version of PieToaster

* Developed by Carl Hee <Watermelon>
* Licensed under the conditions of the GPLv3

git-svn...

github.com/Warzone2100/warzone2100 - 26a1f19cfe6e2c4c1efb7110e1a25e1e508c99db authored over 17 years ago
Beginnings of a new savegame format. Each time you save, a new file with the

extension .wzs is added to your savegame directory. This is the new world.

git-svn-id: svn+ssh:...

github.com/Warzone2100/warzone2100 - dd4898fe2f266059423ca42184b108091694a2ad authored over 17 years ago
* Add lib/framework/tagfile.[ch] to MSVC project file ( this addresses part of bug #10190 )

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2601 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6f0ebde13eb37ddbada8584fc92f141a87e10f73 authored over 17 years ago
Also add definition used in unit test for tagfile bools.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2600 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 45988bd322dd908042c54d9762b08dde85b779c5 authored over 17 years ago
Add write and read methods for bools to tagfile framework. Remove enum write macro.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2599 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 6cf0e01f0b20a359f6785994052743008c062175 authored over 17 years ago
Dump dead code

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2598 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 76031cd1730726219406a42563ff47babfc492ab authored over 17 years ago
Add new debug tag LOG_MAP

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2597 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 9ec705bd9c45b4f96fabbcc6cc1e2658975c44ab authored over 17 years ago
Remove dead code in warcam.c and make camera global static.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2596 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 4b3f1a4850d497ff61e3e996dcf12f8c25c50ea8 authored over 17 years ago
* Don't (re)initialize the text render module upon calling iV_Reset() anymore

* Remove iV_Reset() call from src/levels.c which is there only to prevent a crash caused by the ...

github.com/Warzone2100/warzone2100 - 95caee7a1f61634ba35bd6259f1e89acc0df03b5 authored over 17 years ago
Found a version of the STATIC_ASSERT which also works in global scope.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2592 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d5601ebc9130ee7e5f88413d4364d7f63262f07d authored over 17 years ago
No longer any need to call iV_Reset() every time a MP game is load to avoid

a crash bug in the old font code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2590 4a71...

github.com/Warzone2100/warzone2100 - 3e04847d4d82c27ad5a9cac0ac1341236e15204c authored over 17 years ago
Silence asserts going off on working separator tags in tagfile code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2589 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ffc1f75aac201b165944ba5e4e93ee4fa4c7fb6a authored over 17 years ago
* Add lib/framework/tagfile.[ch] to Code::Blocks projectfile

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2588 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ec353ec18270ba56ff90c811d6498223c822a5ef authored over 17 years ago
Fix some mistakes and remove debug printfs from tagfile code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2587 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 3bd357ed08bd53df83e50863cbe6be9cb69740d4 authored over 17 years ago
Add the tagfile framework that we will use for our new savegame format, and related

unit tests. First sketch of new defined savegame format in tagfile_map.def.

git-svn-id: svn+ssh...

github.com/Warzone2100/warzone2100 - c9b25c57382af2c3296cc7b828948a76cb783137 authored over 17 years ago
* Set svn:eol-style to native

* Set svn:mime-type to text/x-rst to get Wiki-like markup in Python-powered viewers
* Make the ...

github.com/Warzone2100/warzone2100 - 09fbe980c0e2e05b4f7a3b0364e99bff0fe84f29 authored over 17 years ago
* Make some EditWorld documents be valid reStructured Text

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2583 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - eef217fc4a80891a67f0b0157a2e21632fcc7c6f authored over 17 years ago
* Revert r2581, as aparently r2580 _did_ work well (I just needed python-docutils installed)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2582 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e2b59e8dc10b77085d7621daece7c7ee39531f4d authored over 17 years ago
* Set svn:mime-type to text/x-trac-wiki to get Wiki-like markup in Trac (r2580 didn't work very well)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2581 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - f76a7bbcb6a9e72e7a0d16c0c6fe95b60a375c3f authored over 17 years ago
* Set svn:mime-type to text/x-rst to get Wiki-like markup in Python-powered viewers

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2580 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 03629c04ab9c5b8d53c7d0d99ef50c8cd7b2677d authored over 17 years ago
* Add building of Autorevision to the automake build-system

* Make the automake build-system use Autorevision to produce src/autorevision.h
* Add it to t...

github.com/Warzone2100/warzone2100 - 9c3db2f6e62e3110682e7fdce1aff9058308bc39 authored over 17 years ago
Autorevision:

* Make function WriteOutput const-correct
* Mark global variables static
* Add commandline opt...

github.com/Warzone2100/warzone2100 - ae8c4b6d2f81bd2408884368f1855b55d51807d3 authored over 17 years ago
Autorevision:

* Use C++ iostreams for output as well as input (which was already being used)

git-svn-id: svn...

github.com/Warzone2100/warzone2100 - 355c7a6b0bf4f826576efb833bb52b98ffd18fcf authored over 17 years ago
* Use revision 3545 (in the Code::Blocks repository) of autorevision instead; it doesn't depend on TinyXML

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2576 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 4849d5bf94470ad6302a65c495bb72dff776e4b1 authored over 17 years ago
* Add a build-time tool "autorevision", which I copied from the Code::Blocks project (GPLv2+)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2575 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 2ebe3ddc28724c64036dfe21683237df0cbbd2ed authored over 17 years ago
Install the scriptingmanual as well.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2573 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 682e4a0f380227fddab803f4b2ce27fdd3c89762 authored over 17 years ago
* Add docs/ directory to automake tree;

* make sure that it's contents are installed as docs when --install-data is used

git-svn-id:...

github.com/Warzone2100/warzone2100 - 1f78a7fcefdf1fbaf94f0f23007a7b53601a4c26 authored over 17 years ago
No longer store the tall object bit for each tile; instead check the height of the

object on the tile directly.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2570 4a71c877-...

github.com/Warzone2100/warzone2100 - c7d48047d7c550d562ee094a0733e4d219abac63 authored over 17 years ago
Move some variables into local scope and rename shadow variable.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2569 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 4483a740ae9e1b5dcf9120ffe6e5c6876eba511d authored over 17 years ago
* Fix version number for 2.0.8 RC1 in Debian changelog

* version numbers aren't allowed to contain undersquores ('_') within Debian's package system
...

github.com/Warzone2100/warzone2100 - 718614cb0d89b63b9294a493bd5b9141a15f78d1 authored over 17 years ago
* Add SQL Queries extracted from the M$ Access DB as provided in the original source tree

This addresses #2 ( https://trac.mortis.eu/warzone/ticket/2 )

git-svn-id: svn+ssh://svn.gna.org...

github.com/Warzone2100/warzone2100 - bcd84497bd28aa322d0dbf5c34879b42817c55a4 authored over 17 years ago
* Make sure autoconf/the configure script only goes into cross-compiling mode when we're actually compiling for another platform

* Add autoconf, automake and pkg-config to the Build-Dependencies
* Alphabetically re-order the...

github.com/Warzone2100/warzone2100 - 22b6562f3f01d1d13438894cdeb4575c0e55f2aa authored over 17 years ago
* Add note about Debian RFP (Request For Packaging) for QuesoGLC to TODO list

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2562 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0d18dc6f866c1011f669321503e6af756f5fc19b authored over 17 years ago
* Add an additional Debian version for the development branch

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2561 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b368e403b7998406bb5ebef0f34fd9e43d66f659 authored over 17 years ago
Backport some stuff for the Debian package dir:

* r1839 from trunk to 2.0:
* Update Debian changelog file
* r1930 from 2.0 to trunk:
* Bu...

github.com/Warzone2100/warzone2100 - 767802902a3124e526c08e173db915ad7677b183 authored over 17 years ago
Make AIs being able to save visibility state of the map (for of war) and restore it on game start up.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2559 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 2cb3db4fa93c07a3c7a3e46c56d9cf419b800d7f authored over 17 years ago
Nullterminate correct string. Reported in bug#10165.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2558 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c5067683e5150436279ab4701ca47a6d4fa04c98 authored over 17 years ago
Set filtering to best possible, let me know if additional problems are seen now.

I can no longer reproduce any artifacts on my box, which is odd.

git-svn-id: svn+ssh://svn.gna....

github.com/Warzone2100/warzone2100 - 3597192e3ac92206439b4f2a1deecdc3cc22f204 authored over 17 years ago
Spelling mistake

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2556 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - eff43d1fa186e44ef05f12d2100dccf4a72f729a authored over 17 years ago
Giel wants this to be commented...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2555 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 8151788f142c37254c46904fd1a561b7bbfc2b7a authored over 17 years ago
Add back linear magnification filtering (enough testing now, we know the issues).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2554 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 750646efe013c2461c0aa59fba57333aa6a49065 authored over 17 years ago
Proper fix for ICC warning "argument is incompatible with corresponding format string conversion".

The fix which silenced the warning in r2550 was wrong.

git-svn-id: svn+ssh://svn.gna.org/svn/wa...

github.com/Warzone2100/warzone2100 - ceb1a432bce63ec6862a91220dcb64a48ce1a00b authored over 17 years ago
Move AC_PROG_CC_STDC for cleaner flow / simpler structure.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2552 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c812691bb8655d59f16345e170fd10dd989ff2ed authored over 17 years ago
* Use autoconf macro AC_PROG_CC_STDC instead of manually appending -std=c99 to our CFLAGS

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2551 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c8052e9d1b474d51953b62c14eb92d2ae96d1493 authored over 17 years ago
More work on the ICC front:

- Less strict warnings in debug-mode (still unusable, because ICC warns about _a lot_)
- Explicit...

github.com/Warzone2100/warzone2100 - c7b00fadaf34652e91db312486ed1141dc5d8b24 authored over 17 years ago
There were more "a class=" anchors...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2549 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - c361b89dfa3c0a89a042fa4072cdcffb28477b4e authored over 17 years ago
Correct anchors to use ids, so that ...#id works.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2548 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 44a933ad87f171eba79f3d7b07d82532d196c7e7 authored over 17 years ago
* Remove source code mime-types which where text/plain (from EditWorld); since that'll prevent these sources from being shown with source code highlighting in some web interfaces (WebSVN, Trac, etc.)

* Also change wxWidgets resource files' mime-types to text/xml

git-svn-id: svn+ssh://svn.gna.or...

github.com/Warzone2100/warzone2100 - d331eff613128d162729ec2b1a90464096abc48a authored over 17 years ago
- set LC_NUMERIC in the setlocale() call to accept a period as a radix for floating point numbers instead of a comma

- replaced setlocale(LC_ALL, "") with setlocale(LC_MESSAGES, ""), as suggested by Devurandom

git...

github.com/Warzone2100/warzone2100 - 74b36742e493041385732bc9353c351947a25ab8 authored over 17 years ago
* Add DirectX -> OpenGL porting tasks to EditWorld's TODO list as well

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2545 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 1dd3e33c2c301b318e8370887696689d5bd5177d authored over 17 years ago
* Make sure the raw Makefiles link against GLC

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2543 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ac6069f79124ed9c306801b23910813ab5974c64 authored over 17 years ago
* Fix tile_texpage2mipmap_tileset, it now makes imagemagick output zero-padded filenames up to 2 digits (like Warzone expects)

* Bump version numbers of tile_texpage2mipmap_tileset to 1.2

Patch by Kevin Gillette <kage>: ht...

github.com/Warzone2100/warzone2100 - 173f09390182dad0974179bbdc2ffb4a26a82536 authored over 17 years ago
- Be more explicit about what is missing during configure and only ask the user to install something if it is not obvious what is missing.

- Check for pkg-config earlier, pkg-config 0.9 should be sufficient according to configure.
- Add...

github.com/Warzone2100/warzone2100 - 7792f1b21122b358b18f27c5a519084f949e5034 authored over 17 years ago
Note about (not yet complete) ICC support.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2540 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 5b476bb6298411a3263733fb0fd180f612a6e7a3 authored over 17 years ago
Add extra escaped quotes to DATADIR define so we end up with -DDATADIR="\"...\"" -> one quote for the shell, another one for C.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2539 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b3b4baa9a8dfb0e35d09e31232bd22cbed851366 authored over 17 years ago
update-po

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2538 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b8932918486b2c41cc8329b2757fad83308ec33f authored over 17 years ago
AC_DEFINE cannot be used for defining to-be-expanded vars and AC_DEFINE_UNQUOTED shall not (according to the autoconf manual). Additionaly AC_DEFINE_UNQUOTED does not fully expand the var, so it is useless here...

Therefore switching back to setting CFLAGS. Don't ask me why I changed it in the first place...

...

github.com/Warzone2100/warzone2100 - 122f5bf7240a2c1abf06eecdb4b4976241afefe8 authored over 17 years ago
Fixed c99-style variable declaration in script_lexer.l

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2536 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d042bb5203f0def316508ad18cf1f07c28baee8d authored over 17 years ago
Updated Aivolution AI to be compatible with the recent changes to the scripting functions (parameter numbers of some functions were changed).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2535 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - e0dc89e031bd5cbd34f9926ffea7c702a4b48259 authored over 17 years ago
Make sure pkg-config is installed. (0.15 may be sufficient...)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2534 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 78c568d5c5bde112f4bdd9f3a69a39e01fdfe6c1 authored over 17 years ago
* Fix a segfault introduced in r2532 which was triggered when loading *.slo scripts with #define directives in them

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2533 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - ad3f3442f63cdd4bc5aad22f326fe41e3aaae49d authored over 17 years ago
* Load SCRIPT files (*.slo) directly from their files rather than an intermediate memory buffer

* In function dataScriptLoad, make "printHack" a "static const" instead of a local non-const var...

github.com/Warzone2100/warzone2100 - f7e793cf31a6e34ec005e09821aea3ae8b1f483c authored over 17 years ago
* Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2531 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 7f24fb3bfbe758cf3ad54c3cec3916907008f2a7 authored over 17 years ago
* Allow QuesoGLC to fall back to a random font when we failed to load any fonts

* This should fix _the_symptoms_ of bug #10117

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/tr...

github.com/Warzone2100/warzone2100 - 3ebad628cafa30be5e7620ec850e641d63324009 authored over 17 years ago
* Make anti-aliassing of text optional (for slower systems); it's turned on by default though (option "textantialiassing")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2529 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 9d9370e13c69f385eb724556f38256e8ee269c59 authored over 17 years ago
* Wait until *after* font-selection (selection occurs after loading) with dumping the font-face list (otherwise an empty font-face list is always shown)

* Dump the font-face list on LOG_NEVER instead of LOG_ERROR
* Write an error to LOG_ERROR when ...

github.com/Warzone2100/warzone2100 - 7835b437e7d51f534d65b634de58e0119fdb06f4 authored over 17 years ago
* Replace a lot of manual string editing (by accessing/modifying the individual characters of a C string) by snprintf usage

* Replace some instances of (UBYTE)0 with '\0'
* Refactor while loop in function intDisplayNumb...

github.com/Warzone2100/warzone2100 - 529faa799db6203be0eab2d48622b17632d02929 authored over 17 years ago
* Use snprintf instead of manually calculating character codes

* Replace "\x07" with unicode character U+221E encoded as UTF-8; also use strncpy instead of man...

github.com/Warzone2100/warzone2100 - 95e750f4679024be1ed9a63c4107fcadc943a620 authored over 17 years ago
* Add note about needing to install QuesoGLC to the configure script's GLC header detection

* Add URL to QuesoGLC to the configure script's error messages about GLC

git-svn-id: svn+ssh://...

github.com/Warzone2100/warzone2100 - 5b1a61763155e7f478cd79d615cb0ef594ac4524 authored over 17 years ago
Basic buildfile support for ICC and silence one warning.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2524 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 87d55b978bb9fb170e8385fe5ff4b6fb2ccd6f00 authored over 17 years ago
Fixed calculation of percentage damage dealt to structures and thus leveling up of units when damaging structures.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2523 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 0f37cc5854fea137650e37e3cad5a2b3470d5f0c authored over 17 years ago
* Update ChangeLog for r2521 (addition of font rendering and UTF-8 handling code, based on QuesoGLC)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2522 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 77e4d5fda8ee3f3f6da0521ccf2f1dce04f2884d authored over 17 years ago
* Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);

* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able ...

github.com/Warzone2100/warzone2100 - d0758324594ac8f125f500c9eb2495dd4524a505 authored over 17 years ago
- Revised first Paragraph by Fred et al.

- Setting mime-type to application/ was a bad idea since that enforces binary diffs

git-svn-id:...

github.com/Warzone2100/warzone2100 - 623ac960aed6c4f9fe17999e280699f7b2f6638c authored over 17 years ago
Set correct svn:mime-type props.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2519 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 59a57b85feb95a3e7a844f1f0fbe50a9cec26545 authored over 17 years ago
- Make scriptingmanual valid XHTML 1.1 + CSS 2

- Move it to doc/
- Move style definitions to external stylesheet

git-svn-id: svn+ssh://svn.gna...

github.com/Warzone2100/warzone2100 - f3c1cf2fb454b0cecea48285dc4a5ee357f30626 authored over 17 years ago
Proper mime-type for XHTML is application/xhtml+xml

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2517 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 90cce5df9a06cebb140ec165a5c9ab0c6a837bd0 authored over 17 years ago
Updated scripting manual.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2516 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 3c4f0e05289113c2d3ed49aa7d6f35697318c01f authored over 17 years ago
- English text Readme was mistakenly announcing Alt+Tab as fullscreen toggle on Linux

- Use spaces for indention of tables in textfiles

git-svn-id: svn+ssh://svn.gna.org/svn/warzone...

github.com/Warzone2100/warzone2100 - 9c2ab4c04b8f5ca86ee329467cc74713127071a3 authored over 17 years ago
Move readmes into doc/ subdir and add previously forgotten stylesheets.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2511 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 976b7dd0fb98fc2c0397318f7d05e3bc7a733d9f authored over 17 years ago
Document kick feature. Thanks to Fred who pointed out that the netcode supports this.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2510 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - b6077008657e9e0726e173a88506b2deb8e5c116 authored over 17 years ago
Finalize fixes for allowing non-power-of-two texture pages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2509 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - d224588975256eeb9f1f90ce17a4fbf0f9a9bada authored over 17 years ago
Port of r2507: Add new Readmes by Kreuvf. Old README replaced with empty file to please Automake.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2508 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 24d093186fcec5163f94a403feda226d5232c994 authored over 17 years ago
Try another fix. Reversing my earlier reversal, I now instead use bitshifts

for division and multiplication in map_coord and world_coord to get correct
rounding, where "corr...

github.com/Warzone2100/warzone2100 - b564a02dc53ce314cdd15ec0bb8277a7c2b14674 authored over 17 years ago
Remove commented out VISIBLE_SCROLL code, which, if enabled, would prevent

scrolling to areas outside visible (non-FoW) areas. This feature sucked.

git-svn-id: svn+ssh://...

github.com/Warzone2100/warzone2100 - 1a61c2947c9cd03bc79ad6f03b882a5f4b48ed20 authored over 17 years ago
Revert tiny part of r2488 which causes strange offset problems on the map due

to rounding differences between division and bit shifting on negative values.

git-svn-id: svn+s...

github.com/Warzone2100/warzone2100 - a895e1abe010b3975b26724441f85cee04456735 authored over 17 years ago
Silence debug warning accidentially made too loud

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2503 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 91833ef2ecf854909c23e1fb81c6e9523239f261 authored over 17 years ago
Change calculation of texture coordinate steps from requiring that the number

of tiles adds up exactly to size of texture in display code.

git-svn-id: svn+ssh://svn.gna.org/...

github.com/Warzone2100/warzone2100 - ba3534485b34b60cc2a319cbbefacf34b52d6c08 authored over 17 years ago
Change texture size and texture coordinate calculations so that they no longer

assume that textures match exactly into texture page.

git-svn-id: svn+ssh://svn.gna.org/svn/war...

github.com/Warzone2100/warzone2100 - ba8f8ba34d251dfb707687e5ee217f9c07a81a5a authored over 17 years ago
- removed a scripting function that is no longer used

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2499 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 46b2ee2b5257a73de15949530fb8fab8dcc1cc95 authored over 17 years ago
- fixed a bug that would prevent AIs from building certain types of cyborgs, since some of their components were not available

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2497 4a71c877-e1ca-e34f-864e-861f7616d084

github.com/Warzone2100/warzone2100 - 5a5d16a8a414a2dbb0ef011a5f5699c683002ee8 authored over 17 years ago
Scripting engine update:

- some functions dealing with structure quantity at some location now additionally take a boolean...

github.com/Warzone2100/warzone2100 - 8d7c7810ec78dc519d42dea18ff69165b8eda7b9 authored over 17 years ago
Make map_coord() and world_coord() take and return signed values. This

fixes a problem that occurs when texture pages are larger than default.

git-svn-id: svn+ssh://s...

github.com/Warzone2100/warzone2100 - c89853b6366bfb3afebc4f454f9a32bab6cc167c authored over 17 years ago
Scripting engine:

-increased possible length of a macro name

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2...

github.com/Warzone2100/warzone2100 - e5f977e0f183bb36fea821959aad55e63d1493b8 authored over 17 years ago