Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

Kinson Digital

KinsonDigital game development tools and libraries
Collective - Host: opensource - https://opencollective.com/kinsondigital - Website: https://www.biodrop.io/CalvinWilkinson - Code: https://github.com/kinsondigital

Initial commit

github.com/KinsonDigital/SimplePhysics - dc28ae2bb9073f0119b7cb5c814fbc8b619801c2 authored over 6 years ago by KinsonDigital <[email protected]>
Merge branch 'release/v1.0'

github.com/KinsonDigital/SimplePhysicsDemo - 65a922b72d211d82c1a2912899bb1a0ad689e979 authored over 6 years ago by KinsonDigital <[email protected]>
Merge branch 'feature/create-object-class' into develop

github.com/KinsonDigital/SimplePhysicsDemo - e0c5e97d099e82b63d6c4252eee6098e12fcc06a authored over 6 years ago by KinsonDigital <[email protected]>
Move surface area to GameObject class

github.com/KinsonDigital/SimplePhysicsDemo - 10ef373e56bd70c0926c94f84382d69f41491c93 authored over 6 years ago by KinsonDigital <[email protected]>
Move drag to GameObject class

github.com/KinsonDigital/SimplePhysicsDemo - 3f258c5af5bd1a6567fce642591fdaba69725022 authored over 6 years ago by KinsonDigital <[email protected]>
Move restitution coeffecient to GameObject class

github.com/KinsonDigital/SimplePhysicsDemo - 6967281219005922fd757e3fd34562ba21c9b311 authored over 6 years ago by KinsonDigital <[email protected]>
Move radius to the GameObject class

github.com/KinsonDigital/SimplePhysicsDemo - 6c2b724e17578590f055d9382ba7b54684dfabbb authored over 6 years ago by KinsonDigital <[email protected]>
Move acceleration to GameObject class

github.com/KinsonDigital/SimplePhysicsDemo - c9fe6e76f37f1635bece87c0c4ef6c4707a7d64b authored over 6 years ago by KinsonDigital <[email protected]>
Move mass to GameObject class

github.com/KinsonDigital/SimplePhysicsDemo - 201c0c85da398716cbd6d8a017d8d40584df2312 authored over 6 years ago by KinsonDigital <[email protected]>
Move velocity to GameObject class

asdf

github.com/KinsonDigital/SimplePhysicsDemo - b30c47a41015de70c0a1cfc9dad44679bdc4653f authored over 6 years ago by KinsonDigital <[email protected]>
Create game object and move position to object

github.com/KinsonDigital/SimplePhysicsDemo - d938e8f53e76337e33ea2c24134ec67202248a4d authored over 6 years ago by KinsonDigital <[email protected]>
Update README.md file to show simple explanation and instructions

github.com/KinsonDigital/SimplePhysicsDemo - b17f6bcfca856dbb8e8fd6fa6ffac4e40d80307c authored over 6 years ago by KinsonDigital <[email protected]>
Add project to repo

github.com/KinsonDigital/SimplePhysicsDemo - 4741d55265814cfd754a2f71613093e8383b6a16 authored over 6 years ago by KinsonDigital <[email protected]>
Create projects

github.com/KinsonDigital/GravityDemo - bfc1e99d77ffb6e394e2eb30ce8c2d85c6b7765e authored over 6 years ago by KinsonDigital <[email protected]>
Initial commit

github.com/KinsonDigital/GravityDemo - f85c551f80487017f6c4893bddc605608d79d129 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Merge branch 'feature/get-game-obj-movement-working' into develop

github.com/KinsonDigital/ScorpionEngine - 5e84994cbb75ff31d872ca58daf96d5ac597597e authored over 6 years ago by KinsonDigital <[email protected]>
Improve/cleanup use of angle in draw call

github.com/KinsonDigital/ScorpionEngine - 5e463566196a682198a6f31c55bc6c4d601bf25b authored over 6 years ago by KinsonDigital <[email protected]>
Improve speed, movement and angle implementation

github.com/KinsonDigital/ScorpionEngine - ae4d6c52fe6ea1cbe183b20115f62037c69054f4 authored over 6 years ago by KinsonDigital <[email protected]>
Get down left linear movement working

github.com/KinsonDigital/ScorpionEngine - c427c944963dc90424d6a5ff86eae93fbe4d9da3 authored over 6 years ago by KinsonDigital <[email protected]>
Get down right linear movement working

github.com/KinsonDigital/ScorpionEngine - 72b7d25ae525d0230968f6d7ffba4288fa25f03b authored over 6 years ago by KinsonDigital <[email protected]>
Get up left linear movement working

github.com/KinsonDigital/ScorpionEngine - 3480297a59a15248095ab35c48651d23023ca2c6 authored over 6 years ago by KinsonDigital <[email protected]>
Get up right linear movement working

github.com/KinsonDigital/ScorpionEngine - 6863c1d86dc916f2c4b91ea59a350638ba9fe2eb authored over 6 years ago by KinsonDigital <[email protected]>
Get vertical linear movement working

github.com/KinsonDigital/ScorpionEngine - 8fa0fce451ba21bceda952e6807aabff5156eede authored over 6 years ago by KinsonDigital <[email protected]>
Get horizontal linear movement working

github.com/KinsonDigital/ScorpionEngine - 0f30b134fd13de5f0ba95a1c5d72770331538300 authored over 6 years ago by KinsonDigital <[email protected]>
Add overloaded operators to Vector class

github.com/KinsonDigital/ScorpionEngine - 984e9a5f6d4958554c2e59385f6dc7e6c1e384ac authored over 6 years ago by KinsonDigital <[email protected]>
Merge branch 'feature/fix-debug-draw' into develop

github.com/KinsonDigital/ScorpionEngine - 4e1ef36ec3ce2846a9af7adf20e0254a6f354bcd authored over 6 years ago by KinsonDigital <[email protected]>
Fix offset issue with debug draw for texture boundary

github.com/KinsonDigital/ScorpionEngine - f9883c6a97faeb96db4e5251a5dc81742c3b4f6d authored over 6 years ago by KinsonDigital <[email protected]>
Draw the outline of each texture to the screen using debug draw

github.com/KinsonDigital/ScorpionEngine - b1a2a16815ac996b59276b6d05576182e0fa52b8 authored over 6 years ago by KinsonDigital <[email protected]>
Fix bug where the graphics device PreferMultiSampling setting was

preventing the graphics from rendering to the screen.

github.com/KinsonDigital/ScorpionEngine - 7a80f4173087579bda24f961e5261da97e08cacd authored over 6 years ago by KinsonDigital <[email protected]>
Refactor code spacing and regions

asdf

github.com/KinsonDigital/ScorpionEngine - 878cff1b38a44d529cf5388f167bf69378881df9 authored over 6 years ago by KinsonDigital <[email protected]>
Add a Primitives2D class to the project for showing debug draw graphics

github.com/KinsonDigital/ScorpionEngine - e3358d289318dfcf048caab3e075e0b93dff7171 authored over 6 years ago by KinsonDigital <[email protected]>
Remove all Resharper comments

github.com/KinsonDigital/ScorpionEngine - 56b3b5cf7acceb5c52b870126050871e010b3af1 authored over 6 years ago by KinsonDigital <[email protected]>
Get test game operational and fix Game() object ref bug

github.com/KinsonDigital/ScorpionEngine - 595edc95949acd9e4fdb0f838565a1c79f51155d authored over 6 years ago by KinsonDigital <[email protected]>
Add existing project

github.com/KinsonDigital/ScorpionEngine - 93ee5aa50f241a3373929fbd34bba8ebf7c23d41 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Initial commit

github.com/KinsonDigital/ScorpionEngine - e9cbefa2b9e80d0de0d4ddced1fcd0928f96d797 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Merge branch 'master' of https://github.com/expert4pro/SharpSdl2Examples

github.com/KinsonDigital/SDL2Samples - c98f4c9476f8ba68186f240cb46d575d2179e73b authored almost 7 years ago by expert4pro <[email protected]>
Update README.md

github.com/KinsonDigital/SDL2Samples - 0d4a03fd72854cb8b50dac2fe290496655f57fa7 authored almost 7 years ago by Yaroslav Mykhalchuk <[email protected]>
Update README.md

github.com/KinsonDigital/SDL2Samples - defe292e0157906b7fdffaa0af29bee314298fe3 authored almost 7 years ago by expert4pro <[email protected]>
Create README.md

github.com/KinsonDigital/SDL2Samples - 478dcde06005569f8e551502d82bdaabe5643893 authored almost 7 years ago by expert4pro <[email protected]>
added examples 1-35

github.com/KinsonDigital/SDL2Samples - f5f314c26a1cd9afb2bf1d965846f436f278d635 authored almost 7 years ago by expert4pro <[email protected]>
Convert int data types to decimal

github.com/KinsonDigital/KDPhysics - d251f0a876ec047e0b6d6c13e1517fe8d281dbbe authored over 7 years ago by Calvin Wilkinson <[email protected]>
Add unit test to test the CalcLength() method.

github.com/KinsonDigital/KDPhysics - 3b7bac82d1f62dccd50d9ef8542176ae7c1feff7 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Refactor length property getter implementation

Refactor the implementation of the Length property to use the static Vect2.CalcLength() method.

github.com/KinsonDigital/KDPhysics - e4492ee65da26df3474993af3c3ad007487d0761 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Create static method to calculate the length of a vector.

github.com/KinsonDigital/KDPhysics - 0b1257077dd061bcef3fe39ba73b1b64127b38e3 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Add comment to Length property

github.com/KinsonDigital/KDPhysics - c20f22346d1517a1524e68cca845c8721c257e16 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Move the constructor to the top of the file.

github.com/KinsonDigital/KDPhysics - 8a2fc1d0065fc127338bd85cc342493d74ba4bdb authored over 7 years ago by Calvin Wilkinson <[email protected]>
Create Unit Tests

1. Create unit test to test Vect2.DotProduct() method

2. Create unit test to test Vect2.Lengt...

github.com/KinsonDigital/KDPhysics - 6a9a2b0d99bc72872ce8173b07911859e289a019 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Create constuctor to take a X and Y parameters as default values

github.com/KinsonDigital/KDPhysics - 716b0ea02b8aa13900047808d165b85dcac13c6c authored over 7 years ago by Calvin Wilkinson <[email protected]>
Create property to get the length of a vector

github.com/KinsonDigital/KDPhysics - 3755bb933386e5361a685069ad7ba68502f83da6 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Create method to calculate dot product.

github.com/KinsonDigital/KDPhysics - ed666deca48b4260065cdb4f8c5edb8fcbdfe6d3 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Add unit testing project for unit testing the physics engine.

github.com/KinsonDigital/KDPhysics - 169ef288fd81bd3e52baa837f9ae13f4ac9c39ca authored over 7 years ago by Calvin Wilkinson <[email protected]>
Add ability to the AABB struct to return the half widht and height.

github.com/KinsonDigital/KDPhysics - 0ba3fa67a7e10085c0794f641111cb6b89a1a12b authored over 7 years ago by Calvin Wilkinson <[email protected]>
Create a axis aligned bounding box struct

This is to represent a rigid axis aligned bounding box body for broad phase collision detection.

github.com/KinsonDigital/KDPhysics - 2999e688d3ac9c56c64e646083df27dc8eb39ea5 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Create a vector structure

This is to hold the magnitue and direction in 2D space.

github.com/KinsonDigital/KDPhysics - 36dbc063f93a34ff28c4d66f6c17a82a2df58447 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Rename Game1.cs and class to TestGame

github.com/KinsonDigital/KDPhysics - 23d5f5fec9b66ec0f8bddc97c4ab60d7ab5f0932 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Add MonoGame test project

This is for testing the physics engine.

github.com/KinsonDigital/KDPhysics - d349295c5f1cb8c6b671ed0074f714dc02d1578f authored over 7 years ago by Calvin Wilkinson <[email protected]>
Add project files.

github.com/KinsonDigital/KDPhysics - 2efa095b6749cfcadc395439a8bdecc30a7d6c32 authored over 7 years ago by Calvin Wilkinson <[email protected]>
Add .gitignore and .gitattributes.

github.com/KinsonDigital/KDPhysics - 608f1fdf4b99ff879cbc95010755105ae94e5e2b authored over 7 years ago by Calvin Wilkinson <[email protected]>