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LWJGL
A Java library that enables cross-platform access to popular native libraries.
Collective -
Host: opensource -
https://opencollective.com/lwjgl
- Website: https://www.lwjgl.org/
- Code: https://github.com/LWJGL/lwjgl3
Add extension NV_internalformat_sample_query and demo for reconstructing position from depth
github.com/LWJGL/lwjgl3 - 91232fdf197b52e926487e3a387ed559ecf87a73 authored over 9 years agogithub.com/LWJGL/lwjgl3 - b057f954745b483aeeb5dc2caca7bc56b79c8468 authored over 9 years ago
github.com/LWJGL/lwjgl3 - b344ab88ec827b34c32342e2b3295dda0907b725 authored over 9 years ago
github.com/LWJGL/lwjgl3 - b3cab3c1a255d1992c90b1d384e1f97d55f5e9c5 authored over 9 years ago
Add extensions NVX_conditional_render and NV_depth_clamp
github.com/LWJGL/lwjgl3 - c168d0b1a3a9598e8322bdbd9a739531f492276a authored over 9 years agogithub.com/LWJGL/lwjgl3 - 8f662c3747d98d1070449e5c1267f51228ef584b authored over 9 years ago
github.com/LWJGL/lwjgl3 - 43eef396a15814f46d20414be667ec82743e91bb authored over 9 years ago
github.com/LWJGL/lwjgl3 - f6ef18f6ffc12de7192e87c3d759a7eea3d912cb authored over 9 years ago
github.com/LWJGL/lwjgl3 - 604939b43b4fa05f6cd4b6fb23d55d2be121836a authored over 9 years ago
Also add better compilation dependencies and support HiDPI displays
github.com/LWJGL/lwjgl3 - ef8da65ebc10c1d1b6443276e3c8a6e694a2d3e6 authored over 9 years agogithub.com/LWJGL/lwjgl3 - caaa82675506c7aa783e144a799e74f09d17c335 authored over 9 years ago
github.com/LWJGL/lwjgl3 - 64fb5878a257c03018a4a3b2962333d351a799cf authored over 9 years ago
github.com/LWJGL/lwjgl3 - a765a82199c531290daaca3c15553d16c0b50472 authored over 9 years ago
github.com/LWJGL/lwjgl3 - f9bbf8d71a55d7b5836adf9d6978e8860dd75fb6 authored over 9 years ago
github.com/LWJGL/lwjgl3 - 97329746fe453d6b863bbd60efc07d559e49615e authored over 9 years ago
github.com/LWJGL/lwjgl3 - cce46e3186ee3be92f6289eb8ca0ba2233fcb902 authored over 9 years ago
github.com/LWJGL/lwjgl3 - d25f6bac5f83f09cad7eadaa4f091acbb115a6bd authored over 9 years ago
Add extensions ATI_meminfo and NVX_gpu_memory_info
github.com/LWJGL/lwjgl3 - 4f552ca662af56f6daabea04c670d03cdc14d897 authored over 9 years agogithub.com/LWJGL/lwjgl3 - 91fd2e5a8cace7fdef683bcbf4234336dd884793 authored over 9 years ago
This is temporary and will change when we add more rendering APIs.
github.com/LWJGL/lwjgl3 - 75cdeb333201c065db30a9a9ebf7c362ae8d880c authored over 9 years agogithub.com/LWJGL/lwjgl3 - a67d0b047be71f366ebb1388927d388214403a8b authored over 9 years ago
github.com/LWJGL/lwjgl3 - 7c88fa3f6a7699b4b14c19f1b512242a4ee79db9 authored over 9 years ago
Such parameters are never hidden and the returned buffer's capacity is the product of all autoSi...
github.com/LWJGL/lwjgl3 - 3517d42363d4ec84c9118d6f105cb6730fe478b1 authored over 9 years agogithub.com/LWJGL/lwjgl3 - f4c5b4216aa364e2cef9e7415d1f9e73ba3a7395 authored over 9 years ago
github.com/LWJGL/lwjgl3 - 8970012e18c32baf74494c202d1ec4e58b2e8dea authored over 9 years ago
github.com/LWJGL/lwjgl3 - 8b1dccd6844df2872876e87e0a52b3fdaed5b0cb authored over 9 years ago
github.com/LWJGL/lwjgl3 - 4c7b0af9d85a49562ad46e8d5d9678cb75ee0ab1 authored over 9 years ago
github.com/LWJGL/lwjgl3 - 375af7f41d8c3c01ecc6fc8e7b99ff638f6e43f8 authored over 9 years ago
github.com/LWJGL/lwjgl3 - 96aec4eff06d013cbdeab71f70a301759c3b9ea3 authored over 9 years ago
github.com/LWJGL/lwjgl3 - 814da4e4848856ca6bbe6e8336256a592575ae2b authored over 9 years ago
github.com/LWJGL/lwjgl3 - 16d34dfee0ac4df9863bbca48d9c062b03c55dba authored over 9 years ago
Add various NV extensions
github.com/LWJGL/lwjgl3 - 737bc289fcfcb19db9e0f1940733f91b43994333 authored over 9 years ago
- NV_gpu_program5_mem_extended
- NV_shader_thread_shuffle
- NV_blend_equation_advanced
- NV_comp...
github.com/LWJGL/lwjgl3 - 2699070935e3c7aaf032a4670d6e5609826c9dd5 authored over 9 years ago
Binary assets are now downloaded from S3.
github.com/LWJGL/lwjgl3 - 09ef6673134005eb0fc2f12289595bede0f58e5e authored over 9 years agoThe result of memStrLen2 is now in code units too. This change makes it easier to consume Unicod...
github.com/LWJGL/lwjgl3 - 993f1fbd22f6645c6f6f0e24508495e4ec0b5f9b authored over 9 years agogithub.com/LWJGL/lwjgl3 - b549714560079aec75111d9143f3bf074130c046 authored over 9 years ago
github.com/LWJGL/lwjgl3 - bbb39f5fe417988624894c9de19fbda9cd3f824f authored over 9 years ago
github.com/LWJGL/lwjgl3 - 491586e7d83d4817f51ea3de0b36b0f1816385fa authored over 9 years ago
github.com/LWJGL/lwjgl3 - 99ab06c8e54b128da386711261fa8b581ad532ae authored over 9 years ago
github.com/LWJGL/lwjgl3 - 51c612be84c2c0681b21514e8ca9df5776194473 authored over 9 years ago
- Avoid some unnecessary branches and conditions in the shader due to
logical dependencies
- Use...
- AMD_gcn_shader
- AMD_gpu_shader_int64
- AMD_shader_atomic_counter_ops
- AMD_transform_feedback4
Also added requirements for NV_bindless_multi_draw_indirect and
NV_bindless_multi_draw_indirect_...
- NV_geometry_shader_passthrough
- NV_gpu_shader5
- NV_sample_mask_override_coverage
- NV_shader...
Also fix documentation to reflect the actual functionality.
github.com/LWJGL/lwjgl3 - df4188752f87dbdfe45e2e34a3cdaec820a67d14 authored over 9 years agogithub.com/LWJGL/lwjgl3 - 84f22ab72f990ea16997898672064e3abce731a0 authored over 9 years ago
We do not test every triangle anymore but use "objects" to aggregate
many triangles.
This requir...
Model courtesy of: http://www.sweethome3d.com/freeModels.jsp
github.com/LWJGL/lwjgl3 - 2d8a5c343d9889734a106ef5e05557185b494fc4 authored over 9 years ago
On our way to a usable ray tracer this one now can trace real (albeit
small) triangle meshes. Cu...
github.com/LWJGL/lwjgl3 - 053f8758a52e5188da17e43bb1c8d9c85fadc30c authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 5a4c2a88c345b2e3622e84fe76d19d39b9d6f7eb authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 63e4e5df24e2058966396a6bf5fa5b6474bc4e7a authored almost 10 years ago
Previous versions of the Kotlin compiler had trouble with these.
github.com/LWJGL/lwjgl3 - 8e0ea76285d2da3489a05de9be083c52a85cf361 authored almost 10 years agogithub.com/LWJGL/lwjgl3 - 73cefa51fa27c1267a7aa6322a97248c2d600c65 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 29058be6b81c7a7af9b0934d33a7a2da2ddc323e authored almost 10 years ago
The new demo derives from 'Demo' by providing a different pseudo-random
number generator that ma...
The fragment shader of the bindless photon mapping demo used the Nvidia
extension, but the Java ...
github.com/LWJGL/lwjgl3 - ead0eb6f98205b20dbafa4d4e954e3a1a6c1dfa8 authored almost 10 years ago
Use the methods in DemoUtils to create the scene geometry.
Also, update the shadow mapping demo ...
github.com/LWJGL/lwjgl3 - 43ca629ba692cbf96fc8c4434c728effab664d74 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 5c8e439598ee283a356ffb3a1131f5d8940b3d8c authored almost 10 years ago
Additionally, refactor the MVP matrix to just MV, since the vertex
positions are already interpr...
It uses a FBO with a depth-attachment ony.
The fragment shader samples the depth values from a s...
Added comments to OpenAl, OpenCL and OpenGL exceptions
github.com/LWJGL/lwjgl3 - 4630746f6dc667c7c960fc1b51cab99f97b176e1 authored almost 10 years agogithub.com/LWJGL/lwjgl3 - e8ff52845361932d2cbb4afe72b40c720140684e authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 63e38753d813de004cca3d6e7416ec6b757b7b4a authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 23b27aff93ad95cd9f70a4a76a99384a1810872c authored almost 10 years ago
github.com/LWJGL/lwjgl3 - f695891ce37817312a67fce943c59d5c980cc5b2 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - dae68509169951fc460d302981850e2cd68b3e38 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - fc9558327c024c2e48a2fd8da3a02b1bcab42a05 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 3b61f50e8c91cdc1c9a4b1e92f0e431932f681e9 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - e932a7c0e214fd0a12f4164491bc780a71fb2137 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 0a4d808264f26bdf9ec847e3913a3bd530e27805 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 3f84c37ba92b505360181c541b4712002ab9a0cb authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 1e5fb038ae60717bfaf2c56b390a7d0f3ceb2b12 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - f754a282b09a9de99fe7344079bde3bf88ad9974 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - dcbda330bd5f6df18140fc22034b3ab6ce062e62 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 37da7e5e8849ae2a22623bee1291f9428decde7e authored almost 10 years ago
github.com/LWJGL/lwjgl3 - ffaba30f6668609da26b48f68097531c58626fe0 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 4850df66f17cbf504428258bc66f397d74053970 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 94aa9c0b4861cba9e742a97be77bb6aa5f7bbeb7 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 5b7cd9dbb1be286c3c3866f609bf83a5a3628fd3 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 1bc875dd9576f7bae190273105503cd2078f5f5a authored almost 10 years ago
github.com/LWJGL/lwjgl3 - f779fae48984a6f3ae12bf889df6b3447a073659 authored almost 10 years ago
The ffi_type struct defines type as unsigned short.
github.com/LWJGL/lwjgl3 - e9d5df1ca664015905ef13a38bddc6b51d38b3ce authored almost 10 years agogithub.com/LWJGL/lwjgl3 - f554bfb4c6f95b5fd498cbcccc6266c5ae83bf74 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 093114b96e69c88316948b2e4b9311bca4a02b56 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 6d20fe8026d9e6120d1dd9b8ace7535ddf6d44f3 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - dae24a535db07f947405f4b3eaa0e93b047c8c04 authored almost 10 years ago
github.com/LWJGL/lwjgl3 - b5e33d8e10c7d31e320ad15344ed92e248b7480e authored almost 10 years ago
github.com/LWJGL/lwjgl3 - e0451e6836b6ab25fd613feba736a230ae1a748b authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 56d80511ea215229d7f2ea90570c12eeeedcec4a authored almost 10 years ago
github.com/LWJGL/lwjgl3 - 4d63d0e800b89696ee90428b5ff892ac02ffc011 authored almost 10 years ago
Translated the existing HybridDemoSsboInstancing to use the absolute
latest modern OpenGL functi...
github.com/LWJGL/lwjgl3 - 3d394b7cc5660d83e8a76b971e6a3727e161387c authored almost 10 years ago
- glfwGetFramebufferSize is now called after glfwShowWindow to retrieve the HiDPI resolution. Th...
github.com/LWJGL/lwjgl3 - a9ead63bd1235d4870d4ed1ca7617034f0d108c5 authored almost 10 years agoThey were removed by mistake.
github.com/LWJGL/lwjgl3 - be2b444f736ead09aeb1a5b825a6580f9ff76c78 authored almost 10 years agogithub.com/LWJGL/lwjgl3 - 7ac09ac0f3f49d49492c9a2eae295a083a0bc073 authored almost 10 years ago
The standard Java/Ant run configurations have the following issues:
- There is no support for c...
github.com/LWJGL/lwjgl3 - b1834d520beaef2ff6ca5b4e676a8054fe821237 authored almost 10 years ago