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OpenXRay

Open source project that aims to improve S.T.A.L.K.E.R. game, fix old bugs, boost performance and improve code quality.
Collective - Host: opensource - https://opencollective.com/openxray - Code: https://github.com/OpenXRay/xray-16

xrCore: Fix null pointer dereference in `std::hash<shared_str>` (#1476)

github.com/OpenXRay/xray-16 - e38a7d67cf0e203d59d1731abfce7b279fa92813 authored over 1 year ago
xrCore: Fix undefined behavior passing `nullptr` to `dlclose` in `ModuleLookup::Close()` (#1478)

github.com/OpenXRay/xray-16 - 6f80c5c9af24043b2d206a3f6f3110c935058c9a authored over 1 year ago
xrGame: Fix potential null dereference in `SpawnPlayer` (#1468)

github.com/OpenXRay/xray-16 - 9b5a89088e320b3db78f13e530230e91097fec8e authored over 1 year ago
xrCore: Generate crc32 lookup table at compile time (#1473)

github.com/OpenXRay/xray-16 - 87077c09c66c910339a5db6f70806e0a17b3a54e authored over 1 year ago
Fix array of size 7 only getting assigned 6 elements due to a missing comma (#1469)

github.com/OpenXRay/xray-16 - da5505c5f096641dfeb36f8b68d19ba4418aac4f authored over 1 year ago
xrGame: Fix undelegated constructor for `FractionState` (#1470)

github.com/OpenXRay/xray-16 - 407dd38dba097d9ed97a374813d7983185b4b04f authored over 1 year ago
CMake: Add option to enable link-time-optimizations (LTO)

The option to enable LTO can be controlled with the `USE_LTO` option and
defaults to true for ma...

github.com/OpenXRay/xray-16 - b3762d1d82c041e430574c33b754181cae4cdf32 authored over 1 year ago
Fix memory leak in `CCC_DebugFonts` (#1466)

github.com/OpenXRay/xray-16 - 849aaf7af2d0bed599783f5cc8950a69cd5f894a authored over 1 year ago
Improve vscode tasks (#1467)

github.com/OpenXRay/xray-16 - 213d219f7510356521b7df4074c682a0465e7e6f authored over 1 year ago
Fix LuaJIT not passing cmake generator correctly (#1465)

github.com/OpenXRay/xray-16 - 01a8245f1ec7ce04e89e13f569db9f4a00cf8a63 authored over 1 year ago
xrRender: removed unused functions from Texture.cpp and dx11Texture.cpp

github.com/OpenXRay/xray-16 - 4ec10ff9c7ca24dd383e2dc2c2479f88ab4c1bb2 authored over 1 year ago
DirectXMesh/FlexibleVertexFormat.h: Replaced WORD and BYTE with uint16_t and uint8_t

github.com/OpenXRay/xray-16 - 361b5f440c7983f4775a41f4cf93935b322469e5 authored over 1 year ago
Moved VDeclarator from _d3d_extensions.h to xrLC (#738)

It's used only in xrLC

github.com/OpenXRay/xray-16 - b6ca0584141c9b5c5e035ebcd1242790b515251d authored over 1 year ago
This should finally fix build in all cases

(place your bets, ladies and gentlemen)

github.com/OpenXRay/xray-16 - a9faefed5d4fbc4466a2bed65ffd062f067608c4 authored over 1 year ago
Fixed build

Windows and, hopefully, Linux

github.com/OpenXRay/xray-16 - e9ec3d3c3a75948abaa18f01893840ba0e68c8cc authored over 1 year ago
xrRender: use d3dcompiler functions if D3DX is unavailable (#738)

github.com/OpenXRay/xray-16 - b024f89da627f86f186da52b9db6532a02a03bd7 authored over 1 year ago
xrRender: Moved dx9 shader constants stuff to dx9r_constants.cpp

Also cleaned/formatted r_constants.cpp a bit

github.com/OpenXRay/xray-16 - 4c291994e71f31e823160f19c04249e05b34d23b authored over 1 year ago
xrRenderDX11/dx11TextureUtils.cpp: add mapping for R10G10B10A2 format

github.com/OpenXRay/xray-16 - 1c064e260811ead49461584e96c9b91e5c602b82 authored over 1 year ago
xrRender/r__screenshot.cpp: removed unused code

github.com/OpenXRay/xray-16 - c9e8981a737f4aef5fb6e53e7e6b0cf403ae2dad authored over 1 year ago
xrRender: removed unused screenshot functionality

github.com/OpenXRay/xray-16 - 71a9826fe69be839eff6e3ccad76750d1a1b6f91 authored over 1 year ago
xrRender: Make screenshots using DirectXTex instead of D3DX

github.com/OpenXRay/xray-16 - 95b7e99acdaccf6627ae689144896e5ff850c8d3 authored over 1 year ago
xrRender: reorganized GAPI-specific screenshot functionality

github.com/OpenXRay/xray-16 - ab2a5e57ee34855fed89acf1ccbf71dc802152c1 authored over 1 year ago
xrEngine.cpp/FDemoRecord.h|cpp: properly save and restore current level weather

github.com/OpenXRay/xray-16 - 4135893d118e46ad1b531e95de0ccd4071ca5200 authored over 1 year ago
Hopefully fixed Linux compilation

github.com/OpenXRay/xray-16 - 85c10545826e90967d361090e8e137d2bcbb81fa authored over 1 year ago
Fixed Linux link

github.com/OpenXRay/xray-16 - 20256656f5b3ee0b74e89ab28bea07d50e0d09c6 authored over 1 year ago
xrRenderPC_R2/r2_rendertarget_build_textures.cpp: use pDevice->CreateTexture directly instead of using D3DX

github.com/OpenXRay/xray-16 - 08d0f0a543a46fa0285df30f8ab812c16cf3c562 authored over 1 year ago
Fixed Linux build

github.com/OpenXRay/xray-16 - a3eebde180585d2e508d9de88d9345b1edcef3bd authored over 1 year ago
xrRender: Replace some D3DX FVF functions with DirectXMesh FVF

github.com/OpenXRay/xray-16 - 546bcdac80dd4185e51b65e04776168938b93b90 authored over 1 year ago
Fixed xrGame solution filters in Visual Studio

I accidentally broke it in 87436f0110e5feedf6332c54cc1afa1c0595e67b

github.com/OpenXRay/xray-16 - 5fc62b34fccb5ba0db8844436259584a5baf2412 authored over 1 year ago
SDL2 usage in xrCDB and xrGame is not necessary

github.com/OpenXRay/xray-16 - 3145fc75be22cf17342bc4935f9e9af8e894196e authored over 1 year ago
Reduced SDL_SysWM usage to a minimum

github.com/OpenXRay/xray-16 - 5597d52a99a953d8e4e95cead68ef80b8e3cc803 authored over 1 year ago
Updated SDL2 to 2.28.4 in Windows builds

github.com/OpenXRay/xray-16 - 4d1b50f4d20bd4cc224a2f6eac3f059035aedd07 authored over 1 year ago
Additions to f35d966ac84ea1fb78aac3804065549c334285bb (#1426)

I forgot to add them to the pull request itself :)

github.com/OpenXRay/xray-16 - 2b585cb2932a15f1389b4ce1ad667d7ad83e0e79 authored over 1 year ago
Fix build warnings in src/xrUICore (#1427)

github.com/OpenXRay/xray-16 - f35d966ac84ea1fb78aac3804065549c334285bb authored over 1 year ago
Fix build warnings in src/xrEngine (#1426)

github.com/OpenXRay/xray-16 - a953ec6ffc76c3618408141daefc899dfe3588f4 authored over 1 year ago
Added -no_gamepad command line key to disable gamepad support

This is useful when user is using 3rd party software for gamepad support
and it conflicts with o...

github.com/OpenXRay/xray-16 - 5169f5079a3d2c94cdcb96d981db065b6fe909f9 authored over 1 year ago
Switch console on/off on engine start only when needed

github.com/OpenXRay/xray-16 - f1bd1ab5c573883d625a3ce3ba0d571e22a1ef49 authored over 1 year ago
Proper text input handling in all known cases (closes #844, closes #1100)

Thanks @Plotja

github.com/OpenXRay/xray-16 - 83dce7d38f5acb1959062a2e32fb8783478fc855 authored over 1 year ago
[Feature] Extending `upgrade` api for scripting, correct some upgrading logics (#1463)

github.com/OpenXRay/xray-16 - a6016f10a34fcdee6984b5ab06dc9c801a47437c authored over 1 year ago
xrGame/script_game_object_inventory_owner.cpp: removed trace log

github.com/OpenXRay/xray-16 - 8004d839e6ed7cb498dc97e2e57766c613cfebd5 authored over 1 year ago
Allow SDL to exclusively grab keyboard with -grab_keyboard key

github.com/OpenXRay/xray-16 - 2776fa294afd41df4f05787a5ab1c37c5a2e1af1 authored over 1 year ago
Allow SDL2 to use thread naming

It was disabled due to we were using C++/CLI weather editor. Now we
don't have any .NET technolo...

github.com/OpenXRay/xray-16 - 2e8f9797ffc44307ac32d83cbb1f75bd252ea136 authored over 1 year ago
Fix Debug Master Gold compilation (#1455)

github.com/OpenXRay/xray-16 - 38ac96961f1c94cd609ebaf0cfbe307b725506f9 authored over 1 year ago
Fix unpredictable console cursor behaviour (closes #1356) (#1458)

github.com/OpenXRay/xray-16 - bd233281d40a0588951d06c572eb32096ffdf6f7 authored over 1 year ago
[Feature] Adding `isNewGame` parameter for start game callback (#1462)

github.com/OpenXRay/xray-16 - 28c66db0960be69ca52695493e89d0c3a54871fa authored over 1 year ago
[Feature] Adding ini_file luabind constructor override. (#1401)

github.com/OpenXRay/xray-16 - be09c7d4d5cdfc6082f375300232c4b1bb6e9023 authored over 1 year ago
Merge pull request #1459 from OpenXRay/dependabot/submodules/Externals/sse2neon-de28177

github.com/OpenXRay/xray-16 - 7b1fee8afccf91ad91de305a6119282f53fe4e8a authored over 1 year ago
Fixed first shot freeze on weapons, optimize memory usage (#1369)

Co-authored-by: Xottab_DUTY <[email protected]>

github.com/OpenXRay/xray-16 - b8fc862aff5640fe0fad37a38ac0586b3943d7d8 authored over 1 year ago
[Feature]: #1992 Add top, right, bottom, left alignment for CUIStatic (#1337)

github.com/OpenXRay/xray-16 - bd820afefb6f7b2575a76bf7df6af931d5376b88 authored over 1 year ago
build(deps): bump Externals/sse2neon from `8371b36` to `de28177`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `8371b36` to `de28177`.
-...

github.com/OpenXRay/xray-16 - 4ae7caada52ae4f47247a53bee567de04cbb826b authored over 1 year ago
Merge pull request #1450 from OpenXRay/dependabot/submodules/Externals/zlib-ac8f12c

github.com/OpenXRay/xray-16 - c8cb6d38a0230733076099c18f4dc179ed5df4c8 authored over 1 year ago
Merge pull request #1451 from OpenXRay/dependabot/submodules/Externals/sse2neon-8371b36

github.com/OpenXRay/xray-16 - efc587856bd73128d45e2b7df26ae9971630deb1 authored over 1 year ago
build(deps): bump Externals/sse2neon from `fb160a5` to `8371b36`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `fb160a5` to `8371b36`.
-...

github.com/OpenXRay/xray-16 - d052073cdac11e1daa9765503437721bee47e329 authored over 1 year ago
build(deps): bump Externals/zlib from `79a0e44` to `ac8f12c`

Bumps [Externals/zlib](https://github.com/madler/zlib) from `79a0e44` to `ac8f12c`.
- [Release n...

github.com/OpenXRay/xray-16 - 19e62d663a652cd3803fd05b292d76b537ea39f9 authored over 1 year ago
[SHOC/Hang]: Reaching end of file while loading content from archive causes hang at startup. (#1449)

LocatorAPI could reach end of file while loading content and got stuck in infinite loop.

github.com/OpenXRay/xray-16 - d5205460240f38d2b1cf5510021a108eb0b941c3 authored over 1 year ago
Merge pull request #1441 from OpenXRay/dependabot/submodules/Externals/AGS_SDK-f686755

github.com/OpenXRay/xray-16 - 6c5c47bc8e4d9c70949b2fccab540d722b3187b2 authored over 1 year ago
Prevent weaponhide/kill/input disable on blowout end if godmode is on (#1404)

github.com/OpenXRay/xray-16 - c45c7765d219d67ed31ee8d6745cc712a80a46f7 authored over 1 year ago
Fixed disappearing of "load_last_save" button (#1443)

github.com/OpenXRay/xray-16 - 41028bddb9cd33a4deb5545e3a2888d814e4bed2 authored over 1 year ago
Handle monsters community as a special case of character communities (fixes #1445)

*** This could change gameplay behaviour in Clear Sky (#382)

github.com/OpenXRay/xray-16 - e92a68a9e6b4bbaa9c03f7d62baac9f7558061e8 authored over 1 year ago
Add time dilation when opening inventory and PDA (#1167, powered by Plotja))

Co-authored-by: Xottab_DUTY <[email protected]>

github.com/OpenXRay/xray-16 - 87436f0110e5feedf6332c54cc1afa1c0595e67b authored over 1 year ago
xrSound/SoundRender_Emitter.cpp: set frequency only if value is valid

github.com/OpenXRay/xray-16 - 222b9065f75d21c09e32d0b66be0140e634b78ea authored over 1 year ago
xrSound/SoundRender_Emitter.cpp: don't update time to stop

After bd72c533271ca5e231bdcedae469e35171f639fa we don't need that it
will be accounted correctly...

github.com/OpenXRay/xray-16 - 323f1192ec0d6c51d83736f8ad9446d54081774c authored over 1 year ago
SWM: Fixed incorrect duration of sounds with non-standard frequency, also fixed for them behavior while game is paused;

Fixed sound rewind logic (set_time) while game is paused

github.com/OpenXRay/xray-16 - bd72c533271ca5e231bdcedae469e35171f639fa authored over 1 year ago
Sound time factor from SWM (Shoker Weapon Mod)

This commit revises ccd70b886b603666106b29d0a826eb62db435dc4
This is a cherry-pick from https://g...

github.com/OpenXRay/xray-16 - 7eb2c1eb29ba2835895a228cee1ea8486952174c authored over 1 year ago
SWM: Ported mod old code from xrSound

github.com/OpenXRay/xray-16 - 8df16accb5c5c43df9e5df755808a9b66d3fa29f authored over 1 year ago
Merge branch 'dev' into feature/shader-support-engine

github.com/OpenXRay/xray-16 - 653ce15ebcf32932015c6368adc28a68229c7c01 authored over 1 year ago
xrEngine/xrEngine.vcxproj: use variable instead of relative path

github.com/OpenXRay/xray-16 - 2ca82084a8591fd28b6096303478d4e6893a90d8 authored over 1 year ago
GitHub: state in issues template that videos can also be added to the issues [skip ci]

github.com/OpenXRay/xray-16 - 49ccba365d337405f3efce50f65a52d97dd9732e authored over 1 year ago
Added DiscordGameSDK project

github.com/OpenXRay/xray-16 - d1818bfc8071030f94e2a7a3115622bc5debcee1 authored over 1 year ago
Gamedata: correctly change rs_always_active and g_loading_stages

github.com/OpenXRay/xray-16 - f2513c22692d7ef583ea200e6e92947d3af29252 authored over 1 year ago
gamedata: removed not needed files accidentally got into the source tree [skip ci]

github.com/OpenXRay/xray-16 - 597b400836fb24eeb194bc2c06592c6a2ec2e48d authored over 1 year ago
Merge branch 'dev' into feature/shader-support-engine

github.com/OpenXRay/xray-16 - 7a1109abc3d13a1948d6a1c838815d07e8db0120 authored over 1 year ago
Merge pull request #1442 from OpenXRay/dependabot/submodules/Externals/sse2neon-fb160a5

github.com/OpenXRay/xray-16 - 3d0611f685abaab60e1094fa284e01f03b1ff11c authored over 1 year ago
[Feature]: Wildcard animation omf loading (#1414)

github.com/OpenXRay/xray-16 - d969089462ceb12973e85503c033a94b1789a33c authored over 1 year ago
build(deps): bump Externals/sse2neon from `835bd49` to `fb160a5`

Bumps [Externals/sse2neon](https://github.com/DLTcollab/sse2neon) from `835bd49` to `fb160a5`.
-...

github.com/OpenXRay/xray-16 - 8c23cdd4828a5b43fc6f9ca3c0224809c782ff03 authored over 1 year ago
build(deps): bump Externals/AGS_SDK from `003b453` to `f686755`

Bumps [Externals/AGS_SDK](https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK) from `003b453` to...

github.com/OpenXRay/xray-16 - b2bcde5753c36fefa569f6e92df98ba2c41f050a authored over 1 year ago
Fixed xrLC build

github.com/OpenXRay/xray-16 - 05cb6be84b3018138b6159f10fcdcf2bfc745e5d authored over 1 year ago
Fixed D3D11 mode being unavailable with DXVK

github.com/OpenXRay/xray-16 - 92c04779fedf0fa7f9c0d3b62f9d85f21327b8bd authored over 1 year ago
Added stub code for unpacking trees for FFP usage (#1313)

github.com/OpenXRay/xray-16 - 7ad9f52ecadc9b56b093ac2f60ad9b727af857cc authored over 1 year ago
Common/OGF_GContainer_Vertices.hpp: costexprify and inlinify

github.com/OpenXRay/xray-16 - ea030f5319c64607d81d58ab69c26b77cd051934 authored over 1 year ago
xrRender: Constify work with VertexElement

github.com/OpenXRay/xray-16 - 6efbaf078ac2dfd6623af29bd057b504e83a31a7 authored over 1 year ago
Fixed warning about narrowing casting from u32 to float

github.com/OpenXRay/xray-16 - 1c0dfbb5283ee6ec8bc7dd61cd5a0dbc968cc5e8 authored over 1 year ago
xrSound: Fix 0xffffffff to float conversion warning

github.com/OpenXRay/xray-16 - d65fcd35721029a457e42a7956e0db0b68a4ed7d authored over 1 year ago
xrRenderDX11/dx11HW.cpp: fixed wrong error check

Fixes 5b0085c9360f8a40b43d84c091dc687325967aeb

github.com/OpenXRay/xray-16 - a97bf6a0899893156d89a6b5dea50148ffbd1e3d authored over 1 year ago
xrGame, xrSound: refactor some code to use unordered maps (#1335)

github.com/OpenXRay/xray-16 - 453dfbbffb70575c6b3792bd671d46f687645dcc authored over 1 year ago
Use static constexpr for local scope variables (#1344)

github.com/OpenXRay/xray-16 - ffdbed90014128b1f8b4509a5d3a0451425a03fb authored over 1 year ago
xrGame: reserve arrays elements before push_back/emplace_back (#1409)

github.com/OpenXRay/xray-16 - 6d8dee268c4c439940917a9c3f2c8c2c73a6daa1 authored over 1 year ago
xrRenderDX11/dx11HW.h|cpp: more robust, crash-proof D3D11 initialization

github.com/OpenXRay/xray-16 - 5b0085c9360f8a40b43d84c091dc687325967aeb authored over 1 year ago
Report DX9 renderers as supported only if we have an adapter

github.com/OpenXRay/xray-16 - c5579170811e5a6822f052668c3f426bbfa0ce9c authored over 1 year ago
xrRenderDX9/dx9HW.cpp: don't crash if we couldn't initialize DirectX 9 renderer

We have DirectX 11 and OpenGL as possible fallbacks

github.com/OpenXRay/xray-16 - 63e1c5e16fc0b009aac7f122a41a68b54115b254 authored over 1 year ago
xrRenderDX9/dx9HW.cpp: better function prototype for Direct3DCreate9*

github.com/OpenXRay/xray-16 - 3aa293f60cda2d36347aeaa64fc4e55631c5b0b9 authored over 1 year ago
xrRender/DX9/dx9HW.cpp: made 32bpp default in switch

Doesn't change anything functionally, though.

github.com/OpenXRay/xray-16 - 8d85842dd2f387bf866d749e7176f4f05ff84805 authored over 1 year ago
Fixed crash on start in DX11 renderer with DXVK

github.com/OpenXRay/xray-16 - 6152011880afb68a2991807918c315dcbd18cddb authored over 1 year ago
[Linux]: Update debian/ folder (#1422)

github.com/OpenXRay/xray-16 - 40021bb6cdf0e7ea3b0efb4364b1ec67766af4fb authored over 1 year ago
More robust CUISequenceSimpleItem loading to prevent crashes when loading game tutorials (#1420)

Co-authored-by: Xottab-DUTY <[email protected]>

github.com/OpenXRay/xray-16 - a3c332858344e2cebce0f2f36d32e56c27399bbe authored over 1 year ago
Fix crash at game start in Clear Sky (fixes #1433)

github.com/OpenXRay/xray-16 - e194ff855791d1ff13857903722c10246c4b5942 authored over 1 year ago
Move shader vars to engine_api, add basic functionality for gasmask drops_control, mask_control

github.com/OpenXRay/xray-16 - 6ad1f7e814f82fb6abfc725c439489dc236f1a69 authored over 1 year ago
Reorganize code, use better raypicking logic from OGSR (credits: xrSimpodin)

github.com/OpenXRay/xray-16 - a12b49412293b52f225b1ebf88afbf07dbb70968 authored over 1 year ago
Update original GSC hemi check with OGSR raypick check

github.com/OpenXRay/xray-16 - 6c3a3b410601f9b784ad818676fc42bee449e6ac authored over 1 year ago
Bugfix from Ascii's Shaders update 17.1

github.com/OpenXRay/xray-16 - 0b439ec683dedb114b9903250fc39ca500d4678f authored over 1 year ago