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PrismarineJS

Minecraft-compatible server, bot, and API. All written in JavaScript.
Collective - Host: opensource - https://opencollective.com/prismarinejs - Code: https://github.com/PrismarineJS

fix typo which caused red roses to be rendered as gray blocks

github.com/PrismarineJS/mineflayer - a54bbb1f362e2f2f688b86043eb0b69e16bc9b1f authored almost 14 years ago by Andrew Kelley <[email protected]>
Camera is less glitchy

github.com/PrismarineJS/mineflayer - 846cd8b65a05117d705b9411a4e491be627f91a2 authored almost 14 years ago by Andrew Kelley <[email protected]>
png transparency works

github.com/PrismarineJS/mineflayer - 4b9f5f01cd671676fed72f27163f0b288afb2f76 authored almost 14 years ago by Andrew Kelley <[email protected]>
more readme updates

github.com/PrismarineJS/mineflayer - 84455e97b3a1fb7339199e105447e48817e6df4f authored almost 14 years ago by Josh Wolfe <[email protected]>
updated readme and named the 200ms tick interval

github.com/PrismarineJS/mineflayer - 768e7ffef0cf99d5fc9c44b5b7add9f2597d04a4 authored almost 14 years ago by Josh Wolfe <[email protected]>
refactored bot-api regarding meters and xyz. added blockAt api.

github.com/PrismarineJS/mineflayer - dbe21152e7ee8e97ef20f70fe605181d3ecf0bbc authored almost 14 years ago by Josh Wolfe <[email protected]>
better 3d camera. remove dependency on SdkCameraMan

github.com/PrismarineJS/mineflayer - 5d74219be52f98647c29139cdc4b5baf67da13a2 authored almost 14 years ago by Andrew Kelley <[email protected]>
document some more vaporware bot functions

github.com/PrismarineJS/mineflayer - a5fdecdb5dd8f73f4befe1e42eeeda620007afac authored almost 14 years ago by Andrew Kelley <[email protected]>
Server class parses chat messages into user and content

github.com/PrismarineJS/mineflayer - db8a7e4ea2a24e45f739faea96381a4ab3b7b798 authored almost 14 years ago by Andrew Kelley <[email protected]>
show which methods are implemented in doc-api

github.com/PrismarineJS/mineflayer - 72492ae7eabde1f316874051c47df9275a83e12e authored almost 14 years ago by Andrew Kelley <[email protected]>
separate chat messages into username and content

github.com/PrismarineJS/mineflayer - 938af0687678abb9227baf5b946e3fdbd64a782d authored almost 14 years ago by Andrew Kelley <[email protected]>
Script Runner handles disconnects better

github.com/PrismarineJS/mineflayer - e792eac808f42f6384f7e9f0dc23dc58770858f5 authored almost 14 years ago by Andrew Kelley <[email protected]>
echo bot which gets kicked for too long messages

github.com/PrismarineJS/mineflayer - bb7738b1c3147fa45729d370a3077b188586a903 authored almost 14 years ago by Andrew Kelley <[email protected]>
fixing exorcist head effect and sendMessage slot problem

github.com/PrismarineJS/mineflayer - e330b52f7aedd1e5a5c59893c2003de4dd88df86 authored almost 14 years ago by Josh Wolfe <[email protected]>
thin chat api for the Server

github.com/PrismarineJS/mineflayer - 5b891f823f8be9f726e864544f78bdcf628bcb14 authored almost 14 years ago by Josh Wolfe <[email protected]>
scripting: can call C++ code from JavaScript. print error messages too

github.com/PrismarineJS/mineflayer - aec07dd176cb03803dc61298cd23df4cbbde0ca5 authored almost 14 years ago by Andrew Kelley <[email protected]>
move everything into src/

github.com/PrismarineJS/mineflayer - 638483cb72b47e73c38d723bf881db6fee9ebe5f authored almost 14 years ago by Andrew Kelley <[email protected]>
fix some wrong texture coordinates

github.com/PrismarineJS/mineflayer - cf9d19697dc1bd5307e5d91b450a1ea05f070ea8 authored almost 14 years ago by Andrew Kelley <[email protected]>
bot framework

github.com/PrismarineJS/mineflayer - 43969aee925bbcdb063a3b4d8f8589e9ac9db11c authored almost 14 years ago by Andrew Kelley <[email protected]>
updated readme

github.com/PrismarineJS/mineflayer - d854a0f9bcf2def5fb674e8f45a9236979a14a05 authored almost 14 years ago by Josh Wolfe <[email protected]>
getting and showing all the chunks. prolly don't need this physics stuff.

github.com/PrismarineJS/mineflayer - 76e5f31e09e1a6bb088b1582fadc4bbe99d10d4c authored almost 14 years ago by Josh Wolfe <[email protected]>
draw all faces of cubes

github.com/PrismarineJS/mineflayer - eccc72f78f835272bcdc2217f5b79f9110385085 authored almost 14 years ago by Andrew Kelley <[email protected]>
for solid blocks draw the correct texture

github.com/PrismarineJS/mineflayer - 6dfd25760e74c20e48ace4fd70b67658d56aeb1c authored almost 14 years ago by Andrew Kelley <[email protected]>
triangles of dirt for every block

github.com/PrismarineJS/mineflayer - fd102a3fa1feef7b627a3cfed210a3db5efb1fc1 authored almost 14 years ago by Andrew Kelley <[email protected]>
fixed off_by_one error

github.com/PrismarineJS/mineflayer - 36eb4a9aa3667153afc6a3c6172c8eb3df334afd authored almost 14 years ago by Josh Wolfe <[email protected]>
changed Chunk class to be more lightweight and flexible

github.com/PrismarineJS/mineflayer - 151aded3cc8703ed8047ed9c4bbfe5121fce6d3e authored almost 14 years ago by Josh Wolfe <[email protected]>
better name for DefaultLog is ogre.log

github.com/PrismarineJS/mineflayer - bd3c014019c2efbe938e3ce61760cc90b0316961 authored almost 14 years ago by Josh Wolfe <[email protected]>
Merge remote branch 'origin/master'

github.com/PrismarineJS/mineflayer - 9a4c8dcfec00fc4aaadcd3e4636f115263ce2a15 authored almost 14 years ago by Josh Wolfe <[email protected]>
fixed floating point formatting

github.com/PrismarineJS/mineflayer - 704c6e0fd5fcd272bad14212d662edd63af79851 authored almost 14 years ago by Josh Wolfe <[email protected]>
code for creating an Ogre Mesh for a unit cube

github.com/PrismarineJS/mineflayer - 569af2c842dd70b8195dea80a8f4c0fd442d8c5b authored almost 14 years ago by Andrew Kelley <[email protected]>
trying to figure out why stuff doesn't work

github.com/PrismarineJS/mineflayer - 32ee400d9b79bbe8434c52485077e0dd3d314da8 authored almost 14 years ago by Josh Wolfe <[email protected]>
suppressing Ogre debug output on stdout

github.com/PrismarineJS/mineflayer - 4a158f9734631701c8ed22c0e09a8d8e4e1c7564 authored almost 14 years ago by Josh Wolfe <[email protected]>
Merge branch 'master' of github.com:superjoe30/mineflayer

Conflicts:
README
mineflayer.pro

github.com/PrismarineJS/mineflayer - c1af13ca537b93ddc2e88f80c4598872c8cbee1d authored almost 14 years ago by Andrew Kelley <[email protected]>
fix build

github.com/PrismarineJS/mineflayer - 46447478184405651f74ba4de9702fb575adfc93 authored almost 14 years ago by Andrew Kelley <[email protected]>
probably should say apt-get instead of aptitude

github.com/PrismarineJS/mineflayer - c2c2430cae6720f46eaa4602ef787236201fd1b2 authored almost 14 years ago by Josh Wolfe <[email protected]>
added ogre install instructions again. hopefully they'll not be deleted this time.

github.com/PrismarineJS/mineflayer - 5de4cbb8b625fba63c2bcb7656651b5f3ee32019 authored almost 14 years ago by Josh Wolfe <[email protected]>
deleted old code

github.com/PrismarineJS/mineflayer - c087154044d82f234a0980ed97a996c6e0051112 authored almost 14 years ago by Josh Wolfe <[email protected]>
moved Int3D to its own file

github.com/PrismarineJS/mineflayer - ed5c602d1f5042b32a8a165c9ed063db0f7a0356 authored almost 14 years ago by Josh Wolfe <[email protected]>
second untested attempt at MapChunk parsing

github.com/PrismarineJS/mineflayer - d3f083ce7a185cead92e0eec2be8e52f5a72f3d8 authored almost 14 years ago by Josh Wolfe <[email protected]>
emitting inventory updates

github.com/PrismarineJS/mineflayer - d445cff4d3c089506b7d2becc43b1fa608778d9e authored almost 14 years ago by Josh Wolfe <[email protected]>
parsing all block data from MapChunk. waiting for setBlock method in Chunk

github.com/PrismarineJS/mineflayer - 30cff3792dc9e3175a1a660d01827c05db29ff07 authored almost 14 years ago by Josh Wolfe <[email protected]>
Merge branch 'master' of github.com:superjoe30/mineflayer

Conflicts:
Server.cpp

github.com/PrismarineJS/mineflayer - 643848d4cf9847178d07a23d919349d917244ae1 authored almost 14 years ago by Josh Wolfe <[email protected]>
translating xyz properly

github.com/PrismarineJS/mineflayer - 1d85b9349c9a639b8d44ffdbe531109390c2abf9 authored almost 14 years ago by Josh Wolfe <[email protected]>
remove dependency on OpenEXR/Imath

github.com/PrismarineJS/mineflayer - dff733c183660197fc49ebf533b4a6cfbac059ae authored almost 14 years ago by Andrew Kelley <[email protected]>
remove TrayManager as a dependency

github.com/PrismarineJS/mineflayer - 5dc80fd42c7b1a264fc1baf983146e33266899d3 authored almost 14 years ago by Andrew Kelley <[email protected]>
clean up some code and don't prompt with config

github.com/PrismarineJS/mineflayer - c75a98756a039d50781e24966d93a80f2ba521f7 authored almost 14 years ago by Andrew Kelley <[email protected]>
you don't need to build ogre from source. just use the ppa

github.com/PrismarineJS/mineflayer - 1f073e0f415d17a18d53c9dd8139a2db6b0748ca authored almost 14 years ago by Andrew Kelley <[email protected]>
rename some variables

github.com/PrismarineJS/mineflayer - 8539ae5fea1e60aa00c510e24ca0d5f470fec9e2 authored almost 14 years ago by Andrew Kelley <[email protected]>
actually rename the class MineflayerApplication to MainWindow

github.com/PrismarineJS/mineflayer - 01125519802675df1252350c334d945815dd1170 authored almost 14 years ago by Andrew Kelley <[email protected]>
delete BaseApplication and rename MineflayerApplication to MainWindow

github.com/PrismarineJS/mineflayer - b274ff1c55f7a248af08eb8792165748beb7506f authored almost 14 years ago by Andrew Kelley <[email protected]>
more installation instructions

github.com/PrismarineJS/mineflayer - 366f15c8ef3a80b0178ab6b57b6e61c04450bf56 authored almost 14 years ago by Josh Wolfe <[email protected]>
Merge branch 'server'

Conflicts:
Chunk.h
GameWidget.cpp
GameWidget.h
Server.cpp
Server.h

github.com/PrismarineJS/mineflayer - 1541aba943477fb47361bfccaa59a9f003ba6ed3 authored almost 14 years ago by Josh Wolfe <[email protected]>
added ogre installation instructions for ubuntu

github.com/PrismarineJS/mineflayer - e8481492829a36035ccc251b872067443629fb5f authored almost 14 years ago by Josh Wolfe <[email protected]>
Use Ogre3D for graphics. This is the tutorial Ogre app.

github.com/PrismarineJS/mineflayer - 5a9e4b1f7eca3c248b49d8a47c05788a98736de3 authored almost 14 years ago by Andrew Kelley <[email protected]>
fixing stupid modulo behavior of C++ for negative numbers

github.com/PrismarineJS/mineflayer - 41ffd986be02809a36093004f97924b998eb25dd authored almost 14 years ago by Josh Wolfe <[email protected]>
fixing rendering (and chunk math)

github.com/PrismarineJS/mineflayer - 6a20219d41c9ab9e81909ce6a33eb487e07f875c authored almost 14 years ago by Josh Wolfe <[email protected]>
better Server model. broke rendering.

github.com/PrismarineJS/mineflayer - c9343692e0732d0ca67f6a10ad9a7dd263d0db12 authored almost 14 years ago by Josh Wolfe <[email protected]>
implemented some probably useful outgoing messages

github.com/PrismarineJS/mineflayer - 84714dab60d8a99d2b863a81b391c3479f9fd761 authored almost 14 years ago by Josh Wolfe <[email protected]>
all incoming messages are parsed

github.com/PrismarineJS/mineflayer - aa9a264a4a3c0f36159810136aacf9c1face5e6c authored almost 14 years ago by Josh Wolfe <[email protected]>
better resource extractor interface. ignoring some resources

github.com/PrismarineJS/mineflayer - a326baa4fde70164d146ca5ccfafd0f0f843808a authored almost 14 years ago by Josh Wolfe <[email protected]>
removing legally questionable content

github.com/PrismarineJS/mineflayer - 2d8c917a84c1056bec90dec2f1fb165342b67c3c authored almost 14 years ago by Josh Wolfe <[email protected]>
fixing resource extractor

github.com/PrismarineJS/mineflayer - 9060fe74fa4a869f401d6ce4a636949b3325e2cd authored almost 14 years ago by Josh Wolfe <[email protected]>
adding resource extractor. untested.

github.com/PrismarineJS/mineflayer - 841e3bf87a5d0fe11098e6614ffc4c03b95f244b authored almost 14 years ago by Josh Wolfe <[email protected]>
delete some stupid old code

github.com/PrismarineJS/mineflayer - 97884c3caa4874ef2c998acc458f93815df9398c authored almost 14 years ago by Andrew Kelley <[email protected]>
fix broken iterator

github.com/PrismarineJS/mineflayer - 07f7ed0664cc18455d1f753c05d70fbfeae27e46 authored almost 14 years ago by Andrew Kelley <[email protected]>
added readme

github.com/PrismarineJS/mineflayer - b8b56b6d6c4820ecabc888f5313c5db5dda93fbe authored almost 14 years ago by Josh Wolfe <[email protected]>
parsing MapChunkResponse. doesn't show up yet though.

github.com/PrismarineJS/mineflayer - 3314839cdbe94bd38e07b4c4317e709751431048 authored almost 14 years ago by Josh Wolfe <[email protected]>
Merge branch 'master' of github.com:superjoe30/mineflayer

github.com/PrismarineJS/mineflayer - c3a3ac0d7f81fe5f3258bfef15982ccbcac2f731 authored almost 14 years ago by Josh Wolfe <[email protected]>
bot doesn't break for a long time, even with explosions.

github.com/PrismarineJS/mineflayer - df193eb6fb4227fd31dd7e3045ef5c41481c4ff1 authored almost 14 years ago by Josh Wolfe <[email protected]>
Chunk interface can handle updates

github.com/PrismarineJS/mineflayer - c2cc68d3008dab2790b307485731d595c9cf985f authored almost 14 years ago by Andrew Kelley <[email protected]>
remove dirt.bmp

github.com/PrismarineJS/mineflayer - dac9d06df576514df7847442b13b55ae4c6f8283 authored almost 14 years ago by Andrew Kelley <[email protected]>
a little better alpha handling

github.com/PrismarineJS/mineflayer - 45a3ed15816fa555a654ead4c2155778bbb9139d authored almost 14 years ago by Andrew Kelley <[email protected]>
Merge branch 'master' of github.com:superjoe30/mineflayer

github.com/PrismarineJS/mineflayer - 0dcda03b2cefe14598a1fba19e488eadeeabbe09 authored almost 14 years ago by Josh Wolfe <[email protected]>
moar messages parsed. i can see superbot standing in the air.

github.com/PrismarineJS/mineflayer - d40a1747e31d0e1e7855103e2593b01ae3e42a2a authored almost 14 years ago by Josh Wolfe <[email protected]>
add all the official art, huzzah!

github.com/PrismarineJS/mineflayer - 25438780bf0a4c80230d0c9efda1bc5b22d6376d authored almost 14 years ago by Andrew Kelley <[email protected]>
support rendering solid blocks

github.com/PrismarineJS/mineflayer - e8bb1cddb0be855310eabc3f708c9f0715a17a7d authored almost 14 years ago by Andrew Kelley <[email protected]>
renaming some stuff

github.com/PrismarineJS/mineflayer - 52dda205a6c7a094667f4fe4fd77c7e9ee71457f authored almost 14 years ago by Josh Wolfe <[email protected]>
enough messages are parsed to sustain standing motionless for several seconds without assertion failures

github.com/PrismarineJS/mineflayer - 6c55e75e193bca9a05b31a2463c42ebe951936c0 authored almost 14 years ago by Josh Wolfe <[email protected]>
Merge branch 'master' of github.com:superjoe30/mineflayer

Conflicts:
GameWidget.cpp
GameWidget.h

github.com/PrismarineJS/mineflayer - 230c7c7392af7e2f8c34744fccec9c3ecba5fdf9 authored almost 14 years ago by Josh Wolfe <[email protected]>
added more message parsers. communication looks good so far.

github.com/PrismarineJS/mineflayer - 1add162fffd72a80b42887090515c1025d4c8374 authored almost 14 years ago by Josh Wolfe <[email protected]>
fix the glitch when you look all the way up

github.com/PrismarineJS/mineflayer - 6f8e57ffa8fd24f59282ad1b7593e3cd6801587c authored almost 14 years ago by Andrew Kelley <[email protected]>
a bit of tidy up

github.com/PrismarineJS/mineflayer - 3e9797f05597a2a05454b4d63bec03dc4f2f0fa8 authored almost 14 years ago by Andrew Kelley <[email protected]>
you can fly around with wasd

github.com/PrismarineJS/mineflayer - cef34f0bc797790613c1fb5a9f63cf22bee26248 authored almost 14 years ago by Andrew Kelley <[email protected]>
untested main loop in GameWidget

github.com/PrismarineJS/mineflayer - c4ffd8f10feea9cb92a53e561fa3b4c3167e6419 authored almost 14 years ago by Andrew Kelley <[email protected]>
fix syntax error in .pro file

github.com/PrismarineJS/mineflayer - 5ffd18c0834ee395e1e55cf3cba1de554b3346d2 authored almost 14 years ago by Andrew Kelley <[email protected]>
Merge branch 'master' of github.com:superjoe30/mineflayer

Conflicts:
mineflayer.pro

github.com/PrismarineJS/mineflayer - bf7275260b21e76d345b4a23199d137d759c05b5 authored almost 14 years ago by Andrew Kelley <[email protected]>
chunk class which can draw stuff. untested

github.com/PrismarineJS/mineflayer - 9238d0de26b8f58c5be99a748d3cdae2541c4805 authored almost 14 years ago by Andrew Kelley <[email protected]>
more packets are parsed. it'd be cool to test any of it.

github.com/PrismarineJS/mineflayer - f04bb7a4d825ae3e507558c83ed2ac3fbff903b5 authored almost 14 years ago by Josh Wolfe <[email protected]>
more parsing methods and the unused RingBuffer class

github.com/PrismarineJS/mineflayer - 3900c4f016392181e40dd4b408016e789c75615d authored almost 14 years ago by Josh Wolfe <[email protected]>
Merge branch 'master' of github.com:superjoe30/mineflayer

github.com/PrismarineJS/mineflayer - a38c6732a9bb05a8df1537c445391ef96f243c68 authored almost 14 years ago by Josh Wolfe <[email protected]>
parsing strategy

github.com/PrismarineJS/mineflayer - ef2b2c3b134de8327eb65697f5e0c9a43ed4de2b authored almost 14 years ago by Josh Wolfe <[email protected]>
create some data structures for chunks and entities

github.com/PrismarineJS/mineflayer - 9bace33c3af03f8d85339050f48e0d495d8b5c58 authored almost 14 years ago by Andrew Kelley <[email protected]>
copied over a bunch of server code from github.com:thejoshwolfe/repatriator

github.com/PrismarineJS/mineflayer - 0ff87460558d01307fdf370f661075fd7d0e460d authored almost 14 years ago by Josh Wolfe <[email protected]>
hello world opengl

github.com/PrismarineJS/mineflayer - 801a791c88ca32efe4ab97e92ab522e3bcdbb3d3 authored almost 14 years ago by Andrew Kelley <[email protected]>
rename project file

github.com/PrismarineJS/mineflayer - 662bd4a6dac63738fcf76cc914b3c1ec3477725b authored almost 14 years ago by Andrew Kelley <[email protected]>
add Server class

github.com/PrismarineJS/mineflayer - 78de28ee7e17bb0eb65ee55c2cb6261f86e2bf82 authored almost 14 years ago by Andrew Kelley <[email protected]>
first version - has a window

github.com/PrismarineJS/mineflayer - 5fc4b9c0a7fed8c0b6de3ee466851cf8ff80828b authored almost 14 years ago by Andrew Kelley <[email protected]>