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Kinson Digital

KinsonDigital game development tools and libraries
Collective - Host: opensource - https://opencollective.com/kinsondigital - Website: https://www.biodrop.io/CalvinWilkinson - Code: https://github.com/kinsondigital

Implement 100% unit test code coverage for Behavior class

github.com/KinsonDigital/ScorpionEngine - 7053786f142a04e506d7c05d13691e8b6e35c4c1 authored almost 6 years ago by Calvin Wilkinson <[email protected]>
Move the KeyBehavior class to the Behaviors namespace

github.com/KinsonDigital/ScorpionEngine - 6b2b523e8384214b0877e8162829a3447e5d25e0 authored almost 6 years ago by Calvin Wilkinson <[email protected]>
Rename TextObject class to TextEntity class

github.com/KinsonDigital/ScorpionEngine - 56bbe32849b18c9296d4daab48ee9f9d5fb7cb79 authored almost 6 years ago by Calvin Wilkinson <[email protected]>
Remove unused code

github.com/KinsonDigital/ScorpionEngine - 39b5b44b10978f6403b7b4ed86076d34cda56b95 authored almost 6 years ago by Calvin Wilkinson <[email protected]>
Implement 99.71% unit test code coverage for DynamicEntity class

github.com/KinsonDigital/ScorpionEngine - 3c09d441ec2876b39fa9f86ded7442c897a1ca4e authored almost 6 years ago by Calvin Wilkinson <[email protected]>
Cleanup unused using statements

github.com/KinsonDigital/ScorpionEngine - 5fe556ecfea426e49c7c3895ca3cf52923978feb authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit test code coverage for exception classes

github.com/KinsonDigital/ScorpionEngine - 8cc5da1025eaaa2bdb784a6000e8eb17eda8de98 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Replace XUnit with NUnit.

This is due to incorrect test results when running tests and analyzing code coverage

github.com/KinsonDigital/ScorpionEngine - 46fae53e86770b835ac8a2a6fc5685a0031277a4 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 99.42% unit test code coverage for Entity class

asdf

asdf

github.com/KinsonDigital/ScorpionEngine - 4cf8d745521df6c00f4e33d8d6d149927e9c22a9 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Refactor namespace name for Objects to Entities.

Rename folder as well

github.com/KinsonDigital/ScorpionEngine - 6a9dd2f8b3243430900e398cbffc71f3b035b750 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit test code coverage for KeyboardWatcher class

asdf

github.com/KinsonDigital/ScorpionEngine - 136d59a5e75694c4a0b6f89d0756d3808d13667d authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add 2 more unit tests for Mouse class

github.com/KinsonDigital/ScorpionEngine - 6025b3a2e4164665502f8bae155ea7fc45dff04f authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit test code coverage for PhysicsBody class

github.com/KinsonDigital/ScorpionEngine - 2d45ba8696af47b387a5b7c9ca6c274bc060ea46 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit test coverage for PhysicsWorld class

1. Other various improvements
2. Add helper methods for making unit testing easier

github.com/KinsonDigital/ScorpionEngine - c993a053db1c2579efb5dd8d60ddd6bca493d18e authored about 6 years ago by Calvin Wilkinson <[email protected]>
Refactor and improve unit test helpers

asdf

github.com/KinsonDigital/ScorpionEngine - 2b9da06f66462d17ee55a29d7193ae9e2c6662e6 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit test code coverage for Vector class

github.com/KinsonDigital/ScorpionEngine - 7170bdcb775250b71f6abfdd3e442bcf8cf33f69 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Move UI related tests to UI folder and namespace

github.com/KinsonDigital/ScorpionEngine - 92c0f198440f65820e13cbbd9d7752d9ba5dbbf8 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Move all graphics related tests to Graphics folder and namespace

github.com/KinsonDigital/ScorpionEngine - 92af1b10978ea90f718e78e283b552781c1908b6 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Move all util tests to Utils folder and namespace

github.com/KinsonDigital/ScorpionEngine - 462339f8aaea2be704b3330b64ee590e46e7d668 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Move all input tests to input folder and namespace

Clean unused using statements

github.com/KinsonDigital/ScorpionEngine - 6d72f9dee0fd1339e3f14039e5301ae50ec024f0 authored about 6 years ago by Calvin Wilkinson <[email protected]>
WIP - Working on MouseWatcher unit tests

WIP - Working on MouseWatcher unit tests

Install SimpleInjector nuget package into scorpion c...

github.com/KinsonDigital/ScorpionEngine - a15dd2637ce8328a1e04c4e9a8aeabcde30ca4d8 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Improve and refactor Mouse and Keyboard watcher classes

1. Remove InputWatcher abstract calss and swap for IInputWatcher interface

github.com/KinsonDigital/ScorpionEngine - b76358ffdbf8e3a7d3d914e12c4f3cbaadb62faf authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit test code coverage for MouseInputState class

github.com/KinsonDigital/ScorpionEngine - e0e660f48aa11de606c8f25c57d157e102724ab0 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit test coverage for MouseEventArgs class

github.com/KinsonDigital/ScorpionEngine - 3a800c851c6a2cfc8894f5476fe1abef68cdee75 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement use of MouseEventArgs class

Cleanup of unused class

github.com/KinsonDigital/ScorpionEngine - 72070fac885acb0cd89365709a3d18e7d6fc37bd authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit testing code coverage for Mouse class

github.com/KinsonDigital/ScorpionEngine - 3efff3db8f9c7cbcc947ced769f47b0a8cf865b2 authored about 6 years ago by Calvin Wilkinson <[email protected]>
WIP - Implement unit testing for Mouse class

github.com/KinsonDigital/ScorpionEngine - 41c277da3f2884faea61e9222773df2cdddf30d1 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Refactor keyboard code

github.com/KinsonDigital/ScorpionEngine - f24149207b74bbd060822ce3330fe415ab4dfb39 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit testing coverage for Keyboard class

github.com/KinsonDigital/ScorpionEngine - cd75b1152ff7ace5a482758e4d2c44ead25efc90 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement 100% unit testing coverage for GameColor class

asdf

github.com/KinsonDigital/ScorpionEngine - 597f9f356eba899db6aa0012190081d33102b2d4 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add new unit testing project for the ScorpionCore library

github.com/KinsonDigital/ScorpionEngine - d794e9147d3aad74fc87d40e3e4f3a2852f7adc8 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Abstract out the PluginLibrary class for easier testing

github.com/KinsonDigital/ScorpionEngine - 3fd48546f3ccc24e125f92b640dfefa89b63280a authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implemented unit tests for UIText, Renderer and Texture classes

github.com/KinsonDigital/ScorpionEngine - 97dbef9322af4af25fd4015e1922961a8a15f022 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement unit tests for UIText class

github.com/KinsonDigital/ScorpionEngine - 81857abbab2b98517447d2cd1b42493cba159db5 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement unit tests for GameText class

github.com/KinsonDigital/ScorpionEngine - 80c07e3b9e251226ae7f172af4be6b7e1658a8f1 authored about 6 years ago by Calvin Wilkinson <[email protected]>
WIP - Implement unit tests for GameText class

github.com/KinsonDigital/ScorpionEngine - 1a91a64ca85a45eb0bf9753980082f44870cb667 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Improve mono texture implementation

github.com/KinsonDigital/ScorpionEngine - 72f53e7346d145fa62a131a370d3fcbebbc06c3d authored about 6 years ago by Calvin Wilkinson <[email protected]>
Improve and implement features for rendering text

github.com/KinsonDigital/ScorpionEngine - 6dc4e3f5c7588dc728cf0c690dc3981f8a8021f4 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Move the loading of plugin systems to another class then Engine class

github.com/KinsonDigital/ScorpionEngine - 9e75a150abfb101316be265875b5a80c78df1e91 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Update references of old plugin API to new plugin API

github.com/KinsonDigital/ScorpionEngine - 40980a34b264a8b33a2fe9b4f76fdf4f31d83ddb authored about 6 years ago by Calvin Wilkinson <[email protected]>
Achieve 100% code coverage of Counter class

github.com/KinsonDigital/ScorpionEngine - a545cda691afaa829e3d1a02758edef8b80d9878 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add unit testing project for testing the ScorpionEngine project

github.com/KinsonDigital/ScorpionEngine - 7ee37f494fd4fc028cfe31cd4e45ec7d7d86a28f authored about 6 years ago by Calvin Wilkinson <[email protected]>
WIP - Implement unit testing for UIText class

github.com/KinsonDigital/ScorpionEngine - f50b2a813286a33854a54c41a1f3b17c5b6720be authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement unit tests for Counter class

github.com/KinsonDigital/ScorpionEngine - a50d939d1a897d3cdf35a1e34c9c392f8824f160 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement unit tests for StopWatch class

1. Cleanup and remove unused code

github.com/KinsonDigital/ScorpionEngine - e03f5b44814ed41f495f6f5b394cedbc6d1744e1 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement various tests for Rect and KeyBehavior

github.com/KinsonDigital/ScorpionEngine - 63aef0ef41d10c7d445013743dbf21504307b929 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Achieve 100% code coverage of StopWatch class

github.com/KinsonDigital/ScorpionEngine - 7f90236949053cda9193cceb31f329df84e9ecbc authored about 6 years ago by Calvin Wilkinson <[email protected]>
Merge branch 'feature/replace-plugin-library' into develop

github.com/KinsonDigital/ScorpionEngine - a64af94ec4341f8148d4dbed80165e83736b7fcd authored about 6 years ago by Calvin Wilkinson <[email protected]>
Rebuild plugin library

asdf

github.com/KinsonDigital/ScorpionEngine - 85c7eaae44015f6e32a946112acdb61b60559219 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Create new plugin library system

github.com/KinsonDigital/ScorpionEngine - b56ef3f193ed955e9f5488f95fc335b49edd1657 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Merge branch 'feature/testing-improvements-cleanup' into develop

github.com/KinsonDigital/ScorpionEngine - 1b377fe157b79221244392063436bfe1927b0f7f authored about 6 years ago by Calvin Wilkinson <[email protected]>
Improve behavior system, fix bugs, and improve entity movement

asdf

github.com/KinsonDigital/ScorpionEngine - 34251d97e324dcb0bdc951fd88cf1e5f340c3a98 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Create deffered actions class to help defer execution of code to a later time

github.com/KinsonDigital/ScorpionEngine - 7cd5f0fe5ba061d83c8d0627bb6de776596f2641 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add value limit behaviors and linear and angular movement via physics

asdf

github.com/KinsonDigital/ScorpionEngine - ef22b2c729e460f9419443bf42fbc15395e9b91d authored about 6 years ago by Calvin Wilkinson <[email protected]>
Various Improvements

1. Added scenes and scene manager to engine
2. Moved round files from one project to another
3. ...

github.com/KinsonDigital/ScorpionEngine - 5067625b6628b6da1133535b66f7ffa09b49c2bc authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add debug draw

github.com/KinsonDigital/ScorpionEngine - c094d1904d444dd55d77bc2a195197447d064ab2 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Refactor and improve entity constructors to allow static physics bodies

github.com/KinsonDigital/ScorpionEngine - 9dfa235f6ffd02bc3f5fe14f6eae38cfe90a5c95 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Refactor name of game objects

github.com/KinsonDigital/ScorpionEngine - 85854725e8b1709c246f0c020a1ea34d5d3b60b0 authored about 6 years ago by Calvin Wilkinson <[email protected]>
WIP - Get basic physics running

asdf

github.com/KinsonDigital/ScorpionEngine - f78be896388cc00ed42ef3a123045c76c40a8be3 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Change plugin system to load any plugin library.

github.com/KinsonDigital/ScorpionEngine - 009ed04ec9dc1fd52ea14175e7473259d19477c7 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Update monogame nuget package to v3.7

github.com/KinsonDigital/ScorpionEngine - a11c6577d63bf01260e4feda8c493162b3a3df88 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add opengl libraries to repo

github.com/KinsonDigital/ScorpionEngine - 7c7f034c08ec3f02cc031eb5686e042d9cfd814e authored about 6 years ago by Calvin Wilkinson <[email protected]>
Improve and fix issues

github.com/KinsonDigital/ScorpionEngine - 61c0284e27901175236ec7f70dffc87371180ca0 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Merge branch 'feature/add-plugin-system' into develop

github.com/KinsonDigital/ScorpionEngine - c5e53414ecf52de7fab830ca305a1911f26f4d6c authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement and abstract away the pluggable parts of the engine.

github.com/KinsonDigital/ScorpionEngine - 149f9a3112f443da444a17a595813209079be364 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Properly setup project versions and CPU architectures

github.com/KinsonDigital/ScorpionEngine - a9d286345718b62255e17e7971bb52c45379b5d0 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Convert projects in solution to use OpenGL instead of DirectX

github.com/KinsonDigital/ScorpionEngine - cde67efda921b2753aa4860494b319bb9b557cf1 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Remove libraries and replace with nuget packages

github.com/KinsonDigital/ScorpionEngine - c4b16d808afe07008f2a28761786d358b3a4e7aa authored about 6 years ago by Calvin Wilkinson <[email protected]>
Implement architecture changes for entire solution

github.com/KinsonDigital/ScorpionEngine - 6e00104451b697d344b66d4c780ff93cf3809108 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Various project changes.

Changes to library versions as well as project naming etc.

github.com/KinsonDigital/ScorpionEngine - 9128d9ae15e0ec12a2ee948fd36c8442325726e3 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add ability to render text to the screen.

asdf

github.com/KinsonDigital/ScorpionEngine - dc1fdc71e1c4c9545b818ad2cd7e73dc9e8ff4de authored about 6 years ago by Calvin Wilkinson <[email protected]>
Add scene manager class and other associated classes to project

github.com/KinsonDigital/ScorpionEngine - 67c0f51c057a7989730c0832a80d1052e21f09c3 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Merge branch 'feature/redesign-engine-core' into develop

github.com/KinsonDigital/ScorpionEngine - 92031ab443f21981e209a9ad2af660543ceab372 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Finish implementing rendering of texture.

asdf

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github.com/KinsonDigital/ScorpionEngine - 41c8774bccc845f681e4ef1fc88aeb4611c56577 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Create new library project for mono implementation

github.com/KinsonDigital/ScorpionEngine - bd04f31eaae79e95779af3153de71969b2854c4b authored about 6 years ago by Calvin Wilkinson <[email protected]>
Perform large refactoring to abstract away monogame from engine

This should end up as a complete disconnection of monogame as a dependancy

github.com/KinsonDigital/ScorpionEngine - e8f7befa8f2865e874a02bde920339d2de009db1 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Merge branch 'feature/cleanup-refactor' into develop

github.com/KinsonDigital/ScorpionEngine - ddc82db775a09af6425af24b8e6f84d948b23894 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Cleanup and refactor code. Remove unneeded classes

github.com/KinsonDigital/ScorpionEngine - b1d9067353db74e40447129fcc4a44c941da8017 authored about 6 years ago by Calvin Wilkinson <[email protected]>
Create project and add code.

github.com/KinsonDigital/DapperWithRepoPattern - 49f75152ae9b51948d9af20eae945f7ac176c6e0 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Improve NPM scripts

github.com/KinsonDigital/WebpackBabelStarter - d3dc4b17196e81e178eeecba3939ac1570e28f77 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Cleanup project

github.com/KinsonDigital/WebpackBabelStarter - 9f3d0a68b98fb93e4144bc6c29b8beeb8036f414 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Add workspace settings to hide project structure

github.com/KinsonDigital/WebpackBabelStarter - 53f2c104268ef6758ffe1d10229e94695beb881c authored over 6 years ago by Calvin Wilkinson <[email protected]>
Setup debugging for chrome

github.com/KinsonDigital/WebpackBabelStarter - 27d7f651290c171a76055ce8c89e290b246e3a73 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Add html webpack plugin for watching changes to html files

github.com/KinsonDigital/WebpackBabelStarter - ec8bdef38333ba90e76a2614f1dc62e54978bd9c authored over 6 years ago by Calvin Wilkinson <[email protected]>
Add webpack environments

github.com/KinsonDigital/WebpackBabelStarter - dc8cec9517ed663888e081344f6e54e81708931c authored over 6 years ago by Calvin Wilkinson <[email protected]>
Improve npm scripts

github.com/KinsonDigital/WebpackBabelStarter - fe25f9e57932c8043df58d30bf141283a641eeca authored over 6 years ago by Calvin Wilkinson <[email protected]>
Create project

github.com/KinsonDigital/WebpackBabelStarter - d1e702d6253e8eb9b21eb81ea01a79d2d0a1ded5 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Add cross product methods to util class

github.com/KinsonDigital/SimplePhysics - b54ef073bb67eb43c497bdc8bab8af5df73a8bfe authored over 6 years ago by Calvin Wilkinson <[email protected]>
Remove old ApplyImpulse() method and refactor new ApplyImpulse2() method

github.com/KinsonDigital/SimplePhysics - 235272f44d4814c0011d6beb07320a916ac72f44 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Fix impulse issue.

github.com/KinsonDigital/SimplePhysics - a83157df351eb06983f1339116bceedcb7058795 authored over 6 years ago by Calvin Wilkinson <[email protected]>
Add feature to provide movement using force

asdf

github.com/KinsonDigital/SimplePhysics - d758c72043bd97136fdb303b66cd8a6f83d0af9f authored over 6 years ago by Calvin Wilkinson <[email protected]>
Add calculations for use

github.com/KinsonDigital/SimplePhysics - 7a6523d43f1ea281b53cc253927ce8b5a25f8b2e authored over 6 years ago by Calvin Wilkinson <[email protected]>
Add textures and rotation.

github.com/KinsonDigital/SimplePhysics - 21aaaaf8338a2e5a1408f3dc170d3f044e04f67c authored over 6 years ago by KinsonDigital <[email protected]>
Add ability to apply impulse to object to move to the right

github.com/KinsonDigital/SimplePhysics - 2a6db6db43d229b4e11f0d9f2d18c84ea609560f authored over 6 years ago by KinsonDigital <[email protected]>
Add timer to time how long it takes to touch bottom of water

github.com/KinsonDigital/SimplePhysics - 52a436c5eb6a0303a7a7a8bd80c0b0b515f9bf47 authored over 6 years ago by KinsonDigital <[email protected]>
Add Restitution property to the PhysObj class

github.com/KinsonDigital/SimplePhysics - 3c9901c14111e0e835b8c4d6e3cfe1b1a88894ee authored over 6 years ago by KinsonDigital <[email protected]>
Simplify vector multiplication

github.com/KinsonDigital/SimplePhysics - 867c237e81d8081fc6f226e54b07909c157426a8 authored over 6 years ago by KinsonDigital <[email protected]>