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Stride Game Engine

Stride is an open-source C# game engine for realistic rendering and VR. Stride is connected to the .NET foundation.
Collective - Host: opensource - https://opencollective.com/stride3d - Website: https://www.stride3d.net/ - Code: https://github.com/stride3d/stride

[Rendering] Filename fix

github.com/stride3d/stride - 9d3724364756bae6d595eb2fbb040d21fb6b53f9 authored over 4 years ago
[Rendering] Normal calculation in shaders now works with instancing

github.com/stride3d/stride - fd412edfeb0f8d8bcdc1fc1696450e9271c56c88 authored over 4 years ago
[Rendering] Fixed CreateLogicalGroup in RenderSystemResourceGroupLayout when ConstantBufferReflection is null

github.com/stride3d/stride - 53fb2d93a58e552a3bbe1c5e094d69c6cb6ec42e authored over 4 years ago
[Assets.Presentation] Only pick instance if InstancingComponent is enabled

github.com/stride3d/stride - a2218c16eb279c610bfacecca20a76d2e8a59aff authored over 4 years ago
[Rendering] Fixed bugs when changing the instancing type and moving an instance between different instancing entities

github.com/stride3d/stride - ca68fb7ac08af67d346e01562f3cce24a541ed57 authored over 4 years ago
[Rendering] Instancing usings cleanup

github.com/stride3d/stride - a0b2432d1b5b84c80bfc9cc19c5203941f343d4c authored over 4 years ago
[Rendering] Moved InstancingRenderFeature to Stride.Rendering, no need for accessing components anymore. Buffers get managed in the InstancingProcessor.

github.com/stride3d/stride - 9b7b2e1d60468cfe7e20736185215bc2b580107a authored over 4 years ago
[Rendering] Added ModelTransformUsage to decide how the original model transformation is used

github.com/stride3d/stride - 560a78d86627a98ca59ce9ab3eeb862c7bf9183a authored over 4 years ago
[Rendering] Automatically try to find InstancingComponent in parents if not set.

github.com/stride3d/stride - 6c9894e6b5b301ab87602b0f1fe6b3342d7cd120 authored over 4 years ago
[Rendering] Fixed skinned mesh instancing and Bounding box calculations now matches shader transformations.

github.com/stride3d/stride - a0bdc6e9dd4880f001b863ffc6c8db658a5165af authored over 4 years ago
[Rendering] Fixed case when instancing type is not set

github.com/stride3d/stride - b31177d11be6a93eac8cd492c9afc27890eab515 authored over 4 years ago
[Rendering] Added InstanceComponent which represents a single instance which allowed to removed a lot of complicated grouping code

github.com/stride3d/stride - 625db95608a2ddd5bcaf6fae415c062b0fa0b58b authored over 4 years ago
[Navigation] Fixed copy & paste error

github.com/stride3d/stride - 09adafb606b0c9d5e964f224535fb954c0b6b5f3 authored over 4 years ago
[Rendering] Extended Picking in editor to write InstanceID

github.com/stride3d/stride - 94e9ab18195aa8c683d303665333e03140fe3ef2 authored over 4 years ago
[Rendering] WIP: InstancingEntityTransform component transformation extraction in InstancingProcessor

github.com/stride3d/stride - 24c97db3674a5163fa0a55125c873c4155c029bc authored over 4 years ago
[Rendering] InstancingComponent now has a Type property to switch the instancing strategy

github.com/stride3d/stride - 75993565cf01b838bbd5aadae29680b578087980 authored over 4 years ago
[Rendering] Added transformation instancing to skinning shader

github.com/stride3d/stride - 14b571948e0e98e33a9c5d01174f1fa739555ac1 authored over 4 years ago
[Rendering] Using ref var in InstancingRenderFeature

github.com/stride3d/stride - df72da1f120f647b5d32afffbd3665849c5f5cba authored over 4 years ago
[Rendering] Avoid render mesh regeneration each frame for multi pass materials

github.com/stride3d/stride - 01ca2e118b4259266741f867763bdf49519a6650 authored over 4 years ago
[Rendering] Fixed instancing BoundingBox calculation

github.com/stride3d/stride - daed460b1c6a221b61ae6c046b2f8e2e120bda1f authored over 4 years ago
[Rendering] Fixed effect permutations

github.com/stride3d/stride - 058947b17ad5c25b20eca8a9229d364a4b8b3d3d authored over 4 years ago
[Rendering] Moved InstanceCount to RenderMesh

github.com/stride3d/stride - 19758ef9bce5e1a1b6ae1786a7398dc0ed022ef4 authored over 4 years ago
[Rendering] WIP: Started rework to move instancing from ModelComponent to it's own render feature

github.com/stride3d/stride - d11eaea2b60f46270cc24024c3419cba544b00f6 authored over 4 years ago
[Rendering] WIP: Moved buffers to ModelComponent to update them from script.

github.com/stride3d/stride - c54b22e36a5c22bc8b0ff8cecd79e7f0a57fb325 authored over 4 years ago
[Rendering] WIP: Transformation instancing per ModelComponent, non-functional

github.com/stride3d/stride - ea4242cb61126ea6d2212cb7b9662722d335d5fa authored over 4 years ago
[Build] Fix project files without extensions preventing loading

github.com/stride3d/stride - 77ab9dedd8e77d5bffbe0ad2b6e4ce8e7b338daa authored over 4 years ago
[Voxels] Added entity templates for voxel light and volume

github.com/stride3d/stride - f40685359d7d4796bee9eac6a6c72ccac8a65da9 authored over 4 years ago
[Launcher] Install VSIX only after Stride is installed and only if Visual Studio is installed

github.com/stride3d/stride - ba74ff0925b8f6da3458d951079f2c9895f698b8 authored over 4 years ago
Increase UIRenderFeature SortKey

This prevents UI elements from being rendered underneath Sprites

github.com/stride3d/stride - 4e80be15f1f4cfa7f6766b6504d35b6f43896fa8 authored over 4 years ago
[Games] GameWindow: Added windowing user loop support with simple unit test

github.com/stride3d/stride - f8d4f3ad5cc575fb3ddb51325109686ed5da87ef authored over 4 years ago
[Games] GameContextFactory: added some parameters to NewDefaultGameContext()

github.com/stride3d/stride - 05796955fae1d7c9b27dc0799605c15d66974fd1 authored over 4 years ago
[Tests] Swapped TFM in xunit.runner.stride (because asset compiler just work with default one). This is just a temporary fix and it will need a more proper fix later.

github.com/stride3d/stride - 158d683afdad338e8645ed1ce76d172846a91309 authored over 4 years ago
Update models to stride (#789)

* Updated models to use stride logo

* updated more models

github.com/stride3d/stride - 8b1c27c3d0c53eb504a55867fb508e0e94bbc876 authored over 4 years ago
[Voxels] Updated copyright headers

github.com/stride3d/stride - 921e6af011dbe349c6f54aaf85ee218eca5de95e authored over 4 years ago
[ConnectionRouter] Removed WindowsPhone port mapping code

github.com/stride3d/stride - c738cbdcf4095ac836101134bacd2baba43b53bf authored over 4 years ago
Updated models to use stride logo

github.com/stride3d/stride - 6315fb65de1e3df948b299f13eb1b9a538ef2122 authored over 4 years ago
[Build] Move .config in AllowedOutputExtensionsInPackageBuildOutputFolder from individual project to Stride.NuGetResolver.projitems (all of them needs it for Newtonsoft.Json)

github.com/stride3d/stride - cb755d460f0f8ede106b741eed1dad61affccadc authored over 4 years ago
[VSPackage] Bump version to 4.0.5

github.com/stride3d/stride - 2b40e9b7a083c1453c7c9248048ebcde70df619f authored over 4 years ago
[VSPackage] Do not call errorListProvider from non-UI thread (cause crash)

github.com/stride3d/stride - d4c1b70786262b144d7d90fb893a4210d3afee5c authored over 4 years ago
[VSPackage] Use NuGet.config from current solution

github.com/stride3d/stride - 1ffdfe21b1ba3ed1a191f7f81868ca71ca59d934 authored over 4 years ago
[VSPackage] Some improvements to avoid crashes

github.com/stride3d/stride - 5c8b99af80e40d99c0263799784416bce156d53b authored over 4 years ago
[Editor] PackageSettingsEntry: remove unused values

github.com/stride3d/stride - 333c2d6b94c2d25922a19cd1b097d884205b9d54 authored over 4 years ago
[VSPackage] Stop assembly resolving all nuget packages (esp. inexisting one, resulting in stackoverflow): they're not needed because already signed. Only take care of non-signed packages (fixes #720)

github.com/stride3d/stride - 29339cdbfd663be45e20971dcdcfde89a6cf03e6 authored over 4 years ago
[Build] Switch from custom ServiceWire to official release now that all our patches are merged upstream

github.com/stride3d/stride - b8c8dba3eb4aef74ddbad51e1ea1138dd76d400e authored over 4 years ago
[VSPackage] Bump version

github.com/stride3d/stride - 1c01cd7a56217f7284735f132fa4cba88da2e2e8 authored over 4 years ago
[Samples] Fix JumpyJet collision detection (#772)

* Reformat JumpyJet project

* Add description to class field & fix calculation logic error

...

github.com/stride3d/stride - 523d17b858d528f1ff863aabdb69f998b3f2d7d3 authored over 4 years ago
[Build] Forgot to bump ServiceWire in some places

github.com/stride3d/stride - 99d3fccec31731bf1386d484f353ae0d22b73412 authored over 4 years ago
[VSPackage] Switch to newer version of ServiceWire: better handle recovery in case InvokeMethod failed, and do not fully qualify mscorlib types (otherwise cross-process communication doesn't work between .NET Core and .NET FW)

github.com/stride3d/stride - 3578edd624eaa03fdba1fbde001971e1bd05339f authored over 4 years ago
[VSPackage] CodeGenerator: returns null in case of exception, to properly display error

github.com/stride3d/stride - 0117e08552bff1630e950abaa3e594347f460e79 authored over 4 years ago
[Engine] Scene = null also detaches from parent

github.com/stride3d/stride - c36ef7e0cc3fa774ef7183d793605e097117c9b9 authored over 4 years ago
[Shaders] Fixed default values not being recognized if type of the variable declaration was an alias

github.com/stride3d/stride - 2831ec4276f45c21c308fda71d51ccba833d7e2f authored over 4 years ago
[Core] Added IReadOnlyList<T> base interface to core collections

github.com/stride3d/stride - e310930f86caaddd4a644419f642ef4f369a04fe authored over 4 years ago
[Shaders] Use logical groups in shader reflection unit tests to prevent variables from being optimized away.

Reverts change from previous commit that reflection wasn't cleaned up in debug.

github.com/stride3d/stride - c1985aafcba4215e7aeb7f2b06685f13184ae98c authored over 4 years ago
[Engine] Bullet2PhysicsSystem and DynamicNavigationMeshSystem to use services to retrieve GameSettings and game systems to remove dependency on Game object.

github.com/stride3d/stride - 0fe3a39d234881b40f9a66f07b59a64dfbc8f8e2 authored over 4 years ago
Merge pull request #762 from Aggror/tutImprov

C# beginner template projectupdates

github.com/stride3d/stride - 3bf92aa9507d3ae6e555d712be068000e49fcacd authored over 4 years ago
Merge pull request #765 from vvvv/dev/azeno/shader-default-values

Include default values in shader reflection

github.com/stride3d/stride - 8ede8192066bb1b1a0f399e31c44567661eec775 authored over 4 years ago
[Shaders] The shader reflection now also includes the default values of shader variables

This allows to read the default values as defined in the shader during runtime.

github.com/stride3d/stride - 7fa2275c3f4d392bb9837d46029f46d45f8c03cb authored over 4 years ago
[Build] Update build prerequisites in README.md

github.com/stride3d/stride - f0e14fd09036fcf6c875e853370319234a4c4477 authored over 4 years ago
[Build] Bump VSPackage to 4.0.2

github.com/stride3d/stride - 245e6e45c192cf51429b13a9eb05e8d367647224 authored over 4 years ago
[Build] .NET Core: need to include ijwhost.dll for C++/CLI to work properly

github.com/stride3d/stride - bd140806379507c1101ed13bcca8a002fec35ebe authored over 4 years ago
[Build] Stop resetting RuntimeIdentifier for UWP

github.com/stride3d/stride - bbcaabf8a79d30c3a4ad2f56e4a38d35eb79cecf authored over 4 years ago
[GameStudio] Running game for .NET Core is now working

github.com/stride3d/stride - 3eacea405fe7f2c890e859e4fe14a18efd086982 authored over 4 years ago
[Assets] MSBuild: add PackageReference to Microsoft.NET.HostModel (needed for .NET Core)

github.com/stride3d/stride - 13e62fdd9d97d139c5f751b9e50f5281f40d8fc9 authored over 4 years ago
[Build] StrideGraphicsApisDependentBuildAll is working again

github.com/stride3d/stride - a251e04680d6e00764ec6e82f9dc487b50d09b99 authored over 4 years ago
[Build] GraphicsApi: deduplicate graphicsapi folders if multiple file

github.com/stride3d/stride - 224f08cb49430b5bfd501b2da6f9fd200aefb1aa authored over 4 years ago
[Setup] Don't run uninstall action if upgrading (otherwise everything is unisntalled and privacy policy is marked as not accepted anymore on next run)

github.com/stride3d/stride - c94c6a63178c0c5a9d42c22da45c70f140ffd3ba authored over 4 years ago
[Launcher] Update list of frameworks when package is downloaded

github.com/stride3d/stride - 464dac4634c528b00f3fa1b25bdcfd30c024d1ac authored over 4 years ago
[Launcher] Don't use Assembly.GetEntryAssembly().Location anymore (doesn't work with self-contained .NET Core apps)

github.com/stride3d/stride - 56e9cdf19aa80b261ce5051ca2b5c904719becdd authored over 4 years ago
[Launcher] Setup: bumped version

github.com/stride3d/stride - 4803bfdaa0d35b23b424ce8d42e2bb00012c4a53 authored over 4 years ago
[Launcher] Build: Use msbuild rather than dotnet

github.com/stride3d/stride - 53a47ef9c9c85f0d3b68d1d22e82dcbad12dec40 authored over 4 years ago
[Build] UWP: Use latest Windows SDK installed

github.com/stride3d/stride - 00b50e08188e281a0aff1c516e41143cc52dd16a authored over 4 years ago
[Assets] Reset MSBUILD_EXE_PATH to not spook child process (had issues with ThisProcess(MSBuild)->CompilerApp(net472): CompilerApp couldn't load MSBuild project properly)

github.com/stride3d/stride - 5a056e4bd31fc7dc34ed2647d519edf4b5741fee authored over 4 years ago
[Assets] Compiler: Removed log pipe: it was broken and not needed anymore with recent MSBuild (it used to display Exec console output right away rather than waiting at the end)

github.com/stride3d/stride - d8bc9962aca77722bc7daccf19b13b8384e428c3 authored over 4 years ago
[Build] Also copy files marked with TfmSpecificPackageFile to the non-graphics API specific folder (as a fallback in case StrideGraphicsApi is not properly active)

github.com/stride3d/stride - 0e6ee284a46d5228554168e9323d8c70b0c3a6aa authored over 4 years ago
[NuGet] Resolve files specific to requested graphics API

github.com/stride3d/stride - bdd02f152c95c35b7ef406ae8e1df785eb2ebf83 authored over 4 years ago
Mouse comments improved

github.com/stride3d/stride - 517b38cd8102fc6b5890cf8bbe0ff1571d60a9a9 authored over 4 years ago
Remove config yaml

github.com/stride3d/stride - 0b32ff9f0d1506e7f19727de2e3025895c36af9e authored over 4 years ago
Missing scripts for some reason

github.com/stride3d/stride - 39a456d9a9ddc920dad946e96d1cb4ffd31427bb authored over 4 years ago
[VSPackage] Switched from appdomain to named pipe with external process for the VS command plugin. This allows us to better separate the TFM of VSPackage and Stride tooling

github.com/stride3d/stride - 94f320f0a895fed92d5e3c724c65729525d12693 authored over 4 years ago
[Build] Additional fixes so that unit tests work with netcoreapp3.1

github.com/stride3d/stride - 9129db523bb493b44c26973bd4e124b0beaee194 authored over 4 years ago
[Build] Fixes so that commandline Restore work with netcoreapp3.1

github.com/stride3d/stride - 4f54069f5647fbd44730f8e301816d3902f8e970 authored over 4 years ago
[Assets] Compiler: use proper .exe to spawn new processes for .NET Core

github.com/stride3d/stride - 318ee3cb4c8d7a3369547c17feb8a35c0f5af91b authored over 4 years ago
[Launcher] Added support for choosing TargetFramework when launching GameStudio

github.com/stride3d/stride - cbb1434b177857ed872fc32d5abcd50ef3d84824 authored over 4 years ago
[Launcher] Turned into a .NET Core self-contained single file app

github.com/stride3d/stride - 41d50ad2f9d9967525fe9e58d4a4f487b9b46930 authored over 4 years ago
[Editor] Added .NET runtime info in editor toolbar to differentiate between .NET Core and .NET Framework version

github.com/stride3d/stride - fc4b3848e19e044a8a97a5fa03ddfd62b9aa277e authored over 4 years ago
[Build] Added a NugetLoader .exe loader that can properly resolve dll with NuGet

github.com/stride3d/stride - 28dc556aa650870c7ab55eda0fa4e4a10869cfdd authored over 4 years ago
[NuGet] Restore code is now synchronous otherwise it was hanging with .NET Core

github.com/stride3d/stride - 8cd642ccdc255ed7072efa99a381bd023de25a9f authored over 4 years ago
[Build] Changed how editor TFM is chosen

github.com/stride3d/stride - 144997214f9c6f60b2aa7861bddf964f9a250280 authored over 4 years ago
Error with dictionary

github.com/stride3d/stride - 758d79ca2f4eac5812cc9702ebe0449ad5b61aaa authored over 4 years ago
[Launcher] Use NuGet Description to store info about if launcher needs to be reinstalled from website rather than usual package upgrade

github.com/stride3d/stride - ba8422057feacabf12cf0ab912b80504ef4df857 authored over 4 years ago
Updated first 10 tutorials

# Conflicts:
# samples/Tutorials/CSharpBeginner/CSharpBeginner/CSharpBeginner.Game/Code/RemoveEn...

github.com/stride3d/stride - 84262fd793335d456d440b997b458ee52b53dff6 authored over 4 years ago
reorder main scene

github.com/stride3d/stride - 81ced3b08d9205aff5e147f6ddd3613db450c66b authored over 4 years ago
improvements

github.com/stride3d/stride - d429f8b6f990faa9403ece1404b92fa95108e418 authored over 4 years ago
Merge branch 'master' of github.com:stride3d/stride

github.com/stride3d/stride - 71bd4844deee8c12d41260cdcf564ac4cdb9553b authored over 4 years ago
[Graphics] Vulkan: Added support for UAV on texture side

github.com/stride3d/stride - 463a79fee46ad647aff3e883fd7deec0174a957e authored over 4 years ago
[Graphics] Tests: skip vulkan for TestRadiancePrefilteringGgx

github.com/stride3d/stride - 8b44eb6e50206b92699eee5e5ef5506be4269635 authored over 4 years ago
[Tests] Update GraphicsCompositor to also include missing ShadowMapRenderStages from archetype

github.com/stride3d/stride - ef53f5f63bc3c53f5aef3594f5e22d1a73dd1d08 authored over 4 years ago
[Samples] Bumped to beta04, with samples as well

github.com/stride3d/stride - 2baf1afbbd77673b79ab732d8ae22908d9e778e7 authored over 4 years ago
[Engine] DefaultGraphicsCompositorLevel10 didn't contain the point light shadow map stages in ShadowMapRenderStages

github.com/stride3d/stride - 22369e9bb5d027d90c7cfa23ece109d0897a571b authored over 4 years ago
[Particles] Test: updated gold image for soft edge

github.com/stride3d/stride - 02d54aa4d4b8cb58da308667f8d415bab5884c61 authored over 4 years ago