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Stride Game Engine

Stride is an open-source C# game engine for realistic rendering and VR. Stride is connected to the .NET foundation.
Collective - Host: opensource - https://opencollective.com/stride3d - Website: https://www.stride3d.net/ - Code: https://github.com/stride3d/stride

[Build] Use $(RoslynTargetsPath) rather than $(MSBuildBinPath)\Roslyn (which doesn't work with VS2019)

github.com/stride3d/stride - ee195bacfb8315a170c7a59e59a5bce28fed68d9 authored almost 6 years ago by Virgile Bello <[email protected]>
[Reflection] Rewrote part of AssemblyContainer to handle deferred loading

github.com/stride3d/stride - db83d963a4890e2055445820be23462af234156f authored almost 6 years ago by Virgile Bello <[email protected]>
[Editor] Properly report solution load/save exception to log

github.com/stride3d/stride - 1844890dcc1fa6135ed9e91cf256df45387f3f0b authored almost 6 years ago by Virgile Bello <[email protected]>
[VSPackage] Fix NuGet assembly resolve (avoid infinite loop) and handle properly non-Xenko solutions (fixes #298)

github.com/stride3d/stride - 8e98e23c24e14c41deee8457c811055d6c2dec69 authored almost 6 years ago by Virgile Bello <[email protected]>
[Launcher] Bump to 3.0.4 (3.0.3 was built with incorrect source changes)

github.com/stride3d/stride - e2b7b271707b780830256ead6765b7a94013e56e authored almost 6 years ago by Virgile Bello <[email protected]>
[Launcher] Various fixes for downloading and error reporting

github.com/stride3d/stride - 6c21e9ac03df9a95352fce6ff489d7d25dc5ced4 authored almost 6 years ago by Virgile Bello <[email protected]>
[Templates] Linux: adjust default runtime identifier

github.com/stride3d/stride - c681063eeca3eefe7c8eac6dfc3032d4d658652b authored almost 6 years ago by Virgile Bello <[email protected]>
[Templates] Additional fix for Linux template

github.com/stride3d/stride - 11f3b066cfc91021ef04eeebf8c87c3edd6a1390 authored almost 6 years ago by Virgile Bello <[email protected]>
[Build] Use win instead of win7 runtime identifier

github.com/stride3d/stride - 799442a9778a9431f4eee1aadd5a4a69e1aabab9 authored almost 6 years ago by Virgile Bello <[email protected]>
[Templates] Fixed UWP template

github.com/stride3d/stride - 37ffe2ee40e47f665f7b329f06634fa9c48d569c authored almost 6 years ago by Virgile Bello <[email protected]>
[Templates] Fixed Linux template

github.com/stride3d/stride - af3c9a957103c2a0fce56460d69d5e64e53a211a authored almost 6 years ago by Virgile Bello <[email protected]>
[GameStudio] Use same build folder for game studio as for actual game build

github.com/stride3d/stride - 3b042d9212954224b2bf54b8d9c4ba808411c0c7 authored almost 6 years ago by Virgile Bello <[email protected]>
[Assets] New Game template was not properly copying asset package files

github.com/stride3d/stride - 7c9e3a3969074bc9aa0e91c7c464464e8e53122f authored almost 6 years ago by Virgile Bello <[email protected]>
[Build] Fix Xenko.Shaders.Tests name

github.com/stride3d/stride - a8f09bc21acd2b1b67e359ad448cc97608a336a8 authored almost 6 years ago by Virgile Bello <[email protected]>
[Build] Hide Microsoft.NETCore.UniversalWindowsPlatform from references and update build doc

github.com/stride3d/stride - 93fe58ec04a7c2a7df063aea8ef065ebcca62044 authored almost 6 years ago by Virgile Bello <[email protected]>
Static Mesh: Update shape factories

github.com/stride3d/stride - 5c11f1f2ac1eb34042a7e767085d2f9c47b42e04 authored about 6 years ago by Eideren <[email protected]>
[UWP] Simplified some code (can now use Thread and other newer API)

github.com/stride3d/stride - 48dddcf52dbc0734a588868c3fe66eb4d1e3bd86 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Updated UWP to use uap10.0.16299

github.com/stride3d/stride - 1b076cad683134e9aac8396ff60dff605c28fc91 authored about 6 years ago by Virgile Bello <[email protected]>
[VSPackage] Various fixes so that shader highlighting/goto works

github.com/stride3d/stride - 84bad0265a2a74c350bc01bc8ee27efcdcd94168 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Adjust PackageVersion for sample templates according to XenkoOfficialBuild rather than XenkoPackageBuild

github.com/stride3d/stride - 916d0741208acb626e8abfa2e5f27422e295f75b authored about 6 years ago by Virgile Bello <[email protected]>
Updated BACKERS.md

github.com/stride3d/stride - 2c9e6ebe08e24b74c5b825feb3906b9c3add6ff4 authored about 6 years ago by Virgile Bello <[email protected]>
[Launcher] Display source in tooltip for Xenko downloads

github.com/stride3d/stride - 2eba4659510149fee35030269f1b062a617ede05 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Fix Android build due to lack of NuGetRuntimeIdentifier

github.com/stride3d/stride - a2e151a368275f5404919df3e5d95c23c781c68c authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Generate ref folder for all platforms (otherwise Android/iOS/UWP might fallback to ref/netstandard2.0 of Linux)

github.com/stride3d/stride - 7e1adcdc5db0a4a218a12a09c677cfe918e78e4b authored about 6 years ago by Virgile Bello <[email protected]>
[Templates] Remove the _Game from sample templates

github.com/stride3d/stride - 5467379f14c53af82f7af9685803f6843c524831 authored about 6 years ago by Virgile Bello <[email protected]>
[GameStudio] Improve default asset selection to match opened asset editors

github.com/stride3d/stride - 68add353023da54323eaa6ea1fe9de297dc91efd authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Compiler: Move default asset build path to obj\xenko\assetbuild

github.com/stride3d/stride - 168e038bc76d1ff14198c7c3c3271aa4b1b888fd authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Changed dev/beta versioning to permit upgrading between interleaved dev and beta releases (betaXX.YYYY format with XX = asset version and YYYY = git height)

github.com/stride3d/stride - 4ab3006e1a12a986184d89fe9f8762545a51741c authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Package necessary WindowsAPICodePack assemblies with Xenko.Core.Presentation.Dialogs

github.com/stride3d/stride - fbb99ceaed4b06f38886ecc5893be24973161003 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] XenkoPlatform was not properly set for Linux platforms

github.com/stride3d/stride - 73f6cab9396d7880cf99d9697fa270e9505d3431 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] PackageUpgrader: react to multiple package names (to support renames and/or package splits in multiple parts)

github.com/stride3d/stride - 2e0bbe3f005c20779af718c57adab5a09b6efe12 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] PackAssets: skip excluded files

github.com/stride3d/stride - 98a908be2ee6134879306972ac05608d2bd11f69 authored about 6 years ago by Virgile Bello <[email protected]>
Fix editor resizing and to insert auto hide minimum size (fixes #189 and #190)

github.com/stride3d/stride - 3aac63f7e580dc36399936c8ffc393fcd81d5b5d authored about 6 years ago by xwellingtonx <[email protected]>
[Settings] Remove the !file when serializing setting keys

github.com/stride3d/stride - 399f5f2b7435777ad909a201372f7d8cd74ee975 authored about 6 years ago by Virgile Bello <[email protected]>
[Samples] Keep Xenko.Particles for now, until we have better extensibility in Graphics Compositor

github.com/stride3d/stride - c2b417c8e8998ca1df16ad4101fefae9f0fca44f authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Allow some assets to be non-referenceable (asset name collision is allowed in this case because they exist only at compile-time). This is used for scripts, otherwise they can't have same name as an asset.

github.com/stride3d/stride - 772c37b0ebf0853cc0e121ed2c4538aaeba5ca06 authored about 6 years ago by Virgile Bello <[email protected]>
[Samples] Updated with 3.1 (step 2)

github.com/stride3d/stride - 794061c497d034d984fc5cad28608fa292b61de4 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Fix asset upgrade

github.com/stride3d/stride - bea53b99a317851fca271153514b22225d4cdad9 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Make sure implicit packages have IsDirty set to false when loaded

github.com/stride3d/stride - fb7296bf7131e47d779a2534f57d612de44756c5 authored about 6 years ago by Virgile Bello <[email protected]>
[GameStudio] Fixed template samples generator to work with updated project format

github.com/stride3d/stride - aaf3ce5635dd9e393d9458ef08f886ba4bed3a3a authored about 6 years ago by Virgile Bello <[email protected]>
[Samples] Removed Xenko.Navigation where not needed

github.com/stride3d/stride - 13abf567db8a55d2402bdbb70e0964db5c106412 authored about 6 years ago by Virgile Bello <[email protected]>
[Samples] Updated samples

github.com/stride3d/stride - 3d49f37f9f1de1a9a62acddaa1db3f05592c38e9 authored about 6 years ago by Virgile Bello <[email protected]>
[Samples] Removed Xenko.Physics where not needed

github.com/stride3d/stride - 725264bb6a7578e4c7ab26ce702c5080642fc2f2 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Keep solution folders, just remove package info

github.com/stride3d/stride - 703ee5724dd9ee79bfb47347f7323d94e8c89b6d authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Improve package upgrade when there is no ProjectReference

github.com/stride3d/stride - 0f827539dd1be57298fe85e5d8fd9eec308686c5 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Workaround: Remove RuntimeIdentifier from Solution references (https://github.com/onovotny/MSBuildSdkExtras/issues/139)

github.com/stride3d/stride - 88669a587ceea407551487987dedb4e22b9cd13a authored about 6 years ago by Virgile Bello <[email protected]>
[Particles] Remove ambiguities in data member order

github.com/stride3d/stride - 053fb654b76e90672406778f9337fdcbb18adf00 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Make sure solution/project path use backslashes

github.com/stride3d/stride - f6fdfa550d3eed3c12a13874fa9fa616eda5e22f authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Properly forward XenkoGraphicsApiDependentBuildAll

github.com/stride3d/stride - 89424e04065f9f9e5eb140512ea86b51a1e36fff authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Made DefaultVisualStudioVersion public again

github.com/stride3d/stride - e6ce005ec91ee47d55342a25f59a348fda11c654 authored about 6 years ago by Virgile Bello <[email protected]>
[OpenTK] Use win7 runtime rather than win

github.com/stride3d/stride - fa0d1d943fd580d09e1e07899ca558063dbe9f06 authored about 6 years ago by Virgile Bello <[email protected]>
Static mesh base

github.com/stride3d/stride - cbcc27dc7848bdd212a1c31e2f679abf88824c69 authored about 6 years ago by Eideren <[email protected]>
Character component, waiting on bullet wrapper for the rest

github.com/stride3d/stride - 09648564fa4edb98b64ea8d2326ab69f75d91571 authored about 6 years ago by Eideren <[email protected]>
Main conversion done, next up the rest of the CharacterComponent

github.com/stride3d/stride - f23ed4670e18c78469352aec926323c18ceb17b4 authored about 6 years ago by Eideren <[email protected]>
[Assets] Solution file was generated with empty DefaultVisualStudioVersion

github.com/stride3d/stride - a8c35f29e5462e969b4daa5d74307efd8f8ee5f6 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Properly fix how RuntimeIdentifier is used for multi graphics API per platform

github.com/stride3d/stride - 2000eb74fb2a39634b5d3b387556e10a388f0740 authored about 6 years ago by Virgile Bello <[email protected]>
Matrix conversion fix

github.com/stride3d/stride - 222b70252d1428ac116c60458789f9101a391ba4 authored about 6 years ago by Eideren <[email protected]>
[Launcher] Stay compatible with Xenko 1.x/2.x

github.com/stride3d/stride - ec0771e60f4083bd9b4c4791baebfaacac32dd30 authored about 6 years ago by Virgile Bello <[email protected]>
Minor proj update

github.com/stride3d/stride - f8137535c08037539c460bb8a03be9e155de020f authored about 6 years ago by Eideren <[email protected]>
Potentially harmful changes

github.com/stride3d/stride - fde0242bfd0ee0433b7cf384fd28f9ac5c0d66ae authored about 6 years ago by Eideren <[email protected]>
Straightforward changes

github.com/stride3d/stride - adf536642f7f93cca99e218c7b62c7de5e2dd7cf authored about 6 years ago by Eideren <[email protected]>
Include nuget to proj

github.com/stride3d/stride - 6d4eb5a1bf6ecf3967596167646039279aa90571 authored about 6 years ago by Eideren <[email protected]>
[Build] Force cross-targeting if there is multiple RuntimeIdentifiers

github.com/stride3d/stride - c5ed27a84874d885fa2d0b2e60aafe59b81175db authored about 6 years ago by Virgile Bello <[email protected]>
[GameStudio] About page: display version with build metadata

github.com/stride3d/stride - 6a5ce5ad0fd8dbc5bbb3f9bb47207e41ce1c2c74 authored about 6 years ago by Virgile Bello <[email protected]>
[Launcher] Few fixes so that launcher properly separate

github.com/stride3d/stride - 2bd13008907d550bcf2a294c301e09719ed201e6 authored about 6 years ago by Virgile Bello <[email protected]>
[GameStudio] About page: added markdown files to package

github.com/stride3d/stride - a47f7f2dc63ff4e55ba9b471cf969b5353bce524 authored about 6 years ago by Virgile Bello <[email protected]>
[Native] PreloadLibrary: Use type rather than assembly (to avoid use of GetTypeInfo() everywhere)

github.com/stride3d/stride - 23bd86129b3730ded7d7d4d62910d0c7da12e4c9 authored about 6 years ago by Virgile Bello <[email protected]>
[Native] Explicitly require related Assembly when loading native library (we can't use GetCallingAssembly as it might be wrong due to optimizations)

github.com/stride3d/stride - f4a5489254dcdf690b3890ad4fcfc256db31565d authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Adjust package versioning so that NuGetVersion doesn't contain build metadata

github.com/stride3d/stride - 4bd757dffbf8b128b33366f5270e2912853e9a58 authored about 6 years ago by Virgile Bello <[email protected]>
[VSPackage] Fix build when using multiple XenkoPlatforms

github.com/stride3d/stride - 9db1b347eed5b78103a04be024995b3a6bc0fff1 authored about 6 years ago by Virgile Bello <[email protected]>
[Graphics] Removed PreferredGraphicsPlatform from RenderingSettings

github.com/stride3d/stride - fa1acae4e5ebc8eae7342d51b0880c1a29409dd4 authored about 6 years ago by Virgile Bello <[email protected]>
[GameStudio] Asset editors close button is back

github.com/stride3d/stride - a006a76566cb00a7579dd592a259cc775c2d4e70 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Clean packages before full package build

github.com/stride3d/stride - b498691b12862d3b467875d530554334c90b32b1 authored about 6 years ago by Virgile Bello <[email protected]>
[VSPackage] Fix Xenko.build targets

github.com/stride3d/stride - 6005e95fdbd5137a18ced5d0b6ed803e8e88c906 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Switching unit tests to new targets

github.com/stride3d/stride - 79740098ab6fe979bb1eeabad8e03a7b095a92a6 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Xenko.build now properly build Launcher

github.com/stride3d/stride - 8ab5690bc3ae0dddec39d5089a16523f33bd9f83 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Removed obsolete target files

github.com/stride3d/stride - 90ce1a0f9c8605ade31504cb7c76eb3905ff1eaf authored about 6 years ago by Virgile Bello <[email protected]>
[CompilerApp] Removed unused GetGraphicsPlatform code

github.com/stride3d/stride - d6b6a33fa3174ee1ca29bde3d4167cb28df471e8 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] User can now create GameSettings freely (need to display warning if nothing matching expected name?)

github.com/stride3d/stride - 16eb04e22cefe62c30f1984b12e602ad9c00617f authored about 6 years ago by Virgile Bello <[email protected]>
Properly update ColliderShapeAsset (fixes #283)

github.com/stride3d/stride - e1f48cc8da8081d0b8ff2b2a34407696370f021d authored about 6 years ago by EternalTamago <[email protected]>
[Launcher] Bump to 3.0.1

github.com/stride3d/stride - e446678a90fc839feba266043f22bbe09bc21cca authored about 6 years ago by Virgile Bello <[email protected]>
[VSPackage] Fix build of test project

github.com/stride3d/stride - 109eed72e3f5ce6e495f8f90ca888fc92025c01c authored about 6 years ago by Virgile Bello <[email protected]>
[Launcher] Ignore invalid NuGet sources (404, 401, etc...)

github.com/stride3d/stride - 4941fdab8c25374f31af5442b271cc3654c02849 authored about 6 years ago by Virgile Bello <[email protected]>
[NuGet] Update to NuGet 4.9.1

github.com/stride3d/stride - 5580bf789adf83eda621e1d86f17fd38dbeb3005 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Package upgrade is now working for 3.0 projects

github.com/stride3d/stride - c1904fc846dd801426dc9b07eeada6df3db8ab38 authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Fixed TestBasicPackageCreateSaveLoad

github.com/stride3d/stride - aa227b3f413ee0f121cfe11fdc6bc3487d5e7323 authored about 6 years ago by Virgile Bello <[email protected]>
[Launcher] Ignore server-side dev packages

github.com/stride3d/stride - df6aae5a00f602febbfb1e64fe4a5bbd22112836 authored about 6 years ago by Virgile Bello <[email protected]>
[Tests] Fixed folder for gold image

github.com/stride3d/stride - d386ff3c657d0e86e2d3e609775a3acb2371cdd7 authored about 6 years ago by Virgile Bello <[email protected]>
[Tests] Fixed some unit tests

github.com/stride3d/stride - 404b6d4ea4f6a99776696e3c4759434be699900d authored about 6 years ago by Virgile Bello <[email protected]>
[Tests] Xenko.Assets.Tests: Don't compile assets

github.com/stride3d/stride - 9f35d82f7e742f422accfac482983c20396b170b authored about 6 years ago by Virgile Bello <[email protected]>
[Samples] PhysicsSample: Update for Vector3 Gravity

github.com/stride3d/stride - 31e2160d495ebb7225482727e9eab5187e28eb7b authored about 6 years ago by Virgile Bello <[email protected]>
[Assets] Don't try to load vcxproj as package

github.com/stride3d/stride - 303cf2421482d7b33cd78803e4afecf03532325d authored about 6 years ago by Virgile Bello <[email protected]>
[NuGet] Couldn't resolve EnvDTE.dll

github.com/stride3d/stride - 13ba08cc9a453934b9a1e5cca20761b2b8691535 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Stop using Bin\Windows for unit tests

github.com/stride3d/stride - f5b0a52848498fb589e4428d01aef1e09829c362 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Use active build configuration rather than forcing Debug

github.com/stride3d/stride - 51b613f7e84c2e0573c2201467af15fd1ab87b0d authored about 6 years ago by Virgile Bello <[email protected]>
[Samples] Fixed Xenko.Shaders.Tests

github.com/stride3d/stride - 28c1b8238b9f8d2f1304690431cda729ef16261b authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Removed Xenko.SamplesBootstrapper and fixed Xenko.Samples.Tests

github.com/stride3d/stride - 53ce6d3433cf02c51921e673afd3430177c2bbcc authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Fix restore phase in Xenko.build

github.com/stride3d/stride - 1fcbd1d3f02cd3bd6f5f30fd498a480f1489ff14 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Added bin/packages/.gitignore file

github.com/stride3d/stride - dfb2deb9e018ed785c8d6d25653ad1a8ca3405b8 authored about 6 years ago by Virgile Bello <[email protected]>
[Build] Fix Linux Vulkan build

github.com/stride3d/stride - 0703befb94b32162d3bfd7e6c5f686ee936f4890 authored about 6 years ago by Virgile Bello <[email protected]>