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Multi Theft Auto

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Collective - Host: opensource - https://opencollective.com/multitheftauto - Website: https://multitheftauto.com/ - Code: https://github.com/multitheftauto

Minor tweaks in ctf and race

github.com/multitheftauto/mtasa-resources - bcaa8058299aecf6c1669bf99176857418c5d651 authored over 15 years ago
Fixed #4342 (createWater has huge problems with minus values and the 0 0 axes)

github.com/multitheftauto/multitheftauto-archived - 169a9e1b3462d2ffee54698f8f10e070424c93d5 authored over 15 years ago
map parser now ignores empty strings

github.com/multitheftauto/mtasa-resources - f1fef241582ecd5064bb055c65de35db6c49a675 authored over 15 years ago
Fixed client side ped deaths not calling onClientPedWasted.

github.com/multitheftauto/multitheftauto-archived - 3d623c48ec7598109a9396b4a0b1ea06e812033f authored over 15 years ago
Stopped the client unnecessarily syncing the death packet of peds, In doing so i have fixed #4346

"onClientPedWasted does not trigger reliably"

github.com/multitheftauto/multitheftauto-archived - bb4b3653c2e7e9e4a0ffa5f1a65946acb2a054b5 authored over 15 years ago
Added client-side event onClientPlayerChoke, so it can be canceled. It will only trigger for the local player. Takes one parameter: The weapon id that is causing the local player to choke. If it's canceled, the local player will not choke.

github.com/multitheftauto/multitheftauto-archived - 3e9d9e629ba171f27a6fa08e0e475047efe50c4d authored over 15 years ago
Hardcore bandwidth saving: The server wasn't doing proper distance checks for puresync resending to remote players.

github.com/multitheftauto/multitheftauto-archived - 7ae2a9a5cfae30f49ef93324a461dbbfe198647c authored over 15 years ago
Server side setPedRotation now sets camera rotation for peds too

github.com/multitheftauto/multitheftauto-archived - aa798b88f84fb33f61b4459af17ec48e7f895cc5 authored over 15 years ago
Fixed setPedRotation setting wrong camera rotation

github.com/multitheftauto/multitheftauto-archived - a9dfc464b70083e4d7f6ce6b164b63fad423ee02 authored over 15 years ago
Fixed aiming and attacking control states for peds,

Added setPedAimTarget ( ped, x, y, z )

github.com/multitheftauto/multitheftauto-archived - 96c8237f3a755d128388d32334cd6c129266f167 authored over 15 years ago
Fixed a problem of players being invisible after respawning, and who knows what many other problems...

github.com/multitheftauto/multitheftauto-archived - 903e7581417c8c12a1caa96b0743623defaac34c authored over 15 years ago
Added custom nametags to race. UNTESTED BECAUSE NO ONE CAN BE BOTHERED TO JOIN A SERVER FOR 5 FRIGGIN MINUTES, ASSHOLES.

github.com/multitheftauto/mtasa-resources - cfd9746197003af6596d18b6f3692841b8be468d authored over 15 years ago
Reintegrated bandwidth branch into the trunk.

github.com/multitheftauto/multitheftauto-archived - bcd6e545ccb2abc1356a1054cebeb935dc691bdc authored over 15 years ago
race: removed player health syncing to vehicle health as it could kill the player prematurely

github.com/multitheftauto/mtasa-resources - 312203ed87ca655cf87eb26c0a1bfce67d665798 authored over 15 years ago
Fixed vehicle dummies being reset to origin when creating more than one vehicle of a model

Reverted col library loading, it doesn't work after all

github.com/multitheftauto/multitheftauto-archived - 889f1939295ecdd646456874ce014f094f99393f authored over 15 years ago
Fixed #4303 (Some breakable objects have the incorrect animation)

github.com/multitheftauto/multitheftauto-archived - 9ca8b70dd4e386177d20393c9221aa8e1fd04a6b authored over 15 years ago
amx: added patch by Einstein that implements some missing functions

github.com/multitheftauto/mtasa-resources - 579250a925937108fabb6e24ed8ee65256d5e7db authored over 15 years ago
Implement some missing functions

Patch by Einstein

github.com/multitheftauto/amx - 05b4528c217ad73a6b856612dfae222058e143fc authored over 15 years ago
Fix SetPlayerTime

github.com/multitheftauto/amx - d85167bec7521876ab9d9d571348bad11deb063e authored over 15 years ago
amx: SetPlayerTime fix

github.com/multitheftauto/mtasa-resources - f2d487cd18e6bed546f7fb755e2be7ca27760b91 authored over 15 years ago
Applied r910 to linux as well

github.com/multitheftauto/multitheftauto-archived - 12995c81b4d69fb259fc667e2a2d305f62591744 authored over 15 years ago
Fixed server crashing during refresh. *stabs Talidan*

github.com/multitheftauto/multitheftauto-archived - e77cf5553b25aa4060bdbc11df71c610e0b25332 authored over 15 years ago
Stopped the vehicle color from resetting when setting a paintjob serverside.

github.com/multitheftauto/multitheftauto-archived - 1f22c06cc07aaec541e0da7fe319f6cdc21d8346 authored over 15 years ago
Now getVehiclePaintjob (server/client) always returns values between 0 <= n <= 3.

github.com/multitheftauto/multitheftauto-archived - 7cc70e1dd05d51bedb707b51c9ae1fab8eb92657 authored over 15 years ago
Fixed per player entities being visible to everyone even when visibleTo argument was passed.

github.com/multitheftauto/multitheftauto-archived - ec1d779b71d9eac19de159b5065d2cdec88ac29e authored over 15 years ago
Refresh now takes into account failed to load resources.

github.com/multitheftauto/multitheftauto-archived - 7464a6de482495f800ecedaf57d7dabeda361372 authored over 15 years ago
Filled the canal in ctf-csitaly with water

github.com/multitheftauto/mtasa-resources - 68d28c02fd4db46baede5ba5c1fbc0910aaead8e authored over 15 years ago
* Refresh no longer refreshes already loaded resources - it'll only add new resources

* Added refreshall command, which mimics the dp2 functioning of refresh.

github.com/multitheftauto/multitheftauto-archived - 63540fdf59e357ebc1dc0e380551f7636c305cef authored over 15 years ago
Made my last commit use the client/server enums instead of strings (in case names change at any point)

Incremented netcode version.

github.com/multitheftauto/multitheftauto-archived - 713b24119b338659ef218ca6d68d005cf27df038 authored over 15 years ago
Synced "fun bugs" for newly joined players

github.com/multitheftauto/multitheftauto-archived - 5de02ee279d2c134154de46b523c5397cf73e788 authored over 15 years ago
Fixed issues mentioned in #4329. It still needs to sync for joining players. Other than that is/setGlitchEnabled is ok to use.

github.com/multitheftauto/multitheftauto-archived - fdbf3f97897d5bd01f071e582e9f35d450b99c7c authored over 15 years ago
2nd fix for vehicle names not being consistent (Freight and streak where missing client side when i copied over.)

github.com/multitheftauto/multitheftauto-archived - b7abda08810739e13170f11d778c001fd536340f authored over 15 years ago
Copied over client side VehicleNames table to server so vehicle names used in functions like getVehicleModelFromName will be consistent.

github.com/multitheftauto/multitheftauto-archived - 853ddd3a0a68bd75dc56f30bd4a4ac60a2ce3cc2 authored over 15 years ago
Second fix for #4328

This time fixed client side peds causing the bug.

github.com/multitheftauto/multitheftauto-archived - 2090bef2a1e14832fb32618f94ff11ef841b0b4e authored over 15 years ago
Code cleanup

Added support for col libraries (still needs proper testing)
Disabled idle camera completely

github.com/multitheftauto/multitheftauto-archived - a6b2e8d4896ff7cbe5af1710926e92d4887de865 authored over 15 years ago
Made the table elements case lower-case in getModuleInfo.

github.com/multitheftauto/multitheftauto-archived - c059beb669d0ea55bcc8761dbf00bbb7ecc0b3ee authored over 15 years ago
getModuleInfo returns a table now.

table = { "Name"="Module Name", "Author"="Module Author", "Version"="Module Version" }

github.com/multitheftauto/multitheftauto-archived - f3253b9de72bf255a68cf3893a8441442daa8c55 authored over 15 years ago
Weapon switching no longer quick reloads (at the cost of visual hax for a single frame).

github.com/multitheftauto/multitheftauto-archived - 718c43071495c1401b85bd8e66efbcdc3fae0400 authored over 15 years ago
Applied theromb's patch for RSL doxygen include for autoconf (#4320).

github.com/multitheftauto/multitheftauto-archived - 81d7c6f0db38b9463b1286f4e61c8597d9e644fc authored over 15 years ago
Added a third parameter to OnPlayerQuit representing the player who is responsible for the kick. Please note this can be console.

github.com/multitheftauto/multitheftauto-archived - c39ab2982ad4a889e8291e55c69fffe826d0447a authored over 15 years ago
Added a ban or kick reason param to onPlayerQuit

When a player is banned or kicked this will be filled with the reason for the kick or ban it defa...

github.com/multitheftauto/multitheftauto-archived - 7f03748eb1801c9e2a76c401aa42555800a0334b authored over 15 years ago
Added:

string getModuleInfo("Module.dll", "Attribute")
returns false if the module is not loaded or if i...

github.com/multitheftauto/multitheftauto-archived - e54d82ba3afe8eb5c1afc33a69e9f4c0d0691de3 authored over 15 years ago
Moved lua RPCs to a common point.

github.com/multitheftauto/multitheftauto-archived - 125005d8fbf8efd676a9b225494d39595482c159 authored over 15 years ago
Moved packet declarations to a shared place and fixed packets having different names in client and server.

github.com/multitheftauto/multitheftauto-archived - 682c352cb369cb2fd15b09be20c228911225e959 authored over 15 years ago
getAveragePacketSizes -> getPacketInfo.

Now returns a table with 256 fields containing a table at each field, with the fields "bytes" an...

github.com/multitheftauto/multitheftauto-archived - 4789cda499beff69b0203f011a1bd32ec4103923 authored over 15 years ago
Merged ryden-sync branch to the trunk.

github.com/multitheftauto/multitheftauto-archived - ad12a89ba4a0b36f063294195bc186f6912e6b5b authored over 15 years ago
Upgraded for onClientPed* and others

github.com/multitheftauto/mtasa-resources - 1e14603fbf97a3699cfc562a171f52a0e5edd0d3 authored over 15 years ago
Added a temporary edit to upgrader replacing below ped events with player events to minimize disruption.

onClientPedDamage
onClientPedWeaponFire
onClientPedWasted

Please use the upgrade command on your...

github.com/multitheftauto/multitheftauto-archived - 48763089272e902fc8ce8c58049ddc62ac7768a7 authored over 15 years ago
Added a temporary warning That ped events are no longer compatible with players.

github.com/multitheftauto/multitheftauto-archived - a772b0453b128df6c8db0f217c10bf4b76858805 authored over 15 years ago
Split player and ped events clientside.

Peds have:
onClientPedDamage
onClientPedWasted
onClientPedWeaponFire
Player Equivalents:
onClient...

github.com/multitheftauto/multitheftauto-archived - 87d423527c8614151b666554ef56a9d78e36ec04 authored over 15 years ago
Crash Fix for when the player dies before a ped also taking damage from satchels.

github.com/multitheftauto/multitheftauto-archived - 2684eb3cefcaaf468015f5e85fb6fb8ae6b7011b authored over 15 years ago
Tidied up my last commit

Renamed CPlayerWastedPacket to CPedWastedPacket
Renamed IsPedWasted to SendPedWastedPacket
+ ge...

github.com/multitheftauto/multitheftauto-archived - 009857401cc99a698623fe39cbcff59414b01dd5 authored over 15 years ago
Added onPedWasted server side.

**NOTE** onPedWasted does NOT replace onPlayerWasted and is only called for peds.

github.com/multitheftauto/multitheftauto-archived - 49248fc123b66db19a944336f1aaf2c50ca9a4da authored over 15 years ago
addAccount now returns the account if succeed

github.com/multitheftauto/multitheftauto-archived - 642ba06dbc485bcc5a8cd034bc1b3f62d6268bf3 authored over 15 years ago
Removed toptimes from race

github.com/multitheftauto/mtasa-resources - 5f31b27087ecc4e7d46ed1fd95c0857bbdff3832 authored over 15 years ago
Added race_toptimes resource

github.com/multitheftauto/mtasa-resources - ac225a082f83c239a2bd3884e658ac40ee3723d8 authored over 15 years ago
Fixed onPlayerVehicleExit/onVehicleExit not firing on the RemovePedFromVehicle function call.

github.com/multitheftauto/multitheftauto-archived - 5b27d0d92851c628c0636c0e9578d0bf9c6d03c8 authored over 15 years ago
Fixed #4301 "onClientPlayerExitVehicle & onClientVehicleExit do not fire if you fell off a bike"

github.com/multitheftauto/multitheftauto-archived - 564352cbdc8bbcca6b2d06f878388c0a6ca9b8c2 authored over 15 years ago
Improved accuracy of map download progress.

github.com/multitheftauto/multitheftauto-archived - e43b1fed8fc2c0adfcfbfdb48df1b90a780fde30 authored over 15 years ago
Applied Fenix1053's patch for issue 3963 - after using removeAccount on an account that is in use, and then the client trying to login or logout crashes the server

github.com/multitheftauto/multitheftauto-archived - b78066836183dac2f2cc5ee7c39b15bdafac2530 authored over 15 years ago
Updated post build events.

Fixed libpng precompiled header error.

github.com/multitheftauto/multitheftauto-archived - aee97892ce9a069d6e47c9ada666eb22c022d240 authored over 15 years ago
Updated post build events.

github.com/multitheftauto/lua - f772686b6571f3c825e2e23fa5ce9c469e1cda1f authored over 15 years ago
Updated post build events.

Fixed libpng precompiled header error.

github.com/multitheftauto/lua - b106b050d4cf64e65f61c9b960462e36cca0bdea authored over 15 years ago
Updated Nightly compilation

github.com/multitheftauto/lua - 6e912be5cadc379baf3c4cca2cbf2b1701801ba5 authored over 15 years ago
getResourceLoadTime and getResourceLastStartTime now return seconds

github.com/multitheftauto/multitheftauto-archived - b943846d96a797cedade1b92e9c01f9547675232 authored over 15 years ago
Final fixup. Everything seems to go.

github.com/multitheftauto/lua - ff1da3544b4d3c15622bb73618ee3b32c5fb4792 authored over 15 years ago
Updated Nightly compilation

github.com/multitheftauto/multitheftauto-archived - 54820c291ebf5bc9b82dd24959d49b0dd921a80f authored over 15 years ago
Final fixup. Everything seems to go.

github.com/multitheftauto/multitheftauto-archived - f4c1cbbbb462b23e0eedf253360758b5f67fbcbe authored over 15 years ago
Cleanup pass 1

github.com/multitheftauto/lua - 6be6f89a4fc927d8680da074cead630ce438e33d authored over 15 years ago
Moved libcurl.dll to the nightly installer

github.com/multitheftauto/multitheftauto-archived - a9409de82af6780b2dc499f2570513ccaa50e535 authored over 15 years ago
Added post build events for lua,pcre and sqlite DLLs

github.com/multitheftauto/multitheftauto-archived - 12faa55a6ec3d03a7382dbeed60abdfc691850d8 authored over 15 years ago
Fixed another possible server crash

github.com/multitheftauto/multitheftauto-archived - 41ade9d60ddbfbe837a902dde0c053873dbb7b08 authored over 15 years ago
Removed network projects #3.

github.com/multitheftauto/multitheftauto-archived - 25d74d241d28a54a798ef65bd70c5d4418f39b65 authored over 15 years ago
Added the dependencies to the SVN and solution.

github.com/multitheftauto/multitheftauto-archived - 350269280baf5a43b5a858c6bd04686e81911ce4 authored over 15 years ago
Put a dummy meta.xml in amx

github.com/multitheftauto/mtasa-resources - f219f5a79db00dc747dad6a3d3430bc85c5efc8e authored over 15 years ago
Put a dummy meta.xml in amx

github.com/multitheftauto/amx - f5dd5f94f309fa47043d70dea9d71ade18d200eb authored over 15 years ago
Another collisions crashfix

MTA can now also load version 1 and 2 col files

github.com/multitheftauto/multitheftauto-archived - e7e7c3581fd6f768ee46e3c52bc62fe95090c501 authored over 15 years ago
Fixed a crash when destroying a boat while entering it.

github.com/multitheftauto/multitheftauto-archived - 2550f204c28707e58bc95e2dba96e79553d1deb4 authored over 15 years ago
Chat smooth scroll and ctrl-pageup/down test

github.com/multitheftauto/multitheftauto-archived - b4b4c686320861294a5578dd44158705b1ae6d8c authored over 15 years ago
Now the mod path is prepended instead of appended to the current path when loading the deathmatch module to avoid it trying to load other lua libraries.

github.com/multitheftauto/multitheftauto-archived - 15859f452df37fe48116e5c0cdd5eb3e9dc06fbe authored over 15 years ago
Committed preliminary admin wizard (not working yet)

github.com/multitheftauto/mtasa-resources - 096697e5a6b5f4d04640524f2ad6d6c503e29e36 authored over 15 years ago
Updated the data files installer to remove the VS2003 runtime libraries. They are no longer needed.

github.com/multitheftauto/multitheftauto-archived - 6e18ba84fc332c2c87c36f5c645c56ea371bc7cf authored over 15 years ago
Fixed the problem of MTA not being able to find d3dx9_41.dll.

github.com/multitheftauto/multitheftauto-archived - 3180dc97c72d398a3d8bf361610d0add11c55f8c authored over 15 years ago