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Stride Game Engine

Stride is an open-source C# game engine for realistic rendering and VR. Stride is connected to the .NET foundation.
Collective - Host: opensource - https://opencollective.com/stride3d - Website: https://www.stride3d.net/ - Code: https://github.com/stride3d/stride

[Editor] Fix importing multiple audio files

github.com/stride3d/stride - 80074668502fff5d0f08fe2ceb5667b636b160ac authored almost 5 years ago
[Editor] Reduce repeated file save when removing projects from Recent projects list

github.com/stride3d/stride - a66c1a5c4764c086685bae0a369b75ff4489b3d6 authored almost 5 years ago
Merge pull request #649 from xen2/stride

Rename Xenko to Stride

github.com/stride3d/stride - 273dfddd462fd3746569f833e1493700c070b14d authored almost 5 years ago
[Stride] Renaming: updated new twitter, Patreon, reddit, etc.

github.com/stride3d/stride - aa446e239ccfb29c5f206f57cec1df855cf0d71f authored almost 5 years ago
[Stride] Renaming: README.md

github.com/stride3d/stride - d6c8071e8f4ad6cd91eb6602b3ea6c5b26972293 authored almost 5 years ago
[Stride] Renaming: launcher

github.com/stride3d/stride - 310a6b19e33e20c3a0b6b3fb8924ec93067ee2b7 authored almost 5 years ago
[Editor] GameSettings: stop adding NavigationSettings and PhysicsSettings automatically to asset

github.com/stride3d/stride - d8a2663fa9620cee9412fe2efe51b3df1bb4870d authored almost 5 years ago
[Stride] Renaming: Package upgrader

github.com/stride3d/stride - 4820208d6355242fe57f99ace9e57c532e5df45b authored almost 5 years ago
[Stride] Forward package upgraders to project dependencies as well

github.com/stride3d/stride - 3e686f7b4df7a5872f79a5fe4e208d96483fa2bb authored almost 5 years ago
[Stride] Renaming: icons

github.com/stride3d/stride - 76f3c4f5b4c09f4d07030120b3541ec178096248 authored almost 5 years ago
[Stride] Renaming: update VSIX guid

github.com/stride3d/stride - 5cbede6a960c3981ae23f4c1bd22a2c4fe80befb authored almost 5 years ago
[Stride] Renaming: Adjust material names from .fbx back to Xenko

github.com/stride3d/stride - e6240f1c875212ae1212cc35e90f5ba60c008a32 authored almost 5 years ago
[Stride] Renaming: Recompiled BulletSharp .NET wrapper

github.com/stride3d/stride - 04b7fb6c77d6faa2fd569383869c83e70e85e9aa authored almost 5 years ago
[Stride] Renaming: Recompiled AssemblyProcessor

github.com/stride3d/stride - fac4e4e7bf558d4fab339a160ff26c46e114f6b0 authored almost 5 years ago
[Stride] Renaming: file contents

github.com/stride3d/stride - 3e83da5c66880c6bce6f23eabcb4d3b3cd350a68 authored almost 5 years ago
[Stride] Renaming: File and directory rename

github.com/stride3d/stride - f72b9c63131a831545d01ea1caac6680b046d574 authored almost 5 years ago
[Build] Add sources/common/externals to gitignore

github.com/stride3d/stride - b37250385a6820c91c31008ee638fdbd633ebff6 authored almost 5 years ago
[Shaders] Upgraded xkeffectlog for samples

github.com/stride3d/stride - fc622ef0674c148a870ecec05db379e3d292e9cc authored almost 5 years ago
[Shaders] Added ShaderClassString and a common base class ShaderClassCode

* Where possible, the common base class is used.
* LoadShaderSource can now also take a source c...

github.com/stride3d/stride - 5fd0982ad37d3c9791892423f5ee5d2f24ec1ba5 authored almost 5 years ago
[GameStudio] Changed default value for remote effect compilation settings

github.com/stride3d/stride - 79827d071cd5d29466dab69c286d6a76cace3000 authored almost 5 years ago
Merge pull request #561 from EternalTamago/feature_3.1_heightfield_in_game_studio

Expose HeightfieldColliderShape to use it in Game Studio

github.com/stride3d/stride - 646e67cfa7d10bf6e505afa2e2211603d5c1f82b authored almost 5 years ago
Merge remote-tracking branch 'origin/master' into pr561

github.com/stride3d/stride - e8415615fde042692c0093cd90249bccf308944c authored almost 5 years ago
[Assets] Fix serializing derived controls whose default property values have changed

github.com/stride3d/stride - 9c8138288b40d43b2dfd9f99caefb63b99b2feda authored almost 5 years ago
[Graphics] Minor fix to use correct field for for-loop bounds check

[Mathematics] Minor typo fix

github.com/stride3d/stride - 5c2a6cc68ba505a6fc3cf0668da5c2f64a061c85 authored almost 5 years ago
[Rendering] Remove GetValuePointer method from ParameterCollection because it returns a pointer to an unpinned field

github.com/stride3d/stride - a88cb02da2e05f7fd6beeee1ee1d644253d4235e authored almost 5 years ago
[Editor] Treat multi-dimensional array as an object, append '(Not supported)' for property values that the editor can't handle

github.com/stride3d/stride - 54a7a59c52eca744afb34d34887b2db27bec7863 authored almost 5 years ago
[Build] Physics: removed reference to signed BulletSharp assembly

github.com/stride3d/stride - 9e684f688a0f9298555aa0c49ab78a533dc3fa34 authored almost 5 years ago
[Build] Remove all the .NET assembly signing (not used anymore since several years ago)

github.com/stride3d/stride - 409df5286be7fbee459d302d9bbf22c59cc832c6 authored almost 5 years ago
[Build] Added XenkoBuildPrerequisitesInstaller build variable (true by default). Renamed XenkoSignTool to XenkoSign

github.com/stride3d/stride - 4b3404a64374110c06d9de5c3faf32c9948ff54f authored almost 5 years ago
Merge pull request #640 from vvvv/roslynpad-update-3.1

Recompiled RoslynPad for netcore 3.1

github.com/stride3d/stride - 403ad94e1d520337391cdcf1d50647e71b8143b5 authored almost 5 years ago
[Assets] updated build.bat for RoslynPad

github.com/stride3d/stride - 87e54f896c2311039da865a766b3a0a2d2f23570 authored almost 5 years ago
recompiled RoslynPad for netcore 3.1

github.com/stride3d/stride - 5fbb65a9a4adfbae503c4edce9c4bed0d11d6992 authored almost 5 years ago
Fix comment

github.com/stride3d/stride - 6c2fbbd53173cd6553daed036dc52743bb74c0cf authored almost 5 years ago
Change CustomHeightScale to use fraction

github.com/stride3d/stride - f80f2d7723f4cdbe5a3ee10c0a21bb1786a49b8c authored almost 5 years ago
Add comments

github.com/stride3d/stride - 14e9a20be5ba9e0c1c5ed8d75330e56460452348 authored almost 5 years ago
Remove FillHeights method from HeightfieldColliderShapeDesc

github.com/stride3d/stride - eae799b59a3a00982a502b5cd76165f58338e2b4 authored almost 5 years ago
Change Heightmap, HeightmapAsset and Heightfield desc

github.com/stride3d/stride - 90ed27140d1dfa92b0be9dcbd22caf696118d4dc authored almost 5 years ago
Remove Floats/Shorts/Bytes properties from IHeightStickArraySource

github.com/stride3d/stride - 43e6da6ce6ee8470e2c0ea1e90fe79d8f9ef1d1c authored almost 5 years ago
Update display names

github.com/stride3d/stride - 9d35c5c582c11812c09b335b55f03cbabc3829d3 authored almost 5 years ago
Change ShouldCenterHeightZero to HeightfieldCenteringParameters

github.com/stride3d/stride - 82157e95fc2c4ac089ec5045983dca16a4c978a0 authored almost 5 years ago
Use CopyTo<T> to copy the source to the height stick array

github.com/stride3d/stride - 570674d6d7a69967ecffc0f17871df71c5c93156 authored almost 5 years ago
Add CopyTo<T> to IHeightStickArraySource

github.com/stride3d/stride - d91701f99b709b4656f9e5c91716fcf55860c157 authored almost 5 years ago
Rename properties related to heightfield and heightmap to be suitable them

github.com/stride3d/stride - e04e0dd3cb9792cddc15d830e4f4d1f7eeed70fa authored almost 5 years ago
Rename interfaces and classes related to heightfield and heightmap to be suitable them.

IHeightfieldHeightDescription --> IHeightStickParameters.
IInitialHeightfieldHeightData --> IHei...

github.com/stride3d/stride - fea960669599c72c7249076bb4aac8f1889e1126 authored almost 5 years ago
Remove StaticColliderCacheSettings and things related to it

github.com/stride3d/stride - d5453a525fabcbf7f126af9ad7484d11a87511fb authored almost 5 years ago
Add AlwaysUpdateNaviMeshCache to StaticColliderComponent to be able to update the cache at rebuilding NavigationMesh.

GetStaticColliderCacheSettings and things related to it are no longer used.

github.com/stride3d/stride - 4a4fdd5a82c9f1be71ef13d73b4698280159bbff authored almost 5 years ago
Merge pull request #612 from Basewq/gamestudio

GameStudio to suspend game sub-windows when they are hidden in tab control

github.com/stride3d/stride - e62cab2c90f6a42a226447f1c243a9894911b6f8 authored almost 5 years ago
Merge pull request #497 from Eideren/game_refactor

[Game] GameBase refactor

github.com/stride3d/stride - 9f626c8330a94f76ee9f03e91109dfae08196ec8 authored almost 5 years ago
Merge branch 'master' into pr497

# Conflicts:
# sources/engine/Xenko.Games/GameBase.cs

github.com/stride3d/stride - 3a10e5a4a583f99374b4b3792996d52808d126f4 authored almost 5 years ago
Merge pull request #635 from Basewq/master

Yet another minor perf improvement pull

github.com/stride3d/stride - bffdaabce865f79842caaa195d6eac6a147e571e authored almost 5 years ago
[Rendering] Copy an effect parameter collection's color array directly to another to avoid creating an intermediate array

github.com/stride3d/stride - 4695ed9bcf437e11294a3c2443dd8ae48a2b6487 authored almost 5 years ago
[Code] Only need to test LengthSquared against ZeroTolerance for vectors to avoid square root calculation

github.com/stride3d/stride - b30d38dd8356513a5a147d8cb473f2c3274ab92a authored almost 5 years ago
[Rendering] Change foreach to for-loop on IList to avoid enumerator object allocation

github.com/stride3d/stride - b09cd26c5764f878aa99230b6eb07542f84f841f authored almost 5 years ago
[UI] Rewrite Grid control so each 'dimension' has its relevant data grouped together, so that the context of how the data is used is a little more readable

github.com/stride3d/stride - eb55baaaba56a7eaf5e788caac1bf8864df695a9 authored almost 5 years ago
[Rendering] Skip repeated GetAccessor in ParameterCollection

github.com/stride3d/stride - d342ae69c2a5705df7d7b0622b03cbbb5bb75e10 authored almost 5 years ago
[Mathematics] Faster BoundingFrustum, Color, Plane constructors

github.com/stride3d/stride - 294f5e8ffafad714c2d8e3dac5fdb5047937bdf3 authored almost 5 years ago
[Rendering] StreamingManager to remove completed tasks in reverse to avoid O(n^2), do lock after Enabled check

[Rendering] Remove LightIndices by marking and remove in reverse for Light renderer, initialize ...

github.com/stride3d/stride - 87b15f21db64badcfd45627d23c5394847bd1950 authored almost 5 years ago
[Graphics] Fix VertexAttribsKey struct used as dictionary key to inherit IEquatable

github.com/stride3d/stride - 07042d6e21c879df496276a87958c589d83013f3 authored almost 5 years ago
[Assets.Compiler] Since many more packages ends up in LocalPackages, we need better selection of current package in Asset Compiler.

github.com/stride3d/stride - c0f126642fd34eb44e0de36ebf0a6078d06f3020 authored almost 5 years ago
[Importer] Fix internal C++/CLI compiler error (since VS 16.5 update)

github.com/stride3d/stride - 0cd71f9ecd5b9ec16bef7e67c67cc9cf5e5fb7b9 authored almost 5 years ago
Merge pull request #623 from Eideren/dispatcher-multischedule

[Threading] Dispatcher scheduling (cont. #562)

github.com/stride3d/stride - ae29745b80281aff7531625b413e6c07d381746a authored almost 5 years ago
[Threading] Fix allocations and ABA issues

github.com/stride3d/stride - 4f69bc3c5872a28a1edf9a8aabc550d391835bd5 authored almost 5 years ago
[Assets] Don't include extra Package templates that have already been added if the package was already explicitly added to the session's packages

github.com/stride3d/stride - de33a165f78a0342e80bd078d7530a327444f2a6 authored almost 5 years ago
[Engine] Added SetParent to EntityTransformExtensions

github.com/stride3d/stride - fa194cb4c41cf5f33872abde69adb5832dc67758 authored almost 5 years ago
Merge pull request #583 from WhyPenguins/VoxelGI

Add Voxel Global Illumination

github.com/stride3d/stride - 717771d680686003563671281f4a817b629e7d9d authored almost 5 years ago
Merge pull request #624 from Basewq/master

More minor performance improvement

github.com/stride3d/stride - 7255e98bd8a188c4d1bd07a209604517b9269c38 authored almost 5 years ago
Change RotationYawPitchRoll quaternion to use out var

github.com/stride3d/stride - f3f7ba71502bb3f6330173a50a2085367fc317cd authored almost 5 years ago
Merge pull request #622 from sebllll/PointerSimulated

Pointer Simulation

github.com/stride3d/stride - 354f967380512c72337a3cef067dc932f8178aeb authored almost 5 years ago
[Code] Don't chain set fields in Color3 constructor due to performance degradation, fix variable typo

github.com/stride3d/stride - 2df1449578e3766fff1d7c1ef450c76fbbd0eacd authored almost 5 years ago
[Code] Reduce the number of structs copied when setting effect parameter values

github.com/stride3d/stride - 63f7dacc2af432dc92b9e542799fa1f6d9f23ac2 authored almost 5 years ago
[Mathematics] Reduce the amount of Vector4 constructor calls made when using Matrix.Row* properties

github.com/stride3d/stride - 1cbc2bae5984ebc28b249540a17a8a11d0c4c777 authored almost 5 years ago
[Code] Reduce matrices copied doing Matrix.Invert

github.com/stride3d/stride - 1250d905e31d23e105db7613d4c8a99ec6852788 authored almost 5 years ago
[Code] Reduce duplicate calculations, remove unneeded constructor call, remove unused using statements, use underlying VisualChildrenCollection to avoid enumerator object allocation in UI classes, fix minor typo in documentation

github.com/stride3d/stride - 785673d1073ff8c14ef6cadb2feac58cf12b9faf authored almost 5 years ago
renames pointerDevices to pointers and PointerDevices to Pointers; removes unreferenced enum; removes silicon studio copyright

github.com/stride3d/stride - 694c873eb55f083f93abe1d42fb74d143a1824fd authored almost 5 years ago
[Threading] Fallback to queue when low threads

github.com/stride3d/stride - 358975bd620d6accfafeab1faeb332f84a666189 authored almost 5 years ago
[Threading] Dispatch work directly to threads

github.com/stride3d/stride - d4e93a762ce56e4146bb76216ac7cab0b845d02c authored almost 5 years ago
[Threading] Deal with ThreadPool.cs allocations

github.com/stride3d/stride - 46f802367d629bad50121abdfebd6985b75c1849 authored almost 5 years ago
remove unneeded method

github.com/stride3d/stride - e22f098fc9343bae4e2d95064ca715a5c8b146f3 authored almost 5 years ago
InputSourceSimulated.cs got methods for PointerDevices

github.com/stride3d/stride - fb9ff41fb50b50f296c875f1366fedbc98c1b286 authored almost 5 years ago
adds PointerSimulated.cs that helps simulating Pointers (similar to MouseSimulated.cs)

github.com/stride3d/stride - f8a05a8622c263b0aa2045d687e61a5b42418f09 authored almost 5 years ago
[Input] Fixes Windows Input symbol declarations

github.com/stride3d/stride - b5f8b086702005ce460189f93832f54f2d8404e7 authored almost 5 years ago
[Build] Android: Remove Tests csproj references from Android Solution since they were deleted in commit b79f7160f2

github.com/stride3d/stride - c2f0fa828a92bb0fc42a383be59cad01d8ea5492 authored almost 5 years ago
Revert "[T4] Switch to latest version of Mono.TextTemplating, which fixes previous issue with space in username"

This reverts commit 5768d47fe51c6d75e478697f0aa1d3ef49a44e52.

github.com/stride3d/stride - 9d0fdc2ca51383a7af0f54691d2894707a6d6d7d authored almost 5 years ago
[Build] Bumped Microsoft.SourceLink.GitHub to 1.0.0

github.com/stride3d/stride - 878ddc01b15e04de2162b5d3e613c6a539725e97 authored almost 5 years ago
[T4] Switch to latest version of Mono.TextTemplating, which fixes previous issue with space in username

github.com/stride3d/stride - 5768d47fe51c6d75e478697f0aa1d3ef49a44e52 authored almost 5 years ago
[Dispatcher] Pooled delegates were not working if delegate method was static. Also, if used inside a loop, only last instance was released.

github.com/stride3d/stride - 9a6f63004d7f653718b86cd4baedfd1ab64f4f77 authored almost 5 years ago
[Graphics] Change UIBatch and Sprite3DBatch algorithm so it's slightly faster, minimize data calculations and conversions to be outside of the loops when possible

github.com/stride3d/stride - e050ff21507c52fce4f5eaaed8354de2d3879987 authored almost 5 years ago
[Graphics] Fix some build issues for iOS and Windows OpenGL

github.com/stride3d/stride - f4f0538ea6b3975a5ec5a8fc0f153b27c9f41358 authored almost 5 years ago
[Rendering] Use Matrix methods with ref & out parameters to avoid copying large structs around, cache rotation matrices used by LightPointShadowMapRendererCubeMap due to frequency of use

github.com/stride3d/stride - d598bd9ab3140eb7cb70413d220ce22260d70618 authored almost 5 years ago
[Graphics] Fix typo in (private) PrimitiveTypeToIndices, and change from List to Array since it is is essentially fixed size (and treated as immutable).

github.com/stride3d/stride - 3988a2cecf2a7c3ffdab498ded9f7edf4331814c authored almost 5 years ago
[Code] Faster dictionary value retrieval with TryGetValue instead of ContainsKey then get

github.com/stride3d/stride - bc0dc8c8a7e2a9c34c0d87c3c3046120fb9f009d authored almost 5 years ago
[UI] Use cached variable for nested array access in for loops in Grid for speed

[Graphics] Cache array element reference to make it slightly more readable

github.com/stride3d/stride - f9398acb1ca9d521cc33d58cecd2a91ddff8dc71 authored almost 5 years ago
[Code] Copying predefined structs are faster than calling constructor

github.com/stride3d/stride - c8f4ac75905d94a46c04a00eec1f5161ab2f8cf5 authored almost 5 years ago
[GameStudio] Throttle game update and skip rendering game scenes, prefabs and preview asset when its sub-windows are hidden (ie. due to being in hidden in tab control)

github.com/stride3d/stride - 779599dbbbdfe0a1d3fbc556b007fa7e99c0d8e9 authored almost 5 years ago
Merge pull request #607 from Basewq/master

Reduce object allocation/boxing

github.com/stride3d/stride - f91ec022910375037a5df83e7246c4d3476fa8f5 authored almost 5 years ago
[Editor] "Add dependencies" dialog can now list currently not yet referenced packages

github.com/stride3d/stride - d996662523d1d4f66dc1ad377167d0f4c0e420ff authored almost 5 years ago
[Rendering] Avoid value type boxing when value was already found equal in ParameterCollection

github.com/stride3d/stride - d090147004432c44e7744e722de2d8a8b70ea0dd authored almost 5 years ago
[Core] Add concrete classes for list comparisons to avoid enumerator object allocation. These are used by ShaderMixinSource

github.com/stride3d/stride - f525687249daab05a7aa214c7297f93b36e326cc authored almost 5 years ago
[Code] Fix spelling mistakes in code documentation in PhysicsComponent and ParameterCollection

github.com/stride3d/stride - 62946b9b5ad5828849bf9dfbfe4c045a1582c8b9 authored almost 5 years ago
[Graphics] Avoid unnecessary IntPtr boxing for equality test since it doesn't implement IEquatable

github.com/stride3d/stride - 188790556de4071567dd275db1c70b43b4bc284c authored almost 5 years ago