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Stride Game Engine

Stride is an open-source C# game engine for realistic rendering and VR. Stride is connected to the .NET foundation.
Collective - Host: opensource - https://opencollective.com/stride3d - Website: https://www.stride3d.net/ - Code: https://github.com/stride3d/stride

[Editor] Fix command adding in GameSettingsNodeUpdater

github.com/stride3d/stride - e031e471dd41ccaa653edeac6f2767c8a4320ce0 authored about 4 years ago
[Editor] Make GameSettingsAsset.Defaults not ReadOnly to allow removal

github.com/stride3d/stride - fc7c06e509ffee11ddb9ff9336c48d266784ba85 authored about 4 years ago
[Editor] Cleanup GameSettings.Defaults view

github.com/stride3d/stride - 8ba714f592726f343f7eb636e46de3cdf2e746d2 authored about 4 years ago
[Editor] Improve the Add configuration label and positioning

github.com/stride3d/stride - eb55309aaeebdd38c3f354aec327343774a07fba authored about 4 years ago
[Editor] Allow adding default configurations to GameSettings

github.com/stride3d/stride - 15e9abb56d5fadf1aba2219a06910ec39be03710 authored about 4 years ago
Merge pull request #868 from Eideren/attenuation

[Shader] Expose point+spot attenuation and fix celshading

github.com/stride3d/stride - 6494dcf7884bd30e8a44fd258720c26a6f90ca5c authored about 4 years ago
Merge pull request #888 from johang88/477_NormalMapTessellationFix

[#477] normalWS exposed when tessellation and normal mapping is used

github.com/stride3d/stride - 5316262bfd69e2f0c541f1f60708a9349779b976 authored about 4 years ago
[Input] Put RawInput code inside #ifdef (fixed)

github.com/stride3d/stride - 322d4f0f57b5a9c2bcb6143601d3df2875bebff4 authored about 4 years ago
Revert "[Input] Put RawInput code inside #ifdef"

This reverts commit 8e2424ab853d32ebdff5c39544dcfba410b0ca4f.

github.com/stride3d/stride - f9352aa9e356ecc191b3faa3d5e88072267a300a authored about 4 years ago
[Input] Put RawInput code inside #ifdef

github.com/stride3d/stride - 8e2424ab853d32ebdff5c39544dcfba410b0ca4f authored about 4 years ago
[SDL] Drop files and clipboard

github.com/stride3d/stride - 8d285b44fa159e0ed3adb226370d4b03e3416d17 authored about 4 years ago
Fix to stop the visual studio installer exiting with code -1 during prerequisites install

The prerequisites installer somehow keeps the msiexec service in an installing state even though...

github.com/stride3d/stride - 32081b11df0a0fda56a9a37c3ce0bfce11566f1f authored about 4 years ago
Allow using standard non-windows temporary directories

to enable project compilation with Stride NuGet packages under Linux

github.com/stride3d/stride - 05db13e25880fddf390819185885827343eb3193 authored about 4 years ago
Remove WPF/Winforms reference for non-windows platforms

github.com/stride3d/stride - 106a586e5d55548e85e91afe1b0c4da357781076 authored about 4 years ago
[Rendering] Instancing: fix instance back to scene (#871)

* [Rendering] Instancing: fix instance back to scene

* [Rendering] Instancing: fix crash when...

github.com/stride3d/stride - 02d37d358cc2434d6fe202df549563246ac5f350 authored over 4 years ago
Merge pull request #878 from manio143/loglevel

[Core] Customize minimum log level for GlobalLogger by introducing AppSettings

github.com/stride3d/stride - f2ec0d9adbc2b8b50c1eeb0f056d8e00ec8ee17c authored over 4 years ago
[Graphics] Fixed loading an image as SRgb (#896)

* [Graphics] Loading an image as SRgb will now also convert the format of the pixel buffers.

...

github.com/stride3d/stride - 3eafbeb931b99978d095c41d2ee99d0ce262e1de authored over 4 years ago
[Build] Remove unused dependency on Microsoft.WindowsDesktop.App from Stride.Core.Assets

github.com/stride3d/stride - d6e1ca084b38af8824f4923f25f1c8752a2f808f authored over 4 years ago
[Physics] Send CollisionEnded on entity/component removal (#892)

* Send CollisionEnd event on entity removal

* Add unit test for physics changes

* Don't st...

github.com/stride3d/stride - 5a998d8ac7310333757f3a8548b069028ec5c9c6 authored over 4 years ago
477 Fixed instanced tessellation

Modified GetInstanceWorld / GetInstanceWorldInverse to take instanceId as a parameter. This is b...

github.com/stride3d/stride - 55ae6da684b10741305345f51a47d00f043b1b1b authored over 4 years ago
[Physics] Move libbulletc.dll preloading to module initializer (#893)

github.com/stride3d/stride - 0e24b3ee156a738dea655ec0d8acfb4c3d7f63a9 authored over 4 years ago
[Editor] Fix syntax highliting in .NET Core, by adding missing dependency (#894)

github.com/stride3d/stride - 919dcd2f85f3d1a823ab266f87981aba34f6c82c authored over 4 years ago
#477 Fixed normal calculation when instancing and tesselation is used

github.com/stride3d/stride - cab59f1ca6b93c24dca93798d47c75e4b8d1c943 authored over 4 years ago
[#477] normalWS exposed when tessellation and normal mapping is used

Tessellation (with displacment) requires normalWS to be available, this is only the case if norm...

github.com/stride3d/stride - ff4d8d708427658da257a0feba2a54a8b47770ef authored over 4 years ago
[Build] Added global.json to GameStudio and CompilerApp to force .NET Core version to 3.1.x

github.com/stride3d/stride - 095ce7a26a2fc1b44cee675a7d2c2788fba5dbc2 authored over 4 years ago
[Launcher] Set WorkingDirectory when launching GameStudio so that global.json is properly resolved

github.com/stride3d/stride - f6d887d04f1d1e13d49fe14636d6b6251872d02d authored over 4 years ago
[Build] Fix Stride.NuGetLoader build

github.com/stride3d/stride - 4f2ce10a74213dc1d096130d0293065add524591 authored over 4 years ago
Ensure no exception is throw in AppSettingsProvider

github.com/stride3d/stride - 1b7d9a68542d9bc99626166da75104c6cbe1296d authored over 4 years ago
[Core] Use AssemblyScan to improve performance

github.com/stride3d/stride - 60fb7584a7f0bed6d80f1eb0a896b16a2c9d5c53 authored over 4 years ago
Fixed browser not opening when clicking a link in the launcher. Fixes #809

github.com/stride3d/stride - f08a276e66ebac28b9fed531b250c4ef5fc09e66 authored over 4 years ago
[Core] Allow specifying log level in GlobalLogger.GetLogger

github.com/stride3d/stride - 6e27b67db820fe2f954efd7aed3908627d071188 authored over 4 years ago
[Core] Load default minimum log level for Logger/GlobalLogger from appsettings file

* Create Stride.Core.Settings.AppSettings
* Create abstract IAppSettingsProvider used by AppSett...

github.com/stride3d/stride - 6397723801dbcab415cd3025225b7cfdb5631ea5 authored over 4 years ago
#872 Corrected ComputeShaderClassColor/ComputeShaderClassScalar documentation

github.com/stride3d/stride - 00a6c136abc75f8427a355587a1992c844ac0b26 authored over 4 years ago
[Editor] Properly set STRIDE_NUGET_RESOLVER_UX if necessary

github.com/stride3d/stride - 9219cbbb9de7a238060d97cf1cfbbf759120aa23 authored over 4 years ago
[Editor] Display a splashscreen + log during nuget restore

github.com/stride3d/stride - a8166c8e51a8852b02cb9c3cd3bf41aac757fd61 authored over 4 years ago
[Shader] Clear lightColor from attenuation, enhance celshading

github.com/stride3d/stride - b3d7fbaf093108b824b3b285e785503559a5bdd1 authored over 4 years ago
[Shader] Expose point and spot attenuation, fix celshading

github.com/stride3d/stride - 94fb4d027636af1a7965f40651138655a384f6c3 authored over 4 years ago
[Rendering] Instancing: Skip effect validation if instancing count <= 0. issue #851

github.com/stride3d/stride - 2b16931df15d1fc7badd6d868f7f3ce46168b544 authored over 4 years ago
[Asset] Fbx import tangent

github.com/stride3d/stride - 85df437201301ab0d4d5ed5a7091b1714102a5ed authored over 4 years ago
Merge pull request #862 from vvvv/dev/azeno/shader-compiler-fixes

Couple of fixes to shader compiler

github.com/stride3d/stride - 749c06b4155d6c51bbd1a434c8a063e5d6d36633 authored over 4 years ago
[Editor] Add support for dictionary nodes with enum keys

github.com/stride3d/stride - 28ca7ce2393ce23f0c1d36c30aeea7aa6a4b70c6 authored over 4 years ago
Bumped version of material asset binary serializer - fixes material being black when loading older project files.

The binary change was introduced with 2f96f724438e62c1d5716b3c4d70518499d1a4d8

github.com/stride3d/stride - dc43ad5daca9e5b593bc94a03259d898ea9f0377 authored over 4 years ago
Fix AsyncScript priority handling (#860)

* Fix AsyncScript priority handling

* Update ScriptSystem.cs

Co-authored-by: Virgile Bello...

github.com/stride3d/stride - b82458d3e3ac2ad17306bb6febe8fe189f504b5c authored over 4 years ago
[Shaders] Fixed generic shader not being reloaded anymore as soon as an attempt was made to load it without specifying generic arguments.

In such a case the outer fake mixin generated for a shader Foo<T> did not have a dependency on F...

github.com/stride3d/stride - 041c752ff2bdb832ee09bee18d54fc411b5a1994 authored over 4 years ago
[Shaders] Removed unnecessary distinct/clone call - the minimal context is already a hash set and the contained items don't have the equality overwritten

github.com/stride3d/stride - 05f68f448bf0768f8e1ac5a2c1867ee65debe76d authored over 4 years ago
[Shaders] Reset error status of mixins to ensure a subsequent compilation gives the same result

github.com/stride3d/stride - e01d2c5ea0471e9aae2329b93611280801218fef authored over 4 years ago
[Editor] Fixed null pointer on startup introduced by 5946194cf738

The database needs to be mounted before creating the effect compiler.

github.com/stride3d/stride - 1695106bc68eab0d181379b27083bc17b2c07d68 authored over 4 years ago
[Profiling] Disable unfocused throttling when profiling

github.com/stride3d/stride - 1c909f621e95b3cf39fd0ea3c06cd724cd56ebd2 authored over 4 years ago
[Rendering] Instancing: Changed Buffer<Matrix> to Buffer, because this constraint was restricting the user buffer setup

(cherry picked from commit 78e74a7fa5576f2f6efe178b31ee5a27ef14e083)

github.com/stride3d/stride - cc1af7c70a7f201d71e1610349998f241323dadf authored over 4 years ago
[Build] Updated code certificates

github.com/stride3d/stride - df891e919f819b0fb582ece69d214e06b200ca93 authored over 4 years ago
Updated BACKERS.md

github.com/stride3d/stride - 782f16b717d3847b80f399ecb6ee4c0521d231b6 authored over 4 years ago
[UI] Fix ScrollingText infinite loop (#846)

github.com/stride3d/stride - 0d8357cb698ce8cd20ef39e51b0535b0e5b4f413 authored over 4 years ago
[Launcher] Moved HTTP timeout workaround to Launcher only (otherwise .NET Core NuGetLoader was throwing a FieldAccessException on first run -- it took lot of VM snapshots to figure out!)

github.com/stride3d/stride - 08687ea2323dc5be84aef29c60b0c02441990caa authored over 4 years ago
CameraComponent now can be updated by ignorant third party... (#841)

* CameraComponent now can be updated by ignorant third party without any harm. Up to now you had...

github.com/stride3d/stride - 29a0e658ef880ebd86508e8a064901c1525a6a92 authored over 4 years ago
Merge pull request #843 from vvvv/dev/azeno/effect-compiler-explicit-database

Explicitly pass database to effect compiler

github.com/stride3d/stride - 66a2bdbcb0dd395a6ffe0e569809038003718787 authored over 4 years ago
[Rendering] Use IVirtualFileProvider.TryGetFileLocation first before falling back to hardcoded path encoding

github.com/stride3d/stride - cf5c3f3f7576ac5bcbd1bca00f0ccaeafecd557a authored over 4 years ago
[Engine] Added option to pass the database explicitly to the effect compiler factory

The database is used for caching while the file provider is used for source code lookup. Keeping...

github.com/stride3d/stride - 5946194cf738def4fa8b7c149e540249ef92e84c authored over 4 years ago
[Engine] Fixed crash in effect system should a /path not be available for a shader

github.com/stride3d/stride - dbec62c03b32d3bd4f87b2e7ca7c333b74c09ba9 authored over 4 years ago
[Engine] Small fix for Time Warp (#842)

github.com/stride3d/stride - e41192e767163dd1da1f388585ac2126b19d1c05 authored over 4 years ago
[Engine] Time Warp in Stride (#785)

* Initial work for the slow mo

* Updated Bullet system to be slowable

* Updated Simulation...

github.com/stride3d/stride - 799f76b16c8c20bf8ae867319bfdf0069c28ec61 authored over 4 years ago
[Rendering] Pass the graphics device down to the shader generator context so sampler states are not fake

github.com/stride3d/stride - aab1aa8fca05210fbfee0a0b0c33b17abb300419 authored over 4 years ago
[Rendering] Fixed null pointer in ImageEffectShader in case no input texture is set on a slot

github.com/stride3d/stride - 6d1e58b4ed1e020b89a0bbd30aed629553e09a5f authored over 4 years ago
[Build] Fix Samples/Templates ThisPackageVersion.cs link in Assets.Presentation

github.com/stride3d/stride - 9d043914c9b95c1e0427861d90bb9c498dc79971 authored over 4 years ago
Merge pull request #828 from Zeroto/345-MouseLock

Use relative mode mouse mode when the mouse is locked

github.com/stride3d/stride - f8ae33cce199e6f4daf5e42fa3fb5f0422a59358 authored over 4 years ago
[Rendering] Disabled alpha-to-coverage for Blend and Additive transparency - we want to use the alpha for blending, not testing

github.com/stride3d/stride - 1321fcf67e6dd33ad8fae1d5fd2c2f9a4ca5a4a1 authored over 4 years ago
Bugfix EffectSystem not using baseClass when accessing graphicsDevice

github.com/stride3d/stride - 20d2a61948afabcb6962b67d39998ad974993adf authored over 4 years ago
[Build] Samples package now has a different version when doing local build (otherwise it was conflicting)

github.com/stride3d/stride - 5a872a79f8cd42e4ed1aceaba72f6932899713bb authored over 4 years ago
Moved getting raw input message to message filter

This prevents problems with getting HID data and also prevents a copy.

github.com/stride3d/stride - 9691bb87d47d2a5758d9777534ba0d41c82c87b0 authored over 4 years ago
Merge pull request #801 from manio143/asset_null_warning

Allow components to have required members and report warning/error if they're null

github.com/stride3d/stride - 8df616e929e0d13f7bd551601d46e63747a882db authored over 4 years ago
Fixed potential usage of corrupted memory in raw input because of a returned stack pointer.

github.com/stride3d/stride - 8ffd301dadba0327e5a90191f0c23d0d13ec771b authored over 4 years ago
Added System.Runtime.CompilerServices.Unsafe as a direct dependency

github.com/stride3d/stride - 6adfe1ed9f5eae06de76b06c6eae265c921ece33 authored over 4 years ago
deleted old siliconstudio files

github.com/stride3d/stride - c65c5c831755952296de0fb8f9389048c520ef58 authored over 4 years ago
Use relative mode when locking mouse in SDL

Use relative mouse handling when locking in UWP

Use raw mouse input for relative movement when ...

github.com/stride3d/stride - 1a95cc6069878f2568322b64d45284ea55cc0dd8 authored over 4 years ago
Support [MemberRequired] across virtual properties

github.com/stride3d/stride - 00bff16d5d8e0c3628f20a1a60ccf96350d0913a authored over 4 years ago
[Graphics] Added event GraphicsResourceBase.Destroyed which allows clients to get notified when an internal resources get destroyed

github.com/stride3d/stride - ea081cf8afc6240407fd7bf12b42b2991190dbbe authored over 4 years ago
[Engine] Fixed regression that the camera processor wouldn't find the camera slot anymore (issue #825)

github.com/stride3d/stride - 018e21d19d955bf00cc342c4b1ecd820b20c835c authored over 4 years ago
[Engine] Reevaluate active render stages if the shadow caster property changes

github.com/stride3d/stride - bf33bd416bf9e3304369b85a08b5a47d5636a315 authored over 4 years ago
[Build] Update codesign certificate

github.com/stride3d/stride - 00019a594d2a4b33785376c31b290fa1195929c5 authored over 4 years ago
Use TypeDescriptor instead of raw reflection

github.com/stride3d/stride - b85a3f7eb146daf316fd2e9234ba45120d8aae57 authored over 4 years ago
[NuGet] Fix assembly loader to use proper version of NuGet with MSBuild (fixes #810)

github.com/stride3d/stride - 1edaaad4f3ed480bb7ebc9778de727e47f4fe0fc authored over 4 years ago
[Engine] Make some APIs public to allow custom drawing of a scene instance (not using a scene system).

github.com/stride3d/stride - ee20f6a67964330ec04e10950cf4ee0d9fec6be2 authored over 4 years ago
[Engine] Removed dependency of camera processor to scene system by replacing SceneSystem.Current with GraphicsCompositor.Current to fetch camera slot collection in camera processor.

github.com/stride3d/stride - c500caceaab8accb5ab2073e26872914a7b10ecc authored over 4 years ago
Merge pull request #808 from Aggror/LastBeginnerTutorialsUpdate

Last C# beginner tutorials update

github.com/stride3d/stride - 2382d615bfbc4acc8e272d2c0c194ec34d505e6d authored over 4 years ago
Small notes and comments

github.com/stride3d/stride - 20c8b1d031492d4ba2a986099b81ac9dff76eefb authored over 4 years ago
Some beginner updates

github.com/stride3d/stride - 36217923f82504fea69801e28411bf20140f06d0 authored over 4 years ago
[Physics] Prevent invalid state when component was added right after removal (#799)

* [Physics] Prevent invalid state when component was added right after removal

* Use a HashSe...

github.com/stride3d/stride - 61b9c486c8833e011f2dc13f95298608c1cc3c5f authored over 4 years ago
Add unit tests for the RequiredMembersCheck

github.com/stride3d/stride - f872aec02b052b3f14ff8c372b68270ebf30a8f1 authored over 4 years ago
Abstract component checks out into an interface

github.com/stride3d/stride - b0c06e8f821f91f9d79d46ebc95706bef486b8b1 authored over 4 years ago
Add [MemberRequired] and check it during Entity asset compilation

github.com/stride3d/stride - 4ff9c2863b64abbf321b63d8aa2aea9027222e52 authored over 4 years ago
Merge pull request #741 from vvvv/add-transformation-instancing

[Rendering] Transformation instancing

github.com/stride3d/stride - ad0d94f60445473b569a79b0da6178384aa0cb47 authored over 4 years ago
[Samples] Reset mannequin model to double-check material and node names (#777)

github.com/stride3d/stride - 7dcc7e963cf0b5341b0e94f8dcbfa9fd88d402c2 authored over 4 years ago
[Samples] Bumped version

github.com/stride3d/stride - 44e3613385dc1816f394f2a0c87617a527bd991a authored over 4 years ago
[Instancing] Added and fixed file headers

github.com/stride3d/stride - b00fd7de26e8887652c5eb5800f3921ffb5c1732 authored over 4 years ago
[Instancing] Disposing matrix buffers on component remove

github.com/stride3d/stride - fdafe5528fb5368bfc1f22b16ad3d6f5963b3485 authored over 4 years ago
[Instancing] Remove InstancingBase class to avoid exposing setters that shouldn't be visible

github.com/stride3d/stride - 0c488a9bb4d4ae6655355557eaf9a8334f552c82 authored over 4 years ago
[Stride.Assets.Presentation] Added instancing and instance entity factories

github.com/stride3d/stride - b1ffb0121846e2b5760da8cb07db1ff8fc357e8b authored over 4 years ago
[Engine] Added InstancingRenderFeature to default graphics compositors

github.com/stride3d/stride - 788117f89de82b02c89ef65bb436814b04c6c8bf authored over 4 years ago
[Rendering] Only change bounding box if InstanceCount > 0

github.com/stride3d/stride - 84c1d6ab8bafc33b01abbc40ed6beaec62c3cf9d authored over 4 years ago
[Rendering] Performance improvements and code cosmetics on instancing

github.com/stride3d/stride - 4cd2fed49c0efca9defa105c90446b21a086b6fc authored over 4 years ago
[Rendering] Avoid multiple buffer uploads for models with more than on mesh

github.com/stride3d/stride - 15aaacaaa1aec2a0cc76fe8e62065a285f204c5b authored over 4 years ago