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Colour Science

Colour Science for Python
Collective - Host: opensource - https://opencollective.com/colour-science - Website: https://www.colour-science.org/ - Code: https://github.com/colour-science

added factor of pi to indirect result. seems to match dual scattering now

github.com/colour-science/alshaders - 9213d1f85c831bf86a65d0d4eeb98d26c0b2196e authored over 11 years ago by Anders Langlands <[email protected]>
fixed incorrect azimuthal sampling

github.com/colour-science/alshaders - b40e54a532a604f42f3ef43a4681dd05be49b310 authored over 11 years ago by Anders Langlands <[email protected]>
put back old, broken but pretty fresnel. reduced ds lut size to 32

github.com/colour-science/alshaders - dbdc2f635a2ec8484c8d53257345ebf4985c07ad authored over 11 years ago by Anders Langlands <[email protected]>
put back old, broken, but pretty fresnel

github.com/colour-science/alshaders - cc4175469ab476af7ed7a45df97dd8435c1d531a authored over 11 years ago by Anders Langlands <[email protected]>
put fresnel back

github.com/colour-science/alshaders - e4912822e147d0ab6c3f6d09b1e320a271e3d020 authored over 11 years ago by Anders Langlands <[email protected]>
simplified sampling code

github.com/colour-science/alshaders - 0d0f0765690e1e85a0c241cef67b279a88b3d099 authored over 11 years ago by Anders Langlands <[email protected]>
added histogran stat

github.com/colour-science/alshaders - 875208800070dd5052328327c3381b567ddb8e56 authored over 11 years ago by Anders Langlands <[email protected]>
removed redundant cos_theta_i term

github.com/colour-science/alshaders - 3db53819a706a1d0d35870fe15dfda9fe07a35db authored over 11 years ago by Anders Langlands <[email protected]>
put in improved fresnel

github.com/colour-science/alshaders - 11ea9ff29d319f79d950ba50bc4d83c1744ea395 authored over 11 years ago by Anders Langlands <[email protected]>
fixed phi mapping on bsdfTT

github.com/colour-science/alshaders - aa326270f52b7e524739e24b3ff5cb799e62eedb authored over 11 years ago by Anders Langlands <[email protected]>
added range stat

github.com/colour-science/alshaders - 804664846ff857d544d1d3c0c57568cb9c25990d authored over 11 years ago by Anders Langlands <[email protected]>
added checking of constant udata id parameters to allow overriding of id colors per object

github.com/colour-science/alshaders - 7db6c64b34a0fe35330894e19281ed70d793b90d authored over 11 years ago by Anders Langlands <[email protected]>
added transmit aovs parameter

github.com/colour-science/alshaders - 81111222925458dbfb5d3681b7bc4b8a0987ef4b authored over 11 years ago by Anders Langlands <[email protected]>
switched aov names declaration to use vector same as alLayer

github.com/colour-science/alshaders - 582e129502dc006003ac568395c92ad36b4cc082 authored over 11 years ago by Anders Langlands <[email protected]>
set version to 0.3.2

github.com/colour-science/alshaders - 30bda25795c8581165b9875aeafb3ba827003092 authored over 11 years ago by Anders Langlands <[email protected]>
added trace background lookup for transmission. got basic implementation of transmitted aovs working. made lightGroup parameter search check for existence of parameter on light node before getting it to suppress warnings

github.com/colour-science/alshaders - 2a5f09af9bdbdfcc98794edde22cf06b5861c4c1 authored over 11 years ago by Anders Langlands <[email protected]>
used aov registration stuff from aovs.h

github.com/colour-science/alshaders - e72057d5a30a0a36230a5443f4f353f23d9c59bd authored over 11 years ago by Anders Langlands <[email protected]>
added central num aov and enum index defines to help stop aov stuff getting out of sync

github.com/colour-science/alshaders - e54cf2d3deab72bb2b72f6a538e283afcc443806 authored over 11 years ago by Anders Langlands <[email protected]>
added aistandard versions of the bplastic tests. added argparse options to the test script to allow selecting which tests to run and passing arbitrary -set options to kick

github.com/colour-science/alshaders - 9e07b8eb2b72f41a87b2843db8a97df5d92b005a authored over 11 years ago by Anders Langlands <[email protected]>
properly implemented MIS for single scattering only

github.com/colour-science/alshaders - cc9b81c3ebe91c1c92459a809b0dde796faaa351 authored over 11 years ago by Anders Langlands <[email protected]>
siwtched to fast_exp. cleaned up old fresnel array indexing

github.com/colour-science/alshaders - 85dfdb134ca7268e463149979ef690f436413464 authored over 11 years ago by Anders Langlands <[email protected]>
added fast_exp for rgb type

github.com/colour-science/alshaders - f36d20092e2e094687bf2e91b3dde4d9e514925d authored over 11 years ago by Anders Langlands <[email protected]>
fixed problems with hair in indirect rays by adding custom ray type to detect dual scattering rays. disabled hair indirect for now as i reckon the sampling's proper broken

github.com/colour-science/alshaders - 0df3be2fd8e31a54b55da6ae72d67edabf6ff070 authored over 11 years ago by Anders Langlands <[email protected]>
bumped version to 0.3.1

github.com/colour-science/alshaders - 7ffdae4fb4c374824fe3a671622dc16340d4d381 authored over 11 years ago by Anders Langlands <[email protected]>
fixed crash when node_update called more than once by clearing aovs vector before pushing. Thanks to Jan Walter

github.com/colour-science/alshaders - a27e39611e585255c83306dbbab4bc90b2afb997 authored over 11 years ago by Anders Langlands <[email protected]>
Merge branch 'hair3' into hair

github.com/colour-science/alshaders - 7ecc09e1e2778e95ecf36eb406b112ccf6131414 authored over 11 years ago by Anders Langlands <[email protected]>
Merge branch 'master' into hair

keeping hair up-to-date

github.com/colour-science/alshaders - 21ba776c334f9fd251d7a0bc11ad07affbac5c7e authored over 11 years ago by Anders Langlands <[email protected]>
added spdls to the linux distro... just in case

github.com/colour-science/alshaders - 73ef217f362d2ff605257005189e6f47d9d7fa42 authored over 11 years ago by Anders Langlands <[email protected]>
fixed id writing loop checking old aov names which meant rerouting wasn't working

github.com/colour-science/alshaders - 5e5b13e43d2c7ed234ca4946b6409405a3f31576 authored over 11 years ago by Anders Langlands <[email protected]>
added aov.type so mtoa will recognise the aov definitions

github.com/colour-science/alshaders - 2e47d8a7561e4fd88b321033cf31d178128efee0 authored over 11 years ago by Anders Langlands <[email protected]>
added test suite instructions

github.com/colour-science/alshaders - 37d3d374c3d4b72c93938ad508af349a5d822983 authored over 11 years ago by Anders Langlands <[email protected]>
added source images

github.com/colour-science/alshaders - 8c22da394cf34ae246befb1eadc6333571797418 authored over 11 years ago by Anders Langlands <[email protected]>
added local.cmake.win to src distribution

github.com/colour-science/alshaders - 3a18d0fb45bdce11c2633b5a97e79259316214c1 authored over 11 years ago by Anders Langlands <[email protected]>
added aov declarations to the mtds

github.com/colour-science/alshaders - 642550c03d67bb6661a71bb50e517b7be953ce3d authored over 11 years ago by Anders Langlands <[email protected]>
added renamable AOVs to alLayer

github.com/colour-science/alshaders - 85616a107015ef481373b618fa186bacde2b10c6 authored over 11 years ago by Anders Langlands <[email protected]>
added spdls to the src and windows distributions

github.com/colour-science/alshaders - 2ada980f15112957bb9e1728e0e244a908e24e0e authored over 11 years ago by Anders Langlands <[email protected]>
added spdls to the src and windows distributions

github.com/colour-science/alshaders - c1bed1790ab64570150a57ddc2bde11e58ecf216 authored over 11 years ago by Anders Langlands <[email protected]>
added softimage interface files

github.com/colour-science/alshaders - b638aea89bfa233fec9a508060d1afdb136820bc authored over 11 years ago by Anders Langlands <[email protected]>
added renamable AOVs and a switch to allow mapping outputs to standard compatible aovs only

github.com/colour-science/alshaders - b66c7112a2872aae50b8c82602a80eb84edabf5a authored over 11 years ago by Anders Langlands <[email protected]>
added enableInternalReflections override

github.com/colour-science/alshaders - ef3aae7626f44fe28ee9b233acfcf7b920a2194a authored over 11 years ago by Anders Langlands <[email protected]>
updated build instructions

github.com/colour-science/alshaders - ccdea04aef9ad1e54b147c2b7b4597117f9588e7 authored over 11 years ago by Anders Langlands <[email protected]>
Updated readme

github.com/colour-science/alshaders - d59c9a7d08c4760fe6fb7b765c0df8a70d39701c authored over 11 years ago by Anders Langlands <[email protected]>
Updated readme

github.com/colour-science/alshaders - c42a80d7d984610d1224e6f26d7aeded88ae9f34 authored over 11 years ago by Anders Langlands <[email protected]>
updated todo list

github.com/colour-science/alshaders - 5d50b1dc60578216b03268d7a670504337bb71d6 authored over 11 years ago by Anders Langlands <[email protected]>
updated readme

github.com/colour-science/alshaders - ba4bec235506713503f2c9ef749993af44ee1895 authored over 11 years ago by Anders Langlands <[email protected]>
updated build instructions

github.com/colour-science/alshaders - d98bd176e3d1922ff289f9b5b404563a3917551a authored over 11 years ago by Anders Langlands <[email protected]>
added ignore for sublime project file so we can have local ones for each os

github.com/colour-science/alshaders - 2c68eb07978b12f8a8f184a7d2e1b8556929bc0c authored over 11 years ago by Anders Langlands <[email protected]>
added windows build local.cmake file

github.com/colour-science/alshaders - a60f4a4dc46cde9778abb2b0c33e5c789b3af3fb authored over 11 years ago by Anders Langlands <[email protected]>
removed project file

github.com/colour-science/alshaders - 18b47c38949f7a96d6be08a8d97fbe115a1d604e authored over 11 years ago by Anders Langlands <[email protected]>
changed windows distribution to use zip file instead of tgz

github.com/colour-science/alshaders - 8e66ed8f87fd14ab9da72693ff982c60b123574f authored over 11 years ago by Anders Langlands <[email protected]>
made it so binary distributions are flat

github.com/colour-science/alshaders - 299e1a4be44add234f48b67f8dbfe806c89ae53a authored over 11 years ago by Anders Langlands <[email protected]>
Merge branch 'dev' of https://bitbucket.org/anderslanglands/alshaders into dev

github.com/colour-science/alshaders - 12b2e607499b3066411fa5a805f63a467a1e20a4 authored over 11 years ago by Anders Langlands <[email protected]>
copied project file to windows-specific version

github.com/colour-science/alshaders - a01f5ffdeabc78c91898766505dc2621a8b8da70 authored over 11 years ago by Anders Langlands <[email protected]>
copied project file to osx-specific version

github.com/colour-science/alshaders - 3ed10fd0c64d2a5cf8cfb22ff4638b4a314c540c authored over 11 years ago by Anders Langlands <[email protected]>
fixed a bunch more warnings

github.com/colour-science/alshaders - 87a9b10d3a4ab9faf751e08198fd776e60dcfde3 authored over 11 years ago by Anders Langlands <[email protected]>
fixed up a bunch more msvc warnings

github.com/colour-science/alshaders - 8673dbc6e80db069f5a5d75cc5567ac226c78c74 authored over 11 years ago by Anders Langlands <[email protected]>
fixed evaling diffuseEnableCaustics as a flt instead of a bool

github.com/colour-science/alshaders - 57e2bacd871c6d32ccb7067685409c90bb9d368f authored over 11 years ago by Anders Langlands <[email protected]>
fixed a bunch of implicit float conversions that were spitting no end of garbage in msvc

github.com/colour-science/alshaders - 9cfd2db00cdeb1a659215a85216a4fa214dd911b authored over 11 years ago by Anders Langlands <[email protected]>
fixed 2 instances of M_PI

github.com/colour-science/alshaders - f7ceadad5dbffb084d97d7e1e2917bc01c3ef425 authored over 11 years ago by Anders Langlands <[email protected]>
removed math defines for windows builds

github.com/colour-science/alshaders - b5f775ca198af5ee1cd6d56a7bd392bbc59d8358 authored over 11 years ago by Anders Langlands <[email protected]>
removed reference to ImathVec.h

github.com/colour-science/alshaders - efefbaf4fae8aca62cf242e7da3ca236cd2942f4 authored over 11 years ago by Anders Langlands <[email protected]>
switched M_PI for AI_PI

github.com/colour-science/alshaders - 6f5938d627140aae1f0a55fe796c647e2c2744ee authored over 11 years ago by Anders Langlands <[email protected]>
made images local to the test folder

github.com/colour-science/alshaders - 6f7760b1c816eabcdd60ce6ac0d91d7bc574b7f2 authored over 11 years ago by Anders Langlands <[email protected]>
removed test suite from package

github.com/colour-science/alshaders - b927a9008ae7f632b38bae26b22095c2c60d9e2a authored over 11 years ago by Anders Langlands <[email protected]>
added patterns for windows and linux distributions. removed mel form the patterns. added .in.py files. added test suite

github.com/colour-science/alshaders - 37eefcbcaf537f9c5cc8a0f7e2dafa50d7fd5c88 authored over 11 years ago by Anders Langlands <[email protected]>
added a couple more exceptions to git ignoe

github.com/colour-science/alshaders - d85fff9e3404de452e52cbf789965f0856f77fc7 authored over 11 years ago by Anders Langlands <[email protected]>
default indirect light groups to on

github.com/colour-science/alshaders - 7a601ef15696ebe28b756ea9aeea1db8b9a3d72e authored over 11 years ago by Anders Langlands <[email protected]>
set UV space to be the default since this is where it performs best

github.com/colour-science/alshaders - 061f5d011448d32d37a67f52f6bbdf11e135c935 authored over 11 years ago by Anders Langlands <[email protected]>
added a simple aov sum test script

github.com/colour-science/alshaders - 711859dc4cf45f8505543a231350b16da7ea8bbf authored over 11 years ago by Anders Langlands <[email protected]>
fixed merge conflicts with dev

github.com/colour-science/alshaders - bf92c9a67e02d1117f1ca6f356eb8bf406288cb2 authored over 11 years ago by Anders Langlands <[email protected]>
added 0.3b test image reads

github.com/colour-science/alshaders - 03b0937be1b18a0fcda7725b6d64e99b31cd1b85 authored over 11 years ago by Anders Langlands <[email protected]>
renamed surface shader nodes in order to make it easier to override parameters

github.com/colour-science/alshaders - c280100bf1078319fb6fc0bc0173eca775e1bc7c authored over 11 years ago by Anders Langlands <[email protected]>
added output logging

github.com/colour-science/alshaders - c5f1fe7026aee62043552ced648955ea2268a34c authored over 11 years ago by Anders Langlands <[email protected]>
removed mel interfaces and beckmann microfacet separate code

github.com/colour-science/alshaders - 208160d50907d7548742d953c009f0770266fc62 authored over 11 years ago by Anders Langlands <[email protected]>
removed reference beckmann microfacet

github.com/colour-science/alshaders - 1ea68b1132f154f54bc1fe868e86fe89133dafab authored over 11 years ago by Anders Langlands <[email protected]>
removed old comment

github.com/colour-science/alshaders - efabd4db1deb08876dc7cddfa0c94667467e7679 authored over 11 years ago by Anders Langlands <[email protected]>
added color space conversion node to do srgb, cineon and logC conversions to linear

github.com/colour-science/alshaders - 05b238f3d0208dce8bcc1b17cdf2e54fa78273e6 authored over 11 years ago by Anders Langlands <[email protected]>
added test nuke file to load the output images

github.com/colour-science/alshaders - ddb42e6560b93e8e3a8d019bcd879ab78b15a66c authored over 11 years ago by Anders Langlands <[email protected]>
added more shaderball tests

github.com/colour-science/alshaders - ad646bc134fbedebcf51de28920d7c013539c38b authored over 11 years ago by Anders Langlands <[email protected]>
added ignore for test output and generated test.py and package.py

github.com/colour-science/alshaders - 2a84add68a60a3a112c822a48e0334f4bde13fd3 authored over 11 years ago by Anders Langlands <[email protected]>
added results file writing

github.com/colour-science/alshaders - eb273d604403ecb4b870ffb6da11c4d95d737988 authored over 11 years ago by Anders Langlands <[email protected]>
added test suite python file

github.com/colour-science/alshaders - f3d23d3fd9e6636ebcdd79cb8dbdae2b3d859108 authored over 11 years ago by Anders Langlands <[email protected]>
removed package.py and added package.in.py to be configured by cmake

github.com/colour-science/alshaders - 2620eb90d28c04296f77cd146c11ef14fc4d520d authored over 11 years ago by Anders Langlands <[email protected]>
added major/minor/patch versioning and configure commands for packge.py and test.py

github.com/colour-science/alshaders - 68ce2a910bdc576fe6e5f6a70966f57833dd6abb authored over 11 years ago by Anders Langlands <[email protected]>
added shaderball test scene and first two shaders

github.com/colour-science/alshaders - 03134e315cdf50624c021dfd029d568bc90ab0ba authored over 11 years ago by Anders Langlands <[email protected]>
added version strings

github.com/colour-science/alshaders - 878a86844dd738030f1454aa8e4c9d7da80c2367 authored over 11 years ago by Anders Langlands <[email protected]>
Merge branch 'hair3' into hair

github.com/colour-science/alshaders - de68c6c8865f3af59a47fe84fd9525f0fb60e5b2 authored over 11 years ago by Anders Langlands <[email protected]>
modified fresnel to take account of eccentricity and used this modified calculation for TRT paths. still need to expose eccentricity as a parameter

github.com/colour-science/alshaders - b409285708aa81b7ee223d1dc0c43f91585e5d0b authored over 11 years ago by Anders Langlands <[email protected]>
removed old references to sample counts and indices that are no longer required for deep groups

github.com/colour-science/alshaders - 28831ec2c89b5c398af3df550097bbd61903eb2b authored over 11 years ago by Anders Langlands <[email protected]>
FINALLY! Only accumulate deep groups if the ray actually hits something because otherwise you'll be double-accumulating the result of the previous ray. How did I not figure this out before? I am clealy an idiot.

github.com/colour-science/alshaders - 3b3db12ed64d15201cd4e5e9bf5ca4173b79c386 authored over 11 years ago by Anders Langlands <[email protected]>
added more comments

github.com/colour-science/alshaders - 8de3a3aced0e40b3f1791aa4e6aab26d6f045faa authored over 11 years ago by Anders Langlands <[email protected]>
fixed order of transmission roughness getting from specular. removed transmission from roughness scaling controls since it was causing incorrect results

github.com/colour-science/alshaders - 10e5fe5ed6d51afcbfab5e7f3c3303c0495658c5 authored over 11 years ago by Anders Langlands <[email protected]>
fixed old file path

github.com/colour-science/alshaders - 826c1ca883329b3db289e81de41f0b3484fdfeac authored over 11 years ago by Anders Langlands <[email protected]>
added backlight to deep groups. not working

github.com/colour-science/alshaders - ea570debfc5d8eda58d6722b95515656ca84310e authored over 11 years ago by Anders Langlands <[email protected]>
added backlight sampler

github.com/colour-science/alshaders - 9b5df25de316712c7014e81071d79091f86d3e36 authored over 11 years ago by Anders Langlands <[email protected]>
fixed RGBA otuput type being set which caused massive slowness

github.com/colour-science/alshaders - 7711979477aa2649d8225ac5d56b519e966c936e authored over 11 years ago by Anders Langlands <[email protected]>
updated to mtoa 0.23.0

github.com/colour-science/alshaders - a81cf46853c2a0b4e8b28b8b4a501bf164cf5eff authored over 11 years ago by Anders Langlands <[email protected]>