Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

Stride Game Engine

Stride is an open-source C# game engine for realistic rendering and VR. Stride is connected to the .NET foundation.
Collective - Host: opensource - https://opencollective.com/stride3d - Website: https://www.stride3d.net/ - Code: https://github.com/stride3d/stride

[Threading] Cooperative dispatcher

github.com/stride3d/stride - 437eca7f2461dcb68d73b913d92fa41894d3f49c authored over 4 years ago
[Build] Solution: Restore project dependency to Stride.Core.Tasks and shared project update

github.com/stride3d/stride - a6427a37cdc2fce11bdab68e8bca0ff1b757775c authored over 4 years ago
[Assets] Compiler: avoid clash between different GraphicsApi when compiling unit test assets

github.com/stride3d/stride - 96168f6b0ab585de725ee9967156db580ad2b628 authored over 4 years ago
[Build] Renamed targets to follow props/targets pattern

github.com/stride3d/stride - 8d959c29c54d2da7d919913cb8b360bb343251c6 authored over 4 years ago
[Build] Simplify targets

github.com/stride3d/stride - b74e6fae6abe1d4803c038d8a120ed30fed7830d authored over 4 years ago
[Assets] Compiler: Change way GraphicsApi is passed as parameter

github.com/stride3d/stride - 9eb43c3c7c003ab5ad5dfe0a03ddb4ea901826de authored over 4 years ago
[Build] Various fixes and improvements so that unit tests work

github.com/stride3d/stride - e44624f85a9903a630b4582771a2f38222a1eb04 authored over 4 years ago
[Build] Bumped MSBuild.Sdk.Extras to 2.0.87

github.com/stride3d/stride - 541ba72e8221f5f9e9fc3d45b82770c85cf82179 authored over 4 years ago
[Build] First step to make everything work again with new separate StrideGraphicsApi attribute (rather than using custom RuntimeIdentifier)

github.com/stride3d/stride - 2e3380aa5ed1a4e12bbe8e3a2a2e437ff5ca8012 authored over 4 years ago
[Threading] Pool worker and gate info

github.com/stride3d/stride - 18402ec383915b26ecdf6f92a2ebb0b8aac181f0 authored over 4 years ago
[Threading] Pool thread priority

github.com/stride3d/stride - 8595bfb949472d6cb6707426432c5637d01ffcb9 authored over 4 years ago
[Threading] Pool prevent potential overflow issues

github.com/stride3d/stride - fa454a33f9c79b741c7e79cfe1547b59e229d0f6 authored over 4 years ago
[Threading] Pool provide public summaries

github.com/stride3d/stride - 92222d23da329c53ade507d36db4ad91765df68e authored over 4 years ago
[Threading] Pool handle work param

github.com/stride3d/stride - 72f2f8919db72f8b2e9f1b142d18118e43bbed3b authored over 4 years ago
[Threading] Multiple requests opti

github.com/stride3d/stride - fd0429e8f9bab30550321b9d9f3bb48fc560099c authored over 4 years ago
[Threading] Conform to project style

github.com/stride3d/stride - 5d1422a59a55dba6d1224f218d13d5544762f094 authored over 4 years ago
[Threading] Dotnet pool second pass

github.com/stride3d/stride - a46b28a354f35946bee1f2c9914604dcce9ffdff authored over 4 years ago
[Threading] Dotnet pool first pass

github.com/stride3d/stride - d26fce49dc118d6859e373323b95143440442989 authored over 4 years ago
[Games] Fixed SDL window resize initiated by GraphicsDeviceManager after backbuffer resize

github.com/stride3d/stride - bdb8aa0ddbdd24942bebf7401643ce746d03a6b0 authored over 4 years ago
Merge pull request #737 from vvvv/add-sdl-user-managing-run

[Games] Improvements on SDL and GameWindow

github.com/stride3d/stride - c93137ac127213c6c906fc77db2106f31b99261c authored over 4 years ago
[Build] Bump xunit console runner to use net472

github.com/stride3d/stride - 88233af600ecdf2fa482b4f68294ee6fc48cbd7a authored over 4 years ago
[Shaders.Tests] Renamed ComputeColor shaders to avoid asset collision, and fixed another test

github.com/stride3d/stride - 65bd4422a80bdbf2bb6d6811a62b34b24b2e88fb authored over 4 years ago
[Physics.Tests] Update collision test values

github.com/stride3d/stride - e39a831a02bf0660695e6df6f2cf4e74278a0750 authored over 4 years ago
[UI.Tests] Update InSceneUITest gold image (note: it's not exactly what we want but at least we know if we break it further)

github.com/stride3d/stride - 322927e670c2e6cebdd8a123de586089af117f4a authored over 4 years ago
[Engine.Tests] Update tessellation unit test reference images

github.com/stride3d/stride - c3748066b67ecffb6a7937462a5220eb61123271 authored over 4 years ago
[Shaders] Class Instantiator: don't process variable groups as variable

github.com/stride3d/stride - 8cf3cf65af12a96a2ad4735cc73e72a9e47a5c41 authored over 4 years ago
[Assets] Load assets from csproj even if not a library (i.e. when storing effects in unit tests)

github.com/stride3d/stride - 8c0e41fb8afa88356de3a8b86e3d4aa5d6eb82a2 authored over 4 years ago
[Particles.Tests] Add parameterless ctor for VisualTestSoftEdge

github.com/stride3d/stride - a27201c3598f9cae6370f76c136eea019582454d authored over 4 years ago
[UI.Tests] EditText: Adjust pointer position for new UI resolution

github.com/stride3d/stride - 81fca5f523e52ca9a0afc525f54ec6d290c61592 authored over 4 years ago
[UI.Tests] EvenetManagerTests: Remove dynamically registered RoutedEvent

github.com/stride3d/stride - 5a19dacc7784182e9adb39f5bcec07d8ff6fad2b authored over 4 years ago
[Build] Fix for projects.assets.json compile input check

github.com/stride3d/stride - 1f647edf27fcb955ce892487c95df4d1f1924862 authored over 4 years ago
[Build] FastUpToDate check was checking for C++ projects and also when project.assets.json was updated

github.com/stride3d/stride - ceb21b5dc3cc6749eed674803124a82b7c0dad98 authored over 4 years ago
[Tests] Fix various unit tests

github.com/stride3d/stride - 5eb5a5f2bfdee1e11c06b1f500b4a15971783b28 authored over 4 years ago
[Rendering] FXAA can work without depth buffer, and update unit test reference image

github.com/stride3d/stride - b9204584d6c9bf9ed7d5a7d701bbc3f9669ca3e2 authored over 4 years ago
[Graphics] Image: load image as non premultiplied otherwise it loses precision during roundtrip. premultiplied alpha images should be converted before saving.

github.com/stride3d/stride - 8fc944318bdd85eea6f844daee5af676ed869ae3 authored over 4 years ago
[Tests] Switch all test projects to x64

github.com/stride3d/stride - 53adc64e6799448c2dd636b08918b05f9c9a6e5e authored over 4 years ago
[UI.Test] Update tests & reference images

github.com/stride3d/stride - f77dbebe03eef3afc8753381220eba806bada71a authored over 4 years ago
[Graphics.Regression] Updated RenderDoc API to 1.4.0 (also auto-update feature level if necessary to level 11) and use it in GameTestBase to automatically do a RenderDoc capture of failed tests

github.com/stride3d/stride - f3b1bdf30ac3ec798a83228b955bec677634956d authored over 4 years ago
[UI.Tests] EventManagerTests was clearing all routed events, making unrelated test fails

github.com/stride3d/stride - 8f21fc85d88f88050767e23be996f05ede3fcdde authored over 4 years ago
[UI.Tests] Update some reference images

github.com/stride3d/stride - 1297e0fc023fdcaecd006e2f5497aeaafdb7331f authored over 4 years ago
[UI] Adjust default UIComponent.Size to match default UIComponent.Resolution

github.com/stride3d/stride - 1028b9e5103cc5bac5b72133f320c57b13a06feb authored over 4 years ago
[UI.Tests] Adjust some unit tests

github.com/stride3d/stride - fc1b77117678cbabfcc73a524eec42a4b97b1ee0 authored over 4 years ago
[UI] IsFixedSize was not working properly with custom camera matrices

github.com/stride3d/stride - 0eb7517dd1af78334b8d32169e2ada3ff2015f27 authored over 4 years ago
[UI] Fonts: SnapContext is now set accordingly to if UI is 3D or not, and this control if we work with virtual or real resolution (we might want finer control with separate flag, but at least it allows pixel perfect dynamic fonts too when drawing in 2D)

github.com/stride3d/stride - 0cefd3434eeece669622e60983abd0f3ff090948 authored over 4 years ago
Merge pull request #723 from Eideren/sprite_sdf_color

[Font] Support color parameter for sprite SDF

github.com/stride3d/stride - a4c80614cd2eccb9adaac28419eae63c2d8ffed8 authored over 4 years ago
[Tests] Fix various unit tests

github.com/stride3d/stride - 6c40b65df09422e04caf466991f79e31a3a96f85 authored over 4 years ago
[Setup] If VS Setup update worked, consider everything as OK

github.com/stride3d/stride - 85d961e424250b487544e213bbb666738a919d06 authored over 4 years ago
[Build] VS 16.6 C++ compiler doesn't resolve ambiguous overloads with default parameters

Because methods with default parameters can now be imported in C++/CLI, some method overloads be...

github.com/stride3d/stride - bb6e15513eff954107ddba95cb1803755d219a36 authored over 4 years ago
Revert "TEMP: Disabled SpriteStudio in Stride.Core.Assets.CompilerApp since it didn't compile VL.sln"

This reverts commit 2f8f303a451397a1a138dfa2f135906dfe84759a.

github.com/stride3d/stride - cfb4da8a3c9d79ef11b726e20ccfebf5bebfb5d0 authored over 4 years ago
Improvements on SDL window:

* Renamed GameContextWindows to GameContextDesktop
* Added IsUserManagingRun to all desktop plat...

github.com/stride3d/stride - ac426814db72f9bfdcae4fc357d5f2c98aae9ab4 authored over 4 years ago
TEMP: Disabled SpriteStudio in Stride.Core.Assets.CompilerApp since it didn't compile VL.sln

github.com/stride3d/stride - 2f8f303a451397a1a138dfa2f135906dfe84759a authored over 4 years ago
Added FullscreenToggle to GameFormSDL

github.com/stride3d/stride - 0a62d8f6dcf028d339e2e9d121196512db5374cf authored over 4 years ago
Renamed GamePlatformWindows to GamePlatformDesktop

github.com/stride3d/stride - a43c6ed0f2f180483f0aa14b25a550b0bfcc3236 authored over 4 years ago
Added isUserManagingRun to GameContextSDL, moved RunCallback and ExitCallback up in the class hierarchy

github.com/stride3d/stride - e7a06267f0ff26d65dfaa6451be6894cfe2d7a3c authored over 4 years ago
[License] Update license copyright year

github.com/stride3d/stride - f2730dd2c66ddfec3171ca0a8180ad0fdb2dfe96 authored over 4 years ago
[Tests] Clarify if gold image is a perfect reference or from a different platform/device

github.com/stride3d/stride - 878e47d271aab5f4cb96e901504fd00107891fd9 authored over 4 years ago
[Tests] Adjust one last TestName

github.com/stride3d/stride - eb6bd852ac5d829ff01a561ced46a4c5db9ff6e3 authored over 4 years ago
[Tests] Graphics.Tests: adjust test names for gold images

github.com/stride3d/stride - 9a78cd24526de51bb92a78b611c645c39b5a7ea9 authored over 4 years ago
[Build] Another fix for "Removed unused Stride.ExecServer" (undefined variable)

github.com/stride3d/stride - f63aade13dcb823fe92ee8fafc1204a3465ce4da authored over 4 years ago
[Build] Fix for "Removed unused Stride.ExecServer" (missing line)

github.com/stride3d/stride - 4de6be4bb2aac8c4afc61b09b8402f169c2217a1 authored over 4 years ago
[Tests] Navigation: Use RunGameTest otherwise game is not disposed and test is hanging

github.com/stride3d/stride - 422f128c4dd5d7997e2a494254e940c27aa52c24 authored over 4 years ago
[Build] Removed unused Stride.ExecServer

github.com/stride3d/stride - 8f2bc209835e445234e9626e6f3e03cac39b7ea3 authored over 4 years ago
[Tests] Image comparison: If test is a success, let's delete the local file if it was previously generated

github.com/stride3d/stride - da314a119d0d20c2a2cf089a4057cd9093c1c424 authored over 4 years ago
[Build] Change default API (OpenGL was added by mistake)

github.com/stride3d/stride - b7c2788d95872ee232ce9bbc887be78e430d6d03 authored over 4 years ago
[Build] Reorganize Stride.build to use MSBuild for restore rather than nuget.exe

github.com/stride3d/stride - 657612eea4ce318da883e2dc7a0f0734504a1311 authored over 4 years ago
[Tests] Disabled hanging test

github.com/stride3d/stride - f28403dfadbb40652596594d3c33dc824f0991b5 authored over 4 years ago
[Tests] Removed most Main() since we now have a xunit UI runner

github.com/stride3d/stride - 2cca79f81d09823b69467a8dde4de122652bb8a4 authored over 4 years ago
[Streaming] Move texture streaming code after initial loading (otherwise it was being erased in case streaming is disabled)

github.com/stride3d/stride - 03e2a4aa489434404f182db40bb7c7ed25d80f81 authored over 4 years ago
[Tests] Moved gold image to a per platform+GPU folder for easier mass copy and comparison

github.com/stride3d/stride - bca6fb41b42468d9cd2c80ed388f103e9d317d14 authored over 4 years ago
[Assets] File dialog in Microsoft.WindowsAPICodePack.Shell nuget package doesn't seem to support .ext anymore, only *.ext or ext

github.com/stride3d/stride - f9d9790421f9b76a4e2dd7304507ac2525bf1715 authored over 4 years ago
[Shaders] Regenerated precompiled shaders with color for SDF font

github.com/stride3d/stride - 5677824f5b95f4d21fb1eff09e798722b3a73052 authored over 4 years ago
[Assets] Change asset compiler to be able to open .sdpkg as root package

github.com/stride3d/stride - 2b55844ab98feb2d2abb372e95bd7f6cd5fe8ddc authored over 4 years ago
Fix c# beginner's KeyboardInputDemo code & update code comment (#732)

* Rotate the pot using Quaternion instead of Euler as it stuck at ~90 degrees on Y-axis

* Upd...

github.com/stride3d/stride - ec50001a7897d9c24b370442b0ac68f7b160f3c1 authored over 4 years ago
[Samples] Bump package version

github.com/stride3d/stride - 183ead4d191fb669614ccc2152b10ce1c8344d3d authored over 4 years ago
[Build] Make sure .NET Core cross-platform development workload is part of VS2019 prerequisites as per https://github.com/stride3d/stride/issues/673#issuecomment-621155230 (#673)

github.com/stride3d/stride - 062cdabad49a036cb76e152ccceaeb8e439eade4 authored over 4 years ago
[Setup] Attempt to upgrade all VS2017 installations to 15.9+ (#653)

github.com/stride3d/stride - f8c8695916fdc0921ee8b0e6e37570cc3c724b00 authored over 4 years ago
[Setup] Attempt at a better way to update Visual Studio installer (#653)

github.com/stride3d/stride - 40e977acaa1e6b236c286ff0d859199525d6d344 authored over 4 years ago
[Build] Removed most <Reference> (usually convert to <PackageReference> if still needed or removed if not needed)

github.com/stride3d/stride - 4a880cbd8d59f4532454bb142623246e22243713 authored over 4 years ago
Fix FPS dependant scroll in JumpyJet sample (and some typos)

github.com/stride3d/stride - 7910082d9a60ccbe1bce34860e7302acd3959a16 authored over 4 years ago
Fix array index out of bounds at resizing pixel data

github.com/stride3d/stride - 4f117bcf09ac6dae6d957781d743d36272bfb386 authored over 4 years ago
[Build] C++ project: reorganize OutDir/IntDir after importing Microsoft.Cpp.Default.props

github.com/stride3d/stride - e810454d8c654f570057fbb0b8a1aee3f97f6662 authored over 4 years ago
[Build] Setup IntDir/OutDir directly in the vcxproj

github.com/stride3d/stride - e7880a2b5029c6a1cbe8cc9d2f6a264332b659c2 authored over 4 years ago
[Build] C++: Adjust OutDir/IntDir

github.com/stride3d/stride - acd72b10d7e69cb1b622f6fc44081a3d0a20b170 authored over 4 years ago
[VSPackage] Fix build of VisualStudio.Commands

github.com/stride3d/stride - 14668fbd2633dc4ce1974dfea6dbf290e650e6d9 authored over 4 years ago
[Font] Support color parameter for sprite SDF

github.com/stride3d/stride - 0461e3ce8e5dae224da7c552768af36d6f1ba6f5 authored over 4 years ago
[AssemblyProcessor] Reenable packing to avoid conflict with Visual Studio Mono.Cecil.dll

github.com/stride3d/stride - 14f840e027214806410115be40b90c3968416983 authored over 4 years ago
[AssetCompiler] Added a StrideAssetUpdateGeneratedFiles target to easily update generated asset files (workaround for #720)

github.com/stride3d/stride - 1ecda686f43dee518ffb82e3989ae0d4273f433a authored over 4 years ago
[OpenTK] Rearrange package for .NET Standard

github.com/stride3d/stride - 2193bb8d65be0261f8e355827332fe3e3d2db19a authored over 4 years ago
[Graphics] SharpFont: switch to nuget and .NET Standard 2.0

github.com/stride3d/stride - 581d4e173cec4936c7eec78daee15e718884df00 authored over 4 years ago
[Assets] Allow use of .NET Core SDK rather than Visual Studio for building games

github.com/stride3d/stride - 36476abbdef935834218049d4f0d40b23092813f authored over 4 years ago
[AssemblyProcessor] Mono.Cecil: bump to 0.11.2

github.com/stride3d/stride - 6f391d81234904700316d9d9bdff628f95612e87 authored over 4 years ago
Merge pull request #705 from vvvv/add-num-of-texcoords

[Rendering] Added NumOfTexCoords property to Procedural Models

github.com/stride3d/stride - 42c1d9888586619a5e2c017b2f658b9ca6518474 authored over 4 years ago
[Code] Remove trailing whitespaces & title case the first word in comments mainly in the script templates, but also a few engine code, and remove double semicolons which aren't needed.

github.com/stride3d/stride - 1659c74ea194757cc19b0b6b5d7be933511ca4ce authored over 4 years ago
[Launcher] Add separate button for Xenko and Stride VSIX

github.com/stride3d/stride - ae193af065c4d1ffa3cebc2b79b3f3715db5ec8d authored over 4 years ago
[VSPackage] Pack ServiceWire and change PackageId

github.com/stride3d/stride - 9bf331192f4190633babfafd3d63748deaeb6633 authored over 4 years ago
[Samples] Fix minor typos in the assets

github.com/stride3d/stride - fd243ca7520c88c0a14bd61d7bd7114134dc0adc authored over 4 years ago
[Samples] Minor typo fixes

github.com/stride3d/stride - e12df6d8dc34b0cc25015769954b33550c0d45c9 authored over 4 years ago
[Gettext] Recompiled GNU.Gettext.Msgfmt that can compile satellite assemblies properly after switch to .NET Standard 2.0

github.com/stride3d/stride - 0f79211c9b416f4f88c806a456d9832a1346cf9d authored over 4 years ago
[Build] Remove _StridePackAsBuildAfterTarget

github.com/stride3d/stride - 58d99ac01938d7bbab11041ab8212985e64ddf11 authored over 4 years ago
[Editor] Don't pack System.ValueTuple (not needed by NuGet anymore)

github.com/stride3d/stride - 2bb25677c6c8811a99d3f4a1ad3184558c8b960c authored over 4 years ago