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K2VR
Providing FOSS full body tracking software for Kinect and PlayStation Move
Collective -
Host: opensource -
https://opencollective.com/k2vr
- Website: https://k2vr.tech
- Code: https://github.com/kinecttovr
github.com/KinectToVR/KinectToVR - 060faf2a764960309108092c7be79037c51dbcb7 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 27565b727e689770c616adee38830b8c82ce5b9b authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 6343c044cbd8b40e40e5a88004c73ac5e13d22c3 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - a423499c11420758221229eed62eb7c90cc8f036 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 6bb27a6a7b8e2b96d9b7588fd42923132ee4f4ff authored almost 7 years ago
github.com/KinectToVR/KinectToVR - d5979dc1cae74db5046f53c1ee190bc5d000020d authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 44c06daed5d7cd05356d0fafaabf0faa0260acf6 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 15061187e6f7d38f6c182e9b792e055f2258d785 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 9caa8d69dc9cb0ce28f86ded3fb40c2479e6d97c authored almost 7 years ago
github.com/KinectToVR/KinectToVR - f89215259e7df99c5081425cd407d64d552e9c34 authored almost 7 years ago
The problem was due to the length of the quaternion not being sqrt'd, which would cause massive ...
github.com/KinectToVR/KinectToVR - 1cb2a700961d240f1e5c6bbe3b504905147b52e3 authored almost 7 years agoAttempting to add in rotation smoothing for v2 kinect
github.com/KinectToVR/KinectToVR - 441b408b808e2c46281a7afb78bcbcbf894e10eb authored almost 7 years agogithub.com/KinectToVR/KinectToVR - 505777d19925910a2fa89eec3ad7c93b73180c3a authored almost 7 years ago
I left out the actual setting of the position...
And the rate of rotation was way too high befor...
The position handling is all done in the KTrackedDevice class update
function based on rotating ...
There is still an issue with how the rotation on V1 works, as v2 has rotation for the ankle, v1 ...
github.com/KinectToVR/KinectToVR - 81dbc2c89578fc1dc73c2e702b088e788ca4af8c authored almost 7 years agogithub.com/KinectToVR/KinectToVR - ae5cea387d751fda2ee646209155528f02502d72 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 0ff43e837820c69a75885c24c50513d05cf677e7 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 4e9a86184a5906895a54eaedde9a1b28911b3dc1 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - c55efafde7a7986aff1fdb950385f33dd6a20569 authored almost 7 years ago
The wrong version of the k2vr lib was linked. I really need to update it
so that it automaticall...
Processes are successfully decoupled from the main kinect
implementations. Still requires testin...
github.com/KinectToVR/KinectToVR - 7d47f64c9dca4b5775a2c9e462950ca5d224949a authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 4b171593abcbb7f7a42d352b8348b17ebde1daea authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 7d2e6b62216302d233b4455452151f480021c060 authored almost 7 years ago
Still pretty much just the base projects while I get everythinh ready
and decoupled. Currently d...
Still need to find out what dlls I need to run the application though...
It currently crashes on...
Seperated this blot into their own classes. It currently compiles and
runs, but there is still a...
One step closer to a world without globals. As a consequence though,
device now needs to be pass...
Original methods are still pending removal, but are mostly commented
out. Still need to reorgani...
Skeleton and everything renders, but I still need to make the trackers
update
github.com/KinectToVR/KinectToVR - 9e8af73af0977c65bb168a6cc93e3f2affe20cb8 authored almost 7 years ago
Currently, the controllers are reconnected every frame, as before they
weren't due to some weird...
github.com/KinectToVR/KinectToVR - 7520b573dc8ef8803aac5e0badc0ef5a640f1fbd authored almost 7 years ago
However, I'm going to try and implement it as an interface, so this is
an in-progress commit, ma...
Although the majority work, there are 5 that are XboxOne(v2) only, and
for compatibility sake I ...
Temporary in order to develop on a non-win10 machine
github.com/KinectToVR/KinectToVR - e4b68d4495adec912891ec2b698429307705e6e9 authored almost 7 years agogithub.com/KinectToVR/KinectToVR - f2766b5c9e1c0a634b40900841849a3586aacddd authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 3eaaa6d183f67bf8015298802476141d668327f5 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - d384c731c9014bafb6387025b9f65c07aa6879fc authored almost 7 years ago
Before, the controllers may not have been connected, and this would lead
to the states being gar...
github.com/KinectToVR/KinectToVR - d61fd307d0b0293f73b577a19efcfdb501d3fec5 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 1c80acec081c39a270d9aa77a937634e3758e7b9 authored almost 7 years ago
Previously, it would return okay pretty much all the time, as it was
just whether or not it was ...
GUIHandler should take care of all GUI stuff to avoid crowding the main
function. Should probabl...
github.com/KinectToVR/KinectToVR - abc2d1cd28c4815ff8b541328a33a417fb929aa8 authored almost 7 years ago
Only the commented out remnants left to delete, and the reconnect
controller button signal to in...
Still need to refactor the changes into the rest of the codebase
github.com/KinectToVR/KinectToVR - 8286ef058f1c3f9671153023dba96bd76ecf38a7 authored almost 7 years agogithub.com/KinectToVR/KinectToVR - fb73ef186403c51b31357d4b765d7262ea7f88d7 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 23deae292b7be2ed874f065aafad2057ef3649d7 authored almost 7 years ago
From tracing the cerr messages, the controllers were supposed to read
'attempting' and then 'att...
github.com/KinectToVR/KinectToVR - d5ce2854e5fff0f713bc2528bbdbb8e99d190aa3 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - a836e9142d371488e0cc3838c94787c718e63c5a authored almost 7 years ago
github.com/KinectToVR/KinectToVR - c1a491e3650e8eb5ec6c96498bd130ca5dd5a6f3 authored almost 7 years ago
Also updated the Readme about the important note that a Kinect Tracker
won't work outside of a ...
github.com/KinectToVR/KinectToVR - e3949682445dd3f6ea1a5cf116a7c1b83c7e91ee authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 9475b2ff61240bdaf63b024e52f749a7ae813a21 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 3a7524db92aa9eb0241d512124d8089a24b319ac authored almost 7 years ago
github.com/KinectToVR/KinectToVR - f220020528ef2c559c8c8fcc8454a3b9ccde5c19 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 1c84bd45ac632d459dcb662ce5569c8348980239 authored almost 7 years ago
Reworked a few lines to support checking if it actually initialised the
stuff
There's still an issue with the Kinect Video not displaying , but it's
not critical right now to...
github.com/KinectToVR/KinectToVR - 3d5b3eb852bf9da22e44f16d5fe9336fc6998c54 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - fc7c0a2bd9b116b318a24b3fd991198f87efe683 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - c852e97e9db0459f94e27bc541978acc1fcd2019 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 13115c719493a9cd1c3987830697a8100969a56a authored almost 7 years ago
Fixed up some spelling mistakes, grammatical errors and formatting
github.com/KinectToVR/KinectToVR - b26b44bea7a73b6f2ec92807ffcd3884b2e3e4db authored almost 7 years agogithub.com/KinectToVR/KinectToVR - 85e8262e42b3a645a3e41e0fc995276da2c64595 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - fea09b51c90103a8eaf3ecc6826b732b77ea5ac3 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 1f53ff64428702a4c79cd6a06bd23177b2e6ac47 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - c26993c8c64a687adde91855b95e410b56526dd7 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - ced667074ea674cc08b284bce9d3efe57d900e0b authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 8347278b0866179321b40b1b1cbfe2f76caeceb9 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 90e99604a592b6b3d1ef4222608c148a3ae19334 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - 897f3176476e199eace93ac0445971d1a2667c46 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - b66263765535ff548f1ec6454af4a0fd82fef909 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - f67326084ffaf9b65b21892ead71988830394c31 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - a5c5ca01a2a3f66fb29bd306d2c92666fbfe1b78 authored almost 7 years ago
github.com/KinectToVR/KinectToVR - b8dfd5d73cb1ad1258feba5eddf08a550798e870 authored almost 7 years ago
The change in which stick moves which axes didn't get taken over for
some reason.
As it stands, the user needs to press the right grip button to set the
trackers to their positio...
Currently there's the option to press a button on the keyboard so that
the user can go into 'Zer...
github.com/KinectToVR/KinectToVR - 6bbe31e6d32047e9d261ad01096e80d7f56b1e31 authored about 7 years ago
github.com/KinectToVR/KinectToVR - 86bf93ef7d1ee90a135796577f25b6f1bf14beb6 authored about 7 years ago
Also added in the ability to offset it in kinectPositionModifier in case
the Kinect is slightly ...
Right now the tracker is behind the player by, like a meter-ish, so I'll
need to consider a way ...
What I can determine from reading various stackoverflow posts, is that
somethings uninitialised ...
Seriously what the fuck why did a cout make it draw properly
github.com/KinectToVR/KinectToVR - 9dd0479482c3d1cb0171e5a3d95d23a231275b13 authored about 7 years agogithub.com/KinectToVR/KinectToVR - eb6dba8a8e20f94fad0d1c8052c543dd39a20a38 authored about 7 years ago
github.com/KinectToVR/KinectToVR - 55f80cfc6c38f897a019c6090677380034833105 authored about 7 years ago
Currently, red means they are being tracked, and yellow means they are
being inferred
github.com/KinectToVR/KinectToVR - 3badd91c96af923b90aaf87124c1ad30b341f157 authored about 7 years ago
This reverts commit 4a0d65be0de8b60548c308a5d928ac435e1262c4.
github.com/KinectToVR/KinectToVR - f25d937d29253e0135eb54662960e274d3c25d68 authored about 7 years agoThis reverts commit 09c4a762445a06b30f93bf4c652f127b96c3e22c.
github.com/KinectToVR/KinectToVR - 4a0d65be0de8b60548c308a5d928ac435e1262c4 authored about 7 years ago
Credit to SFML wiki page :
https://github.com/SFML/SFML/wiki/Source:-Line-segment-with-thickness
There is still an odd flickering issue, but I figured out what was
causing the lines to not draw...
used window references, but now NuiImageStreamGetNextFrame is failing
github.com/KinectToVR/KinectToVR - 2cbe7066e7a7aea4d454552df8476b8802d613c0 authored about 7 years ago
Currently method of adding to Vertex array isn't being cleared, moving
into a pass-by-reference ...
github.com/KinectToVR/KinectToVR - 5342da1716f8760046df87e31d7a23716cc4ffdc authored about 7 years ago
Removed issues with GetKinectData, where the 'return;' was in a
subfunction, causing nullptr exc...